Text = Negative input from others
(Shades of blue) = My response
Text = A point made by me (usually in conjunction with My Response)
This forum has really transformed, it seems. Anyways, here's my input on what's transpiring.
Advanced Techniques exist, and glitches shouldn't be removed.
You see, i have noticed alot of people bashing ATs and bugs/glitches, however the main reason that people hate them is because they don't understand them nor know how to do them, that's human nature, and it's flawed human nature at that.
Here are some of the arguments against, these things that i have heard and my defense for them
-
There are plenty of people that are saying that ATs and Glitches are Ko0l KiDz (lol) tactics that are only used by smashboarders. That is a stereotype, because the same smashboarders that are responsible for alot of ATs are the same smashboarders that made taunt parties, the undeniably most casual thing to ever exist in smash. So that gets thrown out the window.
Glitches/Bugs go against the creator's intents, therefor it is bad and destroys the creator's intentions.
This is true, but just because it is true doesn't mean that Glitches are bad, I'll admit, when you create a game, usually it's your characters, your coding and data, and your time spent to create the product therefore you should get to design it as you please, however there is one thing that you are forgetting and that is just like any human, game developers are flawed. This means that not everything one does is perfect just because they made it. Another thing that you people fail to realize is that if games were exactly as developers intended, gaming as a whole would be linear and pointless, no longer would you be indulging in a game, but rather a movie that simply requires you to press a few buttons, but regardless, the result is the same. So now you have a Video Game just without the "Game" part to it. I'd also like to say that as a game developer myself, i have made games that have had bugs in it against my will, however i soon realized that i actually began to like my games more because of this bug than before without it. For all you know, most of Smash 4 could consist of bugs that Sakurai never originally wanted, but then realized that these errors were better than his original concepts, polished the bugs as opposed to scrapping them, and ran with it.
Competitive Play, ATs, and Glitches/Bugs increase a game's life span. If you ever played a game like Walking Dead you would know where i am getting at, in games like those there are no glitches that i know of, but once you beat the game, even with all of the options there is little replay value to it. In Smash though, there is no set beginning or end, and the game can be played casually and competitively. Now pay attention to what i am about to type and be honest casual gamers - Have you ever played a Smash Bros. game for the sole purpose of playing it on a couch with friends, then a month to a year later, dropping it for another game? The answer is probably yes. I am not a casual so i wouldn't know for sure, but if i had to guess i would say if i was one that - "the game got played out for me, i unlocked all the content, used all the items, did all the events, and it was fun!, now it's time to move on". But with the competitive scene, the viewpoint is entirely different, you play the game and probably aren't the best, but as opposed to trying to complete the game, your goal is to get better at it, to meet new pros/friends, to win tournaments, and it's because of this that Melee has lasted for 13 years now, because in Melee, there are ATs that have impacted the metagame completely, allowing for more offensive and aggressive play. And i will admit, when i got into competitive Melee i got smashed back and forth, i had no idea what was going on, at some point in a tournament i even turned on Items because i thought they were supposed to be on (that didn't end well), and when i saw all of these fancy techniques i thought that they were exploits and i disliked them, now here i am using them naturally (don't worry, i dont use items in tourneys anymore, i learned my lesson). it's things like this, that make Smash, Smash. with Bugs, we have DACUS, some throw cancels, glide-tossing, etc. And people are consistently finding new exploits/glitches/ATs. People find ways to unlock a character's full potential, to help balance the game, to get good, to randomly do something wierd then realize that it isn't random, and learn how master it. Also, ATs Glitches, and Bugs when mastered, reward the one who mastered them, and it puts skill gaps between players, so all of your hard work can pay off. This is the heart of Smash, reaching such levels that you are way above somebody's skill level, then when they surpass you, you work on surpassing them again, until eventually, you become Ultimate Smashers, with no longer a mere skill gap, but a Skill Fissure between you and less-skilled players, and from there you still continue to get better and better until less-skilled players have no chance of beating you regardless of how many times they outsmart you (if possible for them to outsmart you that is), driving them to get to your level too, so there is always this friendly yet aggressive tussle to be the best, going through all the ranks, challenges, setbacks, then meeting your match, only to continue to get better and better with no end to the possibilities. This is what makes a game like Smash Bros. live so long. Had the game been 100% as Sakurai intended (a casual party game), The Smash Bros. series might have come to an end at Melee due to a generally low audience, nobody playing it for more than a week, lack of interest and nobody buying it, and the worst one, Nintendo not wanting to continue the series.
Balance Changes Need To Be Made /Vs\ Don't Change Anything
To be honest, both are opinions, so in this instance, the text color is slightly misleading, but it looks cool.
I personally think that Wii U Smash will be better than 3DS Smash in all situations, including balance. Why?
The controllers. You see, i am a big fan of the round non-pro Classic Controller, and the Gamecube Controller, and to be honest, both feel better than the 3DS' control scheme, which is what will play the biggest difference. You see, the 3DS' System-Controller is very limiting as it was not meant for Smash Bros. so as a result, the game favors innovative characters that can just dash-attack spam and set up tent and camp which is the cause of alot of inbalances, because in The Real Smash 4 (Wii U Version) Mario, for example, can probably mop the floor with Yoshi due to having a better controller and access to techs that the 3DS version simply can't do, Yet with Smash Wii U's Portable Preview Edition, these things aren't possible, with the circle pad being to sensitive If the D-pad were an option it being to clunky and blocky for the likes of Smash, and the actual input buttons easily breakable (shoulder buttons) in conjunction with the 3DS' generally fragile build makes Smash a literal nuisance to play on the Preview Console.
However, it's inevitable that even with Wii U Smash, things will be unbalanced, and usually the only people who complain about balance patches are people who fear that their OP Character might be nerfed, which would prevent the mistake Melee made: Having people brainlessly choose Fox because he can win as opposed to trying to get good and playing lower tiered characters in attempts to raise them up from their low positions.
Hopefully, with Nintendo hard at work, we will never run into that same mistake ever again, because character positions should never remain final, it should constantly be rearranged until a certain point where everyone is as close to balanced as unique characters can get. Why? Because we already know that people will only play the characters that they know can win and call themselves good. So if Sakurai confuses the competitive community -- (I am competitive but regardless of tiers i am still making Mewtwo my primary and most important main) -- then they can never settle for one single character and will have to constantly mix it up to be the best fighter until eventually they decide to just play who they like regardless of tiers, just in time for Sakurai to put balance changes on hold (but still keeping them in mind).
Also, you guys need to think about others more, i mean, i know you like spamming Samus' charge shot or Sheik's bouncing fish/needles, but in the end, is it really balanced or fair, i know the point is to win but if you have any honor within you, you would want to win while wanting to have a fair fight, where both sides have a chance, like Goku.
-------------------------------------------
These are just my personal opinions.
The point is that you guys need to stop bashing ATs Glitches, Competitive players, or Bugs, and accept that your mains are potentially overpowered or underpowered and need to be nerfed or buffed.