Cereal Bawks
Smash Ace
- Joined
- Jul 20, 2012
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- cereal_bawks
ZeRo thinks everyone is at least mid-tier.
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Pesonal tier lists not being encouraged aside, where'd Robin go? I'm pretty sure he's still in the game.This is my personal tier list, which is based more on the characters than usage in tournaments; some characters do change tiers through customs, and those are listed twice; once with a (custom) and once without them
A-Tier:
A-High -, , ,
A-Mid - , /, , ,
A-Low - , , , , (customs), , , ,
B-Tier:
B-High - /, , , /, , (customs)
B-Mid - , , , , (customs)
B-Low - , , , , ,,
C-Tier:
C-High - , , , , , (customs)
C-Mid - (customs), , (customs), ,
C-Low - , , , , ,
D-Tier:
D-High - , ,
D-Mid - , ,
D-Low -
I'll explain my choices in a spoiler note below:
- Charizard becomes a different animal with customs on; Dragon Rush gives him some much-needed horizontal recovery options that will never potentially backfire like Flare Blitz can. Plus it still retains the ability to cancel out projectiles, making it pretty close to a straight upgrade to the standard Flare Blitz. He's one of the fastest heavies in the game and his jabs and aerials are pretty solid for a heavy character, too; plus his grab is ridiculously fast, and he now posesses both a kill throw (Up-Throw) and combo throw (Down-Throw), too. Even without customs, Charizard is still only a little worse than DK...but with customs, he's easily B-High at the moment. The buffs he got have really changed Charizard into a solid heavy character. The only thing keeping me from putting him in the top of B-High is his issues with fighting Zamus and Shiek.
- Like Charizard, Ganon is a different beast with customs. Unlike Charizard, though, Ganondorf's customs don't make up for his drawbacks. His power is great, and Wizard's Dropkick is a phenomenal recovery move...but Ganon is still outclassed by Falcon because he's so heavy and his recovery is lackluster even with WD in play. Fighting Ganon is like fighting Falcon, only much slower, heavier and just overall easier to hit, and he doesn't have much (if any) superarmor. He's still not very viable in this game, alas.
- I put Little Mac above non-customs Ganondorf because Mac's attacks are fast and powerful, and you can't easily telegraph them from a mile away. All of the superarmor Mac has also makes him better than the 'Dorf, even though his recovery is technically worse. Mac's playstyle also means he won't be quite as vulnurable as Ganon is after whiffing a move. He's by no means great, but he's better than most people make him out to be. His speed also makes him far better than Dorf. He still gets bopped HARD by Sonic, though, which combined with his pretty bad recovery and poor matchups against higher-tier characters make him pretty bad.
Ike trades speed for more power, a better recovery, and lack of a sourspot. I agree with this.I just ignore every tier list that has Roy over Ike.
Roy does nothing better than Ike.
Whoops! My bad, accidentally forgot about Robin. Lemme fix that.Pesonal tier lists not being encouraged aside, where'd Robin go? I'm pretty sure he's still in the game.
Weren't most top 8 custom sets just X111 or some variation of that? [1 custom move only]"X is a BEAST with Customs!"
I'm not entirely sure why, but I thought that the idea of "customs Smash 4" was dead for the most part. EVO proved that it doesn't really make the game different enough to be worth using.
Top players didn't even use customs. ESAM did, Sheiks either used 2111 or 1111. Most people practiced normal moves unless it was DK, Wii Fit or Villager because they could abuse really strong moves.Weren't most top 8 custom sets just X111 or some variation of that? [1 custom move only]
An "imaginary" reason.Serious question, if you don't think there's a "real" reason what do you think there is?
Well, Bowser is a floaty by every definition. The fact that he makes a loud noise when he hits a ground doesn't change the fact that there's as little fall speed difference between Bowser and Luigi/Samus as there is between ZSS and Falcon.
DK for example outsurvives Bowser vertically because of this (Dedede obviously as well).
E:
See, and this is why I don't like how FAF and IASA exist when both mean the same thing or the fact total frames works fine since it assume you know that the next frame is when you move. Or the whole foxtrot and dash technically meaning the same thing as foxtrots are repeated dashes while running is what happens after a dash. Or how, apparently, if you're heavy, but aren't heavy, you're not a heavy. Okay... then what does that make Ike, Captain Falcon, and Link!?I can buy heavy/fatty being a term reserved for all the negative attributes like slowness and large size, but if the term "heavyweight" is used to describe anything other than characters who have a high weight value then people should just straight up pick better terms that don't already have a clear definition.
Agreed. Unsure about . I don't think hard counters him. His armored moves outright beat spindash. If wants to time him out then he probably could tho.
Always said this. 's advantage in this matchup is that he does not have to approach super often and can hold a lead. His disadvantage is landing and killing . Whenever I've played I have gone even with them tho (KDB, Raptor, Dunnobro). I feel it's at least 45-55 's favor.
's worst matchup is definitely . He just can't get in or land vs her. Really sucks. I used to think was bad till I realized the only thing one needs to look out for is grab, which is spotdodgeable/rollable on reaction. Played the matchup really stupidly before.
Except Mewtwo.ZeRo thinks everyone is at least mid-tier.
And Dr. Mario.Except Mewtwo.
Not to discredit the players, but a FAir spike at 44%, and 3 SD's in a 2-0 set isn't the best proof. It's an example, but yeah.
Proof of the Yoshi vs Sonic MU. Lourich is MI PR, Regralht isn't (but he will be next season), though Reg beats everyone at this point except Zinoto (the Diddy vs Yoshi MU is really bad for Yoshi) and Rayquaza.
Depends on who you mainI'm not entirely sure why, but I thought that the idea of "customs Smash 4" was dead for the most part. EVO proved that it doesn't really make the game different enough to be worth using.
Yeah I forgot exactly what was in there but you can definitely see the points in the match where Sonic has limited options even in neutral.Not to discredit the players, but a FAir spike at 44%, and 3 SD's in a 2-0 set isn't the best proof. It's an example, but yeah.
I will say this, Sonic is really in a bad spot after using spring on stage unless there's a platform he can go to. Especially against big up smashes like Yoshi's, that's rough. Homing attack is a nice mixup, but still...
I wouldn't say this proves anything, one match where neither players play optimally doesn't exactly show a trend
Proof of the Yoshi vs Sonic MU. Lourich is MI PR, Regralht isn't (but he will be next season), though Reg beats everyone at this point except Zinoto (the Diddy vs Yoshi MU is really bad for Yoshi) and Rayquaza.
To be fair, all those of the Ike mains are dedicated solo mains of their character and are making waves at their locals. I don't think Roy has the same dedication from any high level players. Correct me if I'm wrong though.Ike trades speed for more power, a better recovery, and lack of a sourspot. I agree with this.
San, Ryuga, and Ryo all made T32 at TBH5. No Roys.
Come on guys.
There is SethlonTo be fair, all those of the Ike mains are dedicated solo mains of their character and are making waves at their locals. I don't think Roy has the same dedication from any high level players. Correct me if I'm wrong though.
Yea but Sethlon isnt very good at smash 4 if you compare him to the big marginThere is Sethlon
Not to mention that Blitz, SM, San, Ryo, Ryuga, and whoever else I'm missing worked on their Ike at most, day one to Roy's months later when he was released. Even if a top/high-level player like StaticManny or a known Roy player like Sethlon dedicated themselves to Roy, they will be behind with Roy unless some massive breakthrough is made or tons of players pool in to learn about the character like probably what happened to Ryu along with the fact Ryu technically was already developed; the basics of Ryu probably transferred from Street Fighter and that's one hell of a developed fighting game franchise.To be fair, all those of the Ike mains are dedicated solo mains of their character and are making waves at their locals. I don't think Roy has the same dedication from any high level players. Correct me if I'm wrong though.
Technically, Sethlon's not a top/high-level Smash 4 player... yet.There is Sethlon
The eggs are too slow most of the time, Yoshi's secret to beating Spin Dash is his aerials and command grab. His eggs are great for forcing Sonic to approach and applying pressure, but they're not great at countering the approach.On the topic of Sonic I always considered that characters with counter can beat spin dash yet I see no one doing it and just assume no one knows. I do feel that Yoshi's eggs can beat spin dash if the egg can land the mark.
Roy has too many sour spots and Ike has all the sweet spots he could possibly have. Not to mention Ike has a guarantened kill on some characters with up throwYup, Ike has better power and recovery and only trades speed and mobility.
Thank god those have never been important attributes in a Smash Bros. title.
So everyone is in agreement that Lucina is obviously better than Marth because she has no sourspots? Roy also has guaranteed kills out of things, including UThrow.Roy has too many sour spots and Ike has all the sweet spots he could possibly have. Not to mention Ike has a guarantened kill on some characters with up throw
Except, with the size of Ike's hitboxes, mobility isn't extremely important. Not to mention his hitboxes aren't nearly as particular as Roy's. Up tilt will kill you the same whether it's the tip or the handle. Then there's the better throw follow ups, and all the other things people keep mentioning, like 3 Ikes making top 32 at BH5 but no Roys, and honestly I can't see what Japan is thinking underrating Ile like they doYup, Ike has better power and recovery and only trades speed and mobility.
Thank god those have never been important attributes in a Smash Bros. title.
Mobility is always important in smash. Period. Endgame. Checkmate. If I listed all the top characters and all the bottom characters in every smash title, there would be one very common thread: High mobility characters are generally at the top, and low mobility characters are generally at the bottom. There are rare cases but the evidence overwhelmingly points to that conclusion.Except, with the size of Ike's hitboxes, mobility isn't extremely important. Not to mention his hitboxes aren't nearly as particular as Roy's. Up tilt will kill you the same whether it's the tip or the handle. Then there's the better throw follow ups, and all the other things people keep mentioning, like 3 Ikes making top 32 at BH5 but no Roys, and honestly I can't see what Japan is thinking underrating Ile like they do
Cept M2 and Doc.ZeRo thinks everyone is at least mid-tier.
Bu... whu... wha... how... whut?The difference in mobility specs between Roy and Ike is kinda minuscule.
Roy's pure run and air speed can't be compared to Ike definitely.Bu... whu... wha... how... whut?
Walk: 23-25th
Run: 9th
Air speed: 3rd
Fall speed: 5-8th
Walk: 47th
Run: 34-39th
Air speed: 18-20th
Fall speed: 14-17th
These differences are quite noticeable. I don't know where you got the idea that the mobility difference is negligible.
Ike has a really good initial dash actually. Ike isn't a speedster but he's surprisingly okay in the mobility aspect.Yup, Ike has better power and recovery and only trades speed and mobility.
Thank god those have never been important attributes in a Smash Bros. title.