i guess this guide is ok, I'd still prefer rusty's guide tbh.
what do you mean by the big boss section and styles? I'll just go look at it and see if I can contribute
A few things I already see missing I'd like to see added, with the jab I see you mention how it can be powershielded, but it would be good to add how you can use jab-grab to mix it up, and how its possible to use all 3 hits if you hit them in the air with the first one and then just go from there. Its useful because its actually fairly strong and it can catch people trying to air dodge behind you, unless you'd rather just do something like grab or turn around and tilt, i'm just saying you should add it to keep this complete.
With the dash attack, you forget to mention the contact mortar slide. If anything, dash attack is only useful for chasing people and catching an air dodge because of how far it reaches, but aside from that you should only be using the contact mortar slide, where you hit them with the beginning of the dash attack and then hit up+z or w/e and turn it into the mortar slide, its harder to punish and occasionally combo's into the mortar as well and if they come after you the mortar can help to save you and let you reset your position.
Also, you rate snakes cypher awfully low. Its not really that bad, its actually one of the better recovery options in the game because it makes snake pretty much impossible to gimp, and as long as you have your double jump you can recover really high and make it so they aren't gonna get you offstage unless its in certain situations. Its just that juggling snake is pretty easy when he's falling....
I see you have some scattered stuff for nades and little "strategies" you put up, but I dont think thats really the best thing to do, other than a few after showing what snake can do with them to give little examples. It almost seems like you're making it seem as if these are sort of necessary snake techniques to a beginner or medium level player trying to get into it, if you want I can write up a nade guide of sorts including every possible thing snake has to do and how they work/what situations to use them in, followed by slight examples like you have, but not too many and necessary as you say. I just think that section is a little sketchy and I wanna contribute something like this, its up to you if you want me to or not.
As to the big boss style, I think this is probably one of snakes best playstyles hands down and I'd like to contribute a little bit about it.
First of all, snakes defense game is obviously very very good and can force opponents into weird positions where they have issues and are forced into only choosing a certain situation. But just explosives alone cant force a smart player into getting stuck, it takes a style of slowly working your way into setting up traps and getting close to limit their options even further by putting yourself there in a sort of intimidating manner to scare them into the certain situations where you can force your **** on them. Like, lets say that they're near the edge and you just short tossed a nade, strip it and throw another one up from somewhere towards the middle of the stage and you decide you ahve the space to get in and wait for them to attempt avoiding it. At this point, you'll be left with options to follow up where they can go, they can try to air dodge into it or away, spot dodge, try to shield, or jump over it while air dodging or using their second jump. Or maybe just grabbing the edge if they are close enough and can do it in time. With snake near the nades you just tossed up to form a small wall, they will probably try to get away in this situation. You can try to mortar slide to the edge and throw up something they are afraid of and make them try to escape so you can follow up, or if they get back to the edge you can do various nade combinations to force walls along with mortars and get close where their options are even more limited. Its situations like this where snake racks damage quickly and can reset his position to continue the process and keep playing how he feels, whether its getting the lead and forcing them to approach you, or just scaring them at higher percents by approaching with small traps to aid you. Like dropping a nade and doing utilt. They can approach and get blown up after a shield or spot dodge, or just walk away. Sometimes they may even get hit by one while you can just get away.
Thats just my 2 cents on this, i'm sure others can think of things to add to this as well.
what do you mean by the big boss section and styles? I'll just go look at it and see if I can contribute
A few things I already see missing I'd like to see added, with the jab I see you mention how it can be powershielded, but it would be good to add how you can use jab-grab to mix it up, and how its possible to use all 3 hits if you hit them in the air with the first one and then just go from there. Its useful because its actually fairly strong and it can catch people trying to air dodge behind you, unless you'd rather just do something like grab or turn around and tilt, i'm just saying you should add it to keep this complete.
With the dash attack, you forget to mention the contact mortar slide. If anything, dash attack is only useful for chasing people and catching an air dodge because of how far it reaches, but aside from that you should only be using the contact mortar slide, where you hit them with the beginning of the dash attack and then hit up+z or w/e and turn it into the mortar slide, its harder to punish and occasionally combo's into the mortar as well and if they come after you the mortar can help to save you and let you reset your position.
Also, you rate snakes cypher awfully low. Its not really that bad, its actually one of the better recovery options in the game because it makes snake pretty much impossible to gimp, and as long as you have your double jump you can recover really high and make it so they aren't gonna get you offstage unless its in certain situations. Its just that juggling snake is pretty easy when he's falling....
I see you have some scattered stuff for nades and little "strategies" you put up, but I dont think thats really the best thing to do, other than a few after showing what snake can do with them to give little examples. It almost seems like you're making it seem as if these are sort of necessary snake techniques to a beginner or medium level player trying to get into it, if you want I can write up a nade guide of sorts including every possible thing snake has to do and how they work/what situations to use them in, followed by slight examples like you have, but not too many and necessary as you say. I just think that section is a little sketchy and I wanna contribute something like this, its up to you if you want me to or not.
As to the big boss style, I think this is probably one of snakes best playstyles hands down and I'd like to contribute a little bit about it.
First of all, snakes defense game is obviously very very good and can force opponents into weird positions where they have issues and are forced into only choosing a certain situation. But just explosives alone cant force a smart player into getting stuck, it takes a style of slowly working your way into setting up traps and getting close to limit their options even further by putting yourself there in a sort of intimidating manner to scare them into the certain situations where you can force your **** on them. Like, lets say that they're near the edge and you just short tossed a nade, strip it and throw another one up from somewhere towards the middle of the stage and you decide you ahve the space to get in and wait for them to attempt avoiding it. At this point, you'll be left with options to follow up where they can go, they can try to air dodge into it or away, spot dodge, try to shield, or jump over it while air dodging or using their second jump. Or maybe just grabbing the edge if they are close enough and can do it in time. With snake near the nades you just tossed up to form a small wall, they will probably try to get away in this situation. You can try to mortar slide to the edge and throw up something they are afraid of and make them try to escape so you can follow up, or if they get back to the edge you can do various nade combinations to force walls along with mortars and get close where their options are even more limited. Its situations like this where snake racks damage quickly and can reset his position to continue the process and keep playing how he feels, whether its getting the lead and forcing them to approach you, or just scaring them at higher percents by approaching with small traps to aid you. Like dropping a nade and doing utilt. They can approach and get blown up after a shield or spot dodge, or just walk away. Sometimes they may even get hit by one while you can just get away.
Thats just my 2 cents on this, i'm sure others can think of things to add to this as well.