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Diddy loses to Mario and Pikachu IMO. He used to lose to Luigi, probably still does. I'm confident Greninja may have him now too but I haven't really seen that yet since the patch. Wario is kind of annoying and may be in his favor, but its just as likely to be even I think.Neither of these characters really suck in any matchup though. I'm not sure ZSS completely bodies MK like the MK boards say (I'd like to see it played out) but it's definitely not good for MK by any means. What makes ZSS struggle against Olimar, Pikachu and Fox? Is there any other character keeping her from being solo-main viable?
Who (aside from Sheik) does Diddy struggle against to the point where a secondary would be recommended?
RE: MK's matchups, I think he's disadvantaged against Sonic and ZSS in particular.
Snake was 2nd for a long time with results to prove it. Stated this awhile ago but a list exclusively with results is more efficient if theory isn't going to weigh in significantly.Wait, why wouldn't ZSS of all characters not be solo-viable? You have to purposefully ignore the fact that about 5 different players contribute towards her having the second best tournament results, worldwide, to get to this abstruse conclusion. The only thing that 'holds' ZSS 'back' is the plain fact that Sheik is a better character than her.
With that said I disagree almost entirely with the top 5 list of
What does "there's nothing you can really do unless you're being too tryhard with it" even mean?Luigi in the first place NEVER cared for Fox's lasers to begin with. He can just crawl under them and there's nothing you can really do unless you're being too tryhard with it.
Luigi still beats Fox solidly.
Probably you can't punish Luigi for crawling under lasers unless he does it like an idiot. Which certainly was true, how does this sound with the blaster buff? I haven't really seen how much difference that makes yet.What does "there's nothing you can really do unless you're being too tryhard with it" even mean?
Can you tell me a bit more about the MU?
I don't think MK being top 5 is premature at all. If you look at his tools and his MU spread it's pretty plausible. He also has a ridiculous juggle game. As the game progresses he's just been doing better and better. They also buffed him quite a bit.Wait, why wouldn't ZSS of all characters not be solo-viable? You have to purposefully ignore the fact that about 5 different players contribute towards her having the second best tournament results, worldwide, to get to this abstruse conclusion. The only thing that 'holds' ZSS 'back' is the plain fact that Sheik is a better character than her.
With that said I disagree almost entirely with the top 5 list of @ Shaya ... while an arument based on tournament results can be made that MK should be ranked very highly, calling him top 5 is a bit premature still. And Mario as top 5 ... I don't think I can take that one serious. What do you base that on?
Fox - with buffs he received in the patch - is top 5, if not top 3 now. Contrary to what a lot of people believe his jab has not been nerfed but buffed. The infinite never truly mattered - OK, so Shulk can actually beat Fox now but does it realy matter? Having a jab that actually connects reliably until the final hit is worth more overall than some very situational gimmick. Crucially, Fox not only kept his other followups from jab 2 but there's a possibility that jab -> jab -> usmash works on most or all characters now.
Buffed laser is also crucial as it has the potential to even up one of Fox' hardest matchups - Luigi. Nerfed fireballs + faster lasers = Fox might be able to legitimately outcamp Luigi now. If Fox players continue to go even with Sheik and the Pikachus continue to not beat Fox in tournament then it's basically just Rosalina that 'hold' Fox 'back' - and that matchups is a plain -1, nothing more. After this patch Fox should definitely be on peoples' radars for top 3, or top 5 at least.
Something like jumping off-stage, and then timing one of your laser so it aligns up with Luigi, recover back, repeat.What does "there's nothing you can really do unless you're being too tryhard with it" even mean?
I am basing it on more than results though. I also took into account my understanding of the characters, community tier list and most importantly that multiple people were getting high level results.Na it's not a matter of me being right or wrong. I just feel as though you should back your opinion eith more than results results results. A perfect example would be eatly on when people pointed to Tobin and Zelda and claimed they were good because of results by nairo. Overlooking the character flaws and just blindy saying results.
@DanGR what do you think of the marth vs rosa mu
I play both characters and I think greninja could easily be +1 vs diddy. Some general things:I'm going to go ahead and show my MU table for Greninja for the characters mentioned in the OP's top 15 and honorable mentions:
-2:
-1:
0:
+1: (?)
Of the even ones, I think Captain Falcon is the closest to being a favorable MU for us. ROB is also a possible +1 thanks to his really bad disadvantaged state. My experiences with Mii Brawler make me think it's on our favor but I might be wrong on that one. I honestly don't know on MK because while the Shadow Sneak Hitstun Cancel stuff on his Shuttle Loop is very powerful, I don't think that alone gives us an advantage, though with the shuriken buff we might be able to be significantly harder for MK to beat in neutral now so idk.
Oh and I still can't see us going even against Sonic.
I'm 100% sure Greninja is pretty bad for Luigi now, those buffed shurikens really mess him up and Greninja can camp him ridiculously well. The best move Luigi has for getting around shuriken spam is cyclone during our end lag but he can't be too far from us otherwise Greninja can fire another shuriken that will clank with it, otherwise it's a struggle and fireballs can only do so much.
I would say this is a matchup that Falcon loses. Especially with new shurikens.I'm going to go ahead and show my MU table for Greninja for the characters mentioned in the OP's top 15 and honorable mentions:
-2:
-1:
0:
+1: (?)
Of the even ones, I think Captain Falcon is the closest to being a favorable MU for us. ROB is also a possible +1 thanks to his really bad disadvantaged state. My experiences with Mii Brawler make me think it's on our favor but I might be wrong on that one. I honestly don't know on MK because while the Shadow Sneak Hitstun Cancel stuff on his Shuttle Loop is very powerful, I don't think that alone gives us an advantage, though with the shuriken buff we might be able to be significantly harder for MK to beat in neutral now so idk.
Oh and I still can't see us going even against Sonic.
I'm 100% sure Greninja is pretty bad for Luigi now, those buffed shurikens really mess him up and Greninja can camp him ridiculously well. The best move Luigi has for getting around shuriken spam is cyclone during our end lag but he can't be too far from us otherwise Greninja can fire another shuriken that will clank with it, otherwise it's a struggle and fireballs can only do so much.
Can you tell me a bit more about the MU?
I don't have a lot of experience against MK & i would love to hear your input about the Ganon vs MK MU.
ZSS wrecks MK harder than he can combo her.
Plus she outspaces him, traps him at the ledge really well, kills him early, etc.
It definitely seems like his hardest matchup.
Diddy can Monkey Flip over shurikens IIRC and get us while we're in endlag, shurikens are not as spammable here.I play both characters and I think greninja could easily be +1 vs diddy. Some general things:
The shuriken buff is huge here as it will pressure Diddy into being more aggressive than he wants to in general.
Greninja will lose to diddy fair up close but he can beat it out with his own with proper spacing thanks to the disjoint. Diddy's d tilt won't link to grab as easily at early % against greninja due to his fall speed, he can fast fall to the ground and jab or roll back, similar to how he deals with Mario's up tilt combos.
Greninja gets more reward off of clean hits than diddy. Diddy also struggles with slippery whiff punish characters in general as good as his shield pressure is. Greninja should be trying to dodge and punish more than he shields here.
Greninja can deal with diddy's peels in neutral quite well. His speed and projectile allows him to pressure Diddy hard on the pluck. He also has perhaps the best mobility stats to safely take peels off the ground using z scoops, due to his epic ground speed and excellent empty hop. Once he has the peel in hand, he bodies Diddy in neutral with the new shuriken and hydro pump, harassing Diddy until he can attack with a glide toss combo.
A greninja who understands item fundamentals should have this, IMO. Thoughts?
I wouldn't put it past 55:45 myself just because Falcon has such scary power behind him. Greninja's main advantages in the MU are having a projectile, having a good disadvantaged state (which coupled with Falcon's being bad means once he gets in he can keep Falcon in a bad position for longer) and having a much better recovery while also being able to wreck Falcon's. Still, Falcon has power, outruns Greninja on the ground and is also heavy so he takes longer to kill while also killing Greninja much quicker.I would say this is a matchup that Falcon loses. Especially with new shurikens.
Greninja mains are the theory kings (well maybe 2nd to Pacman mains)the matchup spread that @ FullMoon presented for is definitely a high tier(dare i say top 10?) matchup spread. what about him doesnt seem top 10? is it a lack of results to verify theory? because in theory he's in the running for top 10.
Oh yes,because Bowser,BJ,Zard,G&W,Puff,Mewtwo,Mac,Lucina,DK,Gunner,Swordfighter and Robin TOTALLY don't win tourneys. totally. and also, about half of the characters actually win their MU vs Zelda.My personal opinion
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Customs
I feel like its her community that holds her back most. They don't have that much faith in her which is extremely unhealthy for advancing a meta. Yes they are helping but if they were more optimistic, it would be much better.
Here's 10 characters I think are better than Greninja:the matchup spread that @ FullMoon presented for is definitely a high tier(dare i say top 10?) matchup spread. what about him doesnt seem top 10? is it a lack of results to verify theory? because in theory he's in the running for top 10.
not really, only GnW and Mac. The rest are even or slightly in Zelda's favor.Oh yes,because Bowser,BJ,Zard,G&W,Puff,Mewtwo,Mac,Lucina,DK,Gunner,Swordfighter and Robin TOTALLY don't win tourneys. totally. and also, about half of the characters actually win their MU vs Zelda.
Palutena,WFT and Mii Swordfighter in 'Good Results' despite being bad characters, but G&W,Shulk and Bowser in 'Few results'? I'm not much of a tourney guy but at least G&W,Shulk and Bowser show up.(unless this is a customs list in which case i am wrong)Long Post Warning: To bring this back to the idea of viability, I think rather than a tier list, which is not particularly useful at this point (and may not ever be, outside of the top characters), I think character organization/ranking should run something like:
Good Results + Good Theory
Good Results + Mixed Theory
Good Results + Poor Theory
Few Results + Good Theory
Few Results + Mixed Theory
Few Results + Poor Theory
To further delineate, I think the concept of "Results" speaks for itself. It means characters that win, whether it's large locals, regionals, or nationals. By "Theory" I mean all that theorycraft behind why a character is either "good" or "lacking", or if we can't decide whether the character is actually good or mediocre (since truly bad characters may not be known to truly exist, yet).
An easy example of the Good Results + Good Theory would be Sheik. She has both the results and the theorycraft backing up those results. On the other end of the spectrum, we have say, Zelda, who has Few Results + Poor Theory. You group characters like this, and suddenly the concept of "viability" as a combination of theorycraft and results becomes a more useful operational definition. In addition, as characters with say, Poor Theory start getting good results, we can re-evaluate their successes and establish some working idea of why out previous ideas may or may not be justified.
I'll base a list on confirmed 1st place finishes with more recent regionals/nationals given more weight, although I won't discount locals, just for discussion's sake (This is mixed customs and vanilla):
Good Results + Good Theory
Good Results + Mixed Theory
Good Results + Poor Theory
Few Results + Good Theory
Few Results + Mixed Theory
Few Results + Poor Theory
I'm counting "Mixed Theory" as characters with strengths and weaknesses that are in ambiguous balance, at least from competitive impressions discussions. I probably missed a few things, and really, this could be expanded with a "Mixed results" bracket. But honestly, given the state of modern fighters, I don't think we will have a useful tier-list any time soon, if ever, and I want to formulate something that is useful given fluctuations in character balance throughout patches.
ETA: Link, Charizard, Ike, and so forth are in the "Good Theory" bracket due to the patches, and various analyses of their buffed strengths. Charizard could probably be in the Mixed bracket, but I think with his grab game and fast attacks in neutral that he can scrape into "Good Theory"
ETA 2: Added missing characters. A note on Pacman, I placed him in Mixed due to a relative lack of theorycraft from players at large, other than his mains. I have no doubts that across the general player consciousness that he will start to get "Good Theory" due in no small part to Abadango.
I'll have you know that easy pocket helps in two MUs. Take a wild guess, seeing as I was the one who said this.There's moves that are literally useless like Easy Pocket, there's ones thar help in strictly one matchup like Striking Flight
Have no idea if an MK has beaten either Shaky or FOW in a big tournament, but Shaky got sent to losers by ZeRo at CEOI'll have you know that easy pocket helps in two MUs. Take a wild guess, seeing as I was the one who said this.
Also has MK beaten any major Ness mains in tournament? I have it in my head that Tyrant put Shaky into losers at... CEO, maybe? Could someone clarify? Because I've never heard any Ness mains complain about this MU at all and MK mains seem to unanimously agree it's a +1 and I want to know where the discrepancy lies. Would be interested in talking about this one.
Also I see people throwing Luigi out the door like he's trash, and while I have my own thoughts and believe he is most likely over-rated, I feel people are being too quick and jumping to the gun on this one. Sometimes that one SD can make a massive deal in tournament, as did happen to Concon.
Ahhh okay, I had it in my head that Tyrant sent one of the top Ness mains to losers somewhere.Have no idea if an MK has beaten either Shaky or FOW in a big tournament, but Shaky got sent to losers by ZeRo at CEO
Agree. Lucina and Doc probably belong in viable tier 2 as well, as they're more outclassed than bad.i'd put in competitive tier 1.
SourceSakurai went on to note that Pit from Kid Icarus is in fact one of the characters he has trouble using in the game. "To bring up an example, two characters I have trouble with and can’t use very well are Pit and Palutena. Therefore, for me, I feel that 'Pit and Palutena are weaker than the average character.' If I were to adjust them to fit myself, they would become even stronger – but as you may notice, I haven’t."
Credit to @LancerStaff for testing this stuff!1.06 - Minor ledge getup glitch removed
1.08 - No changes
1.10 - Endlag on neutral-b reduced, rapid jab has a more reliable hitbox
This.What's with people handing out -3s now like they're candy?
How come Pac-Man beats Link +2? Doesn't Link have tools to deal with Pac-Man's camping, like Zair, Arrows, Boomerang, Bombs and sword disjoints?My thoughts on Pac-man's MU spread. I'll talk a little about a few of the really bad MUs.
Eh...I'm of the mind that there are more ridiculous spacing tools than people think. The burst range options on some characters are really insane, and with a good number of characters effectively having Brawl MK's forward roll on both of their rolls, I expect some basic disparities in mobility and options at a relevant range to be a bigger deal than is often suggested.This.
Like seriously, most people don't realize that the only reason -3s even existed in previous smash games was either because of a chain grab or ridiculous spacing tool. How many of those are in this game? Almost none.
IMO Ness should be one tier below, Dr. Mario, Jigglypuff, and Dedede need to be WAY higher, Link and Toon Link should be higher, Pac-Man should be WAYYYYYYYYYYYYYYYYYY higher, IMO Kirby, Shulk, Mega Man, and Pac-Man should be in tier 2 instead of Ike, Greninja, Lucario, and Rob (Rob and Lucario are great, but not top 20 great, Mii Gunner and Mii Swordfighter ahould be in abyss tier instead of Samus.After reading the patch and mini labbing each character, my prediction for this patch are the following:
Competitive Tier 1:
Competitive Tier 2:
Viable Tier 1:
Viable Tier 2:
Low Tier:
Abyss Tier: