Caught us red-handedI blame the avatars.
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Caught us red-handedI blame the avatars.
I’ll post a new one soon. I need to update it with Eggman.Golden Icarus do you have the character banner that you posted on Discord?
I think having Shadow as both a Brawler and a Gunner is great given how divisive his use of guns is.Sonic Costume: Shadow The Hedgehog (Mii Brawler/Gunner)
Shadow is the ever-popular rival-turned-friend of Sonic who first appeared in 2001's Sonic Adventrue 2. He's mainly popular for his edgelord-type appearance, but he's genuinely a pretty sweet guy underneath that mid-2000's emo skin. He remains one of the most popular Sonic characters to this day.
Shadow is perhaps most popular for his 2005 solo outing, aptly titled Shadow The Hedgehog. In it, using guns to attack foes is a central gameplay mechanic, as silly as it may be for a Sonic game.
The weapon he uses for the Gunner costume would be the Shadow Rifle, the weapon recieved upon fully completing Shadow The Hedgehog (which is quite the task, given how many endings you need to beat for the true one). It's the most powerful weapon in the game and the one most associated with the title character.
Shadow is also very skilled in hand-to-hand combat, which is why he's a Mii Brawler costume as well.
Sega Costume: Princess Kurumi (Ninja Princess/Sega Ninja) (Mii Swordfighter)
Ninja Princess (Localized to the west as "Sega Ninja" for fear of driving away young male consumers with a female protagonist) is a run and gun game from 1985 starring Princess Kurumi, who is tasked with reclaiming her kingdom from the evil tyrant known as Zaemon Gyokuro. It was one of the earliest run and gun games and while she isn't exactly one of Sega's many mascots, Kurumi is a very important female character in gaming history. As a swordfighter, she would use a katana (she doesn't use one in-game to my knowledge, but throwing knives and shurikens wouldn't make much sense on a gunner).
Hello, unfortunately, the dev team has decided that Sanic is ineligible for this submission.Sonic costume: Sanic (Universal)
Debut: HOW 2 DRAW SANIC HEGEHOG
Canon debut: Sonic Forces
Most recent canon appearance: Sonic the Hedgehog (Movie)
This will more likely than not be rejected, but I'm still going to make my case.
The Sanic costume would be a "deluxe", complete with Sanic's iconic mobius strip shaped eyes as well as a thin, wonky outline and ball hands. The accidentally-paint-bucketed gap is represented by a sort of translucent "wing" connecting his left arm and torso. Sanic would be rendered in a very choppy 3D with a lot of bumps and dents, resembling a first-timer's attempt at a 3D model. His sword is a giant chilli dog, and his gun would be a hand puppet of "Taelz" with an open mouth.
Sanic is indeed a fan character, however Sega have sold merch of him and implimented him into official games. I think Sanic would be a great way to represent the power of gaming fandom and draw a very big reaction. While Sanic did start out as a YouTube video, his first appearance in a professional product was the shirt in Forces, so I therefore believe him to be elegible, combined with the fact he is based on a game character - we previously established Witcher content to be fine through a StrawPoll so I think Sanic should also be elegible on virtue of being closely tied to a game series and an official part of its canon.
I can understand, but not agree with, concerns about this being a "slippery slope" to characters like 7 Grand Dad, Woah Crash, and Weegee, but Sanic is an officially sanctioned character so I believe he deserves a fair shot. Additionally, Sanic is way more popular than those three and although Woah Crash has appeared in Crash 4, he has never been singled out as a unique character like Sega have with Sanic.
I had a backup planned, so don't worryHello, unfortunately, the dev team has decided that Sanic is ineligible for this submission.
If you want, feel free to swap it out with something else.
Honey, get the copypasta.I think one of two things:
1- It will be a complete reboot, though perhaps not called such. We are not going to get a better character roster, I think that is a very safe statement at this point, but I am happy to defend it. The best we could get is a 'different' roster, which is stagnant, thus... backward. About 30 characters but with much more indepth movesets.
2- A deluxe port, on the actual pro switch at year 6 of its lifecycle. Sakurai will have taken time off, and decided on more characters. It will include a few more modes, but primarily he will have been reached by many of the companies that have wanted their character to get in (a la Snake and Sonic). Many more characters, to the point of having 100+ unique fighters, as a selling point.
No entiendoHoney, get the copypasta.
This thread isn't a speculation thread, it is a forum game where we democratically vote on new content to add to a hypothetical Smash Ultimate sequel.No entiendo
My bad.This thread isn't a speculation thread, it is a forum game where we democratically vote on new content to add to a hypothetical Smash Ultimate sequel.
as others have said this is not a speculation thread, but rather a collaborative community effort to plan out a hypothetical smash sequel. We just voted to add Dr. Eggman, and you can join at anytime if you like! We're currently submitting Sega and Sonic Mii costume's which will be voted on, so feel free to submit a concept if something comes to mind!I think one of two things:
1- It will be a complete reboot, though perhaps not called such. We are not going to get a better character roster, I think that is a very safe statement at this point, but I am happy to defend it. The best we could get is a 'different' roster, which is stagnant, thus... backward. About 30 characters but with much more indepth movesets.
2- A deluxe port, on the actual pro switch at year 6 of its lifecycle. Sakurai will have taken time off, and decided on more characters. It will include a few more modes, but primarily he will have been reached by many of the companies that have wanted their character to get in (a la Snake and Sonic). Many more characters, to the point of having 100+ unique fighters, as a selling point.
We're in the process of rehauling the front page so apologies for the fighters not being there, but here is our current roster and undecided slots on a banner made by Golden IcarusI cannot seem to find a list of Characters who have been voted in.... but here is a suggestion for Lara Croft.
LARA CROFT
STYLE: Action Survival
OVERVIEW:
Standard Special: Dual Pistols. Lara holds B and rapidly fires her pistols. Once she hits a target, it locks on. When locked onto a target, she cannot Shield or Dodge without releasing B. However, if she does use the Shield button, this gives her the ability to lock onto a second target if they are near the first target, and each of the two targets gets hit at half speed (as they each only have one pistol locked on). Lara has full mobility while shooting.
Side Special: Bow and Arrow. Lara can press the combination multiple times to switch arrow types, indicated by a meter on the bottom. The options are
- Standard Arrow (slightly faster than others)
- Fire Arrow (slightly more damage)
- Poison Arrow (Damage that lngers)
- Explosive Arrow (Slightly More Radius of Damage
- Piercing Arrow (can go through opponent and hit multiple)
Up Special: Skilled Climber. Lara throws out a grappling hook. It is longer than the average tether grab, and Is able to be aimed. If it lands, Lara climbs up the rope, and then can continue to climb up the stage with her pickaxe, by another half of the rope’s length- regardless of the angle. The hook will also cause average damage if it lands on an opponent, and will push them out of the way to securely attach to a ledge if Lara is in the air.
Down Special: Endure. Lara is known to survive, and this move helps her in multiple ways. For several frames once pressed, Lara will enter an invincible mode. This will mean she can survive a couple of hits without taking damage or knockback, break a counter used on her, move through rapid fire attacks. It is also used passively to help her survive for slighter longer when swimming, and passively keeps her from taking damage or effect from stage hazards.
In stark contrast to other characters, and to emphasize that Lara is a human thrown into other worldy adventures- her Smash attacks, not her specials, will use animations of the items in her more magical explorations- though they will not be as versatile as her specials.
Gotcha, thanks. Well she is there for when she is eligible.We're in the process of rehauling the front page so apologies for the fighters not being there, but here is our current roster and undecided slots on a banner made by Golden Icarus
We're doing mii submissions right now, but Lara can be submitted at the next fighter job if she is eligible. For example the last job was third party from an already existing series so she wouldnt have qualified for that, so she may not qualify for the very next fighter job, but will eventually be eligible.
Mystery Dungeon.Gotcha, thanks. Well she is there for when she is eligible.
....what's the deal with the combo of Sceptile and Celebi?????????????????
Grovyle & (Shiny) Celebi are partners in PMD: Explorers of Time, Darkness, & Sky and they were voted in for our pokemon newcomer prompt.Gotcha, thanks. Well she is there for when she is eligible.
....what's the deal with the combo of Sceptile and Celebi?????????????????
Moves | Description |
---|---|
Jab: Bullet | A short-ranged bullet attack. The E-Mech’s claw swiftly turns into a gun and Eggman fires his bullet. This is quite similar to Mega Man’s jab (without the ability to walk while attacking), though a bit slower, and is somewhat based on the Eggwalker’s bullet attack from Sonic Adventure 2. This unorthodox jab would be quite unique among the roster. It does around 3% damage, with little knockback. (Move by Glubbfubb ) |
Forward Tilt: Hand Twist | Eggman outstretches one of the E-Mech's arms. The mechanical hand twists around with great speed, and has decent range and is quick. In fact, it is one of Eggman’s quickest options in general! It deals 11% damage if all the hits connect, though with low knockback, killing around 150% at the ledge. (Move by
Janx_uwu
) |
Up Tilt: Uppercut | The E-Mech performs his uppercut from Sonic the Fighters, the claw barely increases in size at the climax of the move, unlike in the gif. Quite a slow move as Eggman initiates the attack from his belly and performs an upwards motion from there. It does 14% damage and has high knockback. (Move proposed by the Leadership Team,
Krookodilian
specifically) |
Down Tilt: Boxing Glove | From the middle of the E-Mech a boxing glove gets sent out attached to a spring at a downwards angle that sends opponents flying. It is quite average in terms of speed and does 11% damage with medium knockback. (Move by Perkilator ) |
Dash Attack: Egg Breaker Arm | When performing the Dash Attack, the E-Mech leaps forward (though, much longer horizontally and not nearly as high as in the spoilered gif). The jump itself resembles something akin to Super Mario's iconic legs out, punching upward pose. During the jump, the E-mech's lego-like hand transforms into a menacing spikeball that resembles the Egg Breaker's weapon from Shadow The Hedgehog. This move does around 16% damage and has incredible knockback, but has about the same startup and endlag as Dedede's dash attack. What's different about this move, though, is that it will break anything but a full shield-hence the name, "Egg Breaker". (Move by
Janx_uwu
) |
Edge Attack: Laser | While going up the ledge, Eggman shoots an energy laser from the middle of the E-Mech. This does 7% damage with little knockback. (Move by Perkilator ) |
Floor Attack: Arm Spin | Eggman spins around one of the E-Mech's arms all around the vehicle before quickly jumping back up. (To coincide with other fighters' getup attacks, there will only be two hits-front and back-though it will appear as if there are many). Like most Floor Attacks, this does 5% damage. (Move by
Janx_uwu
) |
Moves | Descriptions |
---|---|
Forward Smash: Hammer Eggman | Referencing a boss from Sonic 2, this move consists of the E-Mech bringing out a large hammer from its middle and whacking the opponent on the head with it. This does 25% damage and buries the opponent. Though compared to other Smash Attacks it is fairly slow. (Move by
SharkLord
) |
Up Smash: Casino Claws | The E-Mech’s arms turn into the two claws from the Casino Night Zone boss, he then proceeds to clamp above him (when looking at the spoilered sprite, it's reversed). This deals 22% damage with medium knockback. The speed is comparable to your typical Smash Attacks. (Move by
Perkilator
) |
Down Smash: Mean Bean Machine | Two multicolored jelly-like spheres, known as Mean Beans, appear over Eggman's head as he raises his arms and hands, as if commanding them. Holding down the A button will not increase the power, but instead cause another Mean Bean to appear beside the previous one-up to four on each side, making this a pretty large move horizontally. When the button is released, they lose their color and fall down as grey, expressionless mean beans, dealing hefty damage to anyone around them. It's encouraged to charge up just a little bit, because if not, Eggman will only hit opponents right next to him. This move does 16% damage and has quite heavy knockback. (Move by
Janx_uwu
) |
Moves | Descriptions |
---|---|
Neutral Aerial: Metallic Madness | Eggman’s E-Mech deploys flippers at its sides, while spinning, similar to Ivysaur and Plant’s Nair’s. This is an allusion to the final boss of Sonic CD. Does 9% damage and light knockback, making it easy to combo into itself if the timing is right. (Move by
Perkilator
) |
Forward Aerial: Dragoon Drill | For his forward air, the right arm of E-Mech transforms into the Egg Dragoon's drill arm and thrusts forward. This move is almost the same size as Sephiroth's fair, though much slower as the E-Mech needs time to deploy said drill, and almost entirely horizontal, with a sweet spot at the tipper. If successfully hit though, it does 15% damage with high knockback. (Move by
Janx_uwu
) |
Back Aerial: Dragoon Gun | And for his back air, the left arm transforms into the gun arm from the aforementioned Dragoon, which fires several bullets, almost like a much weaker version of Mii Gunner's forward smash. This attack does move Eggman forward quite a bit, even more than Corrin's back air-making it a great movement option in competitive play. (Eggman will drag his opponent with him if they were caught in the multihit). It deals around 16% of damage. Though again, quite slow to take the deployment into account. (Move by Janx_uwu ) |
Up Aerial: Helicopter Blades | The E-Mech sends out helicopter blades from the mech, referencing the propellers used before the Drill Eggman fight. It causes the E-Mech to float slightly, giving it more reach. It launches the opponent high, it’s Eggman’s second fastest aerial after his Neutral Air, and if jumped again it can juggle into itself. Does 8% damage. (Move by
SharkLord
) |
Down Aerial: Checker Wrecker | References the Egg Mobile-H. The E-Mech drops a wrecking ball from its back and its legs disappear, and it will swing back and forth. This is the reason why the wrecking ball drops from the back instead of the bottom, as it would need to create momentum. It has a sizable maximum length but it is still a bit closer to the mech than its Sonic 1 counterpart. Once tapping on the A button again, it will fall off, Although if it hits a ground or a wall before it, it will just unlock from the Mech automatically and either falls away or just sits there on the battlefield and cannot be deployed again before it fades away in either 30 seconds or when Eggman loses a stock. Touching the Wrecking Ball ensures 15% damage and a ton of knockback with the high possibility of killing very early, but it is laggy beyond belief. Most likely the slowest Aerial of the game. (a combination and variant of
SharkLord
and
Glubbfubb
’s submissions) |
Moves | Description |
---|---|
Grab: Metal Sonic Grab | Metal Sonic flies in from behind the E-Mech and reaches out with its hands. If its grab is successful, Eggman himself leans back in a comfortable position in his E-Mech with a big smug grin on his face. (Revised Move by Thread) |
Pummel: Metal Pummel | Just like Sonic, Metal Sonic performs hard knee strikes to the opponent. Eggman laughs per knee strike. 1.4% damage per strike. (Revised Move by Thread) |
Forward Throw: Metal Sonic Boost | The opponent gets run over by Metal Sonic as it flies forward with his iconic air boost attack from Sonic CD, where he is surrounded by electricity and leans forward through the air. As the opponent gets run over by Metal Sonic, Eggman claps for his greatest creation. This is Eggman's one and only kill throw. Does 6% damage. (Move by Janx_uwu ) |
Back Throw: Mech Throw | Based on a throw from Eggman in Sonic the Fighters. Metal Sonic quickly leaves as the E-Mech picks up the opponent by its neck, turns around and slams them overhead. It has the same property as Snake’s down-throw, as in the opponent will remain on the ground. Does 8% damage. (Move by
Janx_uwu
) |
Up Throw: Big Arm Slam | Metal Sonic leaves as the E-Mech rises up and slams the opponent to the ground, mimicking the boss' standard attack pattern. Does 16% damage with medium knockback. KOs very late. (Move by SharkLord ) |
Down Throw: Metal Sonic Spin | Metal Sonic turns into a very spiky ball and slam down on the opponent, pinning them to the ground, before Spin Dashing on them. This throw is much more brutal than Sonic's down throw. While the throw occurs, Eggman slams his closed fist into his open palm, mimicking how Metal Sonic is crushing the opponent. This is mostly used for combo'ing into quick attacks at low percentages. Does 5% damage. (Move by Janx_uwu ) |
Moves | Descriptions |
---|---|
Neutral Special: Badnik | Releasing his hand from his trusty mech, and briefly taking out a comical-looking hand radio, Eggman yells "Attack!" or "Deploy here NOW!", before one of six Badniks arrive to fight alongside him. One of the following may be summoned in a cycle, and only one of each Badnik can be out at a time. There is no time limit to these grunts, as they stay on the field till they are defeated. This is Eggman’s main gimmick, which he uses to overwhelm his opponents. Say hello to Eggman's lovely cycle of Badniks! (Move by
GolisoPower
)
|
Side Special: Egg Hornet | The E-Mech starts to transform, until it becomes a miniature version of the Egg Hornet from Sonic Adventure. Afterwards, Eggman will fly forward in the Hornet in an arc somewhat similar to Shiek's Bouncing Fish. The Hornet gains a fire outline like in the clip, dealing chip damage to those who touch it, with the Hornet being the main hitbox. While the move has an abysmal startup, it pays off, dealing a hefty amount of damage to opponents hit by it. When they are hit by the move, they will either be launched diagonally upwards, forwards, or diagonally downwards (spike), depending on which part of the move they were hit by. This move kills around 80% and is a good burst option to catch your opponents off guard. But just like in Sonic Adventure, if Eggman hits the ground at the end of the move, he'll become lodged into it for about as long as Luigi would be stuck in the side of the stage from a Misfire. This is your chance to strike! This move can also be used as a recovery option as it does snap the ledge. However, it will not stop for a while if it doesn't hit the ground, so be wary of that. (Move by Janx_uwu ) |
Up Special: Egg Mobile | His up special, Egg Mobile, folds the legs of the Egg Walker E-Mech in and allows players to make Eggman fly - more like controlling a spaceship in a shmup than a platformer character. During Egg Mobile mode, Eggman can perform aerial attacks and specials without leaving the mode, and can disengage it with the shield button. However, there's a catch - the Egg Mobile has limited fuel, pictured next to Eggman's damage meter. It's modelled after his health meter from Sonic Adventure 2. Egg Mobile mode drains fuel. It's a little similar to R.O.B.'s Up Special that way. However, unlike Robo Burner, it recharges based on proximity to an opponent. The closer to an opponent, the more of those squares on the top of the gauge will light up yellow, and the faster the gauge will recharge. This applies while active, too - normally, the drain is pretty quick, but the proximity recharge rate cancels out some of the drain. In fact: at close distances, you won't use any fuel at all. Heck, depending on balance, you might even get a little bit back. The importance of this whole fuel mechanic is that Eggman can't just park himself too high to hit, but can still be in this flight mode for a majority of the time good while, as long as he uses it to approach his opponent instead of running away. After all, Eggman is usually in a flying machine. (Move by
ahemtoday
) Eggman's Fuel Meter: |
Down Special: Giant Laser | An allusion to the Giant Eggman Robo Boss Fight in Sonic & Knuckles. The E-Mech’s belly opens up and by using the powers of the Master Emerald, it fires a huge one-hit laser that goes offscreen. This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right with before he actually fires the laser. This move deals 35% damage with huge knockback. (Move by
Perkilator
) |
Moves | Description |
---|---|
Final Smash: Death Egg Robot | The iconic boss of Sonic 2, Eggman leaves the stage and enters the Death Egg Robot. It functions much like the Sonic Generations iteration - Or Giga Bowser - Where Eggman aims at an opponent and delivers a mighty punch from the background. This deals 45% damage and has the knockback you expect from a strong Final Smash. (Move by
SharkLord
) |
I'm pretty sure Vergil from DMC fits this bill?What video game villains are particularly fast and not particularly big? Nobody's really coming to mind on this one.
What video game villains are particularly fast and not particularly big? Nobody's really coming to mind on this one.
Unfortunately I don't think we'd get Vergil before Dante, and either way Capcom's out for the time being. I suppose they're also Metal Sonic, but given what we did with Eggman... Yeah.I'm pretty sure Vergil from DMC fits this bill?