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Gindler, I feel like the real problem I saw in that match was your over-aggression. You were too aggressive against Luigi from a neutral and disadvantaged (like from the ledge) state. Luigi can beat us pretty hard if you're like that, and it showed on your first stock especially where you ate like, 3-4 Bairs trying to attack him from the ledge. Your aggression was good when you had momentum going, but it was pretty hit and miss from neutral.
Also, LOL @ how you killed off his second stock. THE FEAR MAN.
I was impressed with your survival during your second stock. Just for God's sake, don't LEDGE ROLL OVER 100%. I wish he had hit you with half his moveset instead of an Fthrow there. YOU WERE DEAD IN MY EYES.
Yeah, I've always had a problem with being aggressive. Just get too persistent I guess (same in real life ). After those Bairs I toned it down a bit though.
Ha yeah, yoshi is pretty scary =p
I remember that him Fthrowing was an imput error, Bthrow was the obvious yoshi die now choice. I honestly forgot what yoshi's roll up looked like and wanted to see it, completely forgot it was that horrible...adorable though
This one is a friendly but I will accept any advice or suggestions on do's and don'ts. Something worked to make me win, but how do I avoid taking loads of damage?
Oh right, A month slow but Money Match.
Though not sure if Jile adds MM's... Also I looked through all 5 and saw many mistakes i'd kick myself for. And about 3 stupid kills in game 2 and 4 that I of course noted.
First off, you're attempting to throw the eggs directly at him. That's fine when you're far away, but when they reach mid range, the point of egg throw is to remove space to where the opponent can go. In that case (the very beginning), you should've lobbed an egg right in front of you so that he couldn't rush off the platform and Bair you.
0:25 - Bad position, and you should've dropped off earlier to let the bomb go past then waited on the ledge to see his reactions. While it was smart that you got up when the bomb was going to hit you, Snake's relative position made your choice a bad one.
0:37 - Don't know why you hesitated here. You seem like you just want to give him chip damage from egg explosions. That's not how you fight Snake. You have to be ready to get in and do big damage when he makes himself vulnerable then you finish it off by getting him off the stage.
Yeah.....After 1 minute in, I've already figured out your strategy. You're just going to egg him from a distance (or at the ledge when he's too close) and manage it from there. It doesn't work like that. Snake can rush in with a well timed dash attack because of the speed it initially has. The main objective of the matchup is to wait for your chances to jump in and get him off the stage. When he's offstage, our job is to keep him from getting back on. Camping does work, but not in the sense that you did.
1:17 - Missed dash attack right there.
Just form looking at your first stock, you don't have a grasp on your ledge options. You died to his Nair because you were trying to DJ through it (?). You also got punished for the same scenario at 1:43. Get in training mode, and start learning Yoshi's other ledge options. Not only that, but don't be afraid to try them in mid-match.
2:07 - Second time getting hit by C4 while egging Snake. You need to pay more attention to where he's dropping the C4 and make sure you avoid it.
2:14 - I sense you were trying to grab him since he would've only had his upB, but doing a standing grab in that spot was pretty dumb. Dash grab was much more appropriate and most likely would've grabbed him.
You can't chain grab snake.
Okay, I stopped watching the rest of it because you just repeated those same mistakes all throughout the match. You need to start reading the information (outdated or not) because you obviously lacked that going into this game. You need to watch other people play (one of my matches is a good example even though I lost) to understand how you should go about playing it (that doesn't mean you should exactly copy the style of play). You need to go into training mode and research the options you have with your character cause that lack of information made you take damage, and you need to stop being scared of playing against some characters!It clouds your mind into thinking a one-way dimensional game, and it completely showed when you played against that snake. You didn't know how to punish (nor did you try), and you didn't know how to position oneself to be ready for most situations. Plus, your egging game is really bad, and you need to focus on that much more. You didn't aim so that it would've prevented snake to take the certain route, and you couldn't guess where he was going to go when you did egg. Those kinds of things you need to brush up on and have them ready.
Just to let you know, the very first egg you threw was punishable. MK has far too much ground speed to throw an egg anywhere other than right in front of you.
A much better option you could've taken is a DACUS Usmash. That's why I texted you to learn it. EE landed on the platform and instead of you taking the chance to land an Uair, you could be right under him charging, forcing him to jump to avoid. If he held his shield, you would've shield poked after holding the charge long enough.
You might want to lower the amount of eggs you toss and watch his movement. The way he nado'd you was extremely ugly, and your old style would've been ready to punish it. Also, take note of how high he was over you. He was about twice Yoshi's height relative to the ground. When they start to play about that high, you just need to watch what they choose to do since nado will cover a decent amount of space in a little time.
0:41 - Somewhat same scenario, but this time you pivot grabbed instead of egging. Go for shield in this spot and when he's nearing the end of nado, spotdodge so that you have a free punish. Shield is probably our best option out of anything else (in a consistent manner).
Good job using the slants (though I don't know if you knew it). It makes Yoshi's pivot grab more of an anti-air, which is probably why this place might end up being a go-to stage in the near future.
Then you mess it up by failing to buffer your dash. LEARN THOSE DR OPTIONS!
Sliding pivot grabs might be more favorable to use against MK since he has stupid range. You got punished for using p.G when most characters don't punish it that well.
1:40 - Same thing I stated from before. Just shield when the nado is already coming. Best option out of everything else we have.
Dash grab mentality. Don't do it.
2:17 - Dunno what you were thinking, but as soon as MK was directly above you, you should've took the chance to get back onstage. You also seem to have forgotten that you only have 4 egg throws before it goes bad (technically 3 good ones).
Messing up your B-reverse egglays. Fix em.
2nd Match
7:49 - To tell you the truth, you probably were safe egging in that position. The only thing that would've had a chance to attack you would've been nado. As you may have noticed, going to the other side gave him room to dash at you. That's probably where we need to focus at: Keeping him form using his ground speed to close him the space between us and him.
At the end, you started playing a little too much. You took tons of damage from doing w/e your thought process was.
This one is a friendly but I will accept any advice or suggestions on do's and don'ts. Something worked to make me win, but how do I avoid taking loads of damage?
Very beginning of the match.....Wut.....Nevermind, I'm just going to skip that...
Jab locks with Yoshi are not supposed to be used at low or mid percents. They don't gain frame advantage until about mid-high to high percents. If people would help me finish the work, you'd see what I mean in the near future.
Too many Fsmashes. Chill out. It's not a good move to use unless you can make it safe (and the scenarios of making that happen is rare).
I don't understand what was going through your mind first stock, but you're throwing out far too many Fsmashes and just blatantly missing Snake. You were also over aggressive playing against him and that affected your accuracy.
Okay, abrupt ending because you started playing with a little more sense towards the end. Problem that I saw was you didn't understand how to play against Snake and just whiffed at it, doing whatever first came to your mind. You played overly aggressive against him, and you also threw out many moves that weren't accurate (some weren't even facing Snake) or wasn't even appropriate for the scenario, and it cost you tons of damage in the process. You first need to slow down and understand what works where and how/why they work in those scenarios (if you can't answer those, then you might want to not use them until you have a more firm grasp).
Alright Sharky, time to blow you up now. I already blew you up for losing to ICs, so I have to use another video.
You egg people when they're thrown far enough away to not punish you. You should be concentrating on going for a gimp if you get Olimar offstage with low percent. At that spot, a Dtilt (or grabbing the ledge) would've been more beneficial than egging.
Stop attacking shields from the air. We all know it's almost never advantageous to the attacker unless it's near certain situations (such as opponents sliding off the platform/stage, etc.).
Spotdodge > Dsmash habit. Get rid of it.
You took 2039482384230498204938029384029384 damage when coming back to the stage. you were mainly using DJAD to either attempt to get past Olimar, or attempted to get near the ledge trying to fake him out. from the ledge, you have more than just those two options. You could've also went high and attempted to land using B-reverse egglays.
Don't fastfall Bairs against Olimar. He pretty much gets a free grab since it reaches from pretty far. If you're trying to pressure, then I'd suggest possibly try to use Bair > DJ Nair/Egglay. Might be safer, might not. Mess around with it and see what you get.
K, Fair baiting isn't working, and it's taking away your opportunities to punish Olimar's lack of spacing to recover. If you don't know exactly where I'm talking about, I'm referring to 2:42. It's the exact same situation as at 0:20. You should be more reactive when this character is close to the ledge, and then be proactive when Olimar's further away from the stage.
Know your options. Dair wouldn't have worked after you got the spike on Olimar. You needed something quicker, and you might've had to move a little more towards Olimar (to the right) to avoid getting hit, but then again, my thought might've missed him.
Overly aggressive caused you to take a big amount of damage with you doing little damage to him. If things are not going your way, and momentum keeps building up against you, slow the match down and try to get it to a more even feeling. Trying to force your way through the momentum is only asking you to get killed.
Using Fair far tooooo much. Got you killed last stock. Rethink where Fair would be more beneficial than how you're using it.
2nd Match
C'mon now, you saw he was fishing for the kill.
I don't get it. What was the purpose of you running away from Olimar when you had him in a position where his choices where limited? Not only that, but when you started camping him, you took about 50%...
In most situations, it's probably better of to use another move (DACUS) that won't put you in a position to get bodied when you miss.
Funny how eggroll is eliminating most of Olimar's options. It might be something worth looking into stage wise and playstyle wise.
Don't just go back onto the stage when you have Olimar offstage. Grab the ledge or chase after him. Ledge play for Yoshi definitely matters when he can apply good pressure, and it's something to be aware of. For instance, you had the chance to FF onto the ledge after noticing Olimar go low. After that, he'd need to DJ + UpB to get back on, so you have the choice of falling off the stage with an Uair or Nair to interrupt his recovery.
Charging Fsmash. You're not Poltergust.
Alright Yosh, time to get you done. Sorry for the wait, lots of personal issues came up (and still going on).
Don't just throw egglay out in the blue, especially a non-moving egglay. They don't keep you safe as would one moving away from your opponent would.
I don't think I remember you pivot grabbing often (going to assume you don't), but use them more. You missed opportunities landing a few like at 0:32.
You're getting hit with the reflector too many times. You can't do too much fancy if you're gonna be within his range while landing. It's got a big hitbox and keeps him invincible for a portion of the time. Rethink your mixup game.
Dash attack too many times and you get hit. Use it less and at better placements. Higher level players will punish you for using it that loosely.
Good job punishing him for being too close to the ledge.
On your first death, I know you took notes on it. Make sure you recover lower tso that it doesn't happen again.
You started to miss a lot of opportunities in your second stock. There's too many to list, but I want to bring that to your attention.
Spotdodge > Dsmash habit. Get rid of it.
4:20 - Another missed moment. Go a little more proactive if you already have some momentum. Losing momentum is pretty detrimental, and can affect you in the later matches (which explains losing almost 3-4 games in a row).
Another thing I noticed was that you underestimate the range of Wolf's airspeed and his Fsmash. You were barely missing moves because you underestimated how fast Wolf can move from one place to another, and you were getting punished because Wolf's Fsmash can reach places that other moves can't when we're spacing. While it's pretty ****, you can make it a guessing game so long as you're in front of Wolf (cause Bair hurts us).
7th Match
1:05 - 1:15 - Lol. Didn't think that would've ever landed ever since I thought it up back in '08. XD
2:39 - You should've punished him dearly for this!!! A wolf should never be in that position against a Yoshi because you can egglay and wreak havoc on him. He falls faster than most others and his jump would've gotten only a bit higher. Not only that, but you had your DJ still, and because of that, you could've fastfell the egglay, putting Wolf at a ridiculously bad placement, which pretty much gives us a free stock. Plus, if you could've just Uaired him out of his charge instead of egging (and taking damage).
3 times you got grabbed. All three times you could've done a p.G. I've hardly seen you use it (other than to read an airdodge), so you might want to rethink your style cause leaving out p.G like that semi-cripples your mixup game.
3:17 - U no airdodge y
3:46 - If he's not going to do anything, then you take the initiative and **** him for not doing something.
Jeez, this took me hours to write up with all the interruptions going on and what not, but they're done. So cheerio lads! Enjoy your critiques. Time for me to waste time again.
Oh yeah, this is how you don't fight against a Fox.
I'm very pleased that the brick **** on my video wasn't too large. Means I must be doing something right. =P
Thanks for the critique. When I figure out why Youtube isn't working for me and fix it, I'll watch the matches with the critiques out to get a better idea of what you mean. But I could already tell what you meant about the Nadoing from above thing. I've ALWAYS had this habit of not shielding it. @_@
Tbh, I don't think we can accurately punish a nado from shield either. =[
I'm bad against Fox, Scatz. It's one of the reasons I second Sheik (actually, it's the main reason). That stupid Shine-stall of his is impossible to predict and punish, so I'd rather not deal with that stuff and just hard-counter him.
Unfortunately, I had to use Yoshi the first round since he has a pocket MK, I think. If I won I would have a free counterpick the third game (if it went to that). So yeah, my chances of winning that set dwindled after losing the first match.
that Polt Videos are so awful, I can't believe he is considered "Best Yoshi" by most players =( (no offense :3)
People need to learn to shield poke more though, our bair is really good to shield poke if the shield is low (like you hit someone with charged upsmash who is on a platform or they don't powershield your edge eggs and get a lot damage and stuff)
shield poking from below is awesome to (DJ bair to someone who is on a platform).
I think the ability to see when you can shield poke is really important, It's really good for me, I once hit someone through his shield with upair annoucing it right before
and Polt, don't spotdodge like a wifi noob, I really hate to watch your videos for that reason.
...Yika, it's kind of hard to not be offended by that comment. =/
I shield-poke quite often, though. It's harder to do on Fox since he's so fast that he'll rarely be in a position to shield, but I'm usually able to shield-poke most characters with a well-spaced b-air or two.
Falco is really hard if he plays gay only (like we barely can do anything about laser laser sideB camp stuff)
Wolf is hard but I got used to that Match-up because my main practice partner is germanys smartest player and Top2 Wolf of the world and he performs the Yoshi MU in a way that makes me feel like "I couldn't win against anybody if they knew the match-up" :/ xD
Thanks a bunch for the critique Bigz. I'm living with Johr now and we don't have internet, so I'll probably be playing a bunch of smash in the next couple weeks. I'll try to mx in some of those things and not be ******** sometimes =b
I'm absolutely god awful at punishing things that are easy to punish. Like... Marth will do an up-B on the stage and miss, and he's just falling down, and I'll do something that COMPLETELY misses. I definitely need to work on my punishing...
I'm very pleased that the brick **** on my video wasn't too large. Means I must be doing something right. =P
Thanks for the critique. When I figure out why Youtube isn't working for me and fix it, I'll watch the matches with the critiques out to get a better idea of what you mean. But I could already tell what you meant about the Nadoing from above thing. I've ALWAYS had this habit of not shielding it. @_@
Tbh, I don't think we can accurately punish a nado from shield either. =[
You can, but not often since shields need time to recover. It all depends on the timing of our spotdodge relative to the duration of MK's nado. The only time where it starts to be hard to punish is when they change the timing of when it ends.
I'm bad against Fox, Scatz. It's one of the reasons I second Sheik (actually, it's the main reason). That stupid Shine-stall of his is impossible to predict and punish, so I'd rather not deal with that stuff and just hard-counter him.
Unfortunately, I had to use Yoshi the first round since he has a pocket MK, I think. If I won I would have a free counterpick the third game (if it went to that). So yeah, my chances of winning that set dwindled after losing the first match.
Shine stalling only delays the inevitable. You just need to standing in front of him (grounded) where you could avoid a Dair and wait. Fox's horizontal speed is *** and we can take advantage of that whenever they're in the air.
Fox is not anywhere close to the likes of Falco. Just because you have to play much faster than normal brawl matches doesn't make it towards shutdown proportions like Falco can do.
Thanks a bunch for the critique Bigz. I'm living with Johr now and we don't have internet, so I'll probably be playing a bunch of smash in the next couple weeks. I'll try to mx in some of those things and not be ******** sometimes =b
I'm absolutely god awful at punishing things that are easy to punish. Like... Marth will do an up-B on the stage and miss, and he's just falling down, and I'll do something that COMPLETELY misses. I definitely need to work on my punishing...
Yeah, you gotta work on the punishes. We don't get those kinds of opportunities often, so it's crucial to be ready to land something on them when it happens.
I have a problem with fast characters as I like to have just a little bit of time to set up again at a neutral position. Im used to it on Sonic though as I fight him so much, so now I can pretty much just tell what he's going to do and am able to block it off and set up. I dont play Fox near as much so I havent hit that level yet.
Very beginning of the match.....Wut.....Nevermind, I'm just going to skip that...
Jab locks with Yoshi are not supposed to be used at low or mid percents. They don't gain frame advantage until about mid-high to high percents. If people would help me finish the work, you'd see what I mean in the near future.
Too many Fsmashes. Chill out. It's not a good move to use unless you can make it safe (and the scenarios of making that happen is rare).
I don't understand what was going through your mind first stock, but you're throwing out far too many Fsmashes and just blatantly missing Snake. You were also over aggressive playing against him and that affected your accuracy.
Okay, abrupt ending because you started playing with a little more sense towards the end. Problem that I saw was you didn't understand how to play against Snake and just whiffed at it, doing whatever first came to your mind. You played overly aggressive against him, and you also threw out many moves that weren't accurate (some weren't even facing Snake) or wasn't even appropriate for the scenario, and it cost you tons of damage in the process. You first need to slow down and understand what works where and how/why they work in those scenarios (if you can't answer those, then you might want to not use them until you have a more firm grasp).
Thanks Scatz! My biggest problem is not testing out what will work and what won't. I have a lot of confidence in the snake MU, but yeah instead of playing it more carefully, I rush in and collect tons of damage. I will keep all this in mind next time I play a snake and apply.
You can, but not often since shields need time to recover. It all depends on the timing of our spotdodge relative to the duration of MK's nado. The only time where it starts to be hard to punish is when they change the timing of when it ends.
Yeah, MKs in my region started doing that to me and I never got any consistent punishes off of nado. That's why I think I go for a more beat-it-out approach now. =/
As for the spacies, TO ME, the order of difficulty goes:
Fox > Falco > Wolf
With Fox being the hardest.
Naturally, I'm still BAD at the Fox MU, which I'm trying to fix, so my opinion is biased.
A Falco who knows the MU and knows our options well WILL shut us down. Pierce demonstrated this to me when I last played the MU with him to teach another Falco main how to do it. It's harrrrrrrrrrrrrrrrrrrd.
And I'm really good at the Wolf MU, so it's the easiest of the three for me.
Not really looking for critiques on these. I've watched them enough and I know what I did wrong, so enjoy if anyone cares to watch 'em.
Also, Ed, You did forward-tilt, forward-tilt, up-tilt 4 times in those two matches, and EVERY time, Polt got out of it with a neutral aerial. Try mixing it up a bit if he's getting out of it every time (like forward-tilt, forward-tilt, shield, up-aerial) or something.
@YOSHssb: Thanks man, really wasn't expecting feedback. I watches the match over a few times and realized I didn't keep my decay in check that well. At a point it's supposed to be a true combo but I was wrong 4 times lol.
2 questions then, what frame does Nair come out and what frame does the DJ armor start? It'll be excellent to know for future matches with Polt.
The consecutive hit-count do not show 2 after the usmash, so its not but the utilt is guarenteed. I think u can get a usmash in action because on one expect that combo xD
I found out if the B move can get ness down and he will be unable to move We/Yoshi can pivotgrab him again (Infinte lol?) if understand what i mean xD
If you want to make sure, have Ness hold shield down while you're doing it. While @ low percents it's only useful to combo into other moves, it becomes better later when opponents can't break out as fast. Another good option is to check if dash grab & standard grab works. If they do, then we have a complete infinite.