alexthepony
Smash Apprentice
- Joined
- Apr 23, 2015
- Messages
- 189
thanks for all the likes on this post
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thanks for all the likes on this post
80?Thinkaman plz dont put Ryu in upper mid tier. People will think he is competent. I need my opponents to underestimate me so when I kill them at 80% I can see that soul crushing look in their eyes.
wait.a.minute.Nah Diddy was like objectively broken before the first patch. I'm not quite sure how you can justify a character that's so mobile, combo heavy, safe, and is able to kill at 90% off of one of the best grabs in the game. Not to mention being able to get to 90% by doing hardly anything. And an Up Air that does literally everything from combo breaking to landing to comboing to KOing. And that's just the tip of the iceberg of banana shenanigans, popgun b-reverse canceling, edgeguarding galore, a plethora of approach options, banana traps...
He was completely broken no matter how you spin it.
I would be so pissed if that happened, but you got tier lists putting him low and Roy lovers preaching about how he's the best swordsman/FE character in the game. I predict more landing lag reductions,make Ftilt 2 frames faster and a 1% damage buff across the board.More buffs incoming.
Burying BikeHmm... Is there any great custom move that buries your foe other than Sonic's spin?
I'm hype.I would be so pissed if that happened, but you got tier lists putting him low and Roy lovers preaching about how he's the best swordsman/FE character in the game. I predict more landing lag reductions,make Ftilt 2 frames faster and a 1% damage buff across the board.
Speaking of Pac, he's decent but Rosalina shuts him down so badly it hurts. Even Abadango knows and why he refuses to use Pac Man against her. Also can't Villager pocket Pac Man's fruit or hydrant and he loses that tool for good?I'm going to jump feet-first into this thread with a bold statement, after lurking in it since day 1; Pac-Man is a character that will not be theorycrafted into the correct tier for a long, long time. The sheer amount of pressure he puts out once he gains stage control is unique across all Smash games, and until players figure out that the only way to take him on is to never let him set up in the first place (or counterpick to Sonic and play incredibly lame) then good Pacs will always place well, and he will keep winning matchups that theorycraft says should be bad for him.
Both Link & Pac rely on slow, hard-hitting projectiles which cover unusual angles, both have a CQC game that's on the slow side, and so both have a gameplan that crumbles in the face of good rushdown.I fail to see any similarities in their weaknesses outside of grab. Care to elaborate?
Nah man, they'll eventually cave and give us back the ability to grab the ledge with our back during aether.I would be so pissed if that happened, but you got tier lists putting him low and Roy lovers preaching about how he's the best swordsman/FE character in the game. I predict more landing lag reductions,make Ftilt 2 frames faster and a 1% damage buff across the board.
Somewhat true,Both Link & Pac rely on slow, hard-hitting projectiles which cover unusual angles,
4/5/7/7 (jab, ftilt, utilt, ftilt) are the frames in which his ground moves come out, while none of his aerials go over frame 9. Including a frame 3 combo breaking nair and frame 1 trampoline.both have a CQC game that's on the slow side,
Just...no. Firstly, Pac-Man doesn't have a default game plan. His tools are used to adapt to the situation. His game plan depends on what opponent he fights. For example, a hydrant can be used as a wall to protect us from rush down, or a giant hitbox that we can run behind to protect us from projectile spam. Pac-Man can create a minefield for opponents to get through, or a forward moving wave of projectiles to safely run behind and combo off of. There are even cases in which we force another character to play a different nuetral game (like pellet healing of of gravitational pull, or trampoline camping against sonic)and so both have a gameplan that crumbles in the face of good rushdown.
Both want to camp and throw crap, except in the same matchups where they're both outclassed by speedier thrown crap (Olimar)
Incorrect again, my friend. Our frame 3 nair is used as both a combo breaker and extender. It's even a kill move. I swear, people forget just how fast it is. I hear all this praise over luigi and mario's frame 3 Nairs, but pacman's is always ignored. Funny how people say that lack of knowledge is scary, when nearly everyone will look at pacman, take him at face value, and miss everything important behind the scenes (not you specifically, more like, most people here)Both use their nair as a "let's respect each other's personal space" move instead of a "let's cuddle up together" or "no combos please" move.
Our aggression is nowhere near similar toBoth *can* go in when they need to because both have a move or two that's decent enough if the opponent is particularly weak to sluggish aggression (like, again, Olimar)
This is partially correct. They both share the weakness to run up and shield, but the difference is that Pac-Man has a trampoline to beat it, while link has zip. Also, while link's "camp and throw crap" playstyle may have been molded due to his grab, Pac-Man's ever changing playstyle isn't. Instead of working around it by avoiding the situation altogether (by camping) Pac-Man can use his tools to create scenarios in which he can beat shield head on with trampoline/hydrant traps and so on. Of course, they don't work as well as a normal grab, but he can mitigate the problem by "simulating" a grab.and then there's the punishable grab, which gives both of them some trouble with run-up shield, further necessitating the same particular playstyle to work around such.
I'm guessing you haven't heard of "pellet healing".Speaking of Pac, he's decent but Rosalina shuts him down so badly it hurts. Even Abadango knows and why he refuses to use Pac Man against her. Also can't Villager pocket Pac Man's fruit or hydrant and he loses that tool for good?
The only slow moves in Pac-man's arsenal are his smashes. He suffers more from a general lack of range in his normals than speed.Both Link & Pac rely on slow, hard-hitting projectiles which cover unusual angles, both have a CQC game that's on the slow side, and so both have a gameplan that crumbles in the face of good rushdown.And both have a lot of optimists on their subforums.Both want to camp and throw crap, except in the same matchups where they're both outclassed by speedier thrown crap (Olimar). Both use their nair as a "let's respect each other's personal space" move instead of a "let's cuddle up together" or "no combos please" move. Both *can* go in when they need to because both have a move or two that's decent enough if the opponent is particularly weak to sluggish aggression (like, again, Olimar). Oh, and then there's the punishable grab, which gives both of them some trouble with run-up shield, further necessitating the same particular playstyle to work around such.
EDIT: and I forgot the minor point they both have a setup projectile that needs prep time (bomb / fruit) as opposed to a stock-ending projectile that needs prep time (Samus, Robin, Lucario, Mewtwo).
With this in mind, who's gonna need the blue tunic? /This game has taught me that throwing your weak links overboard is the best option.
I've been making this joke for weeks nowActually that's quite funny, and I never noticed it before.
is the undisputed best character in the game, whilst her old transformation, is the most common pick for the worst character in the game.
This game has taught me that throwing your weak links overboard is the best option.
I actually don't know if this was discussed before:
If Sheik could turn into Zelda again (but they keep their down B using a taunt for the transformation) would Sheik improve at all (assuming the trans isn't laggy)?
And yet I would be comfortable analyzing this (who/what they played, play styles from videos). "Oh yeah this would definitely **** on low tiers" or "Yeah they can handle -this match up- pretty well doing -this- it probably applies well to -THOSE-".Better than getting good results and being called an outlier.
Which in itself doesn t help his representation and that is what keeps him from getting good results because not many people use him. The thing with tournament results is the fact that if a character is used a lot for how good it is perceived to be, that character obviously is going to get some some results (Luigi), even if such character is not thaaaat good (Thats why some tournament results arguments doesnt hold too much ground). In the end that will affect how some people see a character and how low they will put them on their tier lists which will then affect other people opinions.There's probably a stigma cloud of "heavy+slow = bad" that people tend to classify Ike as.
Because there are about 2 reputable Ike mains on the scene. Tier lists are essentially educated guesses on how likely a character is to win a tournament, not even how well they are likely to perform. Ike is has never been particularly bad. Even before his patches we had Ryuga coming in second at stacked tournaments.You know what, I want to hear why people are still putting Ike in low tier.