6Mizu
Smash Champion
Hey guys what is the Frame Adv. on Snake's Utilt?
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lolz really? haha aight den imma try that next time thanks XDftilt&shield grab
no joke
Can someone help me out please?Hey guys what is the Frame Adv. on Snake's Utilt?
frame data thread is incomplete and doesn't have the necessary data to calculate frame advantage on ANYTHING, this is something I'd really like to know about several of snake's attacks myself :/Can someone help me out please?
it's posssssssssible but I doubt the practicality of it, even if it does work you'd have like a 1-3 frame margin of error maybe meaning that a lot of times you wouldn't even trade damage, you'd just get taken in...and isn't grab faster? mikehaze made a topic on tactical a while ago saying that most characters can actually shield grab MK during tornado on shield(dependent on him being parallel to you but so is grenading)i just had a random though. i was thinking about ways to counter stuff oos, and thought that dair was snake's fastest oos option. but really, that shouldn't be true. grenade pull oos is faster. can anyone think of any good applications for this? i was thinking that maybe we could do it to an mk eating our shield with nado (trade percents). would it work?
ive never done it with snake, although ive pulled it off with ics and falco (depending on how fast mk is mashing b). snakes grab is 8 frames, so its quite a slow oos option; i know for a fact dair is faster. would like to try this out, though.it's posssssssssible but I doubt the practicality of it, even if it does work you'd have like a 1-3 frame margin of error maybe meaning that a lot of times you wouldn't even trade damage, you'd just get taken in...and isn't grab faster? mikehaze made a topic on tactical a while ago saying that most characters can actually shield grab MK during tornado on shield(dependent on him being parallel to you but so is grenading)
Yes. If you can predict the actions of your opponent then there is still a need for reflexes obviously, but the need won't be as high as if you were just watching your opponents actions and reacting on them.Can you be successful with snake if you have slow reflexes?
I two stocked underload here MK vs snake on wifi</failtroll>A lot of people have been talking about how Green Greens is an impossible stage for Snake to lose on.
I'd say that MK is going to beat Snake here, simply because Shuttle Loop is going to kill at an insanely low percent off the edge. Granted, the close areas help Snake in terms of killing power, and the small ground area helps out the tech chase game.A lot of people have been talking about how Green Greens is an impossible stage for Snake to lose on.
Why is he so good on Green Greens?
I can see how MK would be beast.I'd say that MK is going to beat Snake here, simply because Shuttle Loop is going to kill at an insanely low percent off the edge. Granted, the close areas help Snake in terms of killing power, and the small ground area helps out the tech chase game.
Also works when you catch your opponent in the air with jab.When is Snake's jab to grab safe?
I just run with it or chill, maybe leave it on the ground and know when the time is up. If I'm already holding it and the other person is far away, i'm just gonna throw it. If they get up close I just close in and shield/spot dodge when the explosion happens so I dont get blown up and they mightAnyone got some tips/suggestions or whatever they do to cook grenades safely, without it exploding on you, and having enough time to throw it before the opponent rushes you.
go to training mode and practice timings with nades and see wot moves you can do while the nade is cooking and pick it up and throw it to get the timing perfect , after maining snake a year i prety much know when every nade will explode and when to throw it so it comes over timeAnyone got some tips/suggestions or whatever they do to cook grenades safely, without it exploding on you, and having enough time to throw it before the opponent rushes you.
i meant b-reversing a grenade while in the tornado to blow both characters up or something weird like that. was supposedly some supar dupar awesome discovery maybe@tekkie: mk can still hit snake with the tornado even after a b reverse, if that's what you mean. the spacing is a lot hard though (he'll need to get your head), making it slower and easier to push. i use this technique quite a bit myself, although ally just seems to perfectly space utilt all the time. each to their own.
Read the guide here also--> http://www.smashboards.com/showthread.php?t=268454Hey, thanks, man! haha I'll definitely have take you up on that offer sometime, I'll add you on AIM and if I see your name pop up, I'll be sure to ask a few questions if you've got time.
I'll be passing out for the night in a moment, but I did want try out the boost/boost pivot grabs before I crashed, and holy ****, that stuff is hard. Not sure I've gotten the boost pivot one to happen once yet, but I'm not gonna sweat it, it all takes time.
haha cool!
Ok, I'll try that. :]Stay the **** back, throw grenades and shoot mortars. That's what you do most of the time, anyway.
To control the ledge, or at least pressure people as they recover. :DHow come some snakes use his dsmash at the end of the stage?
They shouldn't be using it at the VERY edge, but it's some good pressure if you put it just a bit away from the edge.How come some snakes use his dsmash at the end of the stage?