MachoCheeze
Smash Journeyman
I'm pretty sure Abadango uses WarioWare Wario.Only thing that disturbs me is that this list has WarioWare Wario instead of the real Wario.
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I'm pretty sure Abadango uses WarioWare Wario.Only thing that disturbs me is that this list has WarioWare Wario instead of the real Wario.
He switched to classic.I'm pretty sure Abadango uses WarioWare Wario.
Yeah, but the point is he HAS seen good pikachu's, so he obviously knows how good the character is and what Pikachu can do, so why still rank Pika so low?Captain Falcon is absolutely above Pikachu in Japan. CF has Saiya, Pichi, and Souther who have all placed very well while Pika has what... Shimitake and Lean? I think A- is pretty generous considering the disappointing results. If Abadango hadn't gone to EVO and faced ESAM Pika would have been B+. In fact, in Abadango's 1.0.7 tier list Pika wasn't even top 20 while CF was top 5.
Ranai is going to apex 2016.It seems we need to crowdfund sponsor Ranai and a few of these other outliers with interesting characters to come to the next big Smash 4 major possible in the states to see how they'd do here and get a good idea. Someone should seriously consider organizing that. Maybe invite them to something that has less stages though (I know California has cut back a lot).
... I don't think his matchups are bad?Why do you believe that Pac-Man's matchups are so bad? You've brought this up so many times and never explain it. Ever.
That's pretty much the only point where he actually suceed vs MK.Haven't some people said that MK loses to Luigi? He's a fast faller and he's light so I imagine Luigi's grab reward is hard for him to manage.
Isn't he already considered a top tier atm?Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
I don't think a lot of people can really answer this question that well because MK is sort of underused and probably underdeveloped. I would tend to agree though that it's probably his neutral that makes him suffer.Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
You should go to decisive games and play mafia with me if you think this is badOh my God Gheb, just respond with something more than a one liner and an emoticon. I agree with you that Pacman isn't that good, and that Pacman mains theorycraft very hard, but reading this conversation is like having my nails ripped off.
The Ftilt also got a severe angle decrease (now sakurai, was 65).Didn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage
I'd say ZSS wins kind of because she is the better character: She has tools that MK doesn't have, such as a projectile, a bit more ranger in a bunch of attacks, SH Aerials w/out lag, and better mobility. That being said, even through i say this is our worst matchup, it's still completely do-able.It's true that a lot of people are already considering him a top tier, but I mostly hear the reason being "cause Leo beat Mr. R", and it looked mostly like matchup sloppiness. MK's setups from dash attacks, uairs and dthrows into up b were well known among the MK community since very early on, but most people outside of that probably didn't realize how well it all works and only got to see it a few weeks ago. One big problem I felt MK having before the most recent patch was that he lacked a safe and quick ground option, but now he was given that too with the added bonus of being a kill move.
Luigi does sound like he could be a bad matchup for MK for the reasons mentioned before. MK does have his own combos as well but Luigi is the anti-combo character of this game, no matter how reliable a combo is it's less reliable on Luigi. I see how he'd get utterly destroyed offstage though, which makes me see how Yoshi might be a worse matchup since he has similarly devastating combos but a decent recovery, although no grab game. What do ZSS and Sonic have against MK though? Complete outspacing and running away respectively?
I've kinda reached the point where I must agree with this sentiment...But I also wonder, if in a fighting game as unique as Smash, that the focus on mobility + speed doesn't inevitably create a top tier character that has no losing match ups.
Wario sadly lost his best colors. I really don't know why they would remove them...He switched to classic.
All other notable Warios use biker. (Purple one to be specific lol)
That I can understand, but in that case wouldn't Sheik naturally end up as the #1 contender for MK's worst matchup? Then again Sheik's punish game isn't that strong but she does perform better in neutral in comparison to ZSS. Either way, I'm starting to see some problems MK could face. On the surface he seems like Pikachu or Mario in the sense that it's hard to pinpoint clear weaknesses aside from generic things like range or in Pikachu's and MK's case weight, but in the end it all results in them losing enough exchanges that they die before the opponent does.I'd say ZSS wins kind of because she is the better character: She has tools that MK doesn't have, such as a projectile, a bit more ranger in a bunch of attacks, SH Aerials w/out lag, and better mobility. That being said, even through i say this is our worst matchup, it's still completely do-able.
What does this mean? I've never seen or heard that phrase before. Staying close to Lucina is almost as bad for her as it is for Marth. They both want to keep you away and at max range. Also it's not like Lucina's consistent hits are strong or do much damage.Lucina is worst, you can't stay close to avoid tippers.
G&W is not a borderline unviable character and I'm not sure why you think so. His only top tier matchup that's really bad is Rosalina and even that is doable. Goes even with Sheik and generally does pretty well vs characters like Zero Suit Samus and Pikachu. G&W can convert really hard off grabs and even kill with his down throw up air. He has an up smash with super armor, long-lasting hitboxes, pretty good CQC with a good jab, and one of the best recoveries in the game. His dash attack crosses up shields and is difficult to punish, supplemented by the massive threat of his dash grab which scares people away from sitting in shield. He's light and has a somewhat poor neutral, but good Game & Watch players have been able to make his neutral work.Duck Hunt generally performs fairly mediocre over there. Yusan's top 8 finish this past weekend is the first for the character in 3 months (since Karisuma & KSB in May) and the first that wasn't due to Brood. Given that G&W, another borderline-unviable character, also has several top 8 appearances and notable wins thanks to a single person, I kind of think it's mostly a conjunction of dedicated outlier(s) + bracket luck.
I also disagree somewhat with your "serious" assessment, though obviously Zero is better than any player they have by a country mile. Rain and Ranai are comparable in skill to other "A+ tier" competitors worldwide (Nairo, ESAM, Mr-R) and they have a fairly bloated "A/A-" league like we do as well. It's true they've developed certain characters less than we have ("different meta" and all). But then there are others which are arguably much more developed (ex: the Falcon trio of Pichi/Saiya/Souther who are all at least as good as Fatality).
EDIT: incomplete sentence
As you say, speed is king in the "fighting game dance" (aka neutral). But the best reason there is for this is the fact that these characters are giving you some kind of pressure at a "safe distance".stuff
MK will always stay outside of marcina's range, and will go in if you make something laggy. You can't be as liberal against lucina as against Marth, because if you miscalculate your timing/spacing, lucina won't have to place herself to cut you in piece. She's fsmash for a reason.What does this mean? I've never seen or heard that phrase before. Staying close to Lucina is almost as bad for her as it is for Marth. They both want to keep you away and at max range. Also it's not like Lucina's consistent hits are strong or do much damage.
And for what it's worth, Meta Knight beats Marth/Lucina.
ftilt is a great move since you can chain FF Bair into filtDidn't realize MK's ftilt is a kill move now, just thought it received an IASA and damage buff. Damage does relate to knockback but this thing is killing from the ledge at 80% with max rage, that's something pretty much only Robin can do. What's stopping this character from being top 10 anymore? He has great frame data, great recovery, simple and strong earlyish kill setups and reliable individual kill moves for later %s. All I could think of is that his aerial game is lacking in the neutral since his autocancels don't really reach behind or in front of him and still have awful landing lag. Who does MK lose to? pls no overly optimistic/pessmistic mk mains
That's not really true. I remember when i was young and melee too. For me and my friends Fox, sheik and falcon was the best characters. We were running and smashing, shield and grab was something we weren't aware of, item was on. And in these condition, being able to get in and hit, even if it didn't lead to anything else, or able to avoid some pokemon was necessary.But since slowish hard hitting characters are too good in low/casual level play (while fast, weak is not very good), it's hard to balance it. If they already are the strongest characters at low level and you were to just straight buff them, they may be absurd at that skill level. Same to characters like sheik, she should be pretty bad at casual level atm and if you nerf her even more she might be horrible. Probably the best thing is to tone their strengths at each respective skill level down and give them something better for the skill level they are not good at, but maybe this would hurt character identity.
This is a great idea, although I don't know who besides Ranai would really be worth the money. Maybe Brood I guess.It seems we need to crowdfund sponsor Ranai and a few of these other outliers with interesting characters to come to the next big Smash 4 major possible in the states to see how they'd do here and get a good idea. Someone should seriously consider organizing that. Maybe invite them to something that has less stages though (I know California has cut back a lot).
Projectiles are (usually) some of the safest attacks to make in the game, true, but even characters that have no projectiles are a nightmare to fight if the person controlling them knows how to make the most of their speed.As you say, speed is king in the "fighting game dance" (aka neutral). But the best reason there is for this is the fact that these characters are giving you some kind of pressure at a "safe distance".
Not this again...MK will always stay outside of marcina's range, and will go in if you make something laggy. You can't be as liberal against lucina as against Marth, because if you miscalculate your timing/spacing, lucina won't have to place herself to cut you in piece. She's fsmash for a reason.
Needles go unpunished but unless Sheik is already ahead she's pressured to approach, if G&W is close enough he can punish with dash attack or dash grab because needles have plenty of end lag. Other moves he can jab, dtilt, grab, w/e,Question: What can G&W do after crouching under needles, though? Kirby can throw his own directly after crouching under to punish Sheik, which nullifies her camping. Can't Sheik just sit there and spam needles without any punishment against G&W?
I know Kirby is short but can't Sheik also crouch and crawl under Needles? Sheik's is really low.Question: What can G&W do after crouching under needles, though? Kirby can throw his own directly after crouching under to punish Sheik, which nullifies her camping. Can't Sheik just sit there and spam needles without any punishment against G&W?
Which is cool, except we don't actually know if that tournament will really happen or not tbh or if it will even be a thing. I'd personally much rather see him at something like Genesis 3.Ranai is going to apex 2016.
Nope. She'll always get hit by them.I know Kirby is short but can't Sheik also crouch and crawl under Needles? Sheik's is really low.
Ginko used Mewtwo vs Ranai's Villager in losers final of the latest Shi G uploads. I don't know if there's any dedicated mewtwo mains in Japan. He also got boped so I'm not really aure why they rate him so high. Their was another mewtwo but he lost as well.A bit late, but I think Mewtwo is the Roy of Japan. No results (to my knowledge), but overrated due to theorycrafting, relative newness, and lack of MU knowledge to say otherwise. Watching Japanese Mewtwos, I don't really see anything amazing (and they almost always lose). It doesn't help that Abadango supposedly picked him up but never actually uses him, since that inflates Mewtwo's cred I imagine.
This is a great idea, although I don't know who besides Ranai would really be worth the money. Maybe Brood I guess.