da K.I.D.
Smash Hero
effing school...
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Oh yeah, that tooit always sends up wards if they are on the ground tho...
get it right son.
STEP YO GAYME UP!!
http://www.youtube.com/watch?v=xTvMeBmw15k
5:20 was grounded and the 6:36 one was a late D-air, both DI'd towards you.a non-sweetspot D-air sends upwards. if it's really steep, then it's because your opponent DI'd it to be that way.
that's all.
well, the problem is that I can't replicate 5:23. I tried going into training mode and putting a squirtle at that percent and facing him away from me and trying to make it happen again, but I can't do it.
- He DI's towards you.
He was on your left side when you landed, so he was sent leftwards (left/up).In the video, the squirtle was running on the ground to chase my landing when I hit him. Meaning he was probably DI-ing away from me since he was running that direction.
It seems a valid trick, but there's got to be something better out of it. I always manage to land a foolstool on them, however they just drop back on the spring.So, first hit of U-air has set knockback (truth). This can be useful especially useful on certain characters. Do a grounded spring which they will land on. They will fly up with you. Imagine Anti-thingy combo, but started with first hit of U-air. This doesn't work on heavy/big characters, like Bowser or Crapton Flacon. This works extremely on Mario and characters like him. He immedeatly gets on the spring after the hit up. You and Mario go up synchronized. U-air from the spring doesn't work on him, N-air, D-air and B-air do though.
The only spacing I know for the lagless dair (which I'm sure you already know) is that if you use the spring and then dair at about final height of it then it cancels. You can fall for a few frames and still have a lagless D-air landing, but with such a large distance to the ground, I haven't been able to figure out how to get up there and use the D-air to lagless landing for anything very effective. I've been trying though because the speed of it and the knockback it causes could set up some sweet combos I bet.Something I've been meaning to work on was the spacing for 'lagless' D-air, but not too high:
low enough to hit your opponent on the ground without sending you into landing lag, which is pretty much what you pulled off there.
Are you dyslexic or something? Even skimming wouldn't make that.Ohh.
I only skimmed it and what I thought you were doing was like, setting up a spring, then landing near them with a U-air, knocking them into the spring (wtf DI reading) then following up with a spring or double jump aerial of your own for the punish without flying up with them vulnerable like you would if you mistimed the spring and rose too late, like most people do when they try the Anthinus combo.
If a footstool drops them onto the spring, then could you then dair onto the spring without hitting the opponent? If you could, then basically since they are bouncing off the sping and then you are too, then you could up air and be below them enough to hit with it to get the kill.New topic:
I need help what to do out of this:
It seems a valid trick, but there's got to be something better out of it. I always manage to land a foolstool on them, however they just drop back on the spring.
The problem with that one is that it's too high to be useful unless you're trying to pick up bananas on landing or if your opponent is in midair/tall. If you do it just sliightly lower then you can get the lagless landing while still having the hitbox out.The only spacing I know for the lagless dair (which I'm sure you already know) is that if you use the spring and then dair at about final height of it then it cancels. You can fall for a few frames and still have a lagless D-air landing, but with such a large distance to the ground, I haven't been able to figure out how to get up there and use the D-air to lagless landing for anything very effective. I've been trying though because the speed of it and the knockback it causes could set up some sweet combos I bet.
@your question:If a footstool drops them onto the spring, then could you then dair onto the spring without hitting the opponent? If you could, then basically since they are bouncing off the sping and then you are too, then you could up air and be below them enough to hit with it to get the kill.
U-air is possible on some characters, not all. And you can't D-air onto the spring. I also wouldn't know how that would help.If a footstool drops them onto the spring, then could you then dair onto the spring without hitting the opponent? If you could, then basically since they are bouncing off the sping and then you are too, then you could up air and be below them enough to hit with it to get the kill.
Yes, post it then.The problem with that one is that it's too high to be useful unless you're trying to pick up bananas on landing or if your opponent is in midair/tall. If you do it just sliightly lower then you can get the lagless landing while still having the hitbox out.
@your question:
Yes/no?
If you mean grounded opponent, it's possible with a max-height D-air. If you mean on a footstooled opponent, then no. They'll rise during your startup lag.
haha....
I had this superexperimental spring-cancelled-aerial combo a while ago that I didn't exactly publish because it was way too escapable and unrealistic to land. I might have said it on AiB, but me and BT just omglol'd at it for a bit, then the spring excitement kinda ran out XD.
It was way too good to be true.
like if there was hitstun, it'd be the most overpowered situational kill combo Sonic has.
40-60% starter --> kill
not on a human, lol.... :O
Has that ever been done before? Cuz I would **** in my pants if I were to see that.
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Yes and yes.Gf2tw, what i mean is, up air, spring, bounces you both up. You cant hit with the dair, but you said you CAN footstool and it drops them back onto the spring. The spring would bounce them back up, BUT if you DI-ed backwards after your footstool, then you could dair onto the spring, just like the infinite dair, but bounce back up too and be underneath your opponent for a uair. The question I had was could you do the dair onto the spring without hitting your opponent and if so would you still be able to get out the uair before they could get away or counter?
The title has the word turmoil in it, and Boxob called this the drama boards.What turmoil?
What drama?
Something cause by a single person?