Mariomaniac45213
The Nintendo Villain main!
IRRELEVANT!!!
That is all...
That is all...
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I'm one of those Metroid fans who did not complain about the size reduction of Zero Suit Samus' breasts. I think part of why I see Samus in a non-sexual manner is because I first played Super Metroid when I was nine years old. I always saw Samus in the armor. The only time she was outside of it was if I died or got a good time and item collection. I prefer Samus in the armor.But seriously though this has had me scratching my head for months. You can't even see Samus' body through normal gameplay in Metroid. Yeah she shows up as a 2D image in the Mission Complete sequences, and Zero Suit is playable for a brief period in the Metroid 1 remake and Other M, but is her breast size really one of her crucial character traits? I could sooner relate to fans that are upset about her hair color changing between blonde, brunette, and green.
Don't tell these "Metroid fans", but Samus no longer has her Super Metroid design and instead has looked closest to her Other M design since Smash 4. "As a Metroid fan..." Ugh, give me a break. Complain about something that matters, like her suits. I don't like how her alt colors are just recolors of the varia suit and there's no proper Fusion Suit, or some of the weirder designs throughout the series.
I'm with you on that one. Plus when you did get the good ending, Samus looked like she actually had some muscle on her (also she had a far less anime-ish hairstyle). I miss old Samus.I'm one of those Metroid fans who did not complain about the size reduction of Zero Suit Samus' breasts. I think part of why I see Samus in a non-sexual manner is because I first played Super Metroid when I was nine years old. I always saw Samus in the armor. The only time she was outside of it was if I died or got a good time and item collection. I prefer Samus in the armor.
It was a good argument before Ultimate. Everything from 4 was either relevant or a designated retro.IRRELEVANT!!!
That is all...
That's Game FAQ's for you, always negative about anything. I sometimes ask why did I stay on there...95% of what I see over on Gamefaqs. Including but not limited to "Goomba with a Hat", Geno being more deserving than other characters, and people still complaining about FE.
It was a good argument before Ultimate. Everything from 4 was either relevant or a designated retro.
Except it was never a good argument because most people didn't actually know what "irrelevant" means. They equate irrelevancy to recency. Which is simply not the case. I've seen the "irrelevant" argument tossed around to characters like K.Rool and Dark Samus. Hell even Ridley to a smaller extent (before Samus Returns came out).It was a good argument before Ultimate. Everything from 4 was either relevant or a designated retro.
To expand on this;"I don't recognize Yoshi having his own series apart from Mario"
Sakurai doesn't agree with you there...
Melee certainly has the most viewership of any Smash game. Smash 4 doesn't even compete with its viewership and I'm a Smash 4 player. Casually, Smash 4 might be better (lack of single player mode really hurts) but casuals always move on to the next game so the contextual argument isn't directed at casual players.I totally agree with you on that ! Melee hardcore fans are such a pain in the *** ! If they love it, it's fine ! But don't let your notsalgia alters your judgement. Melee is not the best Smash and it's content is not the most well-developed. Hell, there are so many bugs in Melee, more than in Brawl and Sm4sh.
No, but Monster Hunter Generations also had new gameplay features and tweaks-- but also only a single new area and half a dozen new monsters, instead focusing on remastering older areas and bringing back older monsters.You've played Ultimate? But the gameplay experience is completely different based on footage and word from the people who've played it. I mean pros like Zero who've played smash 4 for hours everyday have said the game feels different than smash 4. And you're saying Ultimate lacks new content when Sakurai hasn't even finished talking about what else the game has to offer. We still have more characters, stages, and that hidden mode that we have no information on. Every returning character has been altered and every stage from past games has been changed to suit the new gamplay or it's undergone enhancements in aesthetic. All of these things say that this is a new game. Just because assets have been reused doesn't discredit the game from being new. What's important is the end result. The final product.
I'm not on that competitive play ** but I'm kind of immense in the "Melee effect." Melee has the perfect intro, soundtrack, stages, peak Events Match and great first impression modes. Melee is flawed, yes, but it also did a grew job with the elements it brought to the series.I totally agree with you on that ! Melee hardcore fans are such a pain in the *** ! If they love it, it's fine ! But don't let your notsalgia alters your judgement. Melee is not the best Smash and it's content is not the most well-developed. Hell, there are so many bugs in Melee, more than in Brawl and Sm4sh.
What trap? He was too big that's why he shrunk him?I have no idea how Sakurai himself fell into the trap as well
The trap I was referring to was Sakurai himself agreeing that Ridley was too big. Maybe trap wasn't the right word, but that happens when English is a second language of mine and I try to use colorful languageWhat trap? He was too big that's why he shrunk him?
Anyway there have been many, I'll go with people that actually argue for Goku to appear.
I was honestly part of the lot that thought he was too big, but I was never opposed to any kind of implementation. I spoke based on my observations for other fighting games were big characters had to be designed to be OP so as to not be hindered by their huge hurtbox. Examples are Gold Lightan and the big mech suit from Tatsunoko vs Capcom, Ryoho from Bloody Roar 4 and Feral Chaos from Dissidia. Those guys weren't exactly fun to play against because most of them had armor against almost every move and they could easily overpower you with their sheer damage output and large hitboxes on their moves, and in the case of Feral Chaos, stagger you on block with almost every attack.Does "Too Big" count? Because having to deal with that for so many years, including from the game's developer, was such a pain. Even now there are people who stick by it and say that Ridley doesn't feel like Ridley in Ultimate, despite the lengths the Smash team has gone through to nail his personality. I feel like a lot of people have misinterpreted the character as being just another big beast Samus has to blow up, and although I can't fault them for not having read the manga (which is a huge inspiration for Ultimate's Ridley) it's still so frustrating when people take a hard stance on something they're not educated on.
I have no idea how Sakurai himself fell into the trap as well, I have always admitted Ridley would be difficult to put into Smash because of his proportions and would have understood that argument better, but to suggest that Ridley would no longer be Ridley if he wasn't big and couldn't fly forever was so disappointing coming from him. Ironically now that he's in he's neither the biggest character in the game or the one with the most jumps, in fact his recovery is one of his clear weaknesses.
The amount of times I've had to explain Ridley's core characteristics, including on the ballot, has been so draining, I'm extremely happy I've likely done so for the last time. The people who still stick by the argument aren't worth explaining it to, because at this point it has more to do with how they don't want to admit that they were wrong than anything else.
Maybe not the most ridiculous argument out there, but certainly the most frustrating given the amount of traction it got.
What's the definition of a celebration game exactly? If it's self explanatory, why can't Ultimate be considered both new and a celebration game?No, but Monster Hunter Generations also had new gameplay features and tweaks-- but also only a single new area and half a dozen new monsters, instead focusing on remastering older areas and bringing back older monsters.
The box theory's looking likely, Sakurai himself said they're slowing down on reveals-- even without that, 15-17 mostly unique newcomers isn't something with even a remote chance of happening at base.
I never said it wasn't a new game-- but it's heavily focused on bringing back and repackaging old content while every other Smash title focused on new characters and stages. Heck, even the name-- Special/Ultimate --follows the conventions you see for re-releases (Warriors Orochi 3 Special, Monster Hunter 3/4/Generations Ultimate). Even with the mechanical updates and differences, it's still got 97 old stages to 6 new ones and only 5 unique newcomers so far with only one more looking very likely. Classic Mode is a step backwards from the 3DS version's and Smash Down/Squad Strike aren't something that'll see much use from primarily solo players (like me). Spirits Mode is the only big unrevealed mode, and unless it's as meaty as the SSE minus cutscenes I'm not going to be super impressed (it'll be kinda neat, but not a gamechanger).
Thus, I find it to feel less like an actually new title (the way there's a clear content progression between every other Smash game prior) and more of a celebration title, likely done before the series reboots itself.
It really make it worse when you see people who seem to be completely oblivious to Waluigi being a AT once again. Like, I get that not everyone is aware of everything revealed but it just sad to see a person who is either completely unaware or isn’t accepting reality."Sakurai is saving Waluigi for last. He's only showing Waluigi as an assist trophy to throw people off".
This really needs to die. Wait until the next game folks.
Like I don't even see Shovel Knight fans being this persistent...It really make it worse when you see people who seem to be completely oblivious to Waluigi being a AT once again. Like, I get that not everyone is aware of everything revealed but it just sad to see a person who is either completely unaware or isn’t accepting reality.
It just sad.
The thing is though that people don’t request or want FE characters more than characters from DK, Kirby, Metroid, Zelda, or even Mario, Pokemon, and Xenoblade.I might be a little biased, but...
The "Too many Fire Emblem characters/reps" argument doesn't really hold up all that well. Super Smash Bros. is a game about Nintendo's All-Stars (and then some). If more people happen to like Fire Emblem's characters more than they do with say, the Donkey Kong or Kirby series, then it's only natural that there would be more FE characters than the recently mentioned.
Same goes for the "Too many swordfighters" argument. There's no such thing as "representatives" in the Super Smash Bros. series, so there's really no need to include a random no-name lance user for the sake of variety. Relevance is important, as is popularity.
"Sakurai is saving Waluigi for last. He's only showing Waluigi as an assist trophy to throw people off".
This really needs to die. Wait until the next game folks.
Or Bomberman fans. Like me.Like I don't even see Shovel Knight fans being this persistent...![]()
You have a point, but the amount of backlash FE (and swordfighters) get from the Smash community alone is insane. Some people who haven't touched a Fire Emblem game make the decision to completely loathe and despise most, if not all, of the FE characters in Super Smash Bros. and FE franchise in general, simply because they believe that there's too much of them or even that too many of them use swords, which I strongly feel is unjust.The thing is though that people don’t request or want FE characters more than characters from DK, Kirby, Metroid, Zelda, or even Mario, Pokemon, and Xenoblade.
That’s mine I suppose, any argument that FE isn’t over represented I completely disagree with; that doesn’t mean that I absolutely hate the FE characters (I actually like several of them), but trying to say that FE is deserving of more characters than other series with vastly bigger, far less niche franchises, and have characters that are far more wanted and that would bring a ton to the table, is just objectively wrong, at least in my book.
Yeah I do agree that the series does get too much hate overall. I hope I didn’t come off as a huge FE hater, because, even though I have no personal connection to the series at all, I do actually really like some of the characters in the game now, namely Roy and Ike. Thanks for being cool about itYou have a point, but the amount of backlash FE (and swordfighters) get from the Smash community alone is insane. Some people who haven't touched a Fire Emblem game make the decision to completely loathe and despise most, if not all, of the FE characters in Super Smash Bros. and FE franchise in general, simply because they believe that there's too much of them or even that too many of them use swords, which I strongly feel is unjust.
Even if an FE character happens to get in over a well-requested character such as first parties like Skull Kid and Dixie Kong, or third parties like Geno and Banjo and Kazooie, it's not the end of the world. Sakurai has his reasons for including them into the game, whether it be popularity (Chrom, Roy) or uniqueness (Robin), or even to promote their upcoming game (Melee Roy, Smash 4 Corrin), and for the most part, they're pretty valid. Even when he decided to give Lucina her own slot at the last minute instead of as a Marth alt. FE is heavily character based, so they introduce new main characters every installment, which gives new material for Sakurai to work with. Take Edelgard from the upcoming Fire Emblem: Three Houses for example. There's talk of her having a shot of making into the game as DLC, purely because she can bring something new to the table—with her being an axe wielder and her potentially having more that of which is yet to be revealed—and that she can be used to promote the new game.
But don't get me wrong—I agree with the notion that there should definitely be more characters in other franchises (namely LoZ and Kirby) before Fire Emblem gets any more newcomers. They have a generous amount of characters in the game as is, and I honestly don't see the need to include anymore. Were it not for the "Everyone is here!" selling point, rest assured that FE would be seeing some cuts. Come around Smash 6, I'm almost certain that we won't be getting as much Fire Emblem characters as we have now.
Xenoblade 2 itself entered the concept stages in late 2014 and began development as X was winding down (quarter 2 2015), with their designs being finalized in April 2016. If the initial project plan had been after Sakurai's break instead of before, they'd probably be complete locks for the base game instead of DLC. As-is, I'm just glad that either or both of my most wanteds (Rex and Monster Hunter) are super likely as DLC (MH is already in the door with a "stage" and the first boss/AT combo in series history)."Rex and Pyra can make it into the base roster of Ultimate! If their designs were already finalized when Sakurai made the project plan, that's enough! Just look at Greninja!"
Which completely ignores that Greninja is just one Pokémon out of many, and not majorly important to X and Y in way beyond being a starter. Those two meanwhile are the protagonists of a large-scale JRPG with a heavy focus ona pretty badstory and a battle system that's entirely distinct from both previous entries in the series. Not to mention that the voice actress of Pyra has already long since denied that she hasn't done any work for Ultimate.
. . .For that matter, I'd also consider wanting those two in the first place to be ridicilous, but let's not go there.
Something people seem to overlook here: FE's roster is basically half clones here. If they were to reboot Smash, chances are Marth, Ike, and Robin would stick around... and then they could build Roy off of Marth and re-implement Lucina and Chrom more easily than implementing a unique character. What it really comes down to, for me, is people overrating Echo Fighters-- they're glorified alts (with Chrom having a single different move from Roy built off of Ike's up-special). If you break it down, the series has 4 unique characters and a semi-clone.You have a point, but the amount of backlash FE (and swordfighters) get from the Smash community alone is insane. Some people who haven't touched a Fire Emblem game make the decision to completely loathe and despise most, if not all, of the FE characters in Super Smash Bros. and FE franchise in general, simply because they believe that there's too much of them or even that too many of them use swords, which I strongly feel is unjust.
Even if an FE character happens to get in over a well-requested character such as first parties like Skull Kid and Dixie Kong, or third parties like Geno and Banjo and Kazooie, it's not the end of the world. Sakurai has his reasons for including them into the game, whether it be popularity (Chrom, Roy) or uniqueness (Robin), or even to promote their upcoming game (Melee Roy, Smash 4 Corrin), and for the most part, they're pretty valid. Even when he decided to give Lucina her own slot at the last minute instead of as a Marth alt. FE is heavily character based, so they introduce new main characters every installment, which gives new material for Sakurai to work with. Take Edelgard from the upcoming Fire Emblem: Three Houses for example. There's talk of her having a shot of making into the game as DLC, purely because she can bring something new to the table—with her being an axe wielder and her potentially having more that of which is yet to be revealed—and that she can be used to promote the new game.
But don't get me wrong—I agree with the notion that there should definitely be more characters in other franchises (namely LoZ and Kirby) before Fire Emblem gets any more newcomers. They have a generous amount of characters in the game as is, and I honestly don't see the need to include anymore. Were it not for the "Everyone is here!" selling point, rest assured that FE would be seeing some cuts. Come around Smash 6, I'm almost certain that we won't be getting as much Fire Emblem characters as we have now.
It's an original IP made and co-owned with Disney that uses characters and settings from Disney animation and select Final Fantasy characters; however, the Final Fantasy characters are more cameos, and the last one was Zack in Birth By Sleep-- which was released in 2010. Nomura himself more recently confirmed the FF characters were simply there as a "crutch" of sorts to attract those fans and that they were deliberately phased out as time went on; the only thing the games having connecting them to FF at this point is the spell naming convention. Hell, the focus at this point is pretty much entirely on original characters (with interpretations of select Disney characters in the supporting cast).Um... what? Kingdom Hearts is a Final Fantasy spin-off. The whole premise is "Final Fantasy meets Disney properties".
Forgive me if I’m wrong but I really don’t think that’s the case, if that were true then I’d think Cloud would be the main character as opposed to a newly designed character just for the spin-offUm... what? Kingdom Hearts is a Final Fantasy spin-off. The whole premise is "Final Fantasy meets Disney properties".
I mean, I have to thank you as well. I'm not really all that good in arguments, so I can get kind of discouraged when someone aggressively argues against me. You didn't do that however, so I appreciate how we can have a civil discussion over this. Once again, thanks.Yeah I do agree that the series does get too much hate overall. I hope I didn’t come off as a huge FE hater, because, even though I have no personal connection to the series at all, I do actually really like some of the characters in the game now, namely Roy and Ike. Thanks for being cool about it
I can understand why you think that. And it's pretty valid reasoning.Another one I thought of, I completely disagree with anyone who says DK characters (and to a lesser extent Wario and Yoshi) are just extensions of the Mario universe. DK has very clearly differentiated itself from the main Mario series completely, and his appearances in Mario spin-offs are just that- appearances. If you really want to get technical, Mario did, in fact, originate in a DK game. If anything, Mario is just a spin-off of DK (obviously I don’t actually think that but for the sake of making a point).
I mean, Cloud and Sephiroth make cameos in Kingdom Hearts, yet nobody in their right minds would ever say Kingdom Hearts is a spin-off of FF. How is this any different?
That's also understandable. The point I have to make about this is that the characters who have their moveset derived from Marth in some way are mainly popularity characters. Roy and Chrom definitely fit the case, but as for Lucina, she was a last minute addition meant to be a Marth alt, so there really wasn't a way for her to have her own moveset. I imagine that they don't want to spend as much time working on making a popular character completely original when they could use a preexisting moveset and work off that, hence Roy and Chrom being semi-clones. I'd definitely like to see them get further de-cloned since there's so much that they could work with, but the developers are already doing a lot of work in Ultimate, so de-cloning is probably low priority right now, especially since they have a deadline that they're most likely going to meet.Something people seem to overlook here: FE's roster is basically half clones here. If they were to reboot Smash, chances are Marth, Ike, and Robin would stick around... and then they could build Roy off of Marth and re-implement Lucina and Chrom more easily than implementing a unique character. What it really comes down to, for me, is people overrating Echo Fighters-- they're glorified alts (with Chrom having a single different move from Roy built off of Ike's up-special). If you break it down, the series has 4 unique characters and a semi-clone.
Of course, I have nothing against anybody wanting characters from other series in; I do as well.