Mew2King
King of the Mews
Average Weight - average between Marth's Fair and Marth's Uair. A star * means it's a tie, but in that situation I rank them in order of vertical living ability because most KOs in brawl at high level play is upwards. This should at least give a rough estimate in how long characters can live I guess.
Fair ... Uair .. Avg
168 ... 164 ... 166 ..... DK
161 ... 170 ... 165.5 ... DDD
165 ... 165 ... 165 ..... Snake *
170 ... 160 ... 165 ..... Bowser *
~ massive gap
159 ... 157 ... 158 ..... Ganon
157 ... 158 ... 157.5 ... C.Falcon *
162 ... 153 ... 157.5 ... Charizard *
158 ... 156 ... 157 ..... Ike
161 ... 152 ... 156.5 ... Wario
161 ... 151 ... 156 ..... Yoshi
162 ... 149 ... 155.5 ... Samus
156 ... 154 ... 155 ..... Link
155 ... 152 ... 153.5 ... Wolf
155 ... 150 ... 152.5 ... ROB
153 ... 147 ... 150 ..... Ivysaur *
155 ... 145 ... 150 ..... Lucario *
152 ... 144 ... 148 ..... Mario
150 ... 144 ... 147 ..... Sonic
150 ... 143 ... 146.5 ... Luigi
149 ... 143 ... 146 ..... Pit
150 ... 141 ... 145.5 ... Ness
149 ... 140 ... 144.5 ... Lucas
147 ... 141 ... 144 ..... Diddy *
148 ... 140 ... 144 ..... Toon Link *
144 ... 140 ... 142 ..... Marth
146 ... 137 ... 141.5 ... Ice Climbers
146 ... 134 ... 140 ..... Peach
137 ... 136 ... 136.5 ... Falco *
142 ... 131 ... 136.5 ... Zelda *
139 ... 133 ... 136 ..... Olimar
138 ... 132 ... 135 ..... ZSS
138 ... 131 ... 134.5 ... Sheik
136 ... 132 ... 134 ..... Pikachu
136 ... 128 ... 132 ..... Kirby
135 ... 128 ... 131.5 ... Metaknight
133 ... 128 ... 130.5 ... Fox
134 ... 125 ... 129.5 ... GW
133 ... 122 ... 127.5 ... Squirtle
129 ... 117 ... 123 ..... Jigglypuff
-----
Horizontal Weight - how heavy characters are horizontally. This list is the most accurate for practical use, as I mash double jump as much as possible while holding toward the stage, which, in ACTUAL fights, this is what any smart person would do to live as long as possible. Double jumping causes characters to kill some of their momentum, allowing them to live longer, although some double jumps kill momentum better than others. Sadly for me (as a DDD main), DDD doesn't kill his momentum with his double jumping very much so he doesn't really live as long as characters lighter than him, such as Samus, Charizard and Yoshi. Same thing with Metaknight, and the list is different slightly to what it should be because of this, but this list is USEFUL because it's HOW LONG YOU ACTUALLY LIVE LEFT/RIGHT in REAL MATCHES! Although Zelda and Sheik may technically be the same weight, Zelda's double jump kills her momentum better so in actual matches, she will live longer (sideways) than Sheik will.
*this is all based as Marth attacking all characters from the center of FD on "Control" setting then me mashing double jump while holding left toward the stage and retesting everything many times so it's 100% accurate.
*originally I tested it vs computers on "Stop" so that they would automatically double jump as soon as possible, but when I was like 80% done testing all the characters that way I realized this was wrong and inaccurate to what would truely be useful, so i redid the entire thing over again the way I just stated above.
*note at lower %s Marth's F smash becomes stronger than his up B, but until then Up B is stronger, but that doesn't apply to this list really.
*if there is a > that means that the character to the left of the > has the greater actual weight (without double jumping) if they happen to tie in the 3 moves that I tested.
*when recovering with Peach remember to hold toward the stage and not upwards as you mash double jump, because if you don't hold toward then you'll accidentally float and that won't kill momentum.
*Lucario's Dair does not make him live longer.
*Marth is the lightest character DDD can CG (although I usually prefer not to as it's annoying to not mess up, I prefer hoping the other Marth dodges or up Bs so I can get a Dash attack or F smash in), but he can't CG because Zelda's true weight is less than Marth's, also I think Zelda is a good choice to counter DDD with overall, just throwing that out there.
*practical weight is very similar, the difference between Jiggs and Bowser is only like 1.31x times
Fair .. Up B .. F Smash
170 ... 159 ... 156 ..... Bowser
168 ... 158 ... 155 ..... DK
165 ... 154 ... 152 ..... Snake
162 ... 152 ... 149 ..... Charizard > Samus
161 ... 152 ... 149 ..... Yoshi
161 ... 151 ... 148 ..... DDD > Wario
159 ... 149 ... 146 ..... Ganon
158 ... 148 ... 145 ..... Ike
157 ... 148 ... 145 ..... C.Falcon
156 ... 145 ... 143 ..... Link
155 ... 145 ... 143 ..... Lucario
155 ... 145 ... 142 ..... ROB > Wolf
153 ... 143 ... 140 ..... Ivysaur
152 ... 143 ... 140 ..... Mario
150 ... 141 ... 138 ..... Luigi > Sonic > Ness
149 ... 140 ... 137 ..... Lucas
149 ... 139 ... 137 ..... Pit
148 ... 138 ... 136 ..... Toon Link
147 ... 137 ... 135 ..... Diddy
146 ... 136 ... 134 ..... Ice Climbers > Peach
144 ... 135 ... 132 ..... Marth
142 ... 133 ... 131 ..... Zelda
139 ... 130 ... 128 ..... Olimar
138 ... 130 ... 127 ..... ZSS
138 ... 129 ... 127 ..... Sheik
137 ... 128 ... 126 ..... Falco
136 ... 127 ... 125 ..... Pikachu > Kirby
135 ... 126 ... 123 ..... Metaknight
134 ... 126 ... 123 ..... GW
133 ... 124 ... 122 ..... Fox > Squirtle
129 ... 121 ... 119 ..... Jigglypuff
or you can use this
...... Fair .. Up B .. F Smash
...... 170 ... 159 ... 156 ..... Bowser
+4
...... 168 ... 158 ... 155 ..... DK
+10
...... 165 ... 154 ... 152 ..... Snake
+8
...... 162 ... 152 ... 149 ..... Charizard > Samus
+1
...... 161 ... 152 ... 149 ..... Yoshi
+2
...... 161 ... 151 ... 148 ..... DDD > Wario
+6
...... 159 ... 149 ... 146 ..... Ganon
+3
...... 158 ... 148 ... 145 ..... Ike
+1
...... 157 ... 148 ... 145 ..... C.Falcon
+6
...... 156 ... 145 ... 143 ..... Link
+1
...... 155 ... 145 ... 143 ..... Lucario
+1
...... 155 ... 145 ... 142 ..... ROB > Wolf
+6
...... 153 ... 143 ... 140 ..... Ivysaur
+1
...... 152 ... 143 ... 140 ..... Mario
+6
...... 150 ... 141 ... 138 ..... Luigi > Sonic > Ness
+3
...... 149 ... 140 ... 137 ..... Lucas
+1
...... 149 ... 139 ... 137 ..... Pit
+3
...... 148 ... 138 ... 136 ..... Toon Link
+3
...... 147 ... 137 ... 135 ..... Diddy
+3
...... 146 ... 136 ... 134 ..... Ice Climbers > Peach
+5
...... 144 ... 135 ... 132 ..... Marth
+5
...... 142 ... 133 ... 131 ..... Zelda
+9
...... 139 ... 130 ... 128 ..... Olimar
+2
...... 138 ... 130 ... 127 ..... ZSS
+1
...... 138 ... 129 ... 127 ..... Sheik
+3
...... 137 ... 128 ... 126 ..... Falco
+3
...... 136 ... 127 ... 125 ..... Pikachu > Kirby
+4
...... 135 ... 126 ... 123 ..... Metaknight
+1
...... 134 ... 126 ... 123 ..... GW
+4
...... 133 ... 124 ... 122 ..... Fox > Squirtle
+10
...... 129 ... 121 ... 119 ..... Jigglypuff
same thing
-----
Weight Rankings - ranks characters in order by weight. This was tested with Falco's forward tilt vs a metal coat opponent in training mode, seeing what % it takes to knock them down. The amount these vary by is stressed about double of what it actually is (Jiggs vs Bowser in my other horizontal Weight list has a 1.31x times difference while this one is 1.60 X difference from Jiggs to Bowser) but it is a good way to show the difference between 2 characters (even if nearly doubled by the actual %age difference it should be) and ranks them in order perfectly of how they were programmed for those who were curious. A > means the character to the left of the > lives longer horizontally based off my other horizontal weight test (which involves double jumping ASAP while holding toward the stage), but if they are next to each other that obviously means their programmed weight is the exact same.
*basically, use this list just for the rankings, the Jigglypuff to Bowser difference is nearly twice as great as it should be on this list, this is just because I also wanted an accurate "true" weight list.
.....374 Bowser
+11
.....363 DK
+8
.....355 Snake
+3
.....352 DDD
+5
.....347 Charizard
+3
.....344 Ganon
+2
.....342 Samus
+3
.....339 Wario > Yoshi
+3
.....336 ROB
+2
.....334 Ike
+3
.....331 C.Falcon > Link
+6
.....325 Wolf
+5
.....320 Lucario > Ivysaur
+5
.....315 Mario
+3
.....312 Luigi
+5
.....307 Sonic
+3
.....304 Pit > Ness > Lucas
+3
.....301 Diddy
+2
.....299 Toon Link > Ice Climbers
+6
.....293 Peach
+8
.....285 Marth
+5
.....280 Zelda > Sheik
+8
.....272 Falco > Olimar
+3
.....269 ZSS
+3
.....266 Fox
+2
.....264 Pikachu > Metaknight
+3
.....261 Kirby
+8
.....253 GW > Squirtle
+19
.....234 Jigglypuff
-----
Vertical Weight List - tested Marth's Uair then DDDs up tilt
170 122 ... DDD
165 119 ... Snake
164 118 ... DK
160 115 ... Bowser
158 114 ... C.Falcon
157 113 ... Ganon
156 112 ... Ike
154 110 ... Link
153 110 ... Charizard
152 109 ... Wario / Wolf
151 108 ... Yoshi
150 107 ... ROB
149 107 ... Samus
147 106 ... Ivysaur
145 104 ... Lucario
144 103 ... Sonic / Mario
143 103 ... Pit
143 102 ... Luigi
141 101 ... Diddy / Ness
140 101 ... Lucas
140 100 ... Marth / Toon Link
137 98 .... ICs
136 97 .... Falco
134 96 .... Peach
133 95 .... Olimar
132 94 .... ZSS / Pikachu
131 94 .... Zelda
131 93 .... Sheik
128 92 .... Fox / Metaknight
128 91 .... Kirby
125 89 .... GW
122 87 .... Squirtle
117 84 .... Jigglypuff
also this list is weird and doesn't follow the pattern right all the time with snake's up throw, but here it is:
*Bowser's sum is the same as C.Falcon's, and they both die at 148 from marth's up tilt and 126 from his reverse up tilt, so I'm just putting Bowser above him anyway
*Snake doesn't throw wolf that hard with up throw, so I'm not counting it in the rankings cuz it's weird. Same thing with Pit/Mario, Marth/Lucas, etc. I'm only putting the Snake stuff in because Magus asked for it to see differences, and I don't really get it either nor do I get why his up tilt is randomly so weird, so whatever.
*i don't know why snakes moves hit bowser slightly harder than they should based off that, it really doesn't make sense to me
*Snake's up tilt hits harder than DDDs every time cept vs another DDD, and for some reason hit Bowser extra hard, also does more damage, has much more range and priority, and less total time >_>
Marths Uair / Snakes Up Throw / Snakes Up tilt (close range) / DDD Up tilt
170 243 123 122 ... DDD
165 236 119 119 ... Snake
164 233 118 118 ... DK
160 224 113 115 ... Bowser
158 226 114 114 ... C.Falcon
157 223 112 113 ... Ganon
156 223 112 112 ... Ike
154 219 110 110 ... Link
153 213 109 110 ... Charizard
152 216 108 109 ... Wolf
152 210 108 109 ... Wario
151 210 107 108 ... Yoshi
150 205 106 107 ... ROB
149 209 106 107 ... Samus
147 205 105 106 ... Ivysaur
145 205 103 104 ... Lucario
144 203 102 103 ... Sonic
144 201 102 103 ... Mario
143 203 102 103 ... Pit
143 200 101 102 ... Luigi
141 197 100 101 ... Diddy
141 195 100 101 ... Ness
140 194 99 101 .... Lucas
140 200 100 100 ... Marth
140 195 99 100 .... Toon Link
137 190 97 98 ..... ICs
136 193 96 97 ..... Falco
134 189 94 96 ..... Peach
133 184 94 95 ..... Olimar
132 187 93 94 ..... ZSS
132 185 94 94 ..... Pikachu
131 185 93 94 ..... Zelda
131 185 92 93 ..... Sheik
128 181 90 92 ..... Fox
128 177 90 91 ..... Kirby
128 177 91 92 ..... Metaknight
125 173 88 89 ..... GW
122 169 86 87 ..... Squirtle
117 164 82 84 ..... Jigglypuff
Fair ... Uair .. Avg
168 ... 164 ... 166 ..... DK
161 ... 170 ... 165.5 ... DDD
165 ... 165 ... 165 ..... Snake *
170 ... 160 ... 165 ..... Bowser *
~ massive gap
159 ... 157 ... 158 ..... Ganon
157 ... 158 ... 157.5 ... C.Falcon *
162 ... 153 ... 157.5 ... Charizard *
158 ... 156 ... 157 ..... Ike
161 ... 152 ... 156.5 ... Wario
161 ... 151 ... 156 ..... Yoshi
162 ... 149 ... 155.5 ... Samus
156 ... 154 ... 155 ..... Link
155 ... 152 ... 153.5 ... Wolf
155 ... 150 ... 152.5 ... ROB
153 ... 147 ... 150 ..... Ivysaur *
155 ... 145 ... 150 ..... Lucario *
152 ... 144 ... 148 ..... Mario
150 ... 144 ... 147 ..... Sonic
150 ... 143 ... 146.5 ... Luigi
149 ... 143 ... 146 ..... Pit
150 ... 141 ... 145.5 ... Ness
149 ... 140 ... 144.5 ... Lucas
147 ... 141 ... 144 ..... Diddy *
148 ... 140 ... 144 ..... Toon Link *
144 ... 140 ... 142 ..... Marth
146 ... 137 ... 141.5 ... Ice Climbers
146 ... 134 ... 140 ..... Peach
137 ... 136 ... 136.5 ... Falco *
142 ... 131 ... 136.5 ... Zelda *
139 ... 133 ... 136 ..... Olimar
138 ... 132 ... 135 ..... ZSS
138 ... 131 ... 134.5 ... Sheik
136 ... 132 ... 134 ..... Pikachu
136 ... 128 ... 132 ..... Kirby
135 ... 128 ... 131.5 ... Metaknight
133 ... 128 ... 130.5 ... Fox
134 ... 125 ... 129.5 ... GW
133 ... 122 ... 127.5 ... Squirtle
129 ... 117 ... 123 ..... Jigglypuff
-----
Horizontal Weight - how heavy characters are horizontally. This list is the most accurate for practical use, as I mash double jump as much as possible while holding toward the stage, which, in ACTUAL fights, this is what any smart person would do to live as long as possible. Double jumping causes characters to kill some of their momentum, allowing them to live longer, although some double jumps kill momentum better than others. Sadly for me (as a DDD main), DDD doesn't kill his momentum with his double jumping very much so he doesn't really live as long as characters lighter than him, such as Samus, Charizard and Yoshi. Same thing with Metaknight, and the list is different slightly to what it should be because of this, but this list is USEFUL because it's HOW LONG YOU ACTUALLY LIVE LEFT/RIGHT in REAL MATCHES! Although Zelda and Sheik may technically be the same weight, Zelda's double jump kills her momentum better so in actual matches, she will live longer (sideways) than Sheik will.
*this is all based as Marth attacking all characters from the center of FD on "Control" setting then me mashing double jump while holding left toward the stage and retesting everything many times so it's 100% accurate.
*originally I tested it vs computers on "Stop" so that they would automatically double jump as soon as possible, but when I was like 80% done testing all the characters that way I realized this was wrong and inaccurate to what would truely be useful, so i redid the entire thing over again the way I just stated above.
*note at lower %s Marth's F smash becomes stronger than his up B, but until then Up B is stronger, but that doesn't apply to this list really.
*if there is a > that means that the character to the left of the > has the greater actual weight (without double jumping) if they happen to tie in the 3 moves that I tested.
*when recovering with Peach remember to hold toward the stage and not upwards as you mash double jump, because if you don't hold toward then you'll accidentally float and that won't kill momentum.
*Lucario's Dair does not make him live longer.
*Marth is the lightest character DDD can CG (although I usually prefer not to as it's annoying to not mess up, I prefer hoping the other Marth dodges or up Bs so I can get a Dash attack or F smash in), but he can't CG because Zelda's true weight is less than Marth's, also I think Zelda is a good choice to counter DDD with overall, just throwing that out there.
*practical weight is very similar, the difference between Jiggs and Bowser is only like 1.31x times
Fair .. Up B .. F Smash
170 ... 159 ... 156 ..... Bowser
168 ... 158 ... 155 ..... DK
165 ... 154 ... 152 ..... Snake
162 ... 152 ... 149 ..... Charizard > Samus
161 ... 152 ... 149 ..... Yoshi
161 ... 151 ... 148 ..... DDD > Wario
159 ... 149 ... 146 ..... Ganon
158 ... 148 ... 145 ..... Ike
157 ... 148 ... 145 ..... C.Falcon
156 ... 145 ... 143 ..... Link
155 ... 145 ... 143 ..... Lucario
155 ... 145 ... 142 ..... ROB > Wolf
153 ... 143 ... 140 ..... Ivysaur
152 ... 143 ... 140 ..... Mario
150 ... 141 ... 138 ..... Luigi > Sonic > Ness
149 ... 140 ... 137 ..... Lucas
149 ... 139 ... 137 ..... Pit
148 ... 138 ... 136 ..... Toon Link
147 ... 137 ... 135 ..... Diddy
146 ... 136 ... 134 ..... Ice Climbers > Peach
144 ... 135 ... 132 ..... Marth
142 ... 133 ... 131 ..... Zelda
139 ... 130 ... 128 ..... Olimar
138 ... 130 ... 127 ..... ZSS
138 ... 129 ... 127 ..... Sheik
137 ... 128 ... 126 ..... Falco
136 ... 127 ... 125 ..... Pikachu > Kirby
135 ... 126 ... 123 ..... Metaknight
134 ... 126 ... 123 ..... GW
133 ... 124 ... 122 ..... Fox > Squirtle
129 ... 121 ... 119 ..... Jigglypuff
or you can use this
...... Fair .. Up B .. F Smash
...... 170 ... 159 ... 156 ..... Bowser
+4
...... 168 ... 158 ... 155 ..... DK
+10
...... 165 ... 154 ... 152 ..... Snake
+8
...... 162 ... 152 ... 149 ..... Charizard > Samus
+1
...... 161 ... 152 ... 149 ..... Yoshi
+2
...... 161 ... 151 ... 148 ..... DDD > Wario
+6
...... 159 ... 149 ... 146 ..... Ganon
+3
...... 158 ... 148 ... 145 ..... Ike
+1
...... 157 ... 148 ... 145 ..... C.Falcon
+6
...... 156 ... 145 ... 143 ..... Link
+1
...... 155 ... 145 ... 143 ..... Lucario
+1
...... 155 ... 145 ... 142 ..... ROB > Wolf
+6
...... 153 ... 143 ... 140 ..... Ivysaur
+1
...... 152 ... 143 ... 140 ..... Mario
+6
...... 150 ... 141 ... 138 ..... Luigi > Sonic > Ness
+3
...... 149 ... 140 ... 137 ..... Lucas
+1
...... 149 ... 139 ... 137 ..... Pit
+3
...... 148 ... 138 ... 136 ..... Toon Link
+3
...... 147 ... 137 ... 135 ..... Diddy
+3
...... 146 ... 136 ... 134 ..... Ice Climbers > Peach
+5
...... 144 ... 135 ... 132 ..... Marth
+5
...... 142 ... 133 ... 131 ..... Zelda
+9
...... 139 ... 130 ... 128 ..... Olimar
+2
...... 138 ... 130 ... 127 ..... ZSS
+1
...... 138 ... 129 ... 127 ..... Sheik
+3
...... 137 ... 128 ... 126 ..... Falco
+3
...... 136 ... 127 ... 125 ..... Pikachu > Kirby
+4
...... 135 ... 126 ... 123 ..... Metaknight
+1
...... 134 ... 126 ... 123 ..... GW
+4
...... 133 ... 124 ... 122 ..... Fox > Squirtle
+10
...... 129 ... 121 ... 119 ..... Jigglypuff
same thing
-----
Weight Rankings - ranks characters in order by weight. This was tested with Falco's forward tilt vs a metal coat opponent in training mode, seeing what % it takes to knock them down. The amount these vary by is stressed about double of what it actually is (Jiggs vs Bowser in my other horizontal Weight list has a 1.31x times difference while this one is 1.60 X difference from Jiggs to Bowser) but it is a good way to show the difference between 2 characters (even if nearly doubled by the actual %age difference it should be) and ranks them in order perfectly of how they were programmed for those who were curious. A > means the character to the left of the > lives longer horizontally based off my other horizontal weight test (which involves double jumping ASAP while holding toward the stage), but if they are next to each other that obviously means their programmed weight is the exact same.
*basically, use this list just for the rankings, the Jigglypuff to Bowser difference is nearly twice as great as it should be on this list, this is just because I also wanted an accurate "true" weight list.
.....374 Bowser
+11
.....363 DK
+8
.....355 Snake
+3
.....352 DDD
+5
.....347 Charizard
+3
.....344 Ganon
+2
.....342 Samus
+3
.....339 Wario > Yoshi
+3
.....336 ROB
+2
.....334 Ike
+3
.....331 C.Falcon > Link
+6
.....325 Wolf
+5
.....320 Lucario > Ivysaur
+5
.....315 Mario
+3
.....312 Luigi
+5
.....307 Sonic
+3
.....304 Pit > Ness > Lucas
+3
.....301 Diddy
+2
.....299 Toon Link > Ice Climbers
+6
.....293 Peach
+8
.....285 Marth
+5
.....280 Zelda > Sheik
+8
.....272 Falco > Olimar
+3
.....269 ZSS
+3
.....266 Fox
+2
.....264 Pikachu > Metaknight
+3
.....261 Kirby
+8
.....253 GW > Squirtle
+19
.....234 Jigglypuff
-----
Vertical Weight List - tested Marth's Uair then DDDs up tilt
170 122 ... DDD
165 119 ... Snake
164 118 ... DK
160 115 ... Bowser
158 114 ... C.Falcon
157 113 ... Ganon
156 112 ... Ike
154 110 ... Link
153 110 ... Charizard
152 109 ... Wario / Wolf
151 108 ... Yoshi
150 107 ... ROB
149 107 ... Samus
147 106 ... Ivysaur
145 104 ... Lucario
144 103 ... Sonic / Mario
143 103 ... Pit
143 102 ... Luigi
141 101 ... Diddy / Ness
140 101 ... Lucas
140 100 ... Marth / Toon Link
137 98 .... ICs
136 97 .... Falco
134 96 .... Peach
133 95 .... Olimar
132 94 .... ZSS / Pikachu
131 94 .... Zelda
131 93 .... Sheik
128 92 .... Fox / Metaknight
128 91 .... Kirby
125 89 .... GW
122 87 .... Squirtle
117 84 .... Jigglypuff
also this list is weird and doesn't follow the pattern right all the time with snake's up throw, but here it is:
*Bowser's sum is the same as C.Falcon's, and they both die at 148 from marth's up tilt and 126 from his reverse up tilt, so I'm just putting Bowser above him anyway
*Snake doesn't throw wolf that hard with up throw, so I'm not counting it in the rankings cuz it's weird. Same thing with Pit/Mario, Marth/Lucas, etc. I'm only putting the Snake stuff in because Magus asked for it to see differences, and I don't really get it either nor do I get why his up tilt is randomly so weird, so whatever.
*i don't know why snakes moves hit bowser slightly harder than they should based off that, it really doesn't make sense to me
*Snake's up tilt hits harder than DDDs every time cept vs another DDD, and for some reason hit Bowser extra hard, also does more damage, has much more range and priority, and less total time >_>
Marths Uair / Snakes Up Throw / Snakes Up tilt (close range) / DDD Up tilt
170 243 123 122 ... DDD
165 236 119 119 ... Snake
164 233 118 118 ... DK
160 224 113 115 ... Bowser
158 226 114 114 ... C.Falcon
157 223 112 113 ... Ganon
156 223 112 112 ... Ike
154 219 110 110 ... Link
153 213 109 110 ... Charizard
152 216 108 109 ... Wolf
152 210 108 109 ... Wario
151 210 107 108 ... Yoshi
150 205 106 107 ... ROB
149 209 106 107 ... Samus
147 205 105 106 ... Ivysaur
145 205 103 104 ... Lucario
144 203 102 103 ... Sonic
144 201 102 103 ... Mario
143 203 102 103 ... Pit
143 200 101 102 ... Luigi
141 197 100 101 ... Diddy
141 195 100 101 ... Ness
140 194 99 101 .... Lucas
140 200 100 100 ... Marth
140 195 99 100 .... Toon Link
137 190 97 98 ..... ICs
136 193 96 97 ..... Falco
134 189 94 96 ..... Peach
133 184 94 95 ..... Olimar
132 187 93 94 ..... ZSS
132 185 94 94 ..... Pikachu
131 185 93 94 ..... Zelda
131 185 92 93 ..... Sheik
128 181 90 92 ..... Fox
128 177 90 91 ..... Kirby
128 177 91 92 ..... Metaknight
125 173 88 89 ..... GW
122 169 86 87 ..... Squirtle
117 164 82 84 ..... Jigglypuff