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Ultimate Marvel vs. Capcom 3: Fate of Two Worlds

Serris

ლ(ಠ益ಠლ)
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Good games, Savon. I really like the idea of putting Skrull and Hawkeye together on a team, but from what I've seen, Dormammu is seriously holding you back. If you're going to throw Skrull on point, he needs good assists to cover him. Dormammu's are very lackluster, and the arrows will only get you so far. You could swap the position of Dormammu and Skrull, but you'd still have the assist problem. I know you like Dorm, but I really think you should ditch him for the betterment of your team.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
My precious dread lord. Why must your assists suck so hard...who should I replace him with?

:phone:

Use xfactor more than once+power ups for each kill+xfactor burst and extended gold armor time=GOD MODE ARTHUR

:phone:

Also, who the **** rage quits Heros and heralds? Really?
 

Pitzer

The Young Lion
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No they're making it that whenever hsien ko uses her hyper armor super if she tags out whenever she comes out as an assist the timer on her thing goes down.
 

Serris

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Just perfected someone on Heroes and Heralds using Mephisto as a primary with Ryu and Fin Fang Foom as secondaries.
 

Grey Belnades

The Imperial Aztec
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Nice one Serris.

Oh yeah, I heard that was gonna be in the next patch capcom puts out.

Apparently they're also lowering Hsein-ko's damage and shortening the duration on Gold Armor for Arthur.

And Thor's normals and air specials take longer to come out.
Don't forget that Haggar's no longer going to have an assist.

He'll be the only character without one.
Oh, good one(s).

That Thor one would really hurt though if that would happen.
 

Jigglymaster

Smash Hero
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So PTZR I know you used to play Chris right?

If you did theres good news because he got buffed again.

His flamethrower can be canceled with S or with any of his special moves (Combination punch, Grenade Toss, or Gunfire)
 

Shin Kaizoku

Smash Journeyman
Joined
Oct 6, 2011
Messages
286
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SoCal
So PTZR I know you used to play Chris right?

If you did theres good news because he got buffed again.

His flamethrower can be canceled with S or with any of his special moves (Combination punch, Grenade Toss, or Gunfire)
"Alllright, that's cool!" ~3rd Strike announcer
 

Serris

ლ(ಠ益ಠლ)
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>Nerf Phoenix Wright
>Leave Wesker, Zero, Spencer, and Doctor Doom alone
>Buff Chris




NIITSUMAAAAAAAAAAAAAAAAAAAAAAAAAA
 

TL?

Smash Ace
Joined
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Messages
576
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Chicago, IL
Everyone acts like capcom decided on this stuff last week when these changes(the non glitch ones) were probably planned before the game even launched.
 
Joined
Jun 8, 2009
Messages
18,990
Huff... I got used to Wright without the invincible assist. I only use the break the witness assist during combos or when punishing since it's still powerful as ****

*Stops whining and calms down*

Only way I can play Ultimate is through playing it in my friend's house online but it doesn't happen that often. Hopefully, I'll get the game soon.
 

SirroMinus1

SiNiStEr MiNiStEr
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Zero Isn't really that strong once you get to know the character. (I mean he is still strong but nothing compared to wesker)
TRISH BLOWS HIM UP. Its almost not fair the keep away that she can play against him
 

Serris

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Zero Isn't really that strong once you get to know the character. (I mean he is still strong but nothing compared to wesker)
TRISH BLOWS HIM UP. Its almost not fair the keep away that she can play against him
Stack him with Dante's Jam Session and Vergil's Rapid Slash or Doom's Hidden Missiles and he becomes balls-to-the-wall ******** on point. Sentsuzian and Raikousen need higher damage scaling, Spencer needs damage scaling period on Wire Grapple, Doom needs increased hit stun scaling on Foot Dive, and Wesker needs his launcher to be less safe on block and the start-up on his command grabs needs to be slower. Bam, top tier is balanced.
 

Serris

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I've been taking notes on individual characters, and I've just about finished compiling a list of changes that, in my opinion, would make everyone equally viable. I'm not sure if I should post it, though. I'll probably get lynched.
 

Savon

Smash Ace
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Man screw that. POST ITTTTTTT!! As long as She-Hulk gets her slide back.

Also I cannot find a replacement anchor for Dormammu. QQ
 
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If I posted my list of changes for Wright, everyone here might as well pelt me. Lol.

My only change for Wesker would be nerfing his health to 900,000 and removing that shades power up. Also, his launch is not safe. I think that's about it actually.
 

Serris

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After playing against a She-Hulk player that made very good use of her, I'm not so sure a buff to Torpedo is needed, but there is another way to give her better combo options. Anyway, here's the list. Make of it what you will.
_________________________

Universal Changes:
  • All self-enhancing hyper combos will continue to time out when the character is tagged out. The timer only applies when the character is called out as an assist.

Arthur:
  • Adjust Fire Bottle Toss (Gamma) assist so that it's possible to hit off the ground in the corner while wearing King's Armor.

Chun-Li:
  • New move: Hazanshu. Overhead attack that causes a ground bounce.
  • Reduce number of start-up frames on light version of Kikoken.
  • Increase damage on medium and heavy versions of Kikoken.

Doctor Doom:
  • Increase hit stun scaling on Foot Dive.

Frank West:
  • Decrease hit box size on Knee Drop.
  • Increase damage scaling on Knee Drop.
  • Remove chip damage from normal attacks at levels 4 and 5.

Hsien-Ko:
  • Increase air dash speed.
  • Reduce number of start-up frames on all versions of Henkyo Ki.
  • Allow all versions of Henkyo Ki to cancel into launcher.
  • Allow all versions of Senpu Bu to be canceled by Henkyo Ki.
  • Allow all versions of Senpu Bu to hit off the ground.
  • Allow Chireitou to be performed in the air.

Jill:
  • Reduce float on aerial normal attacks.
  • Adjust Raven Spike hit box to make close range hits more consistent.
  • Allow Raven Spike to hit off the ground.

Morrigan:
  • Reduce damage scaling on normal attacks.

Phoenix:
  • Allow Healing Field to persist when tagged out.

Phoenix Wright:
  • Increase hit box sizes of all normal attacks.
  • Increase durability of light “M-Maya!?” shield.
  • Give Press the Witness (Beta) assist hyper armor while in Turnabout Mode.

Rocket Raccoon:
  • Allow Spitfire to be canceled by Rocket Skates.
  • Allow blocking during Rocket Skates.
  • Increase hit stun on normal attacks.

She-Hulk:
  • Reduce number of recovery frames on Clothesline.
  • Allow Clothesline to be canceled by Taking Out the Trash.

Tron:
  • Reduce hit stun scaling on all versions of Bandit Boulder.
  • Reduce knock back on aerial heavy attack.

Spencer:
  • Add damage scaling to all versions of Wire Grapple.

Wesker:
  • Reduce health to 900,000.
  • Increase number of start-up frames on all versions of Mustang Kick.
  • Reduce launcher's frame advantage on block.
  • Increase minimum damage scaling while in X-Factor.
  • Increase number of active frames on Rhino Charge.

Zero:
  • Increase damage scaling on all versions of Raikousen.
  • Increase damage scaling on all versions of Sentsuzian.
 

Serris

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Can't anyone at least suggest one more low hitting attack for turnabout Wright?
He's not really meant to be an anchor character, though. Having a low-hitting attack is pretty pointless when you can just call a low-hitting assist and bring death from above.
 
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He's not really meant to be an anchor character, though. Having a low-hitting attack is pretty pointless when you can just call a low-hitting assist and bring death from above.
I don't know. It just feels right for me with TA Wright as an anchor I guess because of the time limit of TA Wright.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
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New Orleans
Meh. I dropped her, and I was a day 1 vanilla main. She lost the tools that made her strong. A bait and punish character who can't punish? Why not just take away hawkeyes arrows and call him a zoner

:phone:
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
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10,897
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Kinsale, Ireland
She can still bait really easily I thought?

I mean she lost distance on 1 of her moves, that's not that bad.

A guy I pay with online uses her all the time still.

He uses that knee grab thing to stun them, then the dizzy clothesline, then goes to town on them.

Then again I never played her so have no idea what kinda differences there is now.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
That move is soooo unsafe though, and she still loses even HARDER to zoning. Capcom needs to realize that giving MORE wall bounce moves to a char with a wallbounce super is DUMB!!!!

:phone:

There is a reason high level shehulks did not use it often
 

SirroMinus1

SiNiStEr MiNiStEr
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Stack him with Dante's Jam Session and Vergil's Rapid Slash or Doom's Hidden Missiles and he becomes balls-to-the-wall ******** on point. Sentsuzian and Raikousen need higher damage scaling, Spencer needs damage scaling period on Wire Grapple, Doom needs increased hit stun scaling on Foot Dive, and Wesker needs his launcher to be less safe on block and the start-up on his command grabs needs to be slower. Bam, top tier is balanced.
Doom missiles are easy to dodge. Balls to the wall ******** is a bit overboard.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
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Corona, CA
Doom missiles are easy to dodge. Balls to the wall ******** is a bit overboard.
Serris meant when Doom Missiles are used in the middle of Zero's combo.
It gives Zero like an extra 200k to 300k since it's a good combo extender for him.
 
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