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Fair or Dair. You're supposed to fast fall your fastest aerial then DJ. Dair auto fast falls.So would forward air -> jump be better for momentum canceling with Wario, or what? rofl
no, you use you're fastest option (airdodge or aerial), THEN jump and FF. The only time you fast fall an aerial is when you're above one of the top corners, aka you're being sent more vertical.Fair or Dair. You're supposed to fast fall your fastest aerial then DJ. Dair auto fast falls.
this is true and what i was trying to say but im bad at wording thingsJumping DOES reduce your momentum. It counteracts your horizontal momentum when you jump towards the stage
Also, if you were going to die off the side anyway and you fastfall, you will still die off the side. Fastfalling has absolutely no effect whatsoever on your horizontal momentum.
PX, Jumping does not reduce momentum, Fast falling does
and airdodging allows you to jump and FF sooner.
Warios best option is ****ing airdodge>jump>FF.
i dont see how you can still think its fair or Dair when i did the math for you right in that post.
no, you use you're fastest option (airdodge or aerial), THEN jump and FF. The only time you fast fall an aerial is when you're above one of the top corners, aka you're being sent more vertical.
The reason you dont FF you're first aerial is because it pushes you down and makes it so you're no longer headed towards the corner. go test it, make a custom stage thats huge and send a diddy flying then use the diddy's dair/bair.
dair pushes him down and messes up the DI.
its hard to explain but yeah
just read this
http://allisbrawl.com/blogpost.aspx?id=4377
http://www.smashboards.com/showthread.php?p=4158733Escaping Aerial Hitstun
Different actions break out of hitsun at different times. The order for these is First the Air dodge, then an aerial, then a special, then a double jump.
Ideally, the fastest way to regain control out of aerial hitsun is usually to do your characters least duration attack. Regardless that the air dodge will break out first, a fast aerial will almost always end before an air dodge would.
Na I just looked at the frame data they all end on frame 39.In Wario's case however, his airdodge ends sooner.
incorrect good sirNa I just looked at the frame data they all end on frame 39.
Yeah you're right i must of had a brain fart or something.
Yeah you're right i must of had a brain fart or something.
Dair Fair end on frame 37 Air dodges ends on frame 39. Dair Auto fast falls. So Wario's best momentum canceling would be dair assuming you DI'd properly.
Now that that's cleared up can we move on to something else?
Nope. I just looked at DMg crudely drawn picture. Anyways how'd you find out you can air dodge on frame 14 as opposed to using an attack on frame 26. All the stuff I read on DI monentum cancelling and the works never mentioned this at all.did you not read anything I/DMG posted?
you can airdodge starting on frame 14 and aerial on frame 26
26+37=63
14+39=53
Airdodging allows you to momentum cancel sooner
****.
That's only on wifi when you can't be classic Wario in dubz =/.wut o_O.........
Stay near the edge of the stage so that if you DO get grabbed which will most likely happen, he can only dthrow you once into grab release upsmash. Use full hop downairs to try to sheild poke him from above. Count his jumps. If he keeps jumping and bairing you, count his jumps and when he uses his final jump and does a bair run near where hes going to land and shieldgrab him.So guys I'm having the most common Wario problem: DDD
Seriously, no DONT GET GRABBED ****.
Bair brickwalls and FF Bairs are ****ing me up so does his really campy game for a grab. Also, he utilts my approaches everytime on higher %.
Any tips hints or blessings?