NachoOfCheese
Smash Ace
But the player is legendaryCharacters are good because they can make mistakes, if you have to play perfect to have a chance, that character is not good.
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But the player is legendaryCharacters are good because they can make mistakes, if you have to play perfect to have a chance, that character is not good.
Don't need to play perfect, just better. I'd say that's significantly better than not having a chance at all.Characters are good because they can make mistakes, if you have to play perfect to have a chance, that character is not good.
Japan's a different meta with villagers, sonics, warios, rosalinas, and other super defensive characters dominating. Duck hunt could be viable there, but not here where rushdown is king.@ DunnoBro , do you really find Duck Hunt to be unviable? Just asking coz he has taken at least a couple top 8's in Japan nationals.
Being heavy and fast falling with a mediocre disadvantaged state doesn't really make up for making mistakes as much as having low-lag aerials or specials like sheik fair and spindash.Don't need to play perfect, just better. I'd say that's significantly better than not having a chance at all.
Mega is relatively heavy. Almost as if he can afford to make a few mistakes. Hmm...
Let's be real man. Pac-Man isn't bad, but he's not worth playing in a competitive sense except for his favorable MU against Luigi IMO. He goes even at best with the relevant characters and loses to most of them. If I were a player who paid considerable $$$ to travel for tourneys, I wouldn't hinge my success on a character I don't have 100% confidence in. The fact that the top Pac-Man players have seconds or have dropped him isn't surprising. I still think his grab alone keeps him top 20 at most.Chef Pac switched to Mario, and Zucco is still deciding between Mario and Meta Knight.
@everyone I understand the play to win mentality, but I don't see Pac-Man as 'bad'. Call me an idealist, but I see him only getting better as his meta moves forward. It just seems too soon to judge how bad his matchups are when people have only scratched the surface of his gameplay. Pac-Mains don't even fully understand how he works yet.
I can't speak for mega man since I don't main him, but perhaps he doesn't have what it takes going off of what @Greward said. He has depth, but his character design holds him back.
Only bad top tier is luigi imoOk, I agree that the top tiers should have some changes, but let's not get out of scale here.
Previous smash top tiers make smash 4 top tiers look like Brawl Ganondorf.
This makes me wonder where zss sits in all this.Only bad top tier is luigi imo
The rest are fine but there's just too much overlap in how they play. Only fox, and rosalina consistently kill off moves other than grabs. (Or rather situations/frame traps created from grabs)
I like options off throws a LOT, especially in this game with such strong shields. But there should be other good safe-on-shield kill/combo opportunities like fox dair or luma crap. Robin's better throws and frame traps for grabs are great too.
A good reason to not sit in shield is pretty much the sole reason top tiers are where they are.
The only ones I see as being unfavorable areLet's be real man. Pac-Man isn't bad, but he's not worth playing in a competitive sense except for his favorable MU against Luigi IMO. He goes even at best with the relevant characters and loses to most of them. If I were a player who paid considerable $$$ to travel for tourneys, I wouldn't hinge my success on a character I don't have 100% confidence in. The fact that the top Pac-Man players have seconds or have dropped him isn't surprising. I still think his grab alone keeps him top 20 at most.
This is easy to show when you look at brawl MKCharacters are good because they can make mistakes, if you have to play perfect to have a chance, that character is not good.
How can one be a bad top tier if their top tier to begin with?Only bad top tier is luigi imo
The rest are fine but there's just too much overlap in how they play. Only fox, and rosalina consistently kill off moves other than grabs. (Or rather situations/frame traps created from grabs)
I like options off throws a LOT, especially in this game with such strong shields. But there should be other good safe-on-shield kill/combo opportunities like fox dair or luma crap. Robin's better throws and frame traps for grabs are great too.
A good reason to not sit in shield is pretty much the sole reason top tiers are where they are.
Your so right it ain't even funnyPrevious smash top tiers make smash 4 top tiers look like Brawl Ganondorf.
By bad I meant "imo poorly designed" since he's so simplistic and counterplay against him largely depends on your character due to that.How can one be a bad top tier if their top tier to begin with?
I'm not trying to be rude or anything I'm just saying.
If anything though I would call luigi the lesser of the top tiers due to the fact that he has problems against zoning characters.
Your so right it ain't even funny
I like her, healthiest top tier imo.This makes me wonder where zss sits in all this.
Duck Hunt generally performs fairly mediocre over there. Yusan's top 8 finish this past weekend is the first for the character in 3 months (since Karisuma & KSB in May) and the first that wasn't due to Brood. Given that G&W, another borderline-unviable character, also has several top 8 appearances and notable wins thanks to a single person, I kind of think it's mostly a conjunction of dedicated outlier(s) + bracket luck.Japan's a different meta with villagers, sonics, warios, rosalinas, and other super defensive characters dominating. Duck hunt could be viable there, but not here where rushdown is king.
Japan's meta also just simply isn't as serious as ours.
Oh there are definitely iffy placements for his tier list (Diddy being #18... nah), but Robin being that high is interesting for a variety of reasons.No offense to ESAM but his views on the meta have always been kind of iffy. IIRC he thought pikachu was 2nd only to MK in brawl, he seems to hold that position again in sm4sh due to a similar situation where pikachu goes even with the absolute top tier despite iffy MUs along the way.
Might just be intentional at this point... Pit has something like that too, but I have reasons to believe it's supposed to happen.Can we talk about ZSS' RCO lag after being after out of up b and landing?
It's literally 3-4 times as much as normally. Haven't they fixed this thing for many characters already?
Man I like watching you play on Xanadu streams... but wtf, how do you come to that conclusion?Japan's a different meta with villagers, sonics, warios, rosalinas, and other super defensive characters dominating. Duck hunt could be viable there, but not here where rushdown is king.
Japan's meta also just simply isn't as serious as ours.
Literally would be willing to have it lose significant kill power for it to lose RCO.Can we talk about ZSS' RCO lag after being hit out of up b and landing?
It's literally 3-4 times as much as normally. Haven't they fixed this thing for many characters already?
I'll admit "serious" wasn't really accurate and the wrong wording, but the situation over there with less prize and tournament support generally lends itself to some... inadequacies in the "have to win" mindset department.Duck Hunt generally performs fairly mediocre over there. Yusan's top 8 finish this past weekend is the first for the character in 3 months (since Karisuma & KSB in May) and the first that wasn't due to Brood. Given that G&W, another borderline-unviable character, also has several top 8 appearances and notable wins thanks to a single person, I kind of think it's mostly a conjunction of dedicated outlier(s) + bracket luck.
I also disagree somewhat with your "serious" assessment, though obviously Zero is better than any player they have by a country mile. Rain and Ranai are comparable in skill to other "A+ tier" competitors worldwide (Nairo, ESAM, Mr-R) and they have a fairly bloated "A/A-" league like we do as well. It's true they've developed certain characters less than we have ("different meta" and all). But then thers are arguably much more developed (ex: the Falcon trio of Pichi/Saiya/Souther who are all at least as good as Fatality).
IIRC Amsa followed this trend in Melee and Brood in brawl. (Wasn't even considered best olimar much less a very top player when he took 2nd at apex)(meanwhile the opposite is true too, Abadango ranking around top 20 in Japan but outdoes his compatriots heavily in the West where Wario/Pac are under played).
Maybe its there to stop ZSS users from spamming that in FFA without any draw backs, oh wait dun dun dun MK has the same bloody thing. There's a high possibility that its intentional, i want this rco lag out of here.Can we talk about ZSS' RCO lag after being hit out of up b and landing?
It's literally 3-4 times as much as normally. Haven't they fixed this thing for many characters already?
At this point im not surprised anymore.Zucco is still deciding between Mario and Meta Knight.
Gotta add something to this, bouncing fish is a 28 frame move and flip jump/kick is 40-45 (depends on the height of your opponent). Bouncing fish punishes projectiles and flip kick doesn't, it's that simple. I agree that the latter is a really strong move but ZSS needs it, Sheik can do without.Same with Bouncing Fish. Extremely easy to punish on spot dodge (smash attack) and air dodge (Back air).
Funny how much things have changed already.Oh and the mention above reminded me that I would "for interest's sake" post a full tier list derived from the top 15/bottom 10 votes. I love how asking for half of an answer in data/computing will tend towards a full answer with enough data points. Also obviously we all knew S/A/B & F from the front post.
So with a reminder that this is pre-evo, mixed customs focus and pre-July patch and by nature is going to be messy (with some necessary liberties taken by me)...
S:
A:
B: []
C:
D:
E:
F:
Valid: July 18th
I don't think I missed anyone, but as you know, I tend to. D on wards is [mostly] alphabetical.
See, the issue isn't that Pac-Man is that hard to play - he isn't.The only ones I see as being unfavorable are
Favorable ones are:
And the rest are closer to even. I don't see how pacman isn't relevant to the competitive meta. His matchup spread may not equal a top tier, but let's not underrate it.
Brood was by all means considered a top level player at that time, even though Nietono had just taken the spot as best japanese Olimar. Most people just hadn't heard of him because most people were very ignorant towards what's happening in Japan ... they still are for the most part.IIRC Amsa followed this trend in Melee and Brood in brawl. (Wasn't even considered best olimar much less a very top player when he took 2nd at apex)
Ask @Ffamran a lessonAnd to think I have trouble writing 2000 word essays.
Then explain the "philosophy of pacman" to me then. The character is widely misunderstood, and you are only showing to me that you don't know the full concept of the character's design.You simply overrate this character and your opinions of his matchups are proof of that. Pac-Man does not go even with Fox, Sonic, ZSS or Yoshi and I really, really don't trust you when you say he beats Falcon, Diddy or Ness.
See, the issue isn't that Pac-Man is that hard to play - he isn't.
The issue also isn't that it's hard to grasp how his options can work out for him.
It's also not hard to execute stuff with him or make it up on the spot
The truth is that you're deluding yourself over your favorite video game character. That's the real issue.