leelue
Smash Lord
1) Could also pay more attention and not hit them towards your food using high endlag moves,and anticipate following up off of the food instead of being caught by surprise when it happens.
2) That's the way I feel anyway when I save someone and am unable to capitalize on it. For every projectile that you are able to hit them into it in a way to have it backfire, you are also able to hit them into it in ways you can benefit from. In chef's case you have the time it takes them to reach the food from where you hit them (up to 8 added) + 4 hitlag from the food + the hitstun of the food (10/15/19/24 stun at 0/50/100/150 damage) to work with. F-air has 12 landing lag, n-air 8, f-smash has 27 endlag, u-smash 14 (13 in front), d-smash 18, and d-tilt 19. If you're not able to combo directly you're usually at enough advantage to outspeed or outrange their options.
3) KB stack/reset working the way it does benefits a lot more than just the Falco's d-air/shine/u-tilt example. Besides up/down combos like that (opposing Y stacking), attacks that send towards you like Marth's u-tilt, Zelda's f-tilt, and Ganon's d-smash combo better (opposing X stacking),and multihit attacks, especially moving ones like Lucario's u-smash, are able to link much better (within 10 frame hits KB reset).
1- You've given me the alternative which can and will often be at odds with the often-is-the-case selection that is "Whatever move will hit him". The latter being what makes for intuitive and unfrustrating gameplay.
2- So we are talking about somewhere between like 25 and 31 frames. It is doable in some circumstances, but if we are using Fair as an example and the median of those two numbers (so 28 frames) you are giving someone 16 frames to; travel until they hit the ground; calculate what move can hit the opponent from where they got hit; perhaps go into jumpsquat; and then get the move out. All of that to be done as quickly as a human being can go.
Yeah I have seen the opportunity for a follow up ftilt before and gotten it, but it isn't exactly fun to have to do all the time. Sometimes it feels like putting in extra work to compensate for a flaw in the game. Especially so when you have someone like Snake who has to deal with his own cipher threatening to erase a kill on a regular basis.
3) Is there no way for it to be programmed as such that when a move greatly overwhelms the other in kb the stronger one just wins? This would keep things like dins, cipher, bacon, and innumerate errant projectiles in teams matches from doing such odd things to normal gameplay.
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As for GW v Ganon, I kinda like it for Game and watch. Unfortunately I can't really say since eli is still adjusting to my game and watch and my ganon usually does reaaaallly well against his dubs.