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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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chocolatejr9

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Modern Stage: Oasis (Ever Oasis)
3255837-ever-oasis-recensione-04_wfp5.jpg

The Oasis is the primary location of Ever Oasis, serving as the game's homebase. There are shops, a garden, and the Great Tree at the center, where the Water Spirit Esna resides.

The Oasis is a traveling stage similar to Garreg Mach Monestary. In this case, the primary locations will be the Town Square (where the player can enter the desert region), one of the shopping districts, the garden, and the area outside of the Great Tree. It is worth noting that several NPCs from the game will appear in the background of the stage, watching the fight go on.
 

Wario Wario Wario

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I was going to do a Zip Lash stage, but after doing research on it I don't think it deserves one. I haven't seen so many bad choices piled into one thing since the last time I looked into the mirror.
Has a game being negatively recieved ever stopped it from getting a stage? NSMB2, Yoshi's Story, Sticker Star, Game & Wario, and Sonic Lost World all have stages for example (I do like Sonic Lost World tho :\)
 

Yiptap

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I'll submit stages bit by bit. Here is my first one...
Job 113 Part 1: Butter Building

(I considered submitting Waddle Dee Train Tracks, but this one was more iconic)
This would essentially be a copy and paste from Kirby Fighters 2, except HD. Kinda lazy submission, but I really liked this stage.
 

Venus of the Desert Bloom

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Are the lists of series examples of games we can make stages for, or the only ones? It seems needlesslyy limiting and arbitrary to ban stages from, say, Kirby Triple Deluxe or Nintendo Badge Arcade.
Kirby Triple Deluxe wasn’t considered recent enough to warrant an inclusion, especially as there were two more recent ones.

Nintendo Badge Arcade was never considered but if you think there’s enough content for a stage, maybe make a suggestion what it could be and we can include that in the list. It’s obviously not an elaborate list of recent games but it was limited to keep submissions grounded and realistic.
 

warpenguin55

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Job 103
Part 2: Chibi Control Room
Chibi's Control Room.png


This the hub area of Chibi-Robo Zip Lash.

Features
  • Walkoff Stage
  • There are platforms located on top of the monitor, the green outline on top of the outlet, each of the outlet's sockets, on top of the clock, and on top of that that thing below the clock (No idea what it's called)
  • Standing on any of the 3 outlet platforms will heal you every few seconds. This is done to reference Chibi-Robo's battery charging. To not incentivize camping, the healing field will not always be on. The clock to the right of the outlet will countdown to the healing field's activation.
  • Every so often, a snack will spawn. They have similar properties to the pellets from Distant Planet
  • Every so often, a toy will appear (Unfortunately, I could not find a list of toys that appear in this game). Snacks can be thrown at the toys to gain a buff (Metal, Bunny Hood, Invincibilty, Mega Mushroom, or in a super rare case, a Final Smash). Toys will appear from either the elevator on the left or door on the right.
  • Hazards off removes Toys, Snacks, and the Outlet Healing Field.
 
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Mushroomguy12

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Job 113 Part 1

Yoshi Stage

Origami Garden (Yoshi's Crafted World)


Spring Sprung Trail


From Yoshi's Crafted World, this stage would essentially be a stage similar to Pikmin 3's Garden of Hope, amalgamating several features of the world of the game while keeping the signature aesthetic. Sides of the stage would end in cliffs, while there would be several platforms of varying heights dispersed throughout the level.
 
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Venus of the Desert Bloom

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I am adding one submission now, two or three others will come later...

Star Fox Zero Stage: Titania


The stage takes place on a the slightly-enlarged Landmaster tank as it moves forward along the dusty barren terrain. In the background are the signs of battle between the Star Fox team and Andross's Army. This including swirling debris, massive sandstorms, and sand tornadoes. The stage will progress forward at a slow pace but has trasitional phases that will create new battle platforms before the stage progresses forward.

Phase 1: A very simple Final Destination design. Two support beams will fall down with a third falling on top of these to create a Final Destination platform. When the stage is ready to continue, you will get a warning sign before the stage contents gets lifted back into the air and the stage continues on top of the landmaster,

Phase 2: This one is very different as there are four floating pieces of metal that move up and down slightly while in the air which makes navigating them difficult. One is a long steel beam while the other two are hunks of scrap metal in in different sizes.

Phase 3: A Living Room-like design with elevated metallic cylinders followed by various ramps that either arc up or down. There are also steel rods firmly planted down in the ground.

Phase 4: A destroyed walker robot will collapse in front of the Landmaster which initiates this phase. It consists of a single Brinstar Depths-like platform that lacks any edges.

Phase 5: This is the final phase before resetting and contains a floating ledge platform with a Battlefield design. In the background is the boss of Titania, Scrapwrom who is fighting the other members of Star Fox.
 

Mushroomguy12

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Job 113 Part 1

Xenoblade Stage

New Los Angeles (Xenoblade Chronicles X)




Serving as the primary city of humans living on Mira after the devastation of Earth, New Los Angeles was primarily modeled after the Earth Los Angeles and serves as a large exploration hub in Xenoblade Chronicles X. This stage would primarily be a traveling stage, starting out on the far view of the city as seen in the pictures above, before traveling within the city to give players a closer view of city life, as seen in the pictures below.



There will also be a day/night cycle featured similar to how there is one in the game.

 
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Venus of the Desert Bloom

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Due to the sheer amount of stages we are submitting, submissions will be extended for another 24 hours so please take your time and fine-tune your submissions.
 

cashregister9

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Job 113 Part 1

Koholint Island



This would be a Travelling stage!

The platform starts in the sky moving around the Island.
you then land in one of 4 locations

Mount Tamaranch



the platform lands in front of the Egg and there is a platform in front and 2 platforms on the left and right

Animal Village



This is a simple layout where it is just like Bridge of Eldin, In the background you can see Animals and Marin singing to them

Kanalet Castle



This part is on the bridge and it is a long platform about the size of FD

Tal Tal Heights



This is the longest one, it is 4 Kalos-esque platforms arranged next to each other and you can see water falls in the back

The Battlefield/Omega variations are just the platforms flying around the island only Marin is on the platform.

Job 113 part 2

The Arid Badlands



This is the Starting location in the first borderlands.

Visually this stage is cell shaded and the characters have a thick outline.

The layout takes place on the top of some building and some rocks, there is a bridge portion in the middle and a wall on the left that is a rock that you can jump on top of and the right side has a drop off. In the background you can see things like Destroyed buildings and Graves.

In the background there are only 2 cameos. Claptrap will be rolling around in the background commentating on certain things like Azurda in the Cloud Sea. A Psycho can also run up and down the stage.

The Battlefield/omega versions just place the platforms in the middle of the stage removing the buildings.
 

SmasherMaster

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Job #113 Part 1: Zelda Stage

Champion's Bases* - Age Of Calamity​

What?

While all of the locations on this stage have existed in Breath of the Wild, the stage will be taking inspiration purely from their incarnations from Hyrule Warriors: Age Of Calamity. The stage is a transformation stage, switching between the four settlements that the other four champions are from, being Goron City, Gerudo Town, Rito Village and Zora's Domain.

Goron City
Death Mountain.jpg

When on Goron City, you will find Daruk cheering on the fighters until an Igneo Talus appears, which acts similar to Yellow Devil. Daruk will also fight the Igneo Talus, and if he defeats it, the explosion with damage all players stuck in the area. Only one side has a walkoff.

Gerudo Town
Gerudo Town.jpg

Because we respect the culture of Gerudo Town, the fight will take place outside of the town, with Umbrosa and the guards standing in the background. That is until the Yiga Clan attack. The Yiga Clan members are fairly weak and can be knocked out really easily. When Umbrosa or the guards knock out a Yiga Clan member, the Yiga members will drop bananas. There are walkoffs on both side.

Rito Village
Rito Village.jpg

When in Rito Village, there is a slight wind effect pushing towards the left side. Revali can be seen flying around in the background of the scene, and possibly firing arrows at the battlefield, which can be picked up and thrown by the fighters.

Zora's Domain
Zoras Domain.jpg
When in the Zora's Domain, the stage's platform is slippery. At times, Mipha will summon a glowing pool in the platform. If a fighter is standing in the pool, they will slowly heal some percentage.

When stage hazards are turned off, the stage will still transition between the four areas, but none of the effects will occur.


*I can't come up with a decent name for this...
 
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Honest Slug

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Sorry for being inactive, life gets in the way! At least it seems like this thread has still been going strong.

Job #113 Part 1: Donkey Kong stage

Sawmill Thrill - Donkey Kong Country: Tropical Freeze
SawmillThrill.jpg


The Donkey Kong series definitely needs more stage variety. So far we have had 5 variations of jungle theming and... 75m.

However one of the biggest components of Donkey Kong not represented at all in Smash are minecart levels. These have been a staple since the original DKC and are some of the most memorable portions of the games. It would feel wrong to not have it represented. Considering we could use more Donkey Kong stages in general, this feels like a natural two birds in one stone type of solution. Personally I think the best fit for a stage would be Sawmill Thrill.

If you want a stage you can closest compare to my concept, think of Big Blue. There will be 3 main sections of this stage.

The stage would start inside the mill with multiple minecarts which would be carrying platforms that the cast can fight on. Throughout the mill certain minecarts will go away and new minecarts will come back, making the layout of the stage fluid to change. All while you're doing this, there will be Buzzsaws in varying positions which you'll have to avoid.

The second section of the stage would see the cast land on a piece of wood. which would be drifting on water and the occasional waterslide present in the level This wood would obviously be bigger than what we see in the actual level so that it's fun to fight on. You can think of this section as the calm before the storm. There would be no buzzsaws to speak of and the only platform you'll need to stay on is the wood. However the roller coaster like nature of the track will still require you to stay on your toes, and there will occasionally be spikes above you you'll need to avoid.

During the third section you'll re-enter the mill. The plank of wood would fall off a waterfall and you'd have to jump back onto a platform that's being carried by a minecart. However now the minecart will be followed by a gigantic Buzzsaw. As the Buzzsaw tears everything it touches, these will become obstacles that you'll have to avoid. While the Buzzsaw won't ever actually catch up to your minecart, if you launch foes into the Buzzsaw it will do a lot of damage. The roller coaster like layout of the tracks will be the most hectic in this section of the stage, and near the very end the track will be gone and the minecart will just be riding over whatever portions of the track the Buzzsaw rips up which the minecart is able to ride on top of. After this, you will escape the mill and will briefly be in a rainy forest, before the track loops back to the beginning.

Job #113 Part 2: Mario + Rabbids stage

Ancient Gardens- Mario + Rabbids: Kingdom Battle
1600px-AncientGardens.jpg

The stage would operate as an amalgamation of sorts of many notable elements of the first world in Mario+ Rabbids. The stage's textures would be grassy. You will be able to see water and a massive toilet in the background, and further in the background there will be a giant tower. There are various visual touches to showcase the wackier element of the game, particularly with how the Goombas are being treated. Not only will you see Goombas interacting with water like you see in this picture, but there would also be Goombas who are stuck and covered with honey. The background would also show many of the Rabbid interactions you can find in the game inbetween the battles.

As for mechanics, one of the most prominent features of Mario + Rabbids is the cover mechanic. This will be brought over to this stage to a degree. Throughout the terrarain the players fight on, there are many blocks which operate as cover of sorts. The small ones take about 25% damage to break, while the big ones take 50%. Like in the game, some of the big blocks actually have different properties hiding within them.

If you're near a block when it is broken, here's what could happen:

20%: Does nothing.
10%: Honey effect, any fighter who is near the block when it is broken is temporarily stuck for about 10 seconds.
10%: Push effect, the fighter receives minimal damage but has to take high horizontal knockback.
10%: Bounce effect, the same as push except the knockback is vertical.
10%: Ink effect, for 10 seconds the fighter affected can't use any attacks.
10%: Freeze effect, the same kind of freeze effect you see with stuff like PK Freeze.
10%: Burn effect, a large fiery explosion erupts.
10% : Vamp effect, About 10% of damage is taken towards anyone who was near the block when it was hit, everyone who wasn't hit by the block when this happens is healed, with it being an even spread, with it usually totaling 10% with some exceptions. (So for example, if in a 4 player match 1 person gets hit by the block, 3% will be healed of the other 3 players)
10%: Stone effect, any fighter affected can't move or use special moves for 5 seconds.

There is also another twist. Occasionally on the top of the tower in the background Rabbid Kong will appear. This is where another mechanic of the stage will come into play, pipes. In this stage you will frequently be able to travel through pipes to traverse. However when Rabbid Kong appears, he will throw a fit which will cause the pipes to break up. The pipes won't come back together until a curious Rabbid in the background randomly sits on a switch.
 
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Venus of the Desert Bloom

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Submissions will end in less than 12 hours. Please try to get them in time. Remember, you can submit a minimum of 2 entries or a max of 4. With at least one being the Part 2 portion.
 

Janx_uwu

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Darn, got beaten to the punch by Venus again. Why do we keep having the same stage ideas?
Anyways, I do have another first party idea-am I allowed to submit a stage based on Mario Kart 8 Deluxe?
 

Adrianette Bromide

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Job #113 - Part 1: Mechonis Field
from Xenoblade Chronicles: Definitive Edition




If Gaur Plain represents the Bionis then the next stage from Xenoblade Chronicles should represent the Mechonis, the other titan Shulk and co. explore. Mechonis Field is a large stage just like Gaur Plain with a more rigid platform placements. The stay layout will consist of one central platform with walls to the side in the middle and to both sides will be platforms moving up on the right and down on the left as if they were elevators. The platforms will resemble the machinery found within the Mechonis Field In the background, several Mechon will be seen firing off lasers. Who are they shooting lasers at though? Well, Reyn, Sharla and Melia can be seen fighting off the Mechon as the slowly climb up the Mechonis. Occasionally, one might choose to fire a laser at the stage and set fire to the stage.


"You can't have a rainbow without Reyn, baby!"

After a few minutes into the match, the stage will begin to tremble. The tremors will grow bigger until finally, Yaldabaoth (or Gold Face) appears!

593px-Mech_Jaldabaoth_-_Xenoblade_Chronicles.png


He'll blast a hole right through the center of the stage and rise to the sky before making his presence in the background. Amused, he'll throw out a couple of attacks with his tail slamming it against the remainders of the platform. He'll also summon weak Mechon for you fight that have 20 HP each. The enemy Mechon will perform melee attacks and fire lasers. Yaldabaoth has approximately 150 HP and when he is dropped to 0, he will merely shrug off the attack as a nuisance and leave the fighting. The central platform will also reconstruct itself.

Omega/Battlefield: The Omega and Battlefield form will take place on a smaller mechanical platform that resembles the main one from the normal variant.
 
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Mushroomguy12

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Job 113 Part 2

Since Art Academy 3DS was on the list of acceptable games and this is from an even newer entry in the series, I'll assume it's good?

Job 66

Home Studio (Art Academy)


Art Academy: Home Studio - more screens, art | GoNintendo

Review] Art Academy: Home Studio – Pixelkin


Hailing from the Art Academy series, we have the home studio, the setting of the Wii U installment of Art Academy. The stage will be a traveling stage a la Delfino Plaza and New Donk City, with a set of platforms taking us to various different locations of the home studio, as well as within some of the paintings themselves. There will be two "studio" locations and 5 painting locations, with generic artistic settings as shown in the paintings in the above pictures. Each different location will have a different set of platforms, and some of the paintings may have different hazards, for example a painting by a lake will have water in it, or a painting in an autumn setting might have mild wind, while some paintings will have new sets of platforms or hazards being drawn a la Pictochat or Mario Maker. The two studio locations will also have a different set of platforms, but the "traveling" set of platforms between locations will always be the same, like in Skyloft or Halberd.
 
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Janx_uwu

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JOB 113:
Super Bell Subway (Mario Kart 8 Deluxe)

The Super Bell is a very popular and fun to use Mario item-so naturally, the inhabitants of the Mushroom Kingdom felt the need to build an entire underground transportation system based on it. It makes for a really fun track in Mario Kart 8 Deluxe-it's one of the few that I'm still learning new strategies on, and I suggest you revisit it if you haven't in a while. It's loads of fun. And it could work just as well as a Smash Bros stage.

When the stage begins, the fighters are spawned onto the tops of three different trains. Each train is about a Battlefield platform wide, and the trains are separate from each other, so you will need to jump to get from one to the other. Once the fighters have spawned in, the trains will close their doors and start moving.
Now, there are two main phases to this fight-the tunnel and the boarding area.

The tunnel is what it sounds like. The trains are moving forward, doors are closed, the tunnel is all around, and there is only one way for someone to be KO'd-by being on the floor of the tunnel, in which they will be knocked into the front of the screen instantly and lose a stock/point. Knocking someone here with an attack will net you a point in time mode. Occasionally there will be a sign that the train moves past and that can attack you, however they will not smack you into the screen-only dealing a decent amount of knockback and damage. Occasionally the trains will twist and turn, causing the tunnel to shift its shape. Speaking of which, touching the tunnel does about as much damage as touching the track that you move past in the Mario Circuit stage. It is possible to get knocked from an opponent to a sign to the tunnel-and as a wise entrepreneur once said, that's a lot of damage!

In the boarding area phase, the train gradually slows to a halt inside of a boarding area that looks like the non-tunnel area from the original game. This is basically just a floor that is 1/4 as tall as the trains and stretches out across the stage. Foes can now be KO'd from the left, right, and top of the screen, and standing on the rails will not harm you anymore. The doors of the subway also open, and you can now battle inside of the trains. However, if you're stlil inside them when they close-well, you're stuck there until the next boarding area. And if you got locked in with someone else in the same train? Looks like you're gonna have a bad time. Speaking of doors, during the boarding area phase, you can see various Toads and Mario enemies walking out of and into the train, though only in the background and foreground, not on the same plane as the fighters. If you are still in the boarding area outside of the trains once the next phase begins, you'll get hit by the wall and onto the front of the screen.

As you can imagine, this stage is pretty hectic. Probably the most hectic one I've made yet. That's precisely why I love it.​
 

Mushroomguy12

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Job 113 Part 1

Kirby Stage

Access Ark (Kirby Planet Robobot)

1622654043102.png
Kirby: Planet Robobot - 'President Haltmann 2.0' Boss Fight (No Damage) -  YouTube
Star Dream | Kirby Wiki | Fandom



The final main area of Kirby Planet Robobot, this stage will serve as a traveling stage through multiple different locales originating from the game. Some of these locales have been shown in the pictures, with bosses such as President Haltmann and Star Dream appearing as stage hazards throughout different variations of the level.
 

Yiptap

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Job 113: Part 1: Part Two
Dragon Palace

I chose Dragon Palace because it is simply epic. That's it.
Anyways, the stage would look almost identical to the picture above. But for the wiki's convenience, I'll give a description:
"The stage would be the outside portion of the Mario Kart 8 battle course. There would be dragon statues to the side that are in the background, but the silver dragon's head can cause damage if launched there, and the same applies to the golden dragon's tail. Occasionally, Shy Guy and Toad drivers (No red Toads; that would probably deconfirm him) would drive by with different colored balloons attached to the back of their kart. You can destroy the balloons by hitting them, which causes the driver to be pulled out of the track by Lakitu and his fishing rod. Rarely, the 'game mode' would be changed from Balloon Battle to Renegade Roundup. There would be two red cages outside when this happens. The teams would be Blue Toads as cops vs Red Shy Guys as renegades. When drivers drive by, the Shy Guys would be running away from the Toads. The Toads would have dark blue piranha plants attached to the from of their karts with sirens on their heads. If a fighter too close, the piranha plants would chomp at the fighter. There would also be moving platforms on the stage, as well as item boxes that give Mario series items when hit."
 

Venus of the Desert Bloom

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Yoshi Stage: Crafted World
This is an agglomeration of worlds from Yoshi’s Crafted World to create a single unifying concept. Much like the game, this is a side-scrolling stage where players move along an automatic moving stage. It will transition periodically between six different phases which are based on six distinct worlds from the game. I liked Mushroomguy’s submission but I wanted to try and explore the locations in the game a bit more.

The first world and the “default” is Sunshine Station’s Rail-Yarn Run. This was the training world for the game and with familiarized people with how to play the game. This portion would function just like the original stage up until after the bridge which would then result in the stage setting up for the next transition in a manner that’s like the game (being crafted together).



Following the default phase, it generally involves snippets of the other five worlds and does import exact appearances from them. If this stage gets voted in, I will more fully flesh out how it would work for the other phases:

Many Fish in the Sea in Yarrctopus Docks

Yoshi Pulls Some Strings in Pastel Pathway

Spring Sprung Trail in Origami Gardens

Spinwheel Shuffle in Cardstock Carnival

Ride the Stars in Outer Orbit

Battlefield and Omega versions would solely be located on Rail-Yarn Run.
 
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Yiptap

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Scrap this question, imma do it anyway.
Part 2: World 1 (Ring Fit Adventure)

Credit to Hyrule64 on DeviantArt. Really good movesets there, I recommend checking it out.

"Ring Fit Adventure: World 1- The first world of Ring Fit Adventure comes to smash as the Trainee’s home stage! This stage is a moving stage in a similar style to Pac Land and other moving stages. The stage is a very long and beautiful adventure of a stage, and unlike most other moving stages the ceiling blast zone is much higher up (about the height of the King of Fighters Stadium) and the moving scenery is long so there is lots of strategy to how you try to KO opponents. The Dragaux assist trophy is turned off for this stage because of the finale of it. You begin in Beginnia, a rich healthy terrain filled with lots of trees, greens, and wildlife! You then move to the Transient Temple, an ancient workout temple with deep pitfalls to a watery doom and platforms galore that you will need to jump on. Some of the platforms are treadmills though and will move opponents who are on them! The level finishes in Dragaux Stadium, where Dragaux will appear and fight ALL opponents! KO him to get an additional stock! After Dragaux is KO’ed, a bright light fills the stage, and everyone is transported back to the beginning. Each section of the stage is decent sized, and it takes about 3 minutes to reach Dragaux. Take in the scenery as you exercise!"
 
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Venus of the Desert Bloom

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Part 2: Labo City


This is the setting of the Robo Kit for Nintendo Labo and consists of a metropolis full of destroyable buildings and skyscrapers. The battle takes place on top of a building but will occasionally get a floor knocked out which results everyone to plummet some distance down before getting settled again. In the background, two of the dueling robots can be seen which provides as a visual marker as they floor will collapse when they get closer. This will happen anywhere from 6 to 10 times before it reaches the base floor which then makes the stage a single platform form with walk-off blast lines on either side. Eventually, a warning sign will show and the building will rise back up again.
 

warpenguin55

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Part 1:
Battle Labs - Paper Mario: Origami King


The idea behind this stage is similar to Pokemon Stadium. Unlike Pokemon Stadium, I thought it could be fun to give the player some control of when the stage transforms. There are 4 different modes for this stage, those being Earth, Water, Fire, and Ice.
1600px-PMTOK_Mario_vs_Earth_Vellumental.jpg
1600px-PMTOK_Mario_vs_Water_Vellumental.jpg
1600px-PMTOK_Mario_vs_Fire_Vellumental.jpg
1600px-PMTOK_Mario_vs_Ice_Vellumental.jpg
e

These Vellumental's will attack randomly from time to time, but also can be hit when it does this. After the boss takes 100% damage, it dies and is replaced after about 10 seconds

Starting: At the beginning, the stage is pretty much KOF Stadium but without the walls. After a little bit, a Boss will appear. Depending on which one you get they can:

Earth: Creates walls and Platforms

Fire: Creates Lava Blocks

Water: Creates Water Tornado Hazards

Ice: Creates slick surfaces

Only Earth had it's full moveset listed on the wiki, so that limits me a little bit on what I can make the Velluementals do.
 

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Jomosensual

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Alright, time for my other part

Job 113 Part 2:

Shantae and the Seven Stars - Paradise Island



What is Paradise Island?

Paradise Island is the main setting for the game Shantae and the Seven Stars. This is where Shantae, along with many other half genies, are invited for a festival and where the events of the game take place.


How would the stage function?

Paradise Island would be a traveling stage, going in between all the locations in the island. Arena Town is the default starting area, and the Omega and Battlefield versions of the stage are going to be basically as pictured above with the obvious adjustments made. The normal version of the stage will have the player fight across the stage of the theater in a flat walk off area.

This stage will visit the rest of the main areas in the game, being Tree Town, Armor Town, and Sunken City. The background changes will also bring changes to the cameos in the background.
Arena Town - Risky Boots
Tree Town - Vera
Armor Town - Zapple
Sunken City - All 7 of the 7 Sirens as well

Shantae shows up in all of these, interacting and fighting with all these characters. The genies that you have to rescue also show up randomly as cameos through all those locations.
 

Venus of the Desert Bloom

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DO NOT YET VOTE!!! PLEASE MAKRE SURE ALL SUBMISSIONS ARE PRESENT PLEASE!!! IF I MISS ONE PLEASE LET ME KNOW!

Part 1
Mario franchise stage

  1. Hands on Hall Glubbfubb Glubbfubb
  2. Bonny Fields Wario Wario Wario Wario Wario Wario
  3. River Survival Jomosensual Jomosensual
  4. Megafruit Paradise Capybara Gaming Capybara Gaming
  5. Super Bell Subway Janx_uwu Janx_uwu
  6. Dragon Palace Yiptap Yiptap
  7. Battle Labs warpenguin55 warpenguin55

Block One
Pikmin
Legend of Zelda
  1. Koholint Island cashregister9 cashregister9
  2. Champion’s Bases SmasherMaster SmasherMaster
Kirby
  1. Gigabyte Ruins Paraster Paraster
  2. Butter Building Yiptap Yiptap
  3. Access Ark Mushroomguy12 Mushroomguy12

Block Two
Xenoblade Chronicles

  1. New Los Angelos Mushroomguy12 Mushroomguy12
  2. Mechonis Field Adrianette Bromide Adrianette Bromide
Metroid
  1. SR388 Venus of the Desert Bloom Venus of the Desert Bloom
Fire Emblem

Block Three
Donkey Kong

  1. Windmill Hills Wario Wario Wario Wario Wario Wario
  2. Juicy Jungle Glubbfubb Glubbfubb
  3. Sawmill Thrills Honest Slug Honest Slug
Yoshi
  1. Origami Gardens Mushroomguy12 Mushroomguy12
  2. Crafted World Venus of the Desert Bloom Venus of the Desert Bloom
Star Fox
  1. Titania Venus of the Desert Bloom Venus of the Desert Bloom

Part 2
  1. Pushmo World Glubbfubb Glubbfubb
  2. Time Washing Machine Wario Wario Wario Wario Wario Wario (Rabbids)
  3. Labo Tabletop Paraster Paraster
  4. Vortex World Adrianette Bromide Adrianette Bromide (Shin Megami Tensei)
  5. Oasis C chocolatejr9 (Ever Oasis)
  6. Chibi Control Room warpenguin55 warpenguin55
  7. Arid Badlands cashregister9 cashregister9 (Borderlands)
  8. Ancient Gardens Honest Slug Honest Slug (Rabbids)
  9. Home Studio Mushroomguy12 Mushroomguy12 (Art Academy)
  10. World 1 @Yiptap (Ring Fit Adventure)
  11. Labo City Venus of the Desert Bloom Venus of the Desert Bloom
  12. Paradise Island Jomosensual Jomosensual (Shantae)
  13. Nintendo Badge Arcade PeridotGX PeridotGX
SUBMISSIONS WILL CLOSE IN A FEW HOURS! PLEASE MAKE ANY LAST MINUTE SUBMISSIONS! BLOC ORDERING NOT PERMANENT

OUR VOTING WILL BE A BIT DIFFERENT THAN USUAL SO PLEASE PAY ATTENTION WHEN SUBMISSIONS ARE VERIFIED
 
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Venus of the Desert Bloom

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I am adding one more with makes my fourth stage...

Metroid: SR388


This stage is based off the very first area Samus encounters in the Metroid II: Samus Returns remake for the Nintendo 3DS. This stage is iconic due to it being the "welcoming sign" for those starting their journey with Samus/\. The stage would be stationary which means it doesn't move. The entire stage is dyed in a bright yellow/orange/green hue and is largely based on the Surface/Landing Site of SR388. The stage would actually be quite large with a top level and bottom level with creative liberties to make the stage feel unique.

The top level would be composed of a single platforms with various hills and pinnacles you see in the above picture that acts as platforms. This also includes various dilapidated buildings and towers which can be destroyed to have a sense of "stage control". The bottom level would be "under the surface: with subterranean caverns which is a prominent feature in the later levels. This would have a feeling more akin to Great Cave Offense and Spear Pillar and it wouldn't be sirfetch'd to say that it would be a meeting point between those two examples. These would be rather intridcate tunnels but far more simplistic than Great Cave but still manageable like Spear Pillar.



Jutting out from the caverns would be blast lines which players can be launched into thus allow for side KO's but can't do upside KOs unless they managed to get blasted off through an opening on the surface. Finally, below the surface lies basins of lava (every Metroid stage needs lava). Thus, this stage is unable to have bottom KOs.

Also as a fun little added tidbit, the surface section will showcase Samus"s Gunship which will act as a floating platform but, if Samus is on the field, it will behave differently. After the match starts, it will appear from the top and land once Samus does her entrance animation. If Samus performs her Final Smash, the Gunship will vanish from the stage and then reappear under Samus. It will then return in a familiar state as after the entrance animation. If Ridley performs his Final Smash, the Gunship will have vanished after the cinematic ends but will reappear in yet again but far more damaged and on fire. This dire wont damage players.
 

PeridotGX

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Dream Palace (Kirby Star Allies)

The Dream Palace is a location in Kirby Star Allies. In it, you can summon popular characters from previous Kirby games to help you. In Smash Bros, the stage has similar proportions to Battlefield. The stage has two platforms, a stairway that leads to another platform, and has walls underneath the stage.

To set this stage apart from others, 30 seconds into the stage a Dream Rod appears (In Star Allies appearance). The first character to touch it can summon an ally! Unfortunately all the dream friends are on vacation, so you have to settle for regular enemies, which are summoned at random. When you summon them, they give you a little bonus and root you on from the background.

•Burning Leo provides the Sizzle effect. With it, the character's attacks have a fiery look and their attacks have x1.2 damage, letting you rack up damage a little faster. Knockback is unaffected.

•Chilly provides the Blizzard effect. With it, the characters attacks have an icy look and strong enough attacks Freeze enemies.

•Waddle Doo provides the Zap effect. With it, the character's attacks have an electrical look and strong attacks temporarily freeze the opponent in place (Think Corrin's Neutral B)

•Driblee provides the Splash effect. With it, the attacks have a watery look and attacks have x1.2 knockback. Damage output is unaffected.

After 20 or so seconds, the ally disappears and the character goes back to normal. another 20-25 seconds after that, the Dream Rod appears again. Similar to in Star Allies, the element the character has is shown on both their design and icon. The hazardless form of the stage has no allies.

Nintendo Badge Arcade (???)

The Nintendo Badge Arcade is (was?) an app for the 3DS, released in 2014 in Japan, 2015 elseware. In it, you could play crane minigames to obtain badges to decorate your 3DS Home Menu. The badges came from a wide variety of games, and when they stopped making new badges in 2017 they had over 8,800 badges.

In Smash, the default form of Badge Arcade is a single platform. Incredibly bland, I know, but that's before the central gimmick comes into play. Remember how I mentioned how they made almost 9,000 badges?
BadgeArcade1.png

They're the central part of the stage. Whenever you load the stage, a random selection of badges make up platforms for extra footing. The platforms are able to be jumped through, and don't have any properties you would think they'd have (For instance, the bricks don't break). Every 35-40 seconds, a badge bomb appears and explodes. It doesn't do any damage, but makes all the badges fall off the sides (If only that happened in the real game...) and it changes to a different layout. Here are a handful of potential layouts, but the options are practically infinite.
BadgeArcade2.png

BadgeArcade3.png

BadgeArcade4.png


(I might submit another stage? I don't really know)
 

Venus of the Desert Bloom

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Submissions will close in 30 minutes.

PeridotGX PeridotGX , I do want to mention that we already have a Star Allies stage, Castle Dedede. There wasn’t a call out for a second Star Allies stage.
 
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PeridotGX

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OK New stage: Dragon Palace (MK8D)
Mario Kart 8 Deluxe - Dragon Palace [HQ] - YouTube

We have three Mario Kart tracks, how about a battle course? Dragon Palace was introduced in the Deluxe port of 8 Deluxe, along with a totally revamped battle mode.
Dragon Palace [Mario Kart 8] [Mods]

You fight on the balcony, slightly modified to give you a good view of the battle below (it's slightly bigger than battlefield, but not a walkoff). Shy Guys, as well as Koopa Troopas, are doing battle with eachother, throwing items and stuff. The stage's gimmick relates to the new battle mode introduced in 8D for the first time: Renegade Roundup. A cage with a shy guy might occassionally spawn on the stage. This works like a platform, and has solid walls The first player to break it (which requires about 30%) will free the trapped Shy Guy. It will ram into a foe for big damage, or give the player that freed it a helpful item (usually from the Mario series).
 
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Venus of the Desert Bloom

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View attachment 317625
****. guess i'll have to make that third stage
Yeah, sorry. That was why I was a bit restrictive on what stages could be submitted as I wanted to to avoid a potential situation where we got another stage from the same game.

In addition, Dragon Palace was already submitted. Would you like to piggyback your submission with that one?

I can extend it 30 more minutes if you wish to submit a new stage.
 

PeridotGX

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Yeah, sorry. That was why I was a bit restrictive on what stages could be submitted as I wanted to to avoid a potential situation where we got another stage from the same game.

In addition, Dragon Palace was already submitted. Would you like to piggyback your submission with that one?

I can extend it 30 more minutes if you wish to submit a new stage.
i am going to forcibly drown a bird

If the original submitter of Dragon Palace wishes to merge, we can merge it, otherwise you can discard it. Unless that would make it so i can't submit Badge Arcade, in that case "merge" it so only one, insignificant detail from mine makes it in (such as the koopas being part of the battle).
 

Venus of the Desert Bloom

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i am going to forcibly drown a bird


If the original submitter of Dragon Palace wishes to merge, we can merge it, otherwise you can discard it. Unless that would make it so i can't submit Badge Arcade, in that case "merge" it so only one, insignificant detail from mine makes it in (such as the koopas being part of the battle).
No need to drown a bird yet!

Typically in the case of a double submission, we piggyback them together and then, if that submission if voted in, we will either vote on which one is represented if the two are different enough. If both submissions are similar to an extent, then we will merge them together if both parties consent. If they are nearly exactly the same, we will attribute both parties as the winner.

Sorry to make it so complicated and your frustration is understandable. I’ll keep submissions open the for time being if you still wish to but they will only stay open for 20 more minutes.
 
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PeridotGX

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No need to drown a bird yet!

Typically in the case of a double submission, we piggyback them together and then, if that submission if voted in, we will either vote on which one is represented if the two are different enough. If both submissions are similar to an extent, then we will merge them together if both parties consent. If they are nearly exactly the same, we will attribute both parties as the winner.

Sorry to make it so complicated and your frustration is understandable. I’ll keep submissions open the for time being if you still wish to but they will only stay open for 20 more minutes.
it's fine, I'm good with the first option.

i do think that Castle Dedede and Dream Palace have no redundancy and would be perfectly fine co-existing. Castle Dedede hardly even represents Star Allies, and Dream Palace has the game's two most important features.
 

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Mario Stage
Mario Kart 8 Deluxe- Mute City
Mute City.jpg


Mute City is a super popular race track from the F-Zero Mario Kart series. It debuted in the game F-Zero Mario Kart 8 on the NES Wii U. This isn't a serious submission, please don't add this.
 
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Venus of the Desert Bloom

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Submissions have been opened for quite some time (several hours than I intended) so I will be closing up shop. We will beginb voting for our submissions!

PLEASE VOTE FOR EACH GROUP! THIS IS TO ENSURE VOTES ARE EQUAL AND REPRESENTED!!

Part 1
Mario franchise stage

We will for sure be adding another Mario stage. This will be our final Mario stage so please keep this in mind when voting! Ranked voting is on and please vote for the three stages you think are the best. You may vote for your own submissions for your second and third choice.
  1. Hands on Hall Glubbfubb Glubbfubb
  2. Bonny Fields Wario Wario Wario Wario Wario Wario
  3. River Survival Jomosensual Jomosensual
  4. Megafruit Paradise Capybara Gaming Capybara Gaming
  5. Super Bell Subway Janx_uwu Janx_uwu
  6. Dragon Palace Yiptap Yiptap PeridotGX PeridotGX
  7. Battle Labs warpenguin55 warpenguin55

Block One
Pikmin
Legend of Zelda
Please vote for only one. You may vote for your own submission.
  1. Koholint Island cashregister9 cashregister9
  2. Champion’s Bases SmasherMaster SmasherMaster
Kirby
Please only vote for one. You may votefor your own submission.
  1. Gigabyte Ruins Paraster Paraster
  2. Butter Building Yiptap Yiptap
  3. Access Ark Mushroomguy12 Mushroomguy12

Block Two
Please vote three candidates. For Xenoblade and Yoshi, please choose only one. We have yet to decide how many we will add but at least one franchise won't be getting a new stage from this list. Ranked voting is on and your submission may be your second or third choices. Block Two is very important as we will be deciding the fate of certain franchises and their stage representation How you vote will determine if they will get a new stage in Infinite or not.

Xenoblade Chronicles
  1. New Los Angelos Mushroomguy12 Mushroomguy12
  2. Mechonis Field Adrianette Bromide Adrianette Bromide
Metroid
  1. SR388 Venus of the Desert Bloom Venus of the Desert Bloom
Fire Emblem

Star Fox

  1. Titania Venus of the Desert Bloom Venus of the Desert Bloom
Yoshi
Please vote for one. You may vote for your own submission.
  1. Origami Gardens Mushroomguy12 Mushroomguy12
  2. Crafted World Venus of the Desert Bloom Venus of the Desert Bloom
Block Three
Donkey Kong

Please vote for one, You may vote for your own submission.
  1. Windmill Hills Wario Wario Wario Wario Wario Wario
  2. Juicy Jungle Glubbfubb Glubbfubb
  3. Sawmill Thrills Honest Slug Honest Slug


Part 2
Please vote for your top three submissions you think would make the best stage. Ranked voting is on and you may vote for your submissions for your second and third choices. The winning votes will be represented by a stage rather than a fighter.
  1. Pushmo World (Pusmo) Glubbfubb Glubbfubb
  2. Time Washing Machine (Rabbids) Wario Wario Wario Wario Wario Wario
  3. Labo Tabletop Paraster Paraster
  4. Vortex World (Shin Megami Tensei) Adrianette Bromide Adrianette Bromide
  5. Oasis (Ever Oasis) C chocolatejr9
  6. Chibi Control Room (Chibi-Robo) warpenguin55 warpenguin55
  7. Arid Badlands (Borderlands) cashregister9 cashregister9
  8. Ancient Gardens (Rabbids) Honest Slug Honest Slug
  9. Home Studio (Art Academy) Mushroomguy12 Mushroomguy12
  10. World 1 (Ring Fit Adventure) Yiptap Yiptap
  11. Labo City (Nintendo Labo) Venus of the Desert Bloom Venus of the Desert Bloom
  12. Paradise Island (Shantae and the Seven Seas) Jomosensual Jomosensual (Shantae)
  13. Nintendo Badge Arcade (Nintendo Badge Arcade) PeridotGX PeridotGX


Voting is a bit confusing this time around so please refer to my format to better understand how its done.

Mario Stage

1.
2.
3.

Block One
1. Zelda
2. Kirby

Block Two
1.
2.
3.

Block Three
1. Donkey Kong

Part 2
1.
2
3.

We have one more Direct planned for Infinite which will broadcast in November (game time) but this one won't have many stages to showcase so this Direct will have the bulk of our revealed stages. Aside from ones that will come along with reveal trailers, this will be a huge portion of our stage roster. Of course, we do plan to add a few more later but voting for this particular job is extremely important.
 
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