MiraiGen
Smash Ace
- Joined
- Sep 23, 2006
- Messages
- 710
Ganondorf is a drastically different character now.
Comparing him to Melee Ganondorf is like comparing, well, Melee to Brawl.
The only people who play him are people who loved him in Melee and are trying to get used to the changes, or the people whom like the new 'Truck Full of Bricks' Ganondorf and want to try him competitively.
I'm not a big fan of the new changes. I think that he'd be much better if his Fair didn't have a sweetspot that was practically crucial to the attack and cause tons of land lag, if he didn't walk like a Bhudda, and if his Utilt was actually useful.
But we'll have to make do.
One thing I've noticed - The Flame Choke to Dtilt combo. Was it supposed to be escapable? I've had a few friends pull off an escape roll.
Comparing him to Melee Ganondorf is like comparing, well, Melee to Brawl.
The only people who play him are people who loved him in Melee and are trying to get used to the changes, or the people whom like the new 'Truck Full of Bricks' Ganondorf and want to try him competitively.
I'm not a big fan of the new changes. I think that he'd be much better if his Fair didn't have a sweetspot that was practically crucial to the attack and cause tons of land lag, if he didn't walk like a Bhudda, and if his Utilt was actually useful.
But we'll have to make do.
One thing I've noticed - The Flame Choke to Dtilt combo. Was it supposed to be escapable? I've had a few friends pull off an escape roll.