dettadeus
Smash Lord
all those were either platform interruptions, used at too low a percent (for Ike, at least) or a delayed/badly made input (waiting until near the peak of the SH, wavebouncing it, etc)
;P
without platforms to interrupt, you typically have to use hammer almost immediately after the Uthrow (some characters require a SH even at lower percents, many characters can still be hit by standing hammer even into higher percents like Falcon)
i've tested it and it is a guaranteed combo if:
a. you are at the right percent range for the character
b. you read the DI properly
c. you space it properly
d. you hammer immediately after the throw
missing any one of these components will likely force a whiff and how hard you get punished for it depends on which one you are missing
;P
without platforms to interrupt, you typically have to use hammer almost immediately after the Uthrow (some characters require a SH even at lower percents, many characters can still be hit by standing hammer even into higher percents like Falcon)
i've tested it and it is a guaranteed combo if:
a. you are at the right percent range for the character
b. you read the DI properly
c. you space it properly
d. you hammer immediately after the throw
missing any one of these components will likely force a whiff and how hard you get punished for it depends on which one you are missing