Ikes
Smash Journeyman
don't forget Hoo Hahnado and PK Hoo HahDarn. Right when the Beep Boop and Hallehoo Hah were becoming legit.
Lucas, that forehead is outta control
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
don't forget Hoo Hahnado and PK Hoo HahDarn. Right when the Beep Boop and Hallehoo Hah were becoming legit.
I'm going to have my doubts on Robin until I see it in play at tournament level. I know Ryo apparently threw in both a Robin and Lucina during his matches but didn't win using either of them from what I heard (could be wrong, didn't catch his Robin. His Lucina sure lost though).Robins holes in neutral def got smaller thanks to arcthunder buffs. But he remains high risk high reward overall if he wants to actually kill people. thats fine though. He DOES have mobility issues. That is obvious. But he is more properly rewarded for the gambles he takes. Is he top tier? No.
But the question we need to ask is...is he functional? Does his gameplan have merit and does playing him properly yield a reward?
I think the answer to that is now a resounding "YES!!!"
Marth is just below high tier in my opinion. Probably about 20-25 in tier position.is a legit high tier character in most peoples minds now? he seems to have what it takes.
More damage (particularly throws), better autocancels, and fixed hitboxes is what he needs in my opinion.What exactly is Marth missing at this point? Cause he seems pretty damn high tier to me.
The beginning of the month waits for no one, if I don't put these up some random redditor will make some half baked poll and try to do it instead. So we'll see how it goeshorrible timing considering there's no real consensus on any of the patch changes.
Exactly what A_Kae said but I want to stress the autocancels. In my opinion they were the biggest nerf and in my opinion: if Marth never received any buffs (throughout any patch) but got his Brawl/Melee ACs back he'd actually be high tier (whatever he'd be, it would be higher than he is now). Of course, receiving his previous ACs (Robin's current ACs) with the other buffs and the landing lags buffs would make him OP and it wouldn't be fun. He'll need better autocancels but they still have to be toned down.What exactly is Marth missing at this point? Cause he seems pretty damn high tier to me.
His grab range is top tier (for non-tether grabs). Marth's grab range was nerfed in a game where almost every grab range was nerfed. I tested it against Brawl Marth and it isn't that different. Summary: his grab range wasn't targeted specifically/nerfed harder.Meh, Marth feels very linear, and lacking in some .
Due to shield being so strong, in this game Marth's poor grab range & not so fearsome combos, he struggles a bit, as Shield Breaker is rather predictable.
I believe he's one of the better Low tiers, maybe i'm underrating him, maybe not.
I'd like to add that in this period of the metagame, even bottom tiers have a chance to shine, every character in this game, unlike other smash games, have more than 1 good move, they have some overall qualities.
I wouldn't say 2 or 3 MUs but yeah you get the idea.I don't know if he's high tier, but Marth is solid. He only loses like, 2 or 3 MUs I think. He's only getting more viable.
Well if a character related to the original use of the forbidden technique, is seen using it......well the technique will become forbidden once more.are we really calling down throw up air a forbidden technique?
well better than hoo hah i guess
Why are we even tiering stuff? Seriously, just do what some players did for KoF XIII: http://www.mmcafe.com/tiermaker/kof...b68o6yaid39hig35ng48p02rml36-bkf-naitimu_mari.Honestly the more we get patches the harder it gets to really tier these characters, because at this point everybody seems to be improving while top characters tend to get away with only a slap on the wrist (Diddy being the exception) when it comes to nerfs.
I'm quite enjoying how this game is developing so far. It's not super well balanced but considering the size of the cast there seems to have a pretty good number of good or at least viable characters.
The 4 DK mains (use to be 5, but sadly one of us perished over starvation of attention) call it the DING DONG! Or forbidden technique.Every D-Throw --> U-air should get it's own unique name honestly. More fun that way.
Also, I'm curious: why haven't people been using ledge trumps more? Even a top level they're basically nonexistent, and I understand that some characters like Diddy and Sheik don't have strong enough B-air's to get anything out of it, and that a roll can ignore it, but you need to buffer the roll.
There are several top tiers with strong B-air's (Luigi, Mario, ZSS, Sonic) that could get a lot out of trumping, and several players have shown they're willing to push the game to it's limit, so why has this gone untouched? Do you think people will pick it up eventually?
I don't think before 1.1.0 he lost. I even talked about it with other Peach mains and they all said it was even. I've played some really good Peach players before too (Maleficent/Crow if you know of him) and our matches are pretty evenly matched overall even though he's a better player than me.with that preposition @ Blobface ive got some
: Flick o Dee Tail
: Somewhere Over The Rainbow
: Soccer Star
: You Reap What You Sow
/: The Heaven-Piercer
enough ****posting, serious discussion; would beat if he had better oos options (thoughts on this greninja mains? theoretically he's fast enough to ignore her walling but isn't the best at approaching. shurikens getting buffed makes this a lot better for him, before 1.10 he lost)
Amen brotherAt the very least, Robin has without doubt escaped from the realm of "Useless Bottom 5", so that even if he's still Bottom 5, he still registers as a threat that can't be ignored.
And that's good enough for me.
No he isn't, calm downHonestly though. Low tiers are getting buffs all over the place.
I don't think I can imagine other Luigis' faces looking that our Greninja MU just got worse.
Luigi is falling apart.
Toon Links projectiles and frame data are both considerably better than Links. His grab game is comparable in that he has IIRC the 4th best kill throw in the game, uthrow combos at low percents (into uair which is one of TL's most powerful aerials and can easily catch/chase air dodges), considerably better bombs (explode earlier and are thus harder to react to), boomerang is less niche and is great for combos/can make some moves safe (whiffed f-smash doesn't matter if your boomerang comes back and hits them suring your endlag). His utilt is kirby or mario tier in that it combos into so much of his toolset (usmash, uair, nair, bair even) and racks up crazy % not to mention it has more range and covers more area than either of those other two utiltsWhat do you guys feel about Link? I feel he is an underrated character in the competitive metagame. Call me crazy, but i think he is better than Toon Link. He has a great grab game with dthrow as it allows mixups and has a semi "Hoo-Ha" with a grab that forces people to respect Link during mid-range. His projectile game is very effective, he has great range + kill power and is one of the best edge-guards in the game with a very effective anti-trump game.
can we see some sources on that?Toon Links projectiles and frame data are both considerably better than Links. His grab game is comparable in that he has IIRC the 4th best kill throw in the game, uthrow combos at low percents (into uair which is one of TL's most powerful aerials and can easily catch/chase air dodges), considerably better bombs (explode earlier and are thus harder to react to), boomerang is less niche and is great for combos/can make some moves safe (whiffed f-smash doesn't matter if your boomerang comes back and hits them suring your endlag). His utilt is kirby or mario tier in that it combos into so much of his toolset (usmash, uair, nair, bair even) and racks up crazy % not to mention it has more range and covers more area than either of those other two utilts
The only thing Link has over Toon link is raw power and a longer disjoint. He's also heavier, which makes him susceptible to more combos.
no, toon link is clearly superior to his grittier cousin. Having raw KO power is less important than having as many reliable ways to rack up damage as possible. Not to mention Toon Link's KO power is nothing to scoff at. The 5th strongest fsmash in the game, usmash is fairly exceptional, dsmash is good, fair is probably one of the earliest killing aerials in the game, uair kills very well and can chase air dodges, and his bombs set up into practically everything
We have an Ike player that cleans up trumping to that monster of a bair. Lot of our guys seem to be trying it lately too.The 4 DK mains (use to be 5, but sadly one of us perished over starvation of attention) call it the DING DONG! Or forbidden technique.
http://pastebin.com/PzTjdtx8can we see some sources on that?
Ledge trumps definitely aren't underutilized at top level.Also, I'm curious: why haven't people been using ledge trumps more? Even a top level they're basically nonexistent, and I understand that some characters like Diddy and Sheik don't have strong enough B-air's to get anything out of it, and that a roll can ignore it, but you need to buffer the roll.
To me he is a solid character now, but he still doesn't have grab combos, except against fast fallers at low percent.is a legit high tier character in most peoples minds now? he seems to have what it takes.
Toon link also has no range when people get in on him. His only spacin options are his projectiles and Zair.http://pastebin.com/PzTjdtx8
compare toon link vs link
Toon link overall has better frame data (e.g. ftilt is frame 9-13 for TL and frame 15-19 for link)
Kill power is fairly variable but in game Toon Link clearly doesn't have too much trouble killing
some could have changed in recent patches but overall it reflects the current version fairly well
but if a toon link is letting people consistently get in on him, the toon link player is simply playing him wrongToon link also has no range when people get in on him. His only spacin options are his projectiles and Zair.
Yeah, I only went down to C+ as well. I put Sheik as S by her self and ZSS as S- with Diddy.When I voted in the poll, I kept everything within A+ and C+ tier. There are no S tiers in this game very few C tiers.
Edit: it was bad design on their part to have things like D E F tiers in the poll.
I actually didn't think of that until you pointed that out. With the fireball nerf and shuriken buff Greninja can camp Luigi really hard now that I think about it.Honestly though. Low tiers are getting buffs all over the place.
I don't think I can imagine other Luigis' faces looking that our Greninja MU just got worse.
Luigi is falling apart.
Put Pac-Man in there who can kill between 30 to 50% after a down throw.To me he is a solid character now, but he still doesn't have grab combos, except against fast fallers at low percent.
Without combos out of throws Shield is still very effective against him until he get in Up Throw range. All the characters that we consider high tier and above have combos. It gives them something to beat shield.
Let's look at the characters in the top and high tiers that have grab combos.
Sheik, Pikachu, Luigi, Mario, Rosalina, ZSS, Falcon, Diddy, Pits, ROB, MK, Lucario
Even characters that don't get a lot of true combos out of grabs like Ness, Sonic, Villager, and Fox have 50/50s and can combo off of other buttons.
Pit's arrows had a faf of 46 in the air previously. They've lost a frame at least... Most likely more.It's weird to compare them because they're very different characters, but mobility is the main thing. His mobility is the probably the only thing that stopped him from falling to low tier.
But now, the buffed shurikens allow him to force approaches and pressure from afar extremely well. At 45 total frames they are among the fastest projectiles in the game from start to end, the only one that comes to mind as being faster is one shot from Fox's Blaster (even Sheik shooting one needle takes 47 total frames). Greninja, unlike Robin, can use his mobility to pressure in tandem with his good projectile. It gives him a lot of opportunities to get hits. Dthrow actually being good now is icing on the cake.
He pressures you from afar with throwing stars, making you uneasy because you never know when he's going to strike. And when he does, he strikes hard and fast.
In short, he finally plays like a Ninja.
Zss's grab is def better. Same start up, zss has one more active frame, and has less end lag. Their dash grabs end lag are pretty close but zss gets the most boost out of her dash grab in the game. Yes, even more than falcon.The fact that Samus has such a ****ty tether grab (tied for worst along with ZSS) should justify her having amazing throws (including a kill throw)