Xelrog
Smash Lord
Link did it in Ocarina.Canon strength went out the window the day fighters were able to defeat Ganondorf without resorting to holy weapons like the Master Sword.
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Link did it in Ocarina.Canon strength went out the window the day fighters were able to defeat Ganondorf without resorting to holy weapons like the Master Sword.
You can't kill Ganon with anything but the Master Sword there, other weapons can hurt him but he'll never go down for good until you seal him with that sword. And glitch speedruns don't count.Link did it in Ocarina.
Or being able to hurt Kirby at all.Canon strength went out the window the day fighters were able to defeat Ganondorf without resorting to holy weapons like the Master Sword.
Or having Isabelle fighting.Or being able to hurt Kirby at all.
On the Ganondorf part, technically in Smash you’re not really killing him either, just launching him off a platform. I get the point but the example you chose technically doesn’t work.You can't kill Ganon with anything but the Master Sword there, other weapons can hurt him but he'll never go down for good until you seal him with that sword. And glitch speedruns don't count.
Also, isn't Fox actually an even bigger creative liberty than ZSS?
I'll take it one step further.Bowser Jr. and Little Mac are not bad characters.
Eh, I disagree. I just think the 'tier gap' (best character vs worst character) is really tight. There certainly are characters that don't do as well, making them 'bad' and definitely low tier. I just think using a low tier character isn't a death sentence anymore.I'll take it one step further.
There are no low tier/bad characters in Ultimate. (At least in comparison to the other games)
No one said "kill." And GanonDORF was good and defeated by any old weapon by the time Ganon even entered the equation.You can't kill Ganon with anything but the Master Sword there, other weapons can hurt him but he'll never go down for good until you seal him with that sword.
Only after being stunned by his own magic and/or divine arrows first.No one said "kill." And GanonDORF was good and defeated by any old weapon by the time Ganon even entered the equation.
Ganon vs. Galactus when!?You can't kill Ganon with anything but the Master Sword there, other weapons can hurt him but he'll never go down for good until you seal him with that sword. And glitch speedruns don't count.
****, you're right. I guess she doesn't wield it like most other characters with staffs do, so I just didn't even think about her. She doesn't really bop people with it in the same way most do, she's uses her goddess powers more in that regard haha.Good points, Eric, but I'll have you know that the Goddess of Light wields a staff.
That's the point. Zero Mission's section which gave Sakurai the idea to add Zamus was literally "**** she's stranded and powerless with nothing but a flimsy ass stun gun", nothing like the Samus we all know and loveDon't know why you're insisting on comparing a genius millionaire playboy philanthropist to a woman infused with alien DNA meant to enhance her physical potential, trained since infanthood from said aliens before even getting her suit, then got military training on top of all that. Armorless Doomguy seems like a better comparison, and that's a guy who can pulp zombie's heads with his bare hands.
Bone Claw Wolverine was a character that took like 5 minutes of work to add as almost every character in MvC2 was made with reused sprites. Zero Suit took significantly more work than thatGive some credit to Zero Suit Samus.
At least she has a whole different moveset from to the point she can be diffirientiated from her both visually and moveset wise.
Sadly the same can’t be said in MvC2 with Bone Claw Wolverine.
Kirby outran a black hole. Twice. By all accounts he should be one of the fastest fighters in the game.Canon strength went out the window the day fighters were able to defeat Ganondorf without resorting to holy weapons like the Master Sword.
Not his floating head, which is obvious Final Smash bait. Andross could work tho, it just take some imagination. He's originally a monkey in a lab coat. Throw in some robotic hands and you got a interesting science based character in the roster.Andross doesn't really fit as a playable character,
And Krystal is so well written? She was introduced as some fanservice plot device for Fox to oogle at. In Assualt the only cutscene that focussed on her was a honeymoon joke between her and Fox, and Command is a gigantic mess that all the Star Fox characters suffered from.None of Star Wolf are interesting or super well developed,
Correction, its Fox's staff. Fox is the one who used that staff to its full potential and that staff was never seen from again in later installments.Krystal in Smash has generally always revolved around the staff as a focal point of the move set
If we want to get into pitting characters from different universe into an actual battle using canon abilities/powers then that isn't a fair argument. It would fall under the No Limits Fallacy.Canon strength went out the window the day fighters were able to defeat Ganondorf without resorting to holy weapons like the Master Sword.
I'm curious, any reasons for this? Cause I do agree that Olimar and Pichu may have gotten nerfed too hardUltimate 3.0 is a better game than Ultimate 3.1
I think that almost all nerfs were done poorly and the only considerable buffs were done to Diddy and Ken.I'm curious, any reasons for this? Cause I do agree that Olimar and Pichu may have gotten nerfed too hard
Tbh I wouldn't even be surprised if this was another one of Sakurai's dumb headcanons that he likes to force on characters. Like Ganondorf's Twilight Princess incarnation being some slow old man when he would literally sprint full speed toward you in the actual boss fight in TP. Or whatever the **** Luigi is supposed to be according to him.Yeah Smash kinda makes it seem like the Suit is just holding her back when in reality that's where her most powerful abilities come from.
Ken is pretty broke. That up B needs some heavy nerf and falco needs buff. I agree with you though, these game creator need to take their time making a game so updates are very unnecessary.Unless a character is horribly under powered or over powered, I don't think there should even be nerfs or buffs.
Couldn't agree more. People are over exaggerating how important a character's game genre is in choosing a character. If game companies actually thought this way I doubt we'd be getting a Persona rep and a Dragon Quest rep in the same fighter pass since they're both JRPG franchises. The one character per genre thing is also just another fan made rule that doesn't make sense when you really think about it.I am not okay with an "indie rep".
This isn't a quality thing. I think several indie / freeware games are better than half of the AAA games that come out these days. Rather, I don't like the idea of one third-party Smash character representing all indie games ever.
If Frisk (Undertale) or Hollow Knight or Madeline (Celeste) or whoever made it into Smash, that'd be a huge cause for celebration, but I don't want fans or the Smash devs themselves to tell themselves "Welp, that's the 'indie' quota filled! Now back to AAA third-party character possibilities". It's a very insulting mindset. If any indie character makes it into Smash, it should be through their own merits and popularity, and not close the doors on other possible playable indie characters.
Similarly, I want Phoenix Wright in Smash, but only because I love Ace Attorney so much, not because he'd fill a "visual novel rep" quota. I'd argue visual novels are more of a game-adjacent medium to tell stories through, and calling visual novels a "genre" is kind of insulting, on par with calling animation a "genre" of film or TV. So if Phoenix got playable, I wouldn't want him to close the door on other visual novels getting characters in Smash like Danganronpa or yes, even Fate, as much as that series disinterests me.
I wouldn't worry about that as game genres like JRPGs and Platformers always have more to pick from. It's unlikely you'll ever get someone to represent the entirety of a genre so there'll always be more to pull from, especially if they're open to indies.I am not okay with an "indie rep".
This isn't a quality thing. I think several indie / freeware games are better than half of the AAA games that come out these days. Rather, I don't like the idea of one third-party Smash character representing all indie games ever.
If Frisk (Undertale) or Hollow Knight or Madeline (Celeste) or whoever made it into Smash, that'd be a huge cause for celebration, but I don't want fans or the Smash devs themselves to tell themselves "Welp, that's the 'indie' quota filled! Now back to AAA third-party character possibilities". It's a very insulting mindset. If any indie character makes it into Smash, it should be through their own merits and popularity, and not close the doors on other possible playable indie characters.
Similarly, I want Phoenix Wright in Smash, but only because I love Ace Attorney so much, not because he'd fill a "visual novel rep" quota. I'd argue visual novels are more of a game-adjacent medium to tell stories through, and calling visual novels a "genre" is kind of insulting, on par with calling animation a "genre" of film or TV. So if Phoenix got playable, I wouldn't want him to close the door on other visual novels getting characters in Smash like Danganronpa or yes, even Fate, as much as that series disinterests me.
That's not the point. The point is that it's a first step. It opens the door.I am not okay with an "indie rep".
This isn't a quality thing. I think several indie / freeware games are better than half of the AAA games that come out these days. Rather, I don't like the idea of one third-party Smash character representing all indie games ever.
1) "Indie" isn't a genre.Couldn't agree more. People are over exaggerating how important a character's game genre is in choosing a character. If game companies actually thought this way I doubt we'd be getting a Persona rep and a Dragon Quest rep in the same fighter pass since they're both JRPG franchises. The one character per genre thing is also just another fan made rule that doesn't make sense when you really think about it.
That IS my point, I detailed it in my next paragraph. Basically I do want indie characters (I could have made that more clear I suppose), but I don't like the term "indie rep" or people describing indie newcomers as "representing indie games" because I don't think any one indie character should represent all games made independently with very little AAA corporate company oversight.That's not the point. The point is that it's a first step. It opens the door.
Also, isn't Fox actually an even bigger creative liberty than ZSS?
Fox main, reporting for duty.Anyways onto the main point. The difference I’d argue is that with Fox, there was no (and as far as I’m aware there still isn’t) canon way he acted outside the ships in terms of combat. He COULD fight that way we just wouldn’t know.
Are we just forgetting the rocket heels? Her being a fighter isn't out of the question but basing the entirety of her moveset on what is essentially fanfiction is pretty suspect.The funny thing is Zelda is even worse than ZSS. ZSS can't do much in the official games, sure. But she's no less a vastly athletic woman even without the suit. That's actually a part of the official character. The worst they did was give her a whip, but that's basically just a re-use of the grappling beam via her gun. Funny thing is she doesn't overuse her gun in a way that's horribly off from canon. Her literal Neutral B is a stun, just like its main capability. The other thing of note is that ZSS officially existed as of the first game, as all it is is Samus without her suit. This is just the first game that didn't make it purely eye candy and made it what it's more accurate in lore, her backup when the armor is off. Really, the most actual new thing was she suddenly has a Stun Gun. Also, there's little reason to believe an athletic woman like her can't fight against normal humans without the power suit, of which many characters are. Or slightly more powerful humans(like Mario, who is hardly super human by any stretch).
Zelda gets worse when you realize she doesn't have much of canon abilities in Melee. She not only never fought in canon at that point(the closest thing is implied that Sheik might have, which is possibly how she avoided Ganondorf but also prevented his minions from stopping her from doing things. She's basically a Sheikah, the royal guard of the royal family. There's a good chance she was already a target. Even if that's not the case, she was blatantly trained by Impa, literally saying she has fighting capabilities). Which cannot be said for literally Zelda. We could've just had Sheik and it'd make more sense at that point. It's nice we got both though. One thing I find ironic is Ganondorf matches his canon self far better, as we seen him being able to use immensely forceful moves like causing earthquakes, which isn't really hard to translate into a punch or kick with extreme force and still be logical. He's got the Triforce of Power. Physical blows very much fit that. He literally slams the ground with energy from his fist at one point. That's not really off from Warlock Punch. The other thing is his Forward Air is literally a remake of his artwork in OOT, which is completely official. Like, I'm not saying he might've been more interesting if he used Dead Man's Volley and his earthquake move too. But a lot of these feel a lot less like liberties. The only moves that somewhat came out of nowhere were Gerudo Dragon and Dark Dive, as they don't really fit his physical blow capabilities at all. Would've been neat if he had basically Mewtwo's Teleport, though. And he did get Flame Choke, which is based upon his canon choke attacks in WW and TP.
But yeah, I don't think there's anything wrong with creative liberties at all. I find ZSS a fun addition, and to be honest, Ridley was the only other one I felt was worth considering at the time. I never honestly thought the Hunters were remotely likely, not before the main villain, and Dark Samus was someone who I never thought was going to be less than a clone of sorts. Of course, her being a semi-clone would've been way better. But every Echo easily could be improved, so eh. I'm just happy with her being in because I really like her overall design and aesthetics.
Probably.I'm not sure how personal insults are necessary for a discussion on a fighter's uniqueness but go figure. I guess this is how it is sometimes.
A functional character design can't be "objectively bad". This is art we are talking about, not science.I think Akira Toriyama's character designs are objectively bad and ridiculously ugly.
Rocket Heels did not exist in Brawl, so not, not forgetting about those. That was something added to 4 and honestly was something that felt shoehorned in for the sake of fanservice. It still worked out decently as gameplay, as they removed tethers at the time. Not that she even needed it.Are we just forgetting the rocket heels? Her being a fighter isn't out of the question but basing the entirety of her moveset on what is essentially fanfiction is pretty suspect.
If they wanted a unique interesting Metroid character with weird different moves and y'know actual lore, than Dark Samus was right there but apparently adding a final smash gimmick was far more important.