Trifroze
all is cheese, all is jank
The main problem with ZSS in neutral is that she has no rising shorthop game on grounded opponents and her out of dash options are generally poor. Dash attack is only good for punishes since it doesn't set up into anything and is very laggy, while dash grab comes out slow and if it misses you'll get punished heavily (luckily dash grab goes far and the reward is big so it's still worth going for).You know, people talk alot about how ZSS doesn't have an amazing neutral but tbh, I'm starting to see how that isn't really the case (especially now). ZSS has alot of good moves to use in the neutral (particularly nair, zair, b reverse neutral B and so on) that are pretty safe, and can lead into grabs which then leads to combos. So ZSS doesn't have to constantly go for risky grabs. The one shining advantage ZSS has over shiek is that she has a kill option at any percent practically. We have seen nairo pull it off regularly, it really is possible to kill people over the top (especially from on top of a platform) with landing the grab on sub 40%. Once she is beyond the point where upB won't consistently work (because with ZSS rage/opponent high percent, like you alluded to at the end, people can just slip out) instead, uair, utilt, bair, downb, all can kill and are relatively safe to use if used appropriately. Hence, you always have to respect the ZSS because they can kill you at almost literally any percent. IF I were to nerf her, reduce the knock back growth on her bair and uair so that it can't really be used as a kill move for when upB is inconsistent. (I believe in one of Nairo's last sets (in FAF), he grabbed someone at like 70%, and then killed them with a RAR bair. That imo is a little ridiculous).
Also, why do you say that Ness beats ZSS? Seems like ZSS has the ability to run circles around him, but I'd like to know the specifics on why. (Asking here since apparently, character boards aren't a good source for MU information).
Her SHFF aerial game is amazing and really safe especially after the patch, but SHFF aerials with ZSS mean actions of 20-25 frames so you can just react to her jump and powershield, and even if it's an empty hop she's not going to be able to grab you for the wrong call. Some characters can read ZSS' shorthop and jc usmash her, so it's not something she can just keep going for brainlessly all the time either despite everything being safe after the hit. As a result she has strong defense but no real offensive options.
However, the new patch improved her pressure game because now you can nair, uair or bair your opponent's shield and jab, utilt or up b before they can shieldgrab you (unless they powershield), creating additional pressuring options you didn't have before despite those moves being unpunishable already. Still, her ground game is lacking. Ftilt is good and dsmash is still decent, also side b might've found some use after the patch. You'll occasionally catch your opponent with paralyzer but it's certainly nothing to ever rely on.
Also I didn't say Ness beats ZSS, just that it's an arguably problematic MU and possibly less so after the patch. Ness' rising fair can mess with ZSS' aerial spacing, Ness floats away from her uair up b combos and back throw is a serious threat to ZSS (less so now with additional shield safety).
ZSS' jab isn't that useful despite being fast. The hitbox is bad on the first jab, it goes over a lot of characters in many of their animations and if you hit with the closer hitbox your opponent can SDI out of it. Her ftilt has a lot more utility because of its range, better damage and a far better hitbox plus the ability to angle it.Not to mention that her neutral comes out on frame 1....
And the only other character who's neutral comes out that fast is Little Mac's...
Falcon's f3 jab is a lot better than ZSS' for instance, it's slower but it's fast enough and more reliable in every other aspect with a higher damage output, and you can hold it out to stuff out a lot of things (ZSS can hold hers out but it resets slower and has a worse hitbox so it's not useful for that). Probably the best jab in the game so perhaps an unfair comparison, but Luigi and Mac also have better jabs than ZSS.
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