I've already bought the Fighters Pass so I'm just along for the ride at this point.
Then we still disagree.
I also believe you may have misunderstood my point. When I used "->" it was to emphasize leading into. You want the theme of LGBTQ to be the large overarching theme by which other themes are explored, whereas I would want a larger theme from which LGBTQ representation could be explored.
I'm gonna quote
Scoliosis Jones
since he makes my point better for me.
That's what I want, and that's why I'd start with a larger theme
and then go into LGBTQ representation. I believe it'd be the best way to go about it in a practical, character design sense. If you start designing a character with the sentiment "this character is going to be gay" then you've already lost. LGBTQ people are people too, and they shouldn't be defined by a label; by beginning to design a character or a game with a label already in mind then you've already lost.
Consider it this way. I want to remake Ghostbusters. I have two methods.
I can either make "Ghostbusters but with girls," or, "Ghostbusters, but explores themes of patriarchy and feminism (and from that has girls)."
The reason I would go for the latter over the former is because it allows for a deeper dive into the themes explored and makes characters well fleshed out and not tokens meant to pander to a demographic. Furthermore, the latter is likely going to be better critically received, and has less room for error in applications of character and story design. If you begin with a wider theme and let that naturally lead into another with well fleshed out characters tied into that wider theme, it makes for better representation.