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Wario Video & Critique Thread -- Diamond City Theater

PieDisliker

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So many good KTAR vids are up and coming.

I feel extremely lucky because Malcolm beat 2 of the top players in my region, so I can actually see what I need to do when fighting them. (I got 3 stocked by PikaPika twice because he's done a bunch of tricks/gimmicks I don't know how to get past at all.) http://www.youtube.com/watch?v=XjWgRmELydA

I recognized Pika2 did a lot of the same stuff against Malcolm that he used against me (Bair walling, QAC jolt camping, and tricky fsmashes.) I realized I can punish a lot more of what he throws out and that I should be closer to him so his camping doesn't effect me as much.

Can't wait to see more KTAR vids.
 

Gichan

Smash Champion
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Aug 6, 2007
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Toronto, Ontario
No1 can grab a nair on shield. Unless it's THAT badly spaced.

2. If they ff the fair not so much. Warios jumping is 7 frames iirc so shield would be able to come out in time. Idk about if they full hop. I'd assume so.
Thanks man, I was always wondering why i could never grab that ****ing nair. But that gives me a another question, can't a marth just nair the whole match and beat us then? What's the way around it if it is not punishable unless by perfect shield?
 

PieDisliker

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Just watched WFs and I noticed he managed to grab release you a few times. Were you mashing or did he manage to catch you in the air and grab you with your feet off the ground? Anyway, that set is so amazing. I need to rewatch some of those videos when I'm feeling down about MK. :)
 

bassem6

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oklahoma
Just watched WFs and I noticed he managed to grab release you a few times. Were you mashing or did he manage to catch you in the air and grab you with your feet off the ground? Anyway, that set is so amazing. I need to rewatch some of those videos when I'm feeling down about MK. :)
Yeah sometimes I try to just mash like crazy so that I can ground break while hes pummeling me. However, if he doesnt pummel, then I will sometimes accidentally hit a jump button in my mashing frenzy and air release. The only time mk should ever air release you naturally is if your grabbed at the very edge of the stage.
 

bassem6

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http://www.youtube.com/watch?v=sKCv0rM1iw4&playnext=1&list=PL026CCE66E68BD378

Here's another one, once again from CoT5.

Please critique this and the other one I posted sometime back. PLEASE TELL ME HOW BAD I AM. MY EGO CAN TAKE IT, I PROMISE.
Dacus to punish nados when possible.

Always try to recover with bike in a way that DOESNT leave it on stage.

Always throw mk up so that you can potentially read his airdodge and get a free clap or fart. Its only like 2-3% less damage than f throw but it gives you the chance to pressure him and get extra damage by juggling. You can fthrow when hes like at 150 or more for the potential kill.

I notice you always air release whenever he grabs you. This means your mashing a jump button. Dont mash a jump button. Just use a+B+c-stick for your mashing. (I forget if hitting c stick up makes you air release, find out and if it does then dont mash it up lol)


METAGAME MOMENT: Your combo at 1:44 was really sexy. Usually I just do dair>-f-smash but I think it is possible to extend that combo like you did by adding a nair after the dair to make the overall combo dair>nair>(jab maybe)>f-smash. Im going to have to experiment with this the next time I play an mk. Thanks for the idea! ;)

Dont falling nair into his shield.

Dont be afraid to run away or stand your ground if hes waiting for you to approach him. At the end of the match he had 70ish% and a smart fart would have killed him if you tried camping him for it. You approached which is usually not a good idea in an instance like that.

GAME 2

Always start the match by camping and making them come to you. You need to build up that fart to separate them WHENEVER you possibly can.

Dont ever airdodge into the ground anywhere near IC's unless you absolutely have NO other option.

Whenever you get a grab on one of them, throw them away from the other one, not towards them (even if fthrow will do more damage).

when they separate BE SURE to go after nana because she will A) always di towards popo, and B) always walk back towards popo after she gets up. It makes her really predictable and really easy to keep knocking her away (w/ fairs) or juggling with upairs.

Dont feel bad playing gay and running away from SOPO just to get free charge on your fart. theres like barely anything he can do besides predictable up airs to try to damage you. Sometimes this will even cause the SOPO to kill himself lol.

Bike is generally a bad idea to use unless theyre separated (then its really easy to hit nana with it unless she rolls right as you bike over her).

Use more up-air in general in this mu. Its really good for separating them and racking up tons of damage fast on nana. Also upairing their shield will cause them to slide back and be unable to grab you if you space it correctly (unless they both powershield it).

Do not under any circumstances f-smash if they are not separated. Its really easy for them to grab you afterwards.

IC's are super vulnerable when theyre off stage. If you touch popo while they are trying to do the tether recovery, it really screws them up.

And once again do not mash any jump button when youre trying to mash out xD
 

Lord Chair

Smash Master
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Apr 17, 2009
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landing with nair on MK's shield isnt a bad thing per se, its necessary to mix your landing up (including doing it on his shield) to have you nair remain relatively safe, if you never do it you give MK the space to punish it with dash attack or dash grab (or nado)

ALSO BASSEM PLEASE STOP SUGGESTING DACUS ITS A WORTHLESS MOVE AND IT SHOULD BE FORGOTTEN
 

bassem6

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landing with nair on MK's shield isnt a bad thing per se, its necessary to mix your landing up (including doing it on his shield) to have you nair remain relatively safe, if you never do it you give MK the space to punish it with dash attack or dash grab (or nado)

ALSO BASSEM PLEASE STOP SUGGESTING DACUS ITS A WORTHLESS MOVE AND IT SHOULD BE FORGOTTEN
Helllllll noooooo. Dacus is what makes mk's nados punishable. I remember I was money matching toronto joe in canada and my dacuses that set were really on point. I quote him saying "Everything that I thought would be safe ISN'T"

Im not even as consistent with the dacus as I'd like to be. That move IS SOOO GOOD for mixups/punishing nado/ predicting where hes going to land from a distance and dacusing there/starting fights (free 13% on some stages if they dont expect it) and combos!

http://www.youtube.com/watch?v=2-13oYh_c8A 1:50 Combo not possible without dacus. And nado punish at 4:08 not possible w/o dacus.
 

BPx

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just finished watching WFs against holy, i feel like once he caught on to your dacus(around match 4-5), you should have used it more sparingly. it also seems like you take a ton of damage trying to falling clap into people's shields. your bites were really really good though. watching GF now. you guys should watch my GF (doubles :p) set from last weekend!

http://www.youtube.com/watch?v=cVDGei4-DQE
http://www.youtube.com/watch?v=IzgYvcBs0gI
http://www.youtube.com/watch?v=EQJDAWHTHoU
http://www.youtube.com/watch?v=xQIOG_AQ9Fg
 

bassem6

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just finished watching WFs against holy, i feel like once he caught on to your dacus(around match 4-5), you should have used it more sparingly. it also seems like you take a ton of damage trying to falling clap into people's shields. your bites were really really good though. watching GF now. you guys should watch my GF (doubles :p) set from last weekend!

http://www.youtube.com/watch?v=cVDGei4-DQE
http://www.youtube.com/watch?v=IzgYvcBs0gI
http://www.youtube.com/watch?v=EQJDAWHTHoU
http://www.youtube.com/watch?v=xQIOG_AQ9Fg
Hmm indeed. I dont usually try to falling clap too much. Just when I think they will drop their shield at low% because it combos into itself for 30+ % or at high% for the kill.

And nice matches. I would dacus less and bike less in teams just because from my experience , I always end up either hitting my teammate or leaving my bike on stage which gets me gimped by one of the mks Im inevitably fighting against.
 

Lord Chair

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- stop dacusing (worked twice out of 15 times so far)
- killing (nair fthrow stuff less fsmash)
- controlling own tempo, going aggro too fast at high percentages
- very slow boxing game consisting too much of short hopped bites,
uairs and dairs, start using nair!

thats what i wrote down on my notepad earlier today

about dacus:

You say it's the only thing to punish nado with, I say you can only punish nado with it if the nado is not properly canceled ie your opponent is being a scrub.

Now I'm not calling Holy a scrub, but consistently properly canceling the thing is something an MK player should be capable of. Moreover, it's something you have to expect your opponent to do as a Wario player.

Out of the times it did connect, there were times (like the one you named at 4:08) where it shouldn't ever have. I don't see how a move that requires your opponent to mess up is a good move. His SDI was ridiculously bad, I'd go as far as say that without SDI he would've actually escaped the last hit.

Not only that, countless times you just did a random DACUS and ended up being punished. You never got killed for it, admittedly, but I recall you starting the match with a DACUS and Holy simply shieldgrabbed you on reaction. Aside of how silly this was, the worst thing I noticed was that it wasn't even bothering me anymore because of how many more of those I had seen earlier.

Honestly I do not mean to offend, while your DACUS use does show me that there are situations in which it is legit, your application of the move is inefficient and gets you wrecked more often than your opponent. My advice is simply to reconsider using the move a bit more often and throwing it out less wildly.

Also, I noticed you want to use uair too badly when juggling MK. I see this with more Warios and I would like to press the fact that sometimes while there is no opening for uair, there is one for bair. Bair covers a different but more flexible space than uair when MK is above you.

Also, you sometimes go offstage too quickly if you want to edgeguard MK recovering high. If he's recovering high, wait for him to actually get somewhere closer or low towards the ledge. You only have one jump, wait for him to get in range prior to trying to bair him.

For the rest, I really liked your play and I'm looking forward to seeing more from you!
 

bassem6

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- stop dacusing (worked twice out of 15 times so far)
- killing (nair fthrow stuff less fsmash)
- controlling own tempo, going aggro too fast at high percentages
- very slow boxing game consisting too much of short hopped bites,
uairs and dairs, start using nair!

thats what i wrote down on my notepad earlier today

about dacus:

You say it's the only thing to punish nado with, I say you can only punish nado with it if the nado is not properly canceled ie your opponent is being a scrub.

Now I'm not calling Holy a scrub, but consistently properly canceling the thing is something an MK player should be capable of. Moreover, it's something you have to expect your opponent to do as a Wario player.

Out of the times it did connect, there were times (like the one you named at 4:08) where it shouldn't ever have. I don't see how a move that requires your opponent to mess up is a good move. His SDI was ridiculously bad, I'd go as far as say that without SDI he would've actually escaped the last hit.

Not only that, countless times you just did a random DACUS and ended up being punished. You never got killed for it, admittedly, but I recall you starting the match with a DACUS and Holy simply shieldgrabbed you on reaction. Aside of how silly this was, the worst thing I noticed was that it wasn't even bothering me anymore because of how many more of those I had seen earlier.

Honestly I do not mean to offend, while your DACUS use does show me that there are situations in which it is legit, your application of the move is inefficient and gets you wrecked more often than your opponent. My advice is simply to reconsider using the move a bit more often and throwing it out less wildly.

Also, I noticed you want to use uair too badly when juggling MK. I see this with more Warios and I would like to press the fact that sometimes while there is no opening for uair, there is one for bair. Bair covers a different but more flexible space than uair when MK is above you.

Also, you sometimes go offstage too quickly if you want to edgeguard MK recovering high. If he's recovering high, wait for him to actually get somewhere closer or low towards the ledge. You only have one jump, wait for him to get in range prior to trying to bair him.

For the rest, I really liked your play and I'm looking forward to seeing more from you!
Thank you for the critique. I will probably use dacus less the next time I play a good mk and see how it goes. I do ,however, intend to continue punishing nados with it. I dont really understand what you mean when you say an mk who "properly cancels" the nado cant be hit by dacus. Properly cancelling the nado just means you have no landing lag after using it doesnt it? If it DOES mean that, then I dont see what that has to do with me hitting him with a dacus RIGHT after his tornado hitbox goes away. He is vulnerable for a few frames after the tornado gets dropped and before the afterlag of the move finishes. The key to avoiding the dacus follow up is to space yourself in a way where the dacus would take too long or be too far to hit you. Properly cancelling the nado doesnt matter if the mk is in range of the dacus and the wario knows where the mk is going to land.

As for the killing, I use nair sparingly unless its oos because it is so easily out prioritized by mk. One of the few things that wario has on mk is killing power and that is from his up air, f-smash, fart and f-tilt. Nair and fthrow kill mk at like...150+
If there is a chance of putting him out of his misery quicker by using f-smash and up-air then Im going to go for it because the longer he lives, the worse it is for me since he is better at racking up damage. Oftentimes the mk will be up by 30% or so and I have to rely on wario's killing power to balance things out.

I can try being less aggro at high % and seeing how that goes. The reason I like to stay a little aggressive at high % is because I feel if I give the mk time to think he can more easily put me in a situation where he KO's me as opposed to if he is under a bit of pressure which makes him more eager to throw out punishable kill moves like grounded shuttle loop and nair oos.

As for the boxing, I think dair and upair are the best options and nair should almost exclusively be used OOS. Because it is otherwise really easy to shieldgrab or grounded shuttle loop wario while he's nairing. I thought I was pretty on point with my bites, I dont really remember getting punished for biting much at all and if I can deal a bit of guaranteed damage with bite, then why not go for it?

Thanks for watching!
 

Kuro~

Nitoryu Kuro
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Thanks man, I was always wondering why i could never grab that ****ing nair. But that gives me a another question, can't a marth just nair the whole match and beat us then? What's the way around it if it is not punishable unless by perfect shield?
Bait it and AD-->Grab

Approach from above.

Tires.

You can combine these in various combinations as well.

On a side note-->http://www.smashboards.com/showthread.php?t=309358

Pit's are discussing you now. So any wario's feel free to join in even if u don't have mu experience. Just keep an open mind and stay polite.
 

-RedShadow

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bassem6

Smash Lord
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I feel so ignored U___U
I watched your game earlier but forgot to post about it.

You have good use of bite and up air. If you dont already know it, then you should learn and master the buffer cg on falco as it is quite a helpful skill to have because it can be applied to other characters at certain stages. I forgot what else I had to say but I will rewatch it and see if I have anything to add.
 

Croi

Smash Lord
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Jun 10, 2010
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Videos from our tournament on the 20th:

vs :metaknight: : http://www.youtube.com/watch?v=yCOY5VfXyCA
vs voted the fifth best :ike: in the world: http://www.youtube.com/watch?v=olePV3JM6so
vs :marth: : http://www.youtube.com/watch?v=ugeLBE78ImU (You'd be surprised at how difficult it is to actually fight on Distant Planet)
vs :rob::snake: : http://www.youtube.com/watch?v=MY3928EFfuo
vs :yoshi2: : http://www.youtube.com/watch?v=ltPiw4bJJZQ
vs :yoshi2: the revenge: http://www.youtube.com/watch?v=AlS-aKB3y-I

Teams:

:warioc::ike: vs :metaknight::pikachu:
WF: http://www.youtube.com/watch?v=Z1vC4dHkfLk (check 10:57)
GF1: http://www.youtube.com/watch?v=yeRMNtyxBcg (check 11:22)
GF2: http://www.youtube.com/watch?v=qgRCftlBmR0 (check 17:19)
(If you don't want to watch the whole sets, at least watch the points I listed. Three times, holy cow)

The only one I could really use help on is Yoshi. Out of everybody I played, that was who I lost to and that is very emasculating :( Although (and this isn't a john, Firefly won fair and square), Firefly was an out-of-towner and I was friends with everyone in the venue during the GFs, so all their eyes were on me and they were all expecting me to do really awesomely, which is how I learned that I do not play very well under pressure. Like, I knew I should have used DACUS at this point, or used tires at some other point, or something, but my fingers were so jittery that they wouldn't even try to put in the right commands for either. I also knew jack and **** about the Yoshi MU because who uses Yoshi honestly

But at the last three matches, we had to take a break to move the TV a couple blocks away because the venue was kicking us out. I had some time to chill out, and nobody followed me and Firefly so it was just us two. I was a lot more relaxed and I was playing a lot smarter the whole time, managing to bring it all the way back to the very last match...where I still lost, just because I got waaaaay too greedy for my own good. I'm confident that if I played him again I could probably beat him, but I could still use some pointers.

Anyway, yeah, hints/tips/tricks, all very welcome, especially on the Yoshi MU.
 

Asa

Smash Hero
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Hawaii
you missed quite a few waft/other punish opportunites

keep in mind one of yoshi's best defensive options up close is spotdodge. they'll pretty much do that 9/10 times, especially oos. wait for it and punish. you got hit by wayyy too many eggs when he was on the ledge.

Why did you cp japes lol..

Watch your landings, you would get grab released, then try to counterattack or airdodge into the ground, which he would pivot grab for another grab release.
If you get grabbed when there's a stage hazard active, you should probably just not mash out so that it can save you (on halberd).
I'm surprised firefly didn't egglay you when he grab released you on a platform, you were shielding like every time that happened. He does that to me anyway XD

Srsly why are you cp'ing such janky stages lol..

Don't run up and shield against a yoshi.
SDI his downb so you don't die, you got killed everytime he went for it :/
 

SAX

Smash Ace
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May 20, 2010
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Apopka
gonna have some doubles vids coming up soon hopefully of the 2 best waribros in FL
Is there another good wario player in Gville? Because it's just Me and Geoff in saxonville. :troll:

By the way.

I think I use bite more than every other wario. Why don't other wario's use bite so much? It's SOOOOO GOOD.
 

SAX

Smash Ace
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Messages
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Apopka
Bait it and AD-->Grab

Approach from above.

Tires.

You can combine these in various combinations as well.

On a side note-->http://www.smashboards.com/showthread.php?t=309358

Pit's are discussing you now. So any wario's feel free to join in even if u don't have mu experience. Just keep an open mind and stay polite.
Bruh. You don't have to approach from above. Sure I guess it's the most logical way. But bating fair-->Uair is extremely viable too. Unless the marth just retreats everything. If he does that the match should probably come down to time haha xD
Like our falco wario matches :awesome:
 

Kuro~

Nitoryu Kuro
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Bruh. You don't have to approach from above. Sure I guess it's the most logical way. But bating fair-->Uair is extremely viable too. Unless the marth just retreats everything. If he does that the match should probably come down to time haha xD
Like our falco wario matches :awesome:
No no no no noooo

He asked earlier if wario can grab spaced nair/FF nair.

No1 can as i told him.

So he said well then why can't marth just spam sh nair if we can't grab it.

So i was giving him a few options to punish nair.

You won't punish nair if your below like ever.

So i was just letting him know how to punish a nair happy marth essentially.


Haha so few people have my godlike patience <3 you need it for wario though xD. Those were fun. Glad i could help u in that mu :)

Btw bro, i think i use bite just as much as you...i remember at nll i played 2!pro and landed like 8 bites in a row from da reads <3

It's soooo good.
 

SAX

Smash Ace
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May 20, 2010
Messages
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Apopka
No no no no noooo

He asked earlier if wario can grab spaced nair/FF nair.

No1 can as i told him.

So he said well then why can't marth just spam sh nair if we can't grab it.

So i was giving him a few options to punish nair.

You won't punish nair if your below like ever.

So i was just letting him know how to punish a nair happy marth essentially.


Haha so few people have my godlike patience <3 you need it for wario though xD. Those were fun. Glad i could help u in that mu :)

Btw bro, i think i use bite just as much as you...i remember at nll i played 2!pro and landed like 8 bites in a row from da reads <3

It's soooo good.
OHHHH YOUR TALKING ABOUT HOW TO PUNISH NAIR.

READ SAX READ!!!! XDDD

Yeah dude. Patience upgraded that day ^_^

And yeah man, bite is soooooo underrated. It's probably imo wario's best move.
 

TheReflexWonder

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I wouldn't call it underrated, and it's unfortunate that that Bite does so little damage to someone who presses buttons quickly (mash out quickly and you take, like, what, 6%?), but having a grab from the air is definitely good, if only to make an opponent's shield when you take to the air not as safe as they'd like, as well as using grab armor to beat certain moves in certain positions. I do like Bite, but I wish it did something like a set 10%.
 
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