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Ultimate Marvel vs. Capcom 3: Fate of Two Worlds

Kuraudo

4Aerith
Joined
Jun 7, 2009
Messages
8,858
Location
Spruce Grove, Alberta
NNID
Kuraudo
....please.....pleasepleasepleasePLEASE let this be true. fkdsjfhdsafd Unless someone can identify that model for us from something already or it's a good shop.

[EDIT]

...wwwait...

Stupid April Fools. B| I'll believe it when confirmation comes in. nvm.
 

Pitzer

The Young Lion
Joined
Oct 1, 2007
Messages
3,548
Location
Newport News, Virginia.
NNID
Pitzer757
Word, looks legit but this date... Hmm.. You've got my hopes up sir. Now if you toy with my feelings. Dark Noel will rise and you will be receiving a Bionic Arm to the gut
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Those are so fake. There's no way they'd actually bring back Magneto.
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
I dropped srs Smash for this game so I could win in a game with characters I actually enjoy playing.

Just dropped in to say that I too saw Tyrant on Wednesday Night Fights. And was cracking up. I knew I recognized him before they said his name. He stopped by and cleaned up a random Michigan Brawl tournament a few months ago. He got bodieed. They even played the "BLOWN UP" vid for him.
 

*Tyson*

Smash Ace
Joined
Oct 27, 2009
Messages
693
Location
Fourside, Eagleland
So i have a buddy wanting to learn the game and pick it up. He has a very big love for Viewtiful Joe and wants him in his team regardless. He was trying V.Joe,Morg and spiderman but he wasn't really feeling like it was going to be a good team at all. Any suggestions as far as building a team in general, and maybe something with V.Joe or Morg. as the staples of the team.

I did see FlashMetroid, and he uses Joe and Morg together really well, as well as an Tron to go with it. Your thoughts?
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
It's incredibly easy to build meter in this game. If I were you, I'd use a different assist.

EDIT: I'll be on PSN in an hour. I require practice.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
It's incredibly easy to build meter in this game. If I were you, I'd use a different assist.
It's actually Morrigan't best assist regardless. Shadow Blade is only really good in combos, there are so many other AA assists that are better than it. Soul Fist as an assist is just a joke because Fireball assists in general.

It is pretty easy to build meter in this game if you land combos, but having a meter advantage is still important and Morrigan assist can help you get that advantage over your opponent.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Just went against someone that was pretty good. He used Arthur/Chun/Wesker.
There wasn't any huge lag to deal with either, so I actually had fun online today for once. lol
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
Messages
10,897
Location
Kinsale, Ireland
New team I'm working on.

Ammy /Cap/ Captain Falcon Spencer

Ammy on point seems to be doing well for me. Thoughts?
Spencer is a really good anchor anyways, I never really use Ammy, but she is quick as hell which is very handy with characters on point.

1st hit is everything.

Captain America I don't think is great from my experience with him.

Shield slash I guess is a pretty good assist for combo making.

I'm at a crossroads in this game where I really love my team of Sentinel/Doom/Akuma, yet I really feel that a team like that isn't gonna make me any better at the game if you get me.

None of those characters require heavy execution to be profitable.

I would prefer to use say a Wesker/Magneto/Spencer or Wolverine/Akuma/???

Who goes well with Wolvie and Akuma that isn't Storm?
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
I'm at a crossroads in this game where I really love my team of Sentinel/Doom/Akuma, yet I really feel that a team like that isn't gonna make me any better at the game if you get me.
But you can't be any better in this game, Sentinel-kun~. Those meanies at Capcom are trying to put you down. But don't worry, I still love you.

None of those characters require heavy execution to be profitable.

I would prefer to use say a Wesker/Magneto/Spencer or Wolverine/Akuma/???
Wesker/Magneto/Spencer sounds like a better team. Wesker and Magneto have so much synergy with eachother that you can pretty much run anyone with them and it would work.

For Magneto to work well, he needs an assist to continue his combos (Wesker's gun) and an assist to pressure his opponent (pretty much any multi-hit assist). Magneto honestly can pressure well enough with just a Wesker assist though since he

For Wesker to work well, he needs a beam assist to help him get in and mix people up (Magneto's Disruptor Disruptor Disruptor) and a way to continue combos off an OTG gunshot. Jam Session is the most commonly used one, Akuma's Tatsumaki is also used, Chun's legs and Haggar's Lariat could probably work, Tron's flame might work, and everything else is kind of questionable. idk which of Spencer's assists could help with this because I honestly have never seen anyone use a Spencer assist lol. idk if Armor Breaker would help that much as an assist since it causes a wall bounce and you only get one of those per combo. Wesker already uses wallbounces in his combos with Ghost Butterfly, so idk if you'd want to take the risk of being set so far away. I guess you could get around it by teleporting or by using Magneto's assist to juggle but you'd have to experiment with that on your own.

Who goes well with Wolvie and Akuma that isn't Storm?
You just have to look into the mirror to see that, my darling~.

Other than that, I'd say you probably need someone who can serve as an anchor or a battery. Personally I like Dormammu on that team since he's not bad on his own and Fatal Claw DHC into Stalk Flare and pillars is pretty good.



Anyway, this is something that Raziek and I were talking about in the BB thread and I felt it was more relevant here.

Oh, and finally, a rare chance to give Gates the ****:

MvC3 Version 1.002 (Sentinel Nerf) Patch Was Planned Before Release

People whining had nothing to do with it.
Wow, you told me something I already read about 2 days ago because I follow Marvel more closely than any other game. You sure showed me.

I'm also doubtful that they really did intend to always have Sentinel at his current health level. See, what they referred to specifically in that patch was mostly the glitches that were fixed by it and not so much Sentinel's health. I can understand how you could accidentally have a glitch in the game that has to do with one of Spencer's super animations and I can even understand how Akuma's Tatsumaki hitstun scaling didn't work, but I don't understand how Sentinel having a lot of health initially was a glitch. If they had released Sentinel with just over 900K health, I would have believed that it was intentional and that playtesting had determined this to be the best course of action and that Seth was going to make Gen better in SFIV etc. But instead they released him with 1.3M health and Gen still sucks, which makes this nerf look like a kneejerk reaction to the fanbase's kneejerk reaction. Maybe the Japanese keyboard is different from nine, but I'm pretty sure the "9" key isn't next to the "13" key on the keyboard, so I have no idea how they'd do something like that accidentally. Maybe they didn't realize that Sentinel was an incredibly scrubby character until after the game was finished and they decided to patch it so that he'd have a more manageable level of health, but the rushed nature of the patch and its attempt at balancing make it seem like they honestly didn't know that they had an arguably overpowered character they were shipping on the disc. Seth Killian isn't stupid completely stupid comatose and he was doing a lot of work with the balancing of the game, so I really feel like if they had felt Sentinel was overpowered they would have changed him before the game's release instead of a month after.

But the patch has very little point anyway. Sentinel isn't scrubby because of his health, he's scrubby because he can use his super armored normals and X-factor to kill any character in half a combo. That's one of the reasons why I like Sentinel so much, I can go through the motions of his combos while I'm watching PSG on the side and then in the time it takes for them to make a sex joke (happens on average once every 2 minutes) I've already won the match. This also sets an unfortunate precedent for Capcom. I though that balance patches and DLC alternate costumes were only for PC games, but Capcom seems to be making so much damn money off them that MvC3 may end up going the way of Hat Fortress 2. Maybe in 2 years we'll see Storm with an afro and Kanye glasses carrying a medieval wooden shield and offering "Stout Shako for 2 refined". Although I would like Wesker to go "POW! HAHA!" when he shoots his gun.
 

Grey Belnades

The Imperial Aztec
Joined
Jan 20, 2009
Messages
8,447
Location
Brawley, CA
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OldManGrey
3DS FC
0748-2157-4277
New team I'm working on.

Ammy /Cap/ Captain Falcon Spencer

Ammy on point seems to be doing well for me. Thoughts?
Be one with shield slash. It's great for spacing and staring a combo. My friend's Cap is can wreck me and my friends with just his Cap alone.
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
As mentioned in the other thread, I don;t intend to discuss MVC balance because I don't care about the game that much. I'll just copy/paste the relevant part.
Raziek said:
Considering you directly said that you believed the nerf was a kneejerk based on post-release whining, yeah, actually, I believe I did.

I'm not really interested in discussion the balance of MVC3 because I can't take the game that seriously, but my main beef is with the TIMING, not whether or not it was warranted. MVC came out a little over a month and a half ago.

I know a guy who works for Ubisoft, and he informed us that the nerf HAD been planned pre-release based simply due to the amount of time needed for a patch to complete the Microsoft QA/Approval process.

If it was based on post-release reactions, they'd not only have had to give it a few weeks to clear Microsoft, but I imagine they'd ALSO have given it a few weeks just to see if eventual counters emerged, or if it truly became a balance problem.

The window to make that judgement and have the patch still clear QA in time for release is to small for this to NOT be pre-planned.
 

Savon

Smash Ace
Joined
Jun 26, 2010
Messages
730
Location
New Orleans
Got back into down a few mintues ago from the speech and debate state tournament. It was loads of fun, but I now i wanna play some MvC. Anybody wanna play sometime tomorrow?
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Considering you directly said that you believed the nerf was a kneejerk based on post-release whining, yeah, actually, I believe I did.
Yeah, but I still knew about the story before you mentioned it, so, uh, no you didn't.

I'm not really interested in discussion the balance of MVC3 because I can't take the game that seriously
Could you be much more closed minded? :urg: Major respect lost, Raziek. MvC3 is a team fighter. Deal with it.

I know a guy who works for Ubisoft
And my dad works for Capcom, what's your point?

"I know a guy" means little on the internet where everyone is pretty much anonymous. You need tangible data on how long it takes to get a patch submitted to really prove anything.

and he informed us that the nerf HAD been planned pre-release based simply due to the amount of time needed for a patch to complete the Microsoft QA/Approval process.
[...]
The window to make that judgement and have the patch still clear QA in time for release is to small for this to NOT be pre-planned.
And how much time is that specifically? MvC3 basically came out 7 weeks ago because of all the early copies that got out. If the process for getting a patch approved takes less than two months, I think it's safe to say that this was a reactionary nerf. It doesn't take that many lines of code to reduce a character's health, so it wouldn't be labor intensive to program or anything.

Also, since the new patch did a lot more than just change glitches and nerf Sentinel, specifically adding in event mode, it's possible that they just submitted that they were going to do a patch for event mode and fix some bugs and Microsoft and Sony agreed to that patch without asking about specific details of it. I doubt Capcom had to submit the actual code of the patch to Microsoft, and even if they did, Sony and Microsoft would probably just skim through it to make sure there's no code that allows them to jailbreak their systems or get unlimited free stuff off PSN/XBLA. Microsoft and Sony are huge multinational corporations. They don't care about the balance of a single fighting game. They care about having a big enough yacht to store their smaller yacht in. My point is that they could have had a placeholder patch date for whatever they needed and they would just submit whatever changes they thought to put in before that date.

All this is just speculation though. Maybe in 10 years someone will interview Niitsuma (if he's not stoned to death first) and we'll find out the specifics of this patch. Until then nobody who doesn't work for Capcom is going to know what happened. Either way seems likely to be honest.
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
Messages
10,897
Location
Kinsale, Ireland
I agree completely with Gates on this one.

Sents nerf was a reaction to half ***** players who didn't want to have a little patience and just learn to find openings against sent.

While I admit the nerf makes you think twice before calling in his assist now(whereas before it was like "meh he can take the hit regardless) it was still a hasty move to appease the fools who just didn't want to try and learn handling him.

On a lighter note, I just completed all of Zero and Skrulls missions :D
 

ChaosKnight

Smash Master
Joined
May 22, 2005
Messages
4,123
Location
Fairfax , VA
so my magneto Ammy Dormm team has alot of syenergy and awesome meter buildin


so now im putting level 3 into level 3s with them marlin magneto combos
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
I agree completely with Gates on this one.

Sents nerf was a reaction to half ***** players who didn't want to have a little patience and just learn to find openings against sent.
I think your opinion on this might be slightly biased my love.
 

Octave

Smash Ace
Joined
Jan 4, 2010
Messages
512
Location
Connecticut USA
Been ****ing around for the past few days and have been going with Viper/Task/(Akuma/random). I feel like I need someone who can build meter better for Viper. Who do you guys recommend?
 
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