Here's the rest:
I think people have started to recognize his strength. His up-smash and combos are strong. His up-b recovery has invincibility and is actually good. Definitely is at a disadvantage against Sheik and Sonic.
He has been getting slightly nerfed. B-air and u-air have less power so I think there will be times where you will die from them at unexpectedly low percents anymore. However, b-air still packs a punch, and landing u-air to knee is too strong.
Another character that people have started to recognize. It goes without saying that DA to u-airs to up-b is strong. You can also set up DA from down-throw. His weaknesses are that his only approaches are DA and grab, and that he gets comboed because of his aerial speed and weight. He doesn't have a combo breaker, so why not make his n-air hitbox come out as fast as the animation?
I don't really think he's strong, or rather I don't struggle against him, but depending on your character it's hard to hit him and he doesn't let you land. His recovery is strong too. Of course, it's bad that his only killing options are up-throw thunder and the off-stage game. He has no trouble doing well against the high tiers, but I feel he struggles against some low tiers.
His neutral game and combos are strong. His weaknesses are that he gets comboed and has a weak recovery, but his ability to quickly rack up damage makes up for it. Because his rapid jab combos better now he can safely get damage when the opponent at lower %, in exchange for losing his jab to jab combos. The matchup against Rosalina is tough because of Luma.
People say that he got weaker, but his strong neutral game hasn't really changed aside from not being able to throw out u-air since f-air, monkey flip, and banana are still strong. I think he's very good against low tiers. His recovery is also pretty good. People say that he struggles to kill now, but it's just that his killing power pre-patch was absurd. Now he can kill with d-tilt to up-smash, banana to smash, and b-air.
I said he was strong but he lacks a way to deal with shields. F-air and jab are extremely good. He seems to struggle against characters like Sonic, Sheik, and Rosalina.
High combo power and edge-guarding ability. Rage f-air and up-smash are both extremely strong. Doesn't have any approach other than turnips, DA, dash grab, and side-b.
His moves have high hit-stun so I thought he would be bad, but it turns out he doesn't need to win the neutral. If you get 3 f-airs, the opponent's at kill %! Even if you're losing in % if the opponent has about 50% you can probably make something happen with Shoryuken. It's disappointing that similar to CF, he can't recover without his double jump intact.
Good around the ledge, gets rage easily because of his weight, and has the fart. Since people have figured it out now, n-air to fart won't work against top players. He'll want to center the game around biting and grabs and somehow setup a fart a different way. Also, his neutral is bad, only really having f-air. His inability to easily take care of lower tier characters is also a weakness.
I don't feel a need to seriously think of a matchup chart for him, but b-air, u-air, aura sphere, and force palm are strong. If you get 2 or 3 reads you win. He's bad against characters that kill early like Rosalina and Wario.
Side-smash is strong! Pikmin cycling is inefficient, and you can't do anything if you get hit when you don't have a Pikmin on hand. His recovery is on the good side, but he's bad at landing. However, his side-smash and throw combos at low percents are strong.
Strong on the ground. I feel that his multiple jumps make up for his weak aerials. He doesn't have any broken moves but he has everything.
Movement centered around gyro, down-throw u-air, and up-smash are all strong. If you don't take his gyro, he'll set it up on the ledge and you'll have trouble getting back on stage. His rolls, landing, and recovery are weak.
His throw combos are what make him strong. The nerf to fireball makes him struggle in the neutral. I don't think that he's A tier because of his weaker neutral game. He struggles against characters that run away.
All of his specials are good, and he can camp out all except for a few characters. It's strong that he can go on the offensive when he has a fruit in hand. He doesn't seem to be able to beat characters in tiers above him. He's weak against characters that won't let him charge a fruit. His throws are weak too, so please give him throw combos!
Return of the Water Shuriken, as well as f-tilt that can be used in down-throw combos and the neutral. I think that you can call him a semi-strong character. His weakness are still that he has no anti-air for those in front of him and that his punishes out of shield are weak.
His combos with bombs and boomerang, up-tilt, and up-smash are strong. At around 80% he can kill with bomb to f-air. His floatiness despite not having a way to land aside from bombs and the risk of grabbing not outweighing the reward are his weaknesses.
Similar to Pac-man. Depending on the character matchups are harder for Duck Hunt. Though he's strong near the ledge, if he gets sent off-stage he can't come back a lot of the time.
Has good combo breaking tools. His approaches are only DA and grab, and the rest are all moves you throw out and hope the opponent will get hit, so he has trouble when the opponent punishes his landings. His recovery is bad as well, if you get hit by PK Thunder before Ness does Ness just falls to his death.
Up-smash, DA, jab, and down-throw are strong. However, he has many characters against whom he can't win the neutral or land.
He has many moves like d-tilt, DA, and Shadow Ball that he can use in the neutral. But, his large hurtbox and light weight make his easy to kill. He pretty much doesn't lose to low tiers, but many matchups against high tiers are extremely tough. However, his ability to win off of a hard read or something is high. (In Japanese, it's described as One-Chance ability)
His neutral using Metal Blade and Mega Buster is strong. Slow characters will probably get shut out just by Mega Buster. His smaller grab range hurts his neutral though. His inability to rack up damage and bad recovery are glaring weaknesses. If someone can perfect high-damage Metal Blade combos his placing might change.
Has throw combos and has strong smashes and b-air. A rare character that is both heavy and fast. But, his lack of approach makes the neutral tough and he has a weak recovery.