I'm kinda hesitant to call ZSS #1 yet, it might happen eventually but she has problems vs Sheik and arguably some other top tiers as well like Diddy, Ness, Pikachu, Fox and Mario. I'd like to think the recent patch made the Ness MU easier though, he can't shieldgrab ZSS anymore and kill her with a ledge back throw at 70-80% even if her aerials are misspaced, but ZSS can still up b Ness' falling uair after powershield. In the future we might see Ness getting wrecked offstage by flip kick every time he has to resort to his up b similarly to Rosalina's gravitational pull except harder to execute, but flip kick's hitbox beats Ness' up b easily and there's plenty of time to react to it.
If we imagine a meta where you could survive past Sheik's 50:50s every stock she'd definitely not be the best in the game, but getting into those 50:50s is something that's really hard to avoid versus a character with such a good neutral game. It's similar to how ZSS is inconsistent, just with worse neutral and much heavier rewards; she either lands those crucial early kills on you once or twice a set or she doesn't. In the former case she'll most likely win the set versus anyone (it's just that the early kill setups are generally harder to connect the better the opposing character is) and in the latter case things tend to go either way as long as the opponent is a top ~10 character. ZSS would probably still sit somewhere around 5th-10th if her uair endlag was increased just enough so that it doesn't combo into up b and flip kick startup was increased just enough that it can't be comboed into after a nair. If Sheik lost her 50:50s which would only require dthrow to become bad, the effect might be similar, she'd still have her primary combo throw in fthrow so it wouldn't really affect much else. This is not to say that I think either should happen though. If there's one thing I'd like to be changed for both characters, it's their dthrows becoming weight dependant so that they don't utterly destroy heavyweights.
What comes to MK, he would probably be somewhere around 15th without the uair chains, similar to where he was before anyone but MK mains knew about them and their practical utility. The early kill setups really aren't what define any of these characters (ZSS, MK, Sheik because her 50:50s are early relative to her damage racking capabilities and her other kill options), they're just something that give them a sort of upset factor no matter what the scenario. Like said earlier, the wrong way to change MK would be to touch his dash attack or up b, those moves by themselves are fine and he needs them for damage and kills (especially DA into up b at higher %s). The uair chains are the only abusive thing about him and could be removed by just increasing uair damage a little bit and knockback with it. Things like these are controversial to complain about since the characters in question aren't too good in any way, but on the other hand those particular options are and overpowered options are never healthy for the meta. For instance I'd be up for removing MK's uair chains by buffing uair damage, and for additional compensation make his fair autocancel or something.
I'd also be up for making ZSS' up b weaker but make it connect better so that people don't slip out of it 90% of the time when ZSS has rage
You know, people talk alot about how ZSS doesn't have an amazing neutral but tbh, I'm starting to see how that isn't really the case (especially now). ZSS has alot of good moves to use in the neutral (particularly nair, zair, b reverse neutral B and so on) that are pretty safe, and can lead into grabs which then leads to combos. So ZSS doesn't have to constantly go for risky grabs. The one shining advantage ZSS has over shiek is that she has a kill option
at any percent practically. We have seen nairo pull it off regularly, it really is possible to kill people over the top (especially from on top of a platform) with landing the grab on sub 40%. Once she is beyond the point where upB won't consistently work (because with ZSS rage/opponent high percent, like you alluded to at the end, people can just slip out) instead, uair, utilt, bair, downb, all can kill and are relatively safe to use if used appropriately. Hence, you always have to respect the ZSS because they can kill you at almost literally any percent. IF I were to nerf her, reduce the knock back growth on her bair and uair so that it can't really be used as a kill move for when upB is inconsistent. (I believe in one of Nairo's last sets (in FAF), he grabbed someone at like 70%, and then
killed them with a RAR bair. That imo is a little ridiculous).
Also, why do you say that Ness beats ZSS? Seems like ZSS has the ability to run circles around him, but I'd like to know the specifics on why. (Asking here since apparently, character boards aren't a good source for MU information).
Odd, I don't seem to have any trouble with using Duck Hunt. I just use his projectiles to set up some very good combos and even an RAR B-Air at times. If I use his ground attacks, especially his smash attacks, I want to often try making the opponent think, then hit them with a different attack than they might anticipate.
I don't spam projectiles willy nilly, and I tend to do better than those who do spam the projectiles. I try racking up damage and ending the opponent with a B-Air near the edge. He might not be a main to me, but I can perform well doing my own things with him; might not do much competitively, but I can still perform decently.
If you genuinely have no problems finishing off stocks vs quality tournament players, I could easily say you have to be the best DHD player. This problem is something DHD players like MVD for example have stated is the major thing limiting the character. If you really have set ups, or safe quick options (not a single option, like RAR bair) please let us know. Don't keep the key to DHD's metagame weakness to yourself.
It astounds me how many characters have low opinions attached to them.
Is the Sm4sh scene so small that not enough people are playing those characters, leading people to think they're awful?
IF you are referring to DHD, well having a lack of kill setup or confirms without something big to compensate does hurt a character's viability by alot. Look at Robin, most people would (rightfully so) place her in bottom 15 or 20 before the recent buffs. One dthrow to uair setup later, she is easily mid tier and (hopefully) will rise to high tier in most people's minds (similarly to Ike) when her metagame develops, and her mains get better. Whether or not DHD is bad or not doesn't change the fact that without an ability to consistently close stocks pre 170%, if you are gonna try to be successful with him in tournament play .............