NairWizard
Somewhere
- Joined
- Oct 28, 2014
- Messages
- 1,947
When people say that Sheik is good because of f-air and Needles only I want to pull a @
Thinkaman
and flip a table.
It's not just that.
Sheik has everything.
The best initial dash in the game (8 frames from start to finish), including the most options out of dash (reverse needle, hops, tilts), one of the best crawls in the game, fastfaller tomahawk mixups just like Fox and Falcon but even better because Sheik's SH game is so good, a fast n-air that autocancels 1 frame after the animation, an invincible get-out-of-disadvantage-for-free card in Bouncing Fish, an oppressive jab and dash attack with suitably crazy range, 50:50 KO mixups at multiple percents off of multiple throws to mess up DI, an f-tilt that serves as an anti-air and combo starter, the ability to dish out like 20% off of a simple f-throw -> Bouncing Fish conversion, air/walk/run speeds that most characters would kill for, one of the best recoveries in the game, aerial hard-read options that other characters of her archetype don't have (Pikachu only gets one with HSB, Sheik has TWO--Bouncing Fish and Vanish...)...
Sheik is ridiculous in every conceivable parameter except that she's susceptible to true combos. Nerfing her KO power toned her down but didn't do anything to diminish the gap between her vast kit of oppressive options in neutral and literally every other character's moveset.
It's not just that.
Sheik has everything.
The best initial dash in the game (8 frames from start to finish), including the most options out of dash (reverse needle, hops, tilts), one of the best crawls in the game, fastfaller tomahawk mixups just like Fox and Falcon but even better because Sheik's SH game is so good, a fast n-air that autocancels 1 frame after the animation, an invincible get-out-of-disadvantage-for-free card in Bouncing Fish, an oppressive jab and dash attack with suitably crazy range, 50:50 KO mixups at multiple percents off of multiple throws to mess up DI, an f-tilt that serves as an anti-air and combo starter, the ability to dish out like 20% off of a simple f-throw -> Bouncing Fish conversion, air/walk/run speeds that most characters would kill for, one of the best recoveries in the game, aerial hard-read options that other characters of her archetype don't have (Pikachu only gets one with HSB, Sheik has TWO--Bouncing Fish and Vanish...)...
Sheik is ridiculous in every conceivable parameter except that she's susceptible to true combos. Nerfing her KO power toned her down but didn't do anything to diminish the gap between her vast kit of oppressive options in neutral and literally every other character's moveset.
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