its baseless theorycrafting. they're looking at
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the wrong way: as a clone when in reality he's nowhere near
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in terms of gameplay. they share...some move names, using a wooden object for an fsmash, using their head for uair...and a fast dtilt i guess???
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pk fire is practically a completely different move from
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pk fire, they only share big startup lag and animation.
you use
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pk fire to shut down approaches and beat other moves(his pk fire has 2 hitboxes: the bolt itself which does 3 damage, and the fire burst that comes out that i'm sure is transcendent and does 6%). in general his pk fire allows him to keep up obnoxious spacing, and is better fit for his gameplan. you use
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pk fire to punish stuff. its that simple. its really good at it too. its a better fit for his gameplan than
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pk fire is. i'll admit that pk thunder for
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is straight up worse than
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. it has way too much end lag and there's nowhere near enough reward for landing it. it does however go farther than
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pk thunder(i'm talking
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up b distances) and it cant be bodyblocked, making it better for recovery purposes. outside of that its alot worse. his aerials are good in their own way: you shouldnt compare them to another character's aerials. nair is a freakishly good stringing move(it can get upwards of 25% off just one of them) and it transitions almost seamlessly into his other aerials(dair is my preferred finisher; off a full nair string it can get nearly 40% and put them in a bad spot offstage). fair is a decent poke when sweetspotted and kills at later % near the ledge. uair is an okay-ish aerial: you can combo into it through a dthrow at kill %(this is known as the pk hoo hah), and... not much else really. it has atrocious aerial endlag. dair is a decent aerial: it does great damage(15% on all the hits?), is a f10 spike that catches airdodges guaranteed(even if its a weak spike i'll take it), and you can combo into it from a di read out of dthrow. its not the trainwreck everyone thought it was. bair is a weird move and i still dont know what to make of it. it's probably ok as you can combo into it and its good off a trump, but eh otherwise.
for his smashes, they're different and unique compared to
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. usmash is mad strong, is active for something like 30 frames, and has atrocious lag. its good at catching landings, much better than
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usmash. dsmash i find is a good move for catching spotdodges and covering the ledge, again different from
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. fsmash is better as a reflector than
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: mainly because its out quicker, f14 compared to the latters f22. its not fast by any means, but i can react to a projectile from mid stage and reflect it.
his grab is straight ***, i wont deny it. but his reward off it is well worth the risk for using it. with rage you can kill from anywhere on the stage at 130%, have a kill setup at 100% anywhere on the stage, and set up nasty combos.
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i will agree has the better throws and grab, but
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isnt terrible. its one of the better throw games imo. it may seem subpar in comparison to
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, but the reward is amazing compared to the rest of the cast.
tl;dr people are looking at
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the wrong way and should see him as his own character, not a clone or semiclone