going with ike v zelda-- if i grab zelda (28 times with no shield grabbing since im doing jab out of shield) and up throw her, it doesn't effectively lead to anything.
Well, to discuss this particular topic...Ike's uthrow doesn't lead to anything...no...it doesn't. I'm not really sure why you would try it 28 times in a row, but yeah.
I, maining Ike, have GREAT luck with fthrow and bthrow both...they don't combo into anything by themselves, but they certainly apply pressure that causes your opponent to have to make a decision. if you fthrow or bthrow on the stage, you can follow it with a charged forward B or another grab...or continue to pressure with fairs and nairs.
The first instance, forward B, causes them to do SOMETHING out of shield, which is a free hit instantly. the second keeps them guessing in their shield, helps with spacing, and puts you in the same game again...with them slightly more frantic. And the third basically keeps applying safe pressure and beats a jump.
off the stage, they have the option of jumping or not, basically...and you follow with fair, in the case of a guessed jump, or your choice of edgeguards if they don't.
The throw game is not as good as it was in Melee (thank the heavens) obviously...but it's also not useless.
Im also really getting sick of people thinking camping is the end-all tactic. If anything, I see it as LESS effective than it was in Melee....and again, I'm playing freakin Ike. The ROB Snake match that's all the rave now is a complete joke. ROB's camp game is horrid, and the strat against him is to apply inside pressure...the Snake, instead, resigned himself to throwing stuff back...yeah, it was just a dumb match on both parts...not a significant showing of anything. Put Rohins in that Snake's place, and it's an easy 3 stock. done.
The only character I can see being a very good actual camper is Snake. He has the two mines, and a couple projectiles...so obviously, his game lends itself to zoning yourself behind defenses and throwing stuff. I'm sorry. Even then, though...if he's not brilliant about it...you have enough options to approach and punish easily. Snake is an overall good character, but not by using only that strat.
I really don't get the big deal here...and it's a huge fallback issue that a lot of people mention, and nobody readily refutes, it seems.
Approaching airdodge is a viable tactic. Powershield is a viable tactic. Rolls, dodges, jumps, and just running are ALL viable anti-camp strats...and I haven't seen a strat, in person or on video, that couldn't be beaten by one person being somewhat smarter in their approach than a doorknob.
Airdodge can be baited, Syn? um....ya think? everything in this game can be baited...same as in Melee...HOWEVER, that does not instantly make the move unusable. Rolling is still in Melee's competitive scene...as are SMART sidesteps and etc. even though those are obviously baitable. so what's the issue?