M.A.S.T. 2 Smash with acronyms!
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M.A.S.T. 2
*** Saturday 6th December (Hopefully <_<) ***
*** 4 Leeton Close - Halls Head ***
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If possible, please bring your Wii + Brawl. This will ensure we have enough time for all the events. Thank you. =) Colours are fun. <_<
Entrance:
$5 to enter in to each tournament (Melee and Brawl singles), $10 for teams ($5 each), ALL OTHER EVENTS ARE FREE! If you don’t want to enter you are still welcome to come down and watch/play some non tournament matches.
FOR SIGNUPS PLEASE LET ME KNOW WHICH TOURNAMENTS YOU WILL BE ENTERING, NOT JUST IF YOU CAN ATTEND.
Signup:
In order to register, please contact me (Matt) on 0433 402 448 or let me know in this forum or via PM, once I have received confirmation of your entry I will add you to the list. Please try to let me know as soon as possible, it can be quite difficult to organize brackets with odd numbers – especially when I’m unsure of the final amount of people turning up.
Start time:
12 noon – it is recommended that you arrive at least half an hour early though, so we are able to begin on schedule, I will be there from 9:00 am setting up. if anyone wants to come and help, come early to bring recording gear or play a few friendlies before the tourny starts, its your call. all help is appreciated!
All prizes:
80/20 1st + 2nd place
Melee Singles Rules:
General:
- Bring your own controller, or ensure someone is bringing one for you. Tournament staff are not resposible for providing extra controllers.
- Good behaviour is expected; if tournament staff deems that you are causing trouble in this fashion, you will be kicked out of the tournament without refund.
- Controllers: see MLG rules (no modifications aside from cosmetic changes, no programmed buttons)
- No pausing during a match.
- No infinite stall/freeze glitches (ie: Peach's Wallbombing, Jigglypuff's rising pound, Ice Climber freeze glitch, etc). If you use these in a match, you forfeit that match. If one of these tactics is used on you for the purpose of stalling the match, pause the game and call for tournament staff.
- Once a match has been announced, it must be started within 5 minutes. If one or more of the participants does not show up within the 5 minutes, they forfeit the match.
- Prizes: 80/20 1st/2nd
- No friendlies will be allowed during any part of the tournament, unless staff relax the rules. Players caught playing friendlies during busy tournament sessions will be warned. It would be more appropriate to friendly people outside the tournament date.
- Money Matches are allowed to take place where possible.
- Spectators are welcome.
Match rules:
- All matches are 4 stock, 8 minute time limit
- Dave's Modified Stupid Rule: No stage may be used twice in a single set if the player choosing already won on that stage
- Stage Knock-out: Each player (or team, in teams) may choose to eliminate one of the legal stages (neutral OR counterpick) to be chosen at the beginning of the set.
- Advanced Slob Picks: Loser may choose the next stage or elect to go random, then winner may choose to change characters, then loser may change characters
- Double blind pick may be called at any time (the only time this is useful is, before players choose their first initial character, before the first game starts).
- Neutral stages:
Fountain of Dreams
Dream Land 64
Battlefield
Yoshi's Story
Final Destination
Pokemon Stadium
- Counterpick stages: Any neutral stage, plus
Rainbow Cruise
Green Greens
Corneria
Brinstar
Mute City
Poke Floats
Donkey Kong 64
- Any other stage is BANNED
Brawl Doubles Rules:
Each match will be 3 stock 8 minute time limit.
Items are off.
Team attack is on.
Life Stealing is allowed.
All stalling - including the MK infinite cape glitch - is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. (citation from the SBR recommended rule list)
Controller Port Placement:
Controller ports will be determined in a 1221 fashion, if a debate arises over who takes what port, it shall be settled by rock paper scissors.
Each set will be decided through a best of 3 series of games with the Advanced Slobs counter-picking system. The format of this system is as follows:
For the first game of the set, both teams announce their characters that they will be using – this can be done without the other team knowing (optional).
The map is decided in one of two ways, if both teams are able to agree on a starter map then that one will be played, if the players are unable to agree on a map then it shall be decided through the game’s random function, which only contains maps on the starter list.
For the second and third game, the format is a bit different. The loser of the previous game first picks the map that will be played, this can be from the starter or counter-pick list. Once the map has been selected the winner of the previous game chooses their character, the loser – who has chosen the map – chooses their character last.
The Starter and Counter-pick stage list is as follows:
Starter Stages
Battlefield
Final Destination
Yoshi's Island
Lylat Cruise
Smashville
Delfino Plaza
Counterpick Stages
Rainbow Ride
Pokemon Stadium (Melee)
Luigis Mansion
Great Sea
Norfair
Frigate Orpheon
Yoshi's Island (Melee)
Jungle Japes
Battleship Halberd
Brinstar
Pokemon Stadium 2
Distant Planet
Pictochat
Mario Circuit
Onett
Green Greens
Green Hill Zone
Bridge of Eldin
Corneria
Hanenbow
Port Town Aero Dive
Skyworld
BANNED
All other stages
Brawl Singles Rules:
Each match will be 3 stock 8 minute time limit. Items are off.
Each set will be decided through a best of 3 series of games with the Advanced Slobs counter-picking system. The format of this system is as follows:
For the first game of the set, both players announce their character that they will be using without the other player knowing (optional).
The map is decided in one of two ways, if both players are able to agree on a neutral map then that one will be played, if the players are unable to agree on a map then it shall be decided through the game’s random function, which only contains maps on the neutral list.
For the second and third game, the format is a bit different. The loser of the previous game first picks the map that will be played, this can be from the neutral or counter-pick list. Once the map has been selected the winner of the previous game chooses their character, the loser – who has chosen the map – chooses their character last.
The Neutral and Counter-pick stage list is as follows:
Neutral Stages:
Battlefield
Final Destination
Yoshi's Island
Lylat Cruise
Smashville
Counterpick Stages:
Pokemon Stadium (Melee)
Luigis Mansion
Great Sea
Norfair
Frigate Orpheon
Yoshi's Island (Melee)
Jungle Japes
Battleship Halberd
Rainbow Ride
Brinstar
Pokemon Stadium 2
Distant Planet(D)
Pictochat
Green Greens
Delfino Plaza (D)
Mario Circuit (D)
Onett (D)
Green Greens (D)
Green Hill Zone (D)
Bridge of Eldin (D)
Corneria (D)
Hanenbow (N)
Port Town Aero Dive
Skyworld
BANNED
All other stages
*(D) signifies the stage is not selectable if someone is using Dedede, unless both players agree.
*(N) signifies the stage is awesome and can be counterpicked by anyone ^_^
*In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
*No player may choose a stage they have already won on in that set unless agreed upon by both players
*No player may choose a stage they have already won on in that set unless agreed upon by both players
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Crew Battle Rules:
TBA
Transportation:
If you are taking the train I can organise pickups if you call my mobile (0433 402 448). It would be much easier if people arrived around the same time.
Equipment:
I will hopefully have 5+ TVs running for this tournament. I am asking for people to bring Wiis, Brawl discs, Melee discs and GC memory cards. (with everything unlocked of course) It would also be awesome if people could bring their recording equipment. Vids are awesome. ^_^
Checklist:
FOR SIGNUPS PLEASE LET ME KNOW WHICH TOURNAMENTS YOU WILL BE ENTERING, NOT JUST IF YOU CAN ATTEND.
Melee entrants:
Niven
Brawl doubles entrants:
Partner-less:
Brawl singles entrants:
Niven
Crew Battle entrants
North of the river:
South of the river:
Niven