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Official Viability Ratings v2 | Competitive Impressions

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Gawain

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Captain Falcon is absolutely above Pikachu in Japan. CF has Saiya, Pichi, and Souther who have all placed very well while Pika has what... Shimitake and Lean? I think A- is pretty generous considering the disappointing results. If Abadango hadn't gone to EVO and faced ESAM Pika would have been B+. In fact, in Abadango's 1.0.7 tier list Pika wasn't even top 20 while CF was top 5.
Yeah, but the point is he HAS seen good pikachu's, so he obviously knows how good the character is and what Pikachu can do, so why still rank Pika so low?
 

LiteralGrill

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It seems we need to crowdfund sponsor Ranai and a few of these other outliers with interesting characters to come to the next big Smash 4 major possible in the states to see how they'd do here and get a good idea. Someone should seriously consider organizing that. Maybe invite them to something that has less stages though (I know California has cut back a lot).
 

David Viran

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It seems we need to crowdfund sponsor Ranai and a few of these other outliers with interesting characters to come to the next big Smash 4 major possible in the states to see how they'd do here and get a good idea. Someone should seriously consider organizing that. Maybe invite them to something that has less stages though (I know California has cut back a lot).
Ranai is going to apex 2016.
 

Trifroze

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Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
 

Zelder

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Oh my God Gheb, just respond with something more than a one liner and an emoticon. I agree with you that Pacman isn't that good, and that Pacman mains theorycraft very hard, but reading this conversation is like having my nails ripped off.
 

MistressRemilia

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Haven't some people said that MK loses to Luigi? He's a fast faller and he's light so I imagine Luigi's grab reward is hard for him to manage.
That's pretty much the only point where he actually suceed vs MK.
He's not immuned to MK combos either, and is among the easiest targets for a gimp.
This matchup is even-ish. MK's worst matchups are ZSS, Yoshi, and Sonic. If you think ZSS ain't that bad for MK, let me tell you that Nairo was not playing the matchup vs the few MKs he faced so far, hence why it looked better than it is.
 

Greward

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Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
Isn't he already considered a top tier atm?
His neutral game is predictable and has few tools but since all his options in neutral are superb it's not that much of a problem. Also he has an amazing mobility and roll for neutral game purposes.
What he's lacking should be tournament results, and even then he's doing pretty good with tyrant leo and ito.

I don't think MK has any matchup he can call a counter. Personally I think pikachu has the potential to be his hardest but I don't really know lol. He's also quite good vs sheik and rosalina which should be huge in this meta.
 
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Gawain

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Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
I don't think a lot of people can really answer this question that well because MK is sort of underused and probably underdeveloped. I would tend to agree though that it's probably his neutral that makes him suffer.
 

~ Gheb ~

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Oh my God Gheb, just respond with something more than a one liner and an emoticon. I agree with you that Pacman isn't that good, and that Pacman mains theorycraft very hard, but reading this conversation is like having my nails ripped off.
You should go to decisive games and play mafia with me if you think this is bad :p

:059:
 

Trifroze

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It's true that a lot of people are already considering him a top tier, but I mostly hear the reason being "cause Leo beat Mr. R", and it looked mostly like matchup sloppiness. MK's setups from dash attacks, uairs and dthrows into up b were well known among the MK community since very early on, but most people outside of that probably didn't realize how well it all works and only got to see it a few weeks ago. One big problem I felt MK having before the most recent patch was that he lacked a safe and quick ground option, but now he was given that too with the added bonus of being a kill move.

Luigi does sound like he could be a bad matchup for MK for the reasons mentioned before. MK does have his own combos as well but Luigi is the anti-combo character of this game, no matter how reliable a combo is it's less reliable on Luigi. I see how he'd get utterly destroyed offstage though, which makes me see how Yoshi might be a worse matchup since he has similarly devastating combos but a decent recovery, although no grab game. What do ZSS and Sonic have against MK though? Complete outspacing and running away respectively?
 
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Vipermoon

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Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage
The Ftilt also got a severe angle decrease (now sakurai, was 65).
 

MistressRemilia

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It's true that a lot of people are already considering him a top tier, but I mostly hear the reason being "cause Leo beat Mr. R", and it looked mostly like matchup sloppiness. MK's setups from dash attacks, uairs and dthrows into up b were well known among the MK community since very early on, but most people outside of that probably didn't realize how well it all works and only got to see it a few weeks ago. One big problem I felt MK having before the most recent patch was that he lacked a safe and quick ground option, but now he was given that too with the added bonus of being a kill move.

Luigi does sound like he could be a bad matchup for MK for the reasons mentioned before. MK does have his own combos as well but Luigi is the anti-combo character of this game, no matter how reliable a combo is it's less reliable on Luigi. I see how he'd get utterly destroyed offstage though, which makes me see how Yoshi might be a worse matchup since he has similarly devastating combos but a decent recovery, although no grab game. What do ZSS and Sonic have against MK though? Complete outspacing and running away respectively?
I'd say ZSS wins kind of because she is the better character: She has tools that MK doesn't have, such as a projectile, a bit more ranger in a bunch of attacks, SH Aerials w/out lag, and better mobility. That being said, even through i say this is our worst matchup, it's still completely do-able.
 

PUK

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Lucina is worst, you can't stay close to avoid tippers.
MK dislike zoner with good ground option, especially if he doesn't have a range advantage. That's why sonic ZSS, ROB, imo toonie go from even (rob) to worst (ZSS, sonic)
Pacman is kinda hard too, but his camping game is less strong than rob's, at least if you stop him from set up everything he has.
 

S_B

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But I also wonder, if in a fighting game as unique as Smash, that the focus on mobility + speed doesn't inevitably create a top tier character that has no losing match ups.
I've kinda reached the point where I must agree with this sentiment...

The simple problem with balancing a game as both a party game and maybe also giving it a BIT of thought as a competitive game is that, at the highest level of play, reflex is king because we're talking about players with amazing reflexes and they'll choose characters that can really take advantage of that as a result.

In casual to intermediate play, no one is going to be using Sheik frame perfect. Not even close. To a casual to intermediate player, Sheik probably seems either balanced or weak, based upon how difficult it is for her to KO opponents (though, being at casual level probably means she can land her smashes more easily).

The problem we run into at the high end is that fast characters are inherently better at "the fighting game dance" (that being the interplay between two players as they attempt to land hits on each other while simultaneously trying to avoid being hit) because speed (across all aspects of a character) possesses multiple advantages by its very nature...

-Attacks with less startup and endlag are safer to use as they're harder to punish on miss.

-The aforementioned attacks can often be used as defensive options if the hitbox comes out faster than that of the opponent. A good offense in SSB is typically the best defense (with a few exceptions).

-A character with high run speed is more evasive by nature, allowing them to move more quickly out of harm's way, AND allowing them to bait out attacks better (as well as go in to punish those baited attacks) because they can keep opponents guessing.

-A character with fast enough movement speed can combo far more easily as it allows them to reach their opponent before the opponent has broken out of hitstun and hit them again.

All in all, being light and fast in a fighting game is nearly always the way to go.

The problem heavies in SSB4 face is that both of their advantages (strength and weight) are easily negated by speed. It doesn't matter how strong an attack hits if your opponent nails you with a faster hitbox before your attack gets out there, and dying at higher percents is irrelevant when the extra 50% needed to KO you is stupidly easy to apply, thanks to your much larger hurtbox and how easily comboed you are at lower %s.

So in essence, yes, fast characters are generally going to come out on top, the exception being characters with amazing zoning tools (Rosaluma) because a strong enough defense can be a better offense, but most characters in this game don't have that kind of defense.

I'd love for there to be some means of balancing the playing field without heavily nerfing character speed, but I just don't see how that's possible (not without also destroying balance in casual play, I mean...).
 

Luigi player

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He switched to classic.

All other notable Warios use biker. (Purple one to be specific lol)
Wario sadly lost his best colors. :( I really don't know why they would remove them...

Classic white and the one with golden gloves were pretty good, and even a few biker ones were nice. Now what's left is just like 3 who are "okay"... They should just patch his old fsmash in, too.
 

Trifroze

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I'd say ZSS wins kind of because she is the better character: She has tools that MK doesn't have, such as a projectile, a bit more ranger in a bunch of attacks, SH Aerials w/out lag, and better mobility. That being said, even through i say this is our worst matchup, it's still completely do-able.
That I can understand, but in that case wouldn't Sheik naturally end up as the #1 contender for MK's worst matchup? Then again Sheik's punish game isn't that strong but she does perform better in neutral in comparison to ZSS. Either way, I'm starting to see some problems MK could face. On the surface he seems like Pikachu or Mario in the sense that it's hard to pinpoint clear weaknesses aside from generic things like range or in Pikachu's and MK's case weight, but in the end it all results in them losing enough exchanges that they die before the opponent does.
 
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Vipermoon

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Lucina is worst, you can't stay close to avoid tippers.
What does this mean? I've never seen or heard that phrase before. Staying close to Lucina is almost as bad for her as it is for Marth. They both want to keep you away and at max range. Also it's not like Lucina's consistent hits are strong or do much damage.

And for what it's worth, Meta Knight beats Marth/Lucina.
 

Illuminose

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Duck Hunt generally performs fairly mediocre over there. Yusan's top 8 finish this past weekend is the first for the character in 3 months (since Karisuma & KSB in May) and the first that wasn't due to Brood. Given that G&W, another borderline-unviable character, also has several top 8 appearances and notable wins thanks to a single person, I kind of think it's mostly a conjunction of dedicated outlier(s) + bracket luck.

I also disagree somewhat with your "serious" assessment, though obviously Zero is better than any player they have by a country mile. Rain and Ranai are comparable in skill to other "A+ tier" competitors worldwide (Nairo, ESAM, Mr-R) and they have a fairly bloated "A/A-" league like we do as well. It's true they've developed certain characters less than we have ("different meta" and all). But then there are others which are arguably much more developed (ex: the Falcon trio of Pichi/Saiya/Souther who are all at least as good as Fatality).

EDIT: incomplete sentence
G&W is not a borderline unviable character and I'm not sure why you think so. His only top tier matchup that's really bad is Rosalina and even that is doable. Goes even with Sheik and generally does pretty well vs characters like Zero Suit Samus and Pikachu. G&W can convert really hard off grabs and even kill with his down throw up air. He has an up smash with super armor, long-lasting hitboxes, pretty good CQC with a good jab, and one of the best recoveries in the game. His dash attack crosses up shields and is difficult to punish, supplemented by the massive threat of his dash grab which scares people away from sitting in shield. He's light and has a somewhat poor neutral, but good Game & Watch players have been able to make his neutral work.

Songun has victories over Rain, Japan's best Sheik, and Nyanko, a top 5 Sheik in Japan. He's also beat Earth in the past, who is a top player in Japan and arguably the best Pit in the world. That's not bracket luck. That's actually solid results and victories. Regi placed really well at EVO, almost taking out ESAM before losing to Dabuz. This is a character with notable results.
 

Greward

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As you say, speed is king in the "fighting game dance" (aka neutral). But the best reason there is for this is the fact that these characters are giving you some kind of pressure at a "safe distance".
Assuming any option has commitment (and they actually have), the distance where you can do anything with commitment without being punishable is smaller against a fast character, aka fox versus a slow character like ness.
It's simply the fact that they are exerting pressure while the slower character isn't. There are some ways to give slower characters a way to pressure a faster opponent. Luigi's fireball is a good example of this, it's a projectile that while it is still out Luigi can move. The fireball pressures the opponent and he has to respond to the fireball, giving luigi enough time to make up for his lack of mobility.
There are some other moves that can be used like this like Villager gyro. Projectiles in general give a chance for a slower character to make some kind of pressure in a footsie battle, assuming those projectiles don't have a lot of end lag.
This is just but an example, but a slow character needs some kind of way to put pressure on the opponent in the neutral game to do good. There are other ways besides projectiles, but the main point is that if you are slow you need something to make up for your lack of mobility. Long range is actually the easiest way to do that, since the fact that you can't run through space as fast is solved by having larger hitboxes.

But since slowish hard hitting characters are too good in low/casual level play (while fast, weak is not very good), it's hard to balance it. If they already are the strongest characters at low level and you were to just straight buff them, they may be absurd at that skill level. Same to characters like sheik, she should be pretty bad at casual level atm and if you nerf her even more she might be horrible. Probably the best thing is to tone their strengths at each respective skill level down and give them something better for the skill level they are not good at, but maybe this would hurt character identity.
 

PUK

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What does this mean? I've never seen or heard that phrase before. Staying close to Lucina is almost as bad for her as it is for Marth. They both want to keep you away and at max range. Also it's not like Lucina's consistent hits are strong or do much damage.

And for what it's worth, Meta Knight beats Marth/Lucina.
MK will always stay outside of marcina's range, and will go in if you make something laggy. You can't be as liberal against lucina as against Marth, because if you miscalculate your timing/spacing, lucina won't have to place herself to cut you in piece. She's fsmash for a reason.
 

Balgorxz

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Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
ftilt is a great move since you can chain FF Bair into filt
 

Djent

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@ Illuminose Illuminose I don't think :4gaw:/:4sheik: is even. I can't comment on :4zss: and I suspect he actually beats :4pikachu: without customs taken into account. The buffs he has received in conjunction with the nerfing of his worst MUs have done a lot to improve his lot as a character, but I don't think these things are enough to ensure that he'll be able to make regular appearances in top 8s.

It's true that Regi placed very well numerically at EVO, but have a look at his bracket. In order to reach Semis (winners side), he had to beat...Salem? Consider the hell that other players had to get through for their winners' side slots and his route, while not easy, just isn't comparable. After that, he had to win one match in losers, and BOOM, top 16. He's good, but I don't think he's in Songun's league and if you ran 100 EVOs with different seeding for everyone but the top 20, I don't think he'd make top 16 in very many of them.

Songun's victory over Rain is incredible, really, but Rain got knocked out by Hayato's :4tlink: - are we going to call that MU even now as well? Do you really think his assets in neutral are comparable to Sheik's? He also has less reliable/more finicky kill setups than she does (despite having moves that can kill). His godlike recovery is the only aspect of his character which is really comparable. These things are enough to make any Heavy Skull Bashless Pika miserable (his air traps net less kills than Sheik's do and he can't edgeguard G&W easily). But I don't think he's "even" with Sheik; I think the MU is 4:6 at best.

G&W's wins obviously aren't entirely due to bracket luck. Songun is an incredible player. But notice how he lost to two :rosalina: players at the same tournament he beat Rain (and you yourself say this is a "really bad" MU). That's the kind of thing that holds this character back. He can pull out an upset against Japan's best player, and he still might not be able to make it as far as player skill alone would predict. His problem isn't just Sheik. In fact, he probably likes a Sheik-infested meta because it tends to keep Rosa in check (the lesser of two evils). It's just that he still struggles beyond that due to a lot of even-to-bad MUs across high tier.
 
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PUK

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But since slowish hard hitting characters are too good in low/casual level play (while fast, weak is not very good), it's hard to balance it. If they already are the strongest characters at low level and you were to just straight buff them, they may be absurd at that skill level. Same to characters like sheik, she should be pretty bad at casual level atm and if you nerf her even more she might be horrible. Probably the best thing is to tone their strengths at each respective skill level down and give them something better for the skill level they are not good at, but maybe this would hurt character identity.
That's not really true. I remember when i was young and melee too. For me and my friends Fox, sheik and falcon was the best characters. We were running and smashing, shield and grab was something we weren't aware of, item was on. And in these condition, being able to get in and hit, even if it didn't lead to anything else, or able to avoid some pokemon was necessary.
Do anyone tried to play ganondorf, bowser or DDD in free for all with item?
There is a permanent misconception that heavies are balanced with items, and therefore can't be buffed. Heavies are even worse with item. If someone get a hammer, heavies will die. If a AOE pokemon or assist trophy appear on the stage heavies will die. Heavies can't breathe in a free for all, they can't replace themselves to get out. They eat every single projectiles.
The best character in free for all are the best characters period: sheik, ZSS, yoshi, falcon, pikachu... Add items, and then you will understand what brawl MK would have been if he was OP.
 

RayNoire

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A bit late, but I think Mewtwo is the Roy of Japan. No results (to my knowledge), but overrated due to theorycrafting, relative newness, and lack of MU knowledge to say otherwise. Watching Japanese Mewtwos, I don't really see anything amazing (and they almost always lose). It doesn't help that Abadango supposedly picked him up but never actually uses him, since that inflates Mewtwo's cred I imagine.
It seems we need to crowdfund sponsor Ranai and a few of these other outliers with interesting characters to come to the next big Smash 4 major possible in the states to see how they'd do here and get a good idea. Someone should seriously consider organizing that. Maybe invite them to something that has less stages though (I know California has cut back a lot).
This is a great idea, although I don't know who besides Ranai would really be worth the money. Maybe Brood I guess.
 

S_B

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As you say, speed is king in the "fighting game dance" (aka neutral). But the best reason there is for this is the fact that these characters are giving you some kind of pressure at a "safe distance".
Projectiles are (usually) some of the safest attacks to make in the game, true, but even characters that have no projectiles are a nightmare to fight if the person controlling them knows how to make the most of their speed.

Projectiles that force the opponent to approach are even worse if a fast character has them...
 

Vipermoon

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MK will always stay outside of marcina's range, and will go in if you make something laggy. You can't be as liberal against lucina as against Marth, because if you miscalculate your timing/spacing, lucina won't have to place herself to cut you in piece. She's fsmash for a reason.
Not this again...

This is that same argument with Falchion vs Pikachu and Sonic. We have discussed this many times. You are oversimplifying things (this argument can't even be used for MK as it can for Sonic and Pika), it is wrong to think Lucina does better against MK for a reason such as that. I honestly don't want to start this. Please just accept that Marth gets tippers and that no match-up is as two dimensional as you just described.
 
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Illuminose

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@ Djent Djent Toon Link doesn't do that poorly against Sheik. It's not an even matchup but it's like ~55:45-60:40 Sheik favor, at least from my experiences/what I've seen. Hyuga took Mr R to game 5 at Smash Factor in addition to Hayato taking out Rain. Maybe some matchup inexperience going on, but Toon Link kills a lot earlier than Sheik and is one of the few projectile based characters that can really remain mobile/slippery enough to prevent Sheik from getting bouncing fishes on reaction and silly stuff like that. Kills a LOT earlier than Sheik too with bomb confirms and is difficult to pin down if he's keeping mobile and throwing an array of projectiles. The issue for Toon Link is that Sheik's fair has a pretty good amount of priority vs his projectiles, but if something like an up tilt or bomb connects that can snowball into a lot of damage.

G&W vs Sheik on the other hand is 50:50. G&W's neutral is a bit lacking, true, but it's not all bad. Sheik is a fast faller and G&W is light, which basically amounts to G&W getting a ton of reward on Sheik off his conversions as opposed to Sheik's which aren't quite as good as G&W is knocked pretty far away. G&W can crouch needles, grab (and dash grab), fair, nair, and jab (among a couple other things). His super armor up smash can even be used to punish aerial approaches and kills pretty damn well. His recovery is really really good, meaning Sheik has a lot of trouble gimping him. I'd say that G&W can definitely go ~even with Sheik.
 
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Aunt Jemima

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Question: What can G&W do after crouching under needles, though? Kirby can throw his own directly after crouching under to punish Sheik, which nullifies her camping. Can't Sheik just sit there and spam needles without any punishment against G&W?
 

Illuminose

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Question: What can G&W do after crouching under needles, though? Kirby can throw his own directly after crouching under to punish Sheik, which nullifies her camping. Can't Sheik just sit there and spam needles without any punishment against G&W?
Needles go unpunished but unless Sheik is already ahead she's pressured to approach, if G&W is close enough he can punish with dash attack or dash grab because needles have plenty of end lag. Other moves he can jab, dtilt, grab, w/e,
 
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Vipermoon

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Question: What can G&W do after crouching under needles, though? Kirby can throw his own directly after crouching under to punish Sheik, which nullifies her camping. Can't Sheik just sit there and spam needles without any punishment against G&W?
I know Kirby is short but can't Sheik also crouch and crawl under Needles? Sheik's is really low.
 

Jucchan

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Translations from Abadango's blog http://abadango.com/ssb4-tier-list-ver-1-10/ regarding his latest tier list:

:4sheik:Still the best in the game.Though his f-air % nerf demands more precision from the player, the hitbox and speed of the move didn't change so her strength in the neutral hasn't changed. Though it's harder to kill with f-air now, there are still many chances to kill off of options from down and side throw, recovery denial, and Bouncing Fish. Her standing grab is 27F so if you play a character with a slow sidestep you're still at a disadvantage even if you dodge.

:4zss: Until recently I didn't understand what was truly good about this character. Her down-b meteor combos are easier than people think, and she also has the guaranteed up-air from down throw and the up-air up-air up-b combo. I suppose no one dies from the up-air to up-b combo anymore though since people know how to DI it now. I've been thinking recently that her recovery and ledge trumps are amazing. If having a tether wasn't enough, she can grab the ledge with invincibility using down-b, and her up-b hitboxes are good so it's hard to prevent a recovery that way too. Her tether recovery is unlikely to get ledge-trumped, and even if does, she can still get back because of how many recovery options she has. You can act out of tether ledge grab faster than regular ledge grab, so if you get a ledge trump with it you can pretty much cover all options. Disadvantageous matchup against Sheik, maybe also against Villager and Sonic.

:rosalina: Rose because the other characters got weaker. Nothing's changed about her. Sheik is a bit of a hard matchup but it's still winnable, and ZSS is probably her worst matchup. There are a couple other iffy matchups, but Luma's high kill power can probably do something about them. She's good against the low tiers too, so her rating's pretty good!

:4sonic: The character's who's best option in the neutral is to not do anything. In the end, he probably won't need spin dash for anything outside of combos. Although kill moves like back-throw, up-smash, and f-smash got nerfed, they still kill. This is all a somewhat weak argument though, so maybe I could have put him in A-.

:4villager: At first I thought his strength came from Ranai just being good, but thinking that even if that's true, the character has to be good to in order to get such good results, I decided to re-evaluate the character. His ability to rack up damage increased since he has f-air and n-air from down-throw now. His slingshot is no different from Sheik's f-air. He recovery and recovery denial are both amazing. He dies later than most due to being able to stop he aerial momentum with side-b, and with rage he can kill with triple turnip and sweet spot b-air. He can also escape Sheik's options from down-throw. He can also get guaranteed kills with his axe which comes out fast. I think he's at a disadvantage against Rosalina, but I'm not so sure about any other characters.

I'll translate the rest after work.
 
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AlMoStLeGeNdArY

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A bit late, but I think Mewtwo is the Roy of Japan. No results (to my knowledge), but overrated due to theorycrafting, relative newness, and lack of MU knowledge to say otherwise. Watching Japanese Mewtwos, I don't really see anything amazing (and they almost always lose). It doesn't help that Abadango supposedly picked him up but never actually uses him, since that inflates Mewtwo's cred I imagine.

This is a great idea, although I don't know who besides Ranai would really be worth the money. Maybe Brood I guess.
Ginko used Mewtwo vs Ranai's Villager in losers final of the latest Shi G uploads. I don't know if there's any dedicated mewtwo mains in Japan. He also got boped so I'm not really aure why they rate him so high. Their was another mewtwo but he lost as well.
 
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