Hey, Berserker! I was reading through the guide, and you mentioned jab to f-tilt. I think this could be for tremendous for me, as every now and then I'll f-tilt on my opponent's shield and there seems to be a lot of ending lag. Sometimes I'll get punished after the first hit of the forward tilt comes out, rather than after it finishes, and there's not a lot I can do about it after the attack's already come out.
My thought process goes as follows, if I can jab first, I strike faster and avoid that bit of ending lag, and if the first one hits I can follow up with the tilt.
Just one catch, on what characters is jab to f-tilt safe? 'Cause I've been checking out a few videos today (as per your advice in the Q+A thread, thanks a ton, thre's some neat stuff out there), and there's definitely a few times when some of the top snakes pull out jab to f-tilt.
Also, about the whole jab to f-tilt combo in general, I was trying to pull it off about half an hour ago and it's a little bit tricky. Common smash literature holds that I jab, press down on the control stick to break the regular three-hit jab stream thing, then f-tilt. This doesn't work too well for me for some reason, am I not doing it fast enough? Sometimes I'll lie down by accident, and no matter what it doesn't come out as fast as it does in this Youtube vid I'm watching.