Nu~
Smash Dreamer
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Wut.Without customs
>
Why?
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Wut.Without customs
>
A bit more detail than that would help me answer those questions.Wut.
Why?
It's just one question.A bit more detail than that would help me answer those questions.
It's just one question.
Why is Kirby more viable than those characters.
Ahh. It's a mixture of good aerials and edge guarding that put him up there, I think. In reality, it might be an oversight, but most of the characters you listed have huge trouble with Sheik or other extremely viable characters:You mean other than questioning why Kirby's above all those characters?
EDIT: 'd
Please don't derail this thread into a balance suggestion thread. Whenever that happens it takes us about 5 days to recover and start being productive again.Speaking of the patch...
*crosses fingers for Peach buffs*
5 minutes in training mode can go a long way. I still run into people that don't know his trampoline pulls you out of whatever you're doing. Given how large the "capable" / mid tier of this game is, it's a good idea to get some idea of what every character can do.Until I watched Esam's "Deal With It" video on Pac-Man, I had literally no idea you could stuff the hydrant by attacking it while it's flying at you. And it's really just a stroke of luck I saw that video at all.
What I'm getting at is that Pac-Man (and probably some other characters) just has so much unusual stuff involved with him that you really can't be too mad when people just don't know about the counterplay. I mean, good job and all helping spread the word, but I hope you realize that to anyone who doesn't play Pac-Man, a lot of his kit is really hard to figure out and adapt to.
He probably wasn't expecting it and... bad DI the move really isn't very impressive if you DI correctly.What really? Is there a sour spot? Smash god's kirby literally beat bengals zss because a on stage bair killed bengals when he was at like 90% and smash god was at 100% or more.
Toon Link and Marth have huge trouble with Sheik? Since when? And weren't people just talking about how Greninja is solo viable except for Sheik?Ahh. It's a mixture of good aerials and edge guarding that put him up there, I think. In reality, it might be an oversight, but most of the characters you listed have huge trouble with Sheik or other extremely viable characters:
or lack results:
Or both.
It's always open to change and interpretation, none of this is set in stone, and especially with the balance patch on wednesday, I'll probably be updating this soon.
Speaking of the patch...
*crosses fingers for Peach buffs*
Game & Watch got 13th at EVO, He's worse than Kirby due to theory.Ahh. It's a mixture of good aerials and edge guarding that put him up there, I think. In reality, it might be an oversight, but most of the characters you listed have huge trouble with Sheik or other extremely viable characters:
or lack results:
Or both.
It's always open to change and interpretation, none of this is set in stone, and especially with the balance patch on wednesday, I'll probably be updating this soon.
Speaking of the patch...
*crosses fingers for Peach buffs*
What makes smash 4 recoveries "godly" isn't so much how good they inherently are just that how little it's worth actually challenging them with the tools most characters are allotted.There are plenty of vulnerable / short recoveries in smash 4. Mario, Ganon, luigi, roy, falcon, marth, little mac, Ness, etc. There are also characters who have a far recovery but don't have a hitbox like Pit, Villager and rosalina. So saying smash 4 recoveries are godly is an overstatement.
Did the Game & Watch use any custom moves?Game & Watch got 13th at EVO, He's worse than Kirby due to theory.
As someone who uses Marth, I can attest to Sheik being trouble due to one of Marth's significant flaws: Moves with short-lasting hitboxes and high endlag. Wiffing an attack can get up to 60% on you. This is especially troublesome when it comes to killing.Toon Link and Marth have huge trouble with Sheik? Since when? And weren't people just talking about how Greninja is solo viable except for Sheik?
And you can't seriously convince me that Kirby has better results than Lucario or Roy.
I know the basics of what Pac-Man can do, but I lack an in-house sparring partner/lab monkey/generally Smash-amenable friend so I'm pretty much limited to what can easily be discovered via throwing attacks at a training dummy and seeing what happens.5 minutes in training mode can go a long way. I still run into people that don't know his trampoline pulls you out of whatever you're doing. Given how large the "capable" / mid tier of this game is, it's a good idea to get some idea of what every character can do.
All reports stated he didn't. Also most GnWs attested that pretty much all the EVO sets for GnW were bad.Did the Game & Watch use any custom moves?
MK's are discovering sheik is one of his worst MUs.So what do you think about meta knight I remember sometime ago people were hyping MK as the destroyer of sheiks and undoubtely a top 10 character, but so far his results have been pretty average, people are not playing MK and hype as moved to other characters like Ryu. Where do you think he is right now?
?Ahh. It's a mixture of good aerials and edge guarding that put him up there, I think. In reality, it might be an oversight, but most of the characters you listed have huge trouble with Sheik or other extremely viable characters.
Because it doesn't work. PKT essentially has two sets of very forgiving invincibility/general untouchability frames, on start-up and the ledge grab.=I'm surprised that no one has ever caped ness' recovery as mario or use a counter as marth.
In general, no not really. It's safer, easier, and results in stocks more consistently to ledge guard/challenge ledge get-ups in most matchups. There is some advancement needed on edgeguarding in certain MUs or certain characters, but in general no. There's a reason good players don't tend to go deep in this game and it isn't because they are simply bad or scared.Players need to be more aggressive in edgeguarding.
Except if he misses, he's now in disadvantage, which is where Falcon absolutely does not want to be.There absolutely no reason falcon simply can't spike pit during his up b. I think an opponent will truly get back for free when it isn't challenged like when most players just stand on the ledge and just watch as ness slowly pk thunder back to the ledge.
Getup options tend to be safer bets to read than edgeguards, since there's seldom the same kind of risk in doing so. You don't have the same chance of being put in a very compromising disadvantage if you misread a getup option.An opponent could jump, roll, use a getup attack etc.
"discovering"?MK's are discovering sheik is one of his worst MUs.
People need to remember Mr. R and Void do not play the best character in the game. They play aggressive sheik, campy sheik is the best in the game.
Uncannily, I could replace every instance of Greninja in this post with Mewtwo and it would be almost as accurate.Greninja really relies on his shurikens to compensate for his overall poor frame data, however Sheik's needles just say no to it. Her mobility is almost as good as ours, her recovery is really good as well and her frame data is much better than ours.
Greninja has a strong mid-range game, but Sheik just ignores it and goes for the CQC where we lose, or she just goes for long-range where we also lose.
Sheik's low damage output and killing power means that Greninja can make a comeback if he gets a good read and does his combos/strings and gets a lot of damage from it but it's not nearly enough to make this MU good for us.
Characters that are good against Greninja tend to be the ones who are fast, ignore shurikens and have better frame data, which is why we also lose to Fox and Sonic, though they're much more bearable than Sheik because they have more exploitable weaknesses (Fox's recovery and Sonic's struggle to land are much easier to capitalize on).
I guess I should've said "people" instead of MKs since they actually know the characters weaknesses already."discovering"?
literally every pre Leo MK main has been saying how much he gets bodied by her
I just meant that Mr. R, Vinnie, and Void take many many more risks than ZeRo does. There are certainly MUs aggressive/punish heavy sheik is the optimal choice. (I think the falcon, rosalina, and and fox mus are like that)also I'm not one hundred percent sure if "campy" sheik is the best sheik, though that might just be a terminology thing as i think a defensive sheik who plays it cool while maximizing that punish is the best and that might just be what a "campy" sheik is
I didn't say it's exclusive to Smash 4. It doesn't change the fact that it's a distinct possibility, especially considering ledge-trumping creates a new dynamic in the edgeguarding context.Being in a disadvantage because of a missed edgeguard isn't exclusive in smash 4. That happens in all smash games. Taking stocks can happen too via edgeguarding. There's the possibility of missing a read on a getup option and getting punished for doing so.
I very much doubt there wasn't a set wastly superior to his default mode, GnW's has great friggin customs, its gotta be almost impossible to make 10 unique sets that are worse than default for him.All reports stated he didn't. Also most GnWs attested that pretty much all the EVO sets for GnW were bad.
Well Tyrant just beat Voids Sheik at SSS if that means anything...So what do you think about meta knight I remember sometime ago people were hyping MK as the destroyer of sheiks and undoubtely a top 10 character, but so far his results have been pretty average, people are not playing MK and hype as moved to other characters like Ryu. Where do you think he is right now?
I feel like "everyone in between" needs more distinction. Peach and Charizard, for instance, are NOT on the same level.I'm pretty sure that guys thing has to do with the video ESAM released a few days ago. In it he was saying that tiers don't matter. It doesn't matter if you're character is 40 or 38 on a tier list. However he made the distinction of 3 groups: The top characters (the ones you expect to win tournaments or place well with), the bottom characters (The ones that just plain suck), and everyone in between.
You made the same assertion when you first joined the site/thread with a similar thought process, and the replies you have received are similar as well: The RISK for the REWARD just isn't there. It requires specific positioning and specific scenarios for one to be able to go off stage to harass and not be putting yourself in danger of losing your stock. This is different to both melee and brawl because the attacker would always have the ability to grab the ledge first and then force the opponent to stall their recovery for half a second in brawl and for like 1.5 seconds (i.e. you're dead) in melee from roll get up animations.Players need to be more aggressive in edgeguarding. It sure is ironic that recoveries are supposedly too strong yet most players don't go offstage. There absolutely no reason falcon simply can't spike pit during his up b. I think an opponent will truly get back for free when it isn't challenged like when most players just stand on the ledge and just watch as ness slowly pk thunder back to the ledge. I'm surprised that no one has ever caped ness' recovery as mario or use a counter as marth. I could argue that waiting on the ledge is much less productive than going offstage because it's possible to misread how an opponent will move from the ledge. An opponent could jump, roll, use a getup attack etc. When a read fails from the ledge, the person waiting on the ledge not only let the opponent get back on stage for free but also didn't get a punish as well. I understand that teleport recoveries are virtually ungimpable though(Shiek, Zelda, Mewtwo etc) and some recoveries are too good (ZSS, Pikachu, Ike)
According to GIMR, the fact all the sets had chain judge as they thought it was directly superior really hurt the character and detracted from the use of the other customs. While potentially superior, it wouldn't be much, and not worth practicing for one tournament (even if customs stayed around, the sets would've been changed definitely)I very much doubt there wasn't a set wastly superior to his default mode, GnW's has great friggin customs, its gotta be almost impossible to make 10 unique sets that are worse than default for him.
ESAM's three groups were actually "viable," "sorta viable," and "not viable." Going off that, there's a clear distinction between the two. I like the grouping - it cuts our arguments down to where each group starts and ends instead of each individual placing, which is something we can do more easily at this point in the game's lifespan.I feel like "everyone in between" needs more distinction. Peach and Charizard, for instance, are NOT on the same level.
Define "viable"...Extremely Viable:
Viable:
Potential to be viable or extremely viable:
Borderline Viable: :4
Potential to be Borderline Viable:
Semi-Viable/viable as secondary:
Potential to be semi-viable/viable as secondary:
Barely viable:
Not Viable:
I see a lot of people put Mii gunner in the bottom 5 / 10 and I'm confused as to why this is. Aside from killing, what flaws does he have that make him so much worse than the rest of the cast?
Well I don't think my ability to edge guard is that much weaker between games; many of my stocks playing Marth, ZSS or Falco involve off stage finishers. It's just, unless I've snatched their jump, or they have to jump somewhere 'early' to survive (not much to do with the attacker as you can't bait jumps like you could in Brawl/Melee), the weave safely into jump up b or jump air dodge up-b is nearly insurmountable.I think players need to get better at recognizing when the opponents "screwed up" their recovery path offstage a little more. It's apparent that some players are getting back for free with suboptimal recovery choices.