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opponent has much more time to react. if they're smart they'll just cover the pivot grab option everytime the see you do it...**** neo lolI watched a lot of Mk Vs Wario matches, probably all of PX, Bassem, Dyno, DMG and others.
Iv'e notice that all of em the Wario isn't approaching with anything that involves DoubleJumps, is this important here or something sometimes I feel predictable when approaching with that...
i feel like nothing i tell you will matterI'm considering starting as Wario, but I'm having trouble making his aerials useful. Any tips? Also, should I be on the ground or in the air more?
And why is this? Low post count?i feel like nothing i tell you will matter
Approach from the ground grab him make sure you have port priority.What do you do against a snake who is spamming nades put putting them in effective places. Eveyrtime i approach there is either a nade about to explode or he has one on him so if i hit him i get *****.
When your opponent has used their double jump, try to predict where they will try to land onstage. If you can, place yourself there and wait for them to airdodge. If they do, it's a free waft. Personally, I wait for them to land after an up-air, up-throw, or DACUS.when are the best opportunities to land a fart? I have a really hard time finding times to use it
is it better to wait for the full waft or are the one minute wafts good enough?
You Dacus with Wario the same way you would with snake. Practice more until you get the timing. Jab cancel is effective with wario.how i dacus with wario ?, ¿is any video for that? i cant get the timming.
is useful or efective a jab cancel with wario?
I think it's the same guy.Is the Futile who got 3rd at Winter Game Fest the Wario who used to **** back in 08'?
I think its match up dependent.I have a question: What are Wario's advantageous and negative zones? And what part of the stage does he work best and worst on?
For example, R.O.B. has negative zones beneath him because that's where he has no defense except for down air which is crappy and shouldn't be considered anyway. Olimar has below him as well because after his down air there isn't much the floaty guy can do.
Don't tell me it's based on play style. That can be made to warp any answer. But just off of his strengths and weakness as a chracter, what would you say to the above questions?
I start to lose when I camp because its as thougj i've lost all momentum. I wasn't aware that Marth had any WoP.Okay. Well, I'm currently playing as (in this order from best to worst) Olimar, King Dedede, Meta Knight, Wario but I'm converting myself to Wario main-100% and everyone else not so much because I perfer him the most. My friend's Marth is giving me a lot of trouble and I know that part of it is because I told him what works and what doesn't, I'm also impossible to predict (except for the fact that you'll take damage somehow) and so he continually WoP's me. I really have a tough time when I actually have to go offensive. How can I get past WoP's? I know that I can run in, Power Shield and then grab, smash, double f-air, or N-air but other than that and going around things I'm lost because I can't get in.
Unrelated question: Anyone feel like they start to lose once they realize they're going aggro?