PeridotGX
Smash Hero
finally, the real jokerI also plan on writing a lengthy submission, for a certain character. Won't spoil who but uh, he's pretty crazy if you catch my drift.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
finally, the real jokerI also plan on writing a lengthy submission, for a certain character. Won't spoil who but uh, he's pretty crazy if you catch my drift.
Just report your second post as a double post and the mods will remove it without infracting.OH MY GOD IM SO SORRY I ACCIDENTALLY DOUBLE POSTED OH MY GOD!
Did the anime come first, I am just asking cause I'm not familiar with fateJob 126:
Saber
from the Fate Series.
Fate is a franchise that was started in 2004 with the Visual Novel Fate/ Stay Night. and from there this franchise has weaseled it's way into not only the internet zeitgeist but throughout the Japanese media industry as a whole, Fate had several successful anime and it has the 8th highest grossing mobile game of all time and was the most talked about game on twitter in 2020.
Saber is the Icon of the fate franchise, even spawning a subcategory of character in that franchise called "Saber Faces" Saber or a variation of her has appeared in every piece of Fate media.
The specific Saber incarnation I've selected is Artoria Pendragon a servant Summoned by Shirou Emiya, she and Shirou is just one pair of Servant and Master, There are others also participating in the Holy Grail War, Whoever wins the war obtains the Holy Grail.
Fate isn't what people think of when they think "Visual Novel" but what Fate is a massive multi media franchise that transcends many different types of games. She like all the other Servants utilize a Noble Phantasm as well.
What can saber do? She has the legendary sword Excalibur, this sword has many properties like becoming invisible and shooting lasers, But also due to Saber's Legacy she could theoretically draw from all of her different incarnations throughout the franchise, Be that Okita Souji who uses a Katana or Jeanne D'Arc who uses a lance, or even Artorias summer form which transforms her Sword into a Water Gun.
Nope the Visual Novel came out firstDid the anime come first, I am just asking cause I'm not familiar with fate
Anyways...And here's another big writeup. Grab a snack, this might actually surpass the Adolpost.
View attachment 297666
Shrine Maiden of Paradise ~ Reimu Hakurei
Reimu hails from the Touhou Project, usually just shortened to Touhou and officially titled Project Shrine Maiden in the West (Though nobody actually calls it that). Touhou is classified as a "doujin soft" game, a Japanese term for video games made by hobbyists for fun rather than profit. The term is basically the Japanese equivalent of an indie, and has a fair amount of overlap; As such, it wouldn't be too much of a stretch to call Touhou an indie as well.
Touhou started in 1996, with the release of Highly Responsive to Prayers for the PC-98. There, Reimu was portrayed as an inexperienced shrine maiden who had to guide around a bouncing Yin-Yang Orb in what was essentially an Arkanoid clone. The following games began to solidify the standard Touhou formula; A top-down shoot-em-up with intricate and difficult patterns, spread out across six increasingly difficult levels and an extra stage.
Starting with the sixth game, Embodiment of Scarlet Devil, the series moved away from the PC-98 and moved to Windows instead. This also brought about a soft reboot for the series; Only Reimu and her friend Marisa carried over, with radically different designs, the setting was established and developed a much tighter continuity, and various gameplay elements were implemented that would become series mainstays. The following game, Perfect Cherry Blossom, weeded out the more of the PC-98 era's elements and solidified the series in completely.
As of current, the Touhou Project has 17 mainline games, including the PC-98 releases. However, it has a sizable number of spin-off titles as well; These games are indicated by a decimal point in their numbering, based on the mainline titles they were released between-For example, Immaterial and Missing Power is numbered 7.5, and Fairy Wars is the 12.8th. These spin-offs include six fighting games, five unorthodox shooters, and an upcoming side-scrolling action game. In addition, Touhou has a sizeable amount of print works and music albums, expanding it's universe even further. These supplementary materials have good synergy with the games, with just about every game character getting a mention, and a couple characters from the books making appearances in the games.
Touhou takes place in a haunted region known as Gensokyo, sealed off from the Outside World, and housing humans and youkai alike. In Touhou, youkai are sustained by human fear. This becomes problematic when humans stop believing in superstitions and folklore. Gensokyo is a land where forgotten things go, like extinct animals or lost tools, making it a safe haven for weakened youkai. Gensokyo is separated from the Outside World by the Great Hakurei Barrier, which is maintained by the Hakurei Shrine, managed by Reimu herself. Since Gensokyo is depended on the existence of the barrier, Reimu has a very important job on her hands.
In order to perpetuate Genoskyo's existence, the spell card system was put in place. The spell card system acts as an equalizer, so that humans may defend themselves and youkai may sustain themselves, without bloodshed from either party. In gameplay, this serves to justify the existence of the danmaku patterns, right down to the names. The ease of battle, coupled with the lack of injury, has also led to the inhabitants of Gensokyo fighting at the drop of a hat for varying reasons, often times just because.
The main crux of the game's plots revolve around Incidents; Various abnormal events. These Incidents vary in severity, from something as life-threatening as an eternal winter to SUDDENLY, FLYING BOAT. Reimu, Marisa, and whoever else they may have brought along then set out to resolve these Incidents by beating up everyone in their path until they get to the culprit. Due to the aforementioned spell card system, the culprit usually caused the Incident just because they were bored, and are let off the hook just as easily. There are some exceptions, but the amount of instigators who weren't forgiven can be counted on one hand.
An interesting thing to note is Touhou's staggeringly-large cast of characters, with the majority having a minor role and a very vague personality. This leads to many different interpretations, as well as minor characters suddenly becoming extremely popular. It should also be noted that at least 95% of the entire cast is female, with the only recurring males being a non-combatant and a cloud person who needs a female character to act as his hitbox. ZUN has admitted that Touhou has a reputation of using girls in fancy outfits over spaceships and military vehicles like most bullet hells, so he can't add a male character even if he wanted to.
There are many, many characters; So many that I can't even make a list of them. I will, however, point out that Touhou powers are jacked. Reimu's ability to float means that she can float away from reality itself and become invincible, Yuyuko can induce death and kill you instantly, Yukari can manipulate borders, which pretty much means she can manipulate reality, Keine can EAT HISTORY, so on and so forth. I still don't understand how some of these things work.
The Touhou Project's real claim to fame is it's absolutely massive fanbase. Despite it's status as a simple shoot-em-up, the colorful cast of characters, coupled with ZUN's incredibly lax and encouraging attitude towards fanworks, has lead to Touhou becoming a major pillar of the doujin scene, though in the Touhou fandom this term is usually used to refer to Touhou fanworks. The Touhou Project dominates fan conventions, enough that it got a yearly convention all to itself in the form of Reitaisai. While the fandom isn't at the same level as it's peak thanks to the advent of more recent doujin games, the Touhou fandom is still going strong to this day.
The sheer amount of Touhou fanworks is so large that some fans aren't even aware that the fanchise is based around the games. Many fan-made anime adaptdations exist of the series, though ZUN is adamantly against an official adaptation, and multiple fangames have been produced as well, from Touhou versions of other games like Castlevania and Mega Man to original creations; Some are serious, while others are offbeat and based around fandom in-jokes and memes.
And, of course, the music. The soundtrack of Touhou games is held in very high regard, and the amount of remixes the fandom puts out is absolutely ludicrous. To put it into perspective, the average Touhou song has between 60 and 200 remixes, with some songs outright overshadowing the original and getting remixes of their own; For example, Bad Apple!! feat. nomico, or Night of Nights (Which is one of the songs listed in today's mood-setters).
Oh yeah, and this... Whatever the %$#@ this is supposed to be.
-snip-I would have listed even more, but SmashBoards won't let me enter more than 25 pieces of media. As such, I've decided to leave a link to this massive playlist right here for further reading.-snip-
Touhou is one of, if not the biggest indie not yet represented in Smash, and arguably the biggest indie game period. Nintendo has been very friendly with indies as of late, and Smash has gradually been adding indie content to Smash: A Commander Video trophy in Smash 4, a Shovel Knight AT in Ultimate, Miis for Sans and Cuphead, and Steve, a former indie, as a fighter. However, we haven't had a full indie fighter yet; Even if Minecraft used to be an indie, it's Microsoft's IP now.
There are three things brought up against Reimu's chances: Lack of Nintendo connection, being Japan exclusive, and heavy usage of fangames. That being said, I feel that it's not quite as one-sided as some may suggest.
First off, Nintendo connections. For one, there's a decent amount of Touhou fangames on the Switch already, so you can type Touhou into the eShop search bar and get some results back already. For another, Nintendo (And Sega too) sold Touhou arrange CDs at Reitaisai, the dedicated Touhou convention. Lastly, ZUN has stated that he's considering porting the fighting game Antimony of Common Flowers to the Switch. At the very least, both parties are seem to be aware that cooperation is a profitable avenue, and are considering the possibility. Perhaps Reimu in Smash could be the final push they need?
On a semi-related note, recently Touhou had a crossover with Hello Kitty, the second-biggest franchise PERIOD. That's huge. In addition, Sanrio stated the reason for the crossover was Touhou's increasing popularity with younger children. If Nintendo needs someone who appeals more to younger audiences, Reimu could work fairly well (Granted, that's probably not a very picky demographic). Regardless, this proves that Touhou is at least big enough to catch the eye of larger companies. Besides, we've already gotten some more distant third-parties with Snake, Cloud, and Joker. Perhaps Reimu will be FP2's "distant" character.
Reimu also got a cameo in Taiko no Tatsujin RPG, which is on the 3DS and the Switch. This is notable because it also contains characters from Ace Attorney, Monster Hunter, Yo-kai Watch, and Nintendo's very own Kirby. Aside from the fact that Reimu is on the same screen as Kirby and Phoenix Wright, it's Reimu, Kirby, and Phoenix Wright on the same screen WHAT ARE THE BAMCO GUYS SMOKING.
Second problem, perceived Japanese exclusivity. That's a bit of a misconception, actually. Aside from the numerous Touhou fangames already on the Switch, some of which are localized, there's also twelve Touhou games on Steam. Granted, only one of them is translated, but that's not out of lack of care; Rather, it's because the fanbase will just create their own translation in a couple days, defeating the need for ZUN to translate the text himself and allowing him to focus his effort elsewhere. I could honestly see Sakurai walking us through a setup of the Touhou Community Reliant Automatic Patcher (THCRAP) in Reimu's presentation. It may seem a bit odd, but hey, we would've said the same about Sakurai plugging the Xbox in a Nintendo livestream.
That being said, Touhou is still very Japan-centric, and the more roundabout ways to get into it may pose a bit of an issue. If Reimu gets in, there would more than likely be a lot of "bruh literally who" moments from the Western fanbase, and she would most definitely be a Japan-appeal rep. If we get a Japan-centric character who isn't Reimu, my optimism would drop significantly.
Something to note is that the worries about region-centric characters comes from the Sakurai interview about Takamaru, and to a lesser extent Ayumi Tachibana being dropped from Melee. While that's true, Touhou is a wee bit bigger than either of those games. Unless, of course, Mysterious Murasame Castle is actually a long-running series with 17 main installments and a convention all to itself. I think Touhou's overwhelming popularity in Japan is enough for it to break through, while Takamaru has just one game, a couple ports where it's just one of the many games included and a handful of references throughout various Nintendo games.Also I sacrificed Takamaru's soul to ensure Reimu's inclusion so he is now super dead sorry guys
Lastly, the fangame issue. Honestly, I think this one's pretty overblown. Sure, Nintendo is super stingy with their IPs and despise fangames... But that's only because it's fangames of their IPs. If it's for any other game, Nintendo won't give a %$#@. Sonic Mania? Minecraft mods? Nintendo doesn't care at all. IF it's not using their IP, they won't come after you. Touhou isn't their IP, so they wouldn't care. That's all that needs to be said, really.
Personal story, I found Touhou through this remixer named RichaadEB, who did an entire album of Touhou metal covers. I just went down the rabbit hole from there.
I even made a Touhou Challenger Pack concept, which you can see here:
https://fantendo.fandom.com/wiki/Super_Smash_Bros._Ultimate_X_Touhou_Project
Admittedly, it's a bit exaggerated. I might want to go back and touch up some things there, namely Reimu's moveset, but I feel that it's overall a pretty good introduction to the franchise.
I also kinda sorta copied a large portion of the intro for this essay. It's not plagiarism if you own the thing though, right?
Eheheheh...
Makoto Naegi An Ultimate Students chosen by Hope's Peak after earning it from a lottery, this gives him the title of the Ultimate Lucky Students. He is one of the participant of the first killing game in the first game of the series titled 'Trigger Happy Havoc' along with the other students of Class 78th. He is also has a little sister named Komaru Naegi who is the main character of the spin-off of the third person shooter game, Ultra Despair Girls to which occurred between the events of the first and second game. | |
Hajime Hinata The main character of the second game in the series, Goodbye Despair, as well the participant of the second killing game, during the whole course of the game he is unable to indentify what Talent or even the title that he gets making him an outlier of the whole group, still he is determined to bring justice to the victim of the killing game. | |
Kaede Akamatsu She bares the title of being the Ultimate Pianist and is the other main character of the third game, Danganronpa V3: Killing Harmony, she has shown to be an expert in playing the piano as early as when she still a baby, then she slowly harness that skill as she gets older with more and more achievement she received in numerous contest and she has a great sense of hearing. | |
Suichi Saihara The Ultimate Detective and alongside Kaede being the main character of the aforementioned third entry in the series, you bump into him as early as the prologue of the game to which you are woken up on an empty abandoned classroom, while at first he's a little bit levelheaded he is however really eager to assist Kaede in helping her solve the mystery and eventually grew out of it and be more open thanks to her. |
Even though my heart belongs to Monokuma, I would like any form of Danganronpa content. You bet I'm voting for this.I know YipTap already submitted this but this different..
Unrepresented Genre
Visual Novel
Danganronpa
Danganronpa is a video game series developed by Spike Chunsoft roughly decades ago in 25 November 2010, created by Kazutaka Kodaka, an expert in developing detective and mystery games the setting is set in a place called Hope's Peak Academy where a bunch of students trapped inside and forced to compete on a death game where hosted by the mystery self-proclaimed principal of the school know as simply by Monokuma.
These students, known as Ultimate Students was chosen by the school itself and given to talented individual that excel in specific subject and is the people that you spent the whole majority of the game with by building your trust with each other or in the case of the alternate game mode can learn more about their backstory and form a relationship with. This title however is really broad and not just limited to sports or science as something like the Ultimate Yakuza is possible as long as your position is high like none other around. This however is an exception for these 4 individuals who also servers as the main character and in the final climax of each game holds the title of being the Ultimate Hope. Let's introduce them shall we~
Danganronpa Protagonist, Reveal the Truth!
Makoto Naegi
An Ultimate Students chosen by Hope's Peak after earning it from a lottery, this gives him the title of the Ultimate Lucky Students. He is one of the participant of the first killing game in the first game of the series titled 'Trigger Happy Havoc'
along with the other students of Class 78th. He is also has a little sister named Komaru Naegi who is the main character of the spin-off of the third person shooter game, Ultra Despair Girls to which occurred between the events of the first and second game.Hajime Hinata
The main character of the second game in the series, Goodbye Despair, as well the participant of the second killing game, during the whole course of the game he is unable to indentify what Talent or even the title that he gets making him an outlier of the whole group, still he is determined to bring justice to the victim of the killing game.Kaede Akamatsu
She bares the title of being the Ultimate Pianist and is the other main character of the third game, Danganronpa V3: Killing Harmony, she has shown to be an expert in playing the piano as early as when she still a baby, then she slowly harness that skill as she gets older with more and more achievement she received in numerous contest and she has a great sense of hearing.Suichi Saihara
The Ultimate Detective and alongside Kaede being the main character of the aforementioned third entry in the series, you bump into him as early as the prologue of the game to which you are woken up on an empty abandoned classroom, while at first he's a little bit levelheaded he is however really eager to assist Kaede in helping her solve the mystery and eventually grew out of it and be more open thanks to her.
These students possess a unique ability exclusive to them in the form of Truth Bullet which is used during the Class Trial to shoot down contradictions, being the main mechanic of the game that really set it apart from their peers like Ace Attorney it is no surprise that this is a must have when it comes to Danganronpa representation even being the main force of hope in contract of the villain's motive around despair. Not only that during said Class Trial you sometimes perform minigames from Hangman's Gambit to reveal a hidden keyword to even riding around on a virtual snowboard and picking the right path to go by giving a correct answer to a question. These minigames are all offer more variety in their moveset without spoiling a large part of the game itself.
As a fighter they will work similarly to Hero where they will get 4 alternate costume based on the main character of each game with the main one being Makoto Naegi.
Along with them come with the music which is composed by Masafumi Takada and is an absolute banger to listen to go along with the game "psychopop" theme that Kodaka had in mind, have a listen to some of these tracks from each game:
This is relevant how?Non-video game characters should not appear in the Super Smash Bros. series.
In the sense that some people want such characters in the series.This is relevant how?
Yes, but how is this relevant to the thread.In the sense that some people want such characters in the series.
Well, that’s gonna suck cause our next character inclusions will be:Non-video game characters should not appear in the Super Smash Bros. series.
Oh boy, I can't wait to add Thanos to Smash.Well, that’s gonna suck cause our next character inclusions will be:
- add a Nick Jr character
- add a Disney character
- add a Shonen Jump character
- submit a Sponge Bob moveset
- add a Marvel character
- add a Cereal Mascot character
- add a horro/slasher film monster
- add a historical figure in history
- add one of your teachers
How can I explain that? It is difficult.Yes, but how is this relevant to the thread.
No one has tried thus far to seriously add a non-video game character and there are no plans to do so, so you're warning us not to do something that we wouldn't do anyway.How can I explain that? It is difficult.
Well, that’s gonna suck cause our next character inclusions will be:
- add a Nick Jr character
- add a Disney character
- add a Shonen Jump character
- submit a Sponge Bob moveset
- add a Marvel character
- add a Cereal Mascot character
- add a horro/slasher film monster
- add a historical figure in history
- submit Darth Vader moveset
- add one of your teachers
Yes, but how is this relevant to the thread.
In fact what I wrote I wanted to write it elsewhere, not here. By mistake Ι wrote it here.No one has tried thus far to seriously add a non-video game character and there are no plans to do so, so you're warning us not to do something that we wouldn't do anyway.
I don't have a big writeup for this guy, I don't think he's winning with or without a thesis.
Anyways, this is Maxwell from Scribblenauts. I don't know what genre Scribblenauts belongs in (puzzle, I guess?)
Venus counting on one of his students being on this thread so he can add himself to the game, that's 4D chess if I ever saw it.
- add one of your teachers
Didn't you imply you were going to submit BD Joe earlier? Because I would absolutely vote for him.I've been asked by Venus to change my Destiny submission to something else since Guardian is ineligible. It should only take a few minutes before I'm able to get something up.