[
] hates any change that makes shielding worse. His strong OoS game (fast ranged grab with a combo and kill throw, Fly, Nair) is one of his biggest assets and it's now quite a bit worse. Projectiles causing more blockstun makes it harder to get in with him as well.
This is correct, though you forgot jump cancel Usmash, which is actually his fastest out-of-shield option. The additional frames of blockstun are actually a much larger problem than "the punish comes out a few frames later", since Charizard's typical out-of-shield options actually have some really awkwardly positioned hitboxes that are prone to not connecting the way you want them to, and this will be further magnified now that the opponent will have a bit of extra time to move away and you'll be spending a bit more time sliding in your shield, which is kind of significant since Charizard is second only to Luigi in shield pushback distance.
On the other hand, high damage moves benefit the most from the shield nerf and Zard has plenty of those. Flamethrower is a lot more annoying and Rock Smash can eat shields extremely well.
This is wrong. One thing the increased blockstun made me realise is that Charizard's highest % on a
single hit is only 17% on his (sweetspotted) Fsmash, which has about 45 frames between the hitbox being removed and Charizard being able to act. For comparison, Ganondorf's 24% (reaches 25% when fresh) Fsmash has 33 frames between the last hitbox frame and FAF. Or, even better, Mario's Fsmash (which does 17% sweet/14% sour exactly like Charizard, or
more than Charizard if angled up or down) has 30 frames between the hitbox and FAF. Not only do other heavy characters benefit far more than Charizard from the blockstun change, so do fast combo characters like Mario, and this is because a lot of Charizard's moves actually do pitiful amounts of damage for what they are.
Flamethrower is actually
less safe on shield in 1.1.1 due to how the blockstun changes interact with hitlag modifiers (Flamethrower has a 0.5x hitlag multiplier), and Rock Smash is hardly any better on shields due to the fact that blockstun isn't additive and that the last hitbox that actually comes into contact with the opponent's shield only does 3%, and also that blockstun overlaps with shield lock now.
On the topic of
, while losing easy kill confirms out of a grab is fairly significant and will definitely hurt at the highest levels of play (not that Luigi was doing well there to begin with), the character still has the ridiculous frame data and damage-racking combos that stop him from actually being a bad character, and he most likely still has the capacity to dominate locals where it'd be easier to land smashes/up-B
(also tech chase misfires, new meta, shhhh). Most Luigi players (myself included, admittedly) probably overreacted to the nerf; not to say it's not a big change that'll take a while to really adapt to, but the character's still very much functional and not too much worse off (though I didn't think Luigi was exactly a top tier threat beforehand either), and being slightly safer on shield now probably means that he won't even have to rely on the grab as often. And people might hate you less for picking Luigi, too, so there's that. The only matchup I see being
considerably worse now would be Rosalina, because Dthrow Cyclone kills at 80% were the only thing that made that matchup remotely bearable.
But yeah, after about a week taking it all in, I'm actually salty about what they did to Charizard (which, funnily enough, is
nothing) instead of what they did to Luigi.