Okay, ROB time.
Yay!
You made a lot of non-MU specific errors, like spacing issues, that got you punished. You missed a lot of Egg Lays just barely, which added up to a lot of damage.
Yeah, I've been noticing my egglays have been missing a lot lately. That's something I want to practice during the Christmas break. Though for some of the missed egg lays, it wasn't so much a spacing issue as it was simply a bad habit of mine where I B-reverse egglay predictably off platforms. Bundt just stood just outside the range for that and waited for me to B-reverse into him; this is especially noticeable near the end of game 2.
You need to be careful with ROB's aerials. They're dumb. It can look like the fire is gone, but you'll still get hit because there's still a hitbox there. His aerials are also good for beating our normal Usmash/grab landing punishes. You don't really want to wait for ROB, you want to go to him, because his aerials have some degree of start up time.
I never really thought of it that way, lol. That should help. =]
Be more careful when approaching. You do need to approach in this MU, but make sure you're aiming for the 45 degree blindspot that's like ours. Wait for him to do something, then act. DJCEL baits will let you get him in the air. You need to be patient at a neutral state, don't always just rush in.
I let my fear of his Fsmash keep me from making use of that blindspot. =[ When I approach, I'm basically just doing random stuff and hoping it works, and most of the time, it doesn't.
However, when you finally get a momentum hit on ROB, it's time to rush him. Do not give ROB time to recover. You need to be on him and combo him like it's Smash 64. Edgeguard him to hell. Use the Egg Toss setup. Put on pressure. If you hit him too far away and he starts to recover back to a neutral state, ease off so you don't get hurt by a complete reversal. However, when he's above you, you should definitely be looking for Egg Toss setups.
That sounds fun...but could you give me an example of where I backed off where I shouldn't have? I don't doubt that I'm doing it, but I want to get a better idea of when I should continue going in.
When ROB gets momentum on you, treat it sorta like Marth. Back off a bit and reset. Don't run into the ****, he'll beat you head on like that. You took unnecessary damage by trying to rush in and beat him after he'd started moving in on you.
Gotcha.
Also, don't spotdodge so much in this MU. ROB's throws don't reaaaaaaaally setup into anything, and they're not incredibly threatening. You did a lot of spotdoding and got punished for it. I know we're Yoshi and all, but use the shield too.
Agreed. I found myself regretting a lot of my spotdodges during that set. :x
Edit for asa vids:
Olimar is sort of like ROB in that you want to go destroy him once you get that first hit on. What you really want to do once you get him into the air is maintain stage control to keep him above you or with his back against the ledge. At about 1:35 in the first match, you did exactly that. You tacked on a bunch of damage just using eggs because he was at the ledge and he couldn't really do anything. You also want to use moves that let you keep near him, unless you really need to get him out.
I think I do this in general when playing this match-up, though there were probably some times in this set when I got too cautious, as this was the first time Asa went Olimar against me in tournament in quite a while.
Stop Egg Camping Olimar. It doesn't work. Deltacod just told you to stop camping, so this is serious. You want to close in space so Olimar has no choice but to confront you. You spent a lot of time dancing around in the air, making no progress forward, giving Olimar time to think and punish your landings. SH/FH approaches are good. Just be patient and close in space. You'll cut off a ton of options and then you can set up a juggle. At 5:45 especially, you chose to run away and throw eggs at him instead of move up to the center of the stage when he ran away. Moving up would have put on a lot more pressure than eggs, since they're pretty damn ineffective in the MU.
This makes sense to me on paper, but when I'm playing, I focus too much on going in when I feel comfortable instead of doing it when he feels uncomfortable. I'll try and change that.
Also, stop worrying about Pikmin on you so much. Unless it's a white one, you're not gonna be taking tons of damage, so stop worrying knocking them off all the time. You pretty much lost your second stock in the first match because you Nair'd the Pikmin that was on you.
This also results in me wasting even more time in a neutral position. >.<
You should generally be more focused on hurting Olimar than removing his Pikmin. At 2:55 you Egg Layed and Dsmash'd to remove Pikmin, letting Olimar escape without much of a follow up. Olimar can replenish Pikmin really quickly, especially if you give him the chance to by not keeping the pressure up. Even if you had killed all his Pikmin there, he definitely could have picked up at least 3 right after it.
I just love the sound of dying Pikmin. '08 metagame FTW.
Seriously though, I normally just wait on the ground for him to land instead of chasing after him. I guess the 7% I could've gotten from Uairing his egg would've been nice, but I prefer to do stuff like that sparingly so it catches him off guard when I do want to go for it (he's really good at whistling >.<) I think the real problem at that point was the bad egg I throw after the Dsmash, which is what gave him enough time to land unchallenged.