So since we're on the subject of tier systems, I want to throw out an idea I've been pondering on for some time.
I'm 99% certain this has been said before, but oh well, we thrive and create~
Recently, somebody in this thread defined the "big" Ikes in the current metagame based on the
scale of their ability: in other words, whether they are able to challenge a local, a regional or a national. I think that's an interesting way of examining it. I'm wondering if it'd be beneficial to try something similar with characters rather than players?
In other words, rather than debating how "good" a character is
in itself and then stack that up with every other character in the roster (which inevitably comes down to "which meta-irrelevant mid-tier is this meta-irrelevant mid-tier better than?"), we make a simple, abstract table of where characters can be placed based on their "scale of threat" quota.
So to offer a
very haphazad educational example:
National threat:
etc
Regional threat:
etc
Local threat:
etc
If necessary for the sake of competitive relativity, add a "not a threat" category.
N.B. THIS IS JUST FOR DEMONSTRATIVE PURPOSES, PLEASE DON'T READ TOO MUCH INTO IT, 'KAY~?
Now I don't propose that this is a "better" way of doing it, or even that it's a good idea in the first place. There's every chance it doesn't offer any new data or is just a very slapshod way of restating what we already know (i.e. Sheik is better than Meta Knight, Meta Knight is better than Bowser Jr, etc), plus it may take results solely into account without considering theoretical viability or be prone to massive change depending on which region you're examining (that said, maybe a different table for different "nation"-bodies is a good idea, i.e. one for the US, one for Japan, one for EU, one for Oceania, etc), but I wanted to throw the idea at the clever people and see what sticks.
If nothing else, it might be a fun project to get discussion going. It isn't a big clever new idea, just something I've been wondering and wanted to share.
Peace~ <3