its baseless theorycrafting. they're looking at
the wrong way: as a clone when in reality he's nowhere near
in terms of gameplay. they share...some move names, using a wooden object for an fsmash, using their head for uair...and a fast dtilt i guess???
pk fire is practically a completely different move from
pk fire, they only share big startup lag and animation.
you use
pk fire to shut down approaches and beat other moves(his pk fire has 2 hitboxes: the bolt itself which does 3 damage, and the fire burst that comes out that i'm sure is transcendent and does 6%). in general his pk fire allows him to keep up obnoxious spacing, and is better fit for his gameplan. you use
pk fire to punish stuff. its that simple. its really good at it too. its a better fit for his gameplan than
pk fire is. i'll admit that pk thunder for
is straight up worse than
. it has way too much end lag and there's nowhere near enough reward for landing it. it does however go farther than
pk thunder(i'm talking
/
up b distances) and it cant be bodyblocked, making it better for recovery purposes. outside of that its alot worse. his aerials are good in their own way: you shouldnt compare them to another character's aerials. nair is a freakishly good stringing move(it can get upwards of 25% off just one of them) and it transitions almost seamlessly into his other aerials(dair is my preferred finisher; off a full nair string it can get nearly 40% and put them in a bad spot offstage). fair is a decent poke when sweetspotted and kills at later % near the ledge. uair is an okay-ish aerial: you can combo into it through a dthrow at kill %(this is known as the pk hoo hah), and... not much else really. it has atrocious aerial endlag. dair is a decent aerial: it does great damage(15% on all the hits?), is a f10 spike that catches airdodges guaranteed(even if its a weak spike i'll take it), and you can combo into it from a di read out of dthrow. its not the trainwreck everyone thought it was. bair is a weird move and i still dont know what to make of it. it's probably ok as you can combo into it and its good off a trump, but eh otherwise.
for his smashes, they're different and unique compared to
. usmash is mad strong, is active for something like 30 frames, and has atrocious lag. its good at catching landings, much better than
usmash. dsmash i find is a good move for catching spotdodges and covering the ledge, again different from
. fsmash is better as a reflector than
: mainly because its out quicker, f14 compared to the latters f22. its not fast by any means, but i can react to a projectile from mid stage and reflect it.
his grab is straight ***, i wont deny it. but his reward off it is well worth the risk for using it. with rage you can kill from anywhere on the stage at 130%, have a kill setup at 100% anywhere on the stage, and set up nasty combos.
i will agree has the better throws and grab, but
isnt terrible. its one of the better throw games imo. it may seem subpar in comparison to
, but the reward is amazing compared to the rest of the cast.
tl;dr people are looking at
the wrong way and should see him as his own character, not a clone or semiclone