PeridotGX
Smash Hero
Central Highway
Clock Tower
Shopping District
Clock Tower
Shopping District
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I'm game if they add a Puff Puff reference.1. Central Highway
2. Flower Field
3. Fimbulventr
Out of all of the possible stages from the Ultimate DLC....
Dragon Quest’s Patty's Party Planning Place
This is where players form their parties and would also be quite unique to have a tavern-type stage.
Porky Minch (EarthBound) Class: Novice Type: Primary Neutral, 1 Slot Effect: [None]
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Heavily Armored Porky Minch (EarthBound) Class: Ace Type: Primary Neutral, 3 Slots Effect: Trade-Off Attacks ↑
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King Statue (Mother 3) Class: Ace Type: Primary Attack, 0 Slots Effect: Shield Damage ↑
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New Age Retro Hippie (Earthbound) Class: Novice Type: Support Grab Effect: PSI Attack ↑, 1 Slot
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Devil Car (EarthBound Beginnings) Class: Novice Type: Support Attack Effect: Braking Ability ↑, 1 Slot
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Final Starman (EarthBound) Class: Ace Type: Primary Grab, 2 Slots Effect: PSI Attack ↑
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Baby Drago (Mother 3) Class: Novice Type: Support Neutral Effect: Fire/Explosion Attack ↑, 1 Slot
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Mecha Drago (Mother 3) Class: Ace Type: Support Attack Effect: Critical-Health Stats ↑↑, 2 Slots
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| Apple Kid EarthBound series Advanced class Primary Shield, 3 slots Stage: Onett Opponents: default Mario (if we've added a Flying Mario alt (I can't remember if we did) use that), tiny Pichu x 2 Music track: Humouresque of a Little Dog Match: Stock (1) Rules: Hostile Jeff ATs spawn |
| Orange Kid EarthBound series Legend class (actually the power level of a novice) Primary neutral, no slots Stage: Onett Opponents: Roy Koopa Music: Onett/Winters Match: Stock (1) Rules: Mr. Saturns spawn often |
| Yokuba EarthBound series Ace class Support, Zap Floor immunity Stage: Great Plateau Tower Opponents: Wario (pink plumber) Wario (yellow plumber) Music: Unfounded Revenge Allies: Diddy Kong (blue) Match: Stamina (150% for you and yellow Wario, 70% for Diddy, 20% for pink Wario) Rules: Lightning and banana peels spawn often, keep Diddy alive while fighting Wario, Wario becomes metal at 50% HP, defeat pink Wario then Diddy and yellow Wario will spawn |
oops i put too many | again |
Metal Gear Solid | Flower Field | @evanwoo10 | 12 Votes |
Mega Man | Central Highway | Janx_uwu | 26 Votes |
Mega Man | Kattelox Island | Mushroomguy12 | 5 votes |
Street Fighter | Machine Planet | Wario Wario Wario | 7 Votes |
Street Fighter | Shopping District | Venus of the Desert Bloom | 19 Votes |
Street Fighter | Volcanic Rim | Capybara Gaming | 4 Votes |
Bayonetta | Fimbulventr | @cashregister9 | 6 Votes |
Castlevania | Clock Tower | Adrianette Bromide | 29 Votes |
Central HighwayJob #112: Clock Tower
View attachment 317162
This stage, while also taking place in Dracula's Castle, would take more from Symphony of the Night. I think this stage would be cool because much of Castlevania in Smash focuses on its classic gameplay style. The stage represents the final boss arena of CV1 although its appearance is consistent throughout the series and its fighters are both from Classicvania as well. This is totally not propaganda to maybe hint hint wink wink at Alucard becoming a fighter.
The stage would take place on the gear as if it was laid down flat. In the background, several gears can be seen twisting and turning. There is also two solid stone platforms portruding from the wall and a semisolid platform in the middle where at least one player can stand on to avoid the gear's spinning.
It looks something like this.
__ ____ __
____________
Occasionally, the gear the stage takes place on will start spinning. During this event, attempting to grab the ledge will instantly send you off. However, you will regain all of your jumps and movement options. Additionally, depending on whst direction the gear spins, players on the ground will be slid in that direction. The spinning will be foretold by the gear shaking. Several Medusa Heads will also attack the players from time to time by floating along the stage in a squiggly line pattern.
There's one more gimmick you should be aware of... If you select the stage while holding L, the stage will instead become...
Job #112.5: Inverted Clock Tower
The stage functions similarly to the regular variant with the Medusa Heads. However, the entire stage will be upside down! The stone platforms from before will act as the main ground now while the gear on top will act as a ceiling. If the ceiling is touched while the gear is spinning, you will take a colossal amount of damage and be spiked straight down.
Omega/Battlefield: The stage on Omega will resemble a gear with stalagtites hanging from the bottom and the platforms will resemble the stone platform in the center from the normal stage.
Shopping DistrictBecause classic series Mega Man games generally start with the stage select screen, it made sense for its Smash 4 stage to be Wily's Castle. Because there isn't really an opening level that every Mega Man fan can identify with.
But Mega Man X does have something like that.
JOB 112: Central Highway (Mega Man X)
Central Highway, as it is most often referred to, is one of the most popular opening levels in gaming history, up there with Green Hill Zone and World 1-1. It is the first level of Mega Man X, one of the greatest and most beloved platformers ever released on the SNES. Central Highway sees our main character, Mega Man X, as he runs through the Central Highway, trying to save the city from an invasion of Mavericks-robots that have betrayed humanity. At the end, X loses in a battle with one of the main villains, Vile, before being saved by a charged shot from his best friend and partner, Zero. From there, the level ends and you choose from one of eight levels as you would in most other Mega Man games.
The layout is fairly similar to what's seen around the 4:09 mark of the below video.
There is a stretch of raised highway that is about a battlefield and a quarter long. And about 1/2 of said highway is slightly sloped to the left. Blastzones are pretty standard and it is possible to walljump on the pillars that support the road-though you cannot camp here forever. There are also two street lamps, one in the foreground of the stage on the right (the non-sloped part), and the other in the background of the stage on the left (the sloped part).
But it wouldn't be Central Highway without some bees.
Occasionally, the Bee Blader will appear to wreck havoc. It will fly in from the left or right side of the stage, and once it reaches the highway, it will stop in place and begin performing a set of a few actions at complete random. It can do multiple of these things at once, all of them at once, or simply choose not to do anything for a minute. It will, however, perpetually hover up and down.
Move forward: Just what it sounds like. The Bee Blader moves forward for a few frames before stopping again.
Bullets: The Bee Blader splashes bullets in front of him at a downward angle. It's pretty easy to avoid, but if you're hit, you'll be trapped in for 5 seconds while you are dealt 1% DPS. After which you are launched forwards, but never far enough to kill.
Missiles: The Bee Blader fires a homing missile that homes in on whoever was nearest when the move was activated. These missiles deal 8% and can kill opponents, but not until they are in the 130-160 range.
The Bee Blader has slightly more health than the Yellow Devil did in Smash Ultimate. When defeated, the Bee Blader will explode similarly to the Yellow Devil, but in a more realistic fashion. The explosion does major damage and knockback to anyone nearby, except for the player who landed the final hit.
The Bee Blader will not appear if stage hazards are disabled.
This stage has 10 cameos in total, all characters from the Mega Man X series. When the stage starts, there are no cameos-however, throughout the match the characters will teleport into the background of the stage to watch the battle. Sometimes they will also teleport away and, over time, new characters take their places. This is mostly random, but characters like X and Zero have the most priority of appearing.
Warning, minor spoilers ahead for X4. Skip Iris and Colonel if you don't want those.
X
The greatest creation of Doctor Light and main character of his series, Mega Man X (or just X) is a Maverick Hunter who fights for peace, though he wishes there were a more peaceful way of protecting both humans and reploids. After teleportation in, X will stand with his hands on his hips and watch with a smile on his face. If a KO is made, X will raise his fist to the air in celebration.
Zero
The greatest creation of Doctor Wily and partner of Mega Man X, Zero is also a Maverick Hunter who fights for peace-though he is more quick to act than X and doesn't spend as much time wishing for a peaceful solution to the war between reploids and mavericks. Zero will stand with his back to the camera, so we get full view of his glorious ponytail. When a KO is made, Zero shows a thumbs up to his opponent.
Axl
The junior Maverick Hunter with the ability to copy the appearance of others, Axl fights with X and Zero to stop Sigma dead in his tracks. Axl will bob from left to right in place, as if imitating a fighting game character, with his guns at the ready. When a KO is made, Axl spins his weapons with his fingers before striking a flashy pose.
Iris
Brother of Colonel and former love interest of Zero, Iris is a member of Repliforce who is unfortunately lost in the Final Weapon incident. Iris will hold her hands behind her and watch the battle with great interest. When a KO is made, Iris brings her hands around from her back to reveal a purple crystal-which she will then toss up into the air before catching it and putting it back behind her. She looks very energetic when doing so.
Colonel
Brother of Iris and one of the two leaders of Repliforce, Colonel is the one who leads the Repliforce to leave Earth, in hopes of living their lives without the humans, and without harming them-but due to seeds of rebellion in the repliforce planted by guess-who, Colonel must be defeated by X (or Zero) in order to stop the Final Weapon from firing at Earth. Colonel will look ahead with not much visible emotion, arms down at his sides. He will politely clap whenever a KO is made.
Alia
The CEO of stopping X dead in his tracks to feed him useless information through his earpiece, Alia is the Navigator of the Maverick Hunters who "helps" by letting X know what's going on in any given situation. Alia will be talking to someone on her earpiece, occupied with something else and not focusing on the match at all-but when a KO is scored, she'll seemingly say "hold on" to them before waving and smiling at the screen.
Douglas
The strangely handsome Douglas is the mechanic of the Maverick Hunters, who proved instrumental during the Eurasia colony incident. Douglas will stand casually and hold a wrench, occasionally tossing it slightly up and making it spin before catching it again. If a KO is made, Douglas reaches his non-wrench fist up, then pulls it back in excitement.
Signas
Signas, the leader of the Maverick Hunters, is the impressive strategist behind all of X's most dangerous missions. Signas will hold his chin up with his hand and simply observe the fight, occasionally nodding. When a KO is scored, he'll smile-this is the most subtle victory animation of the X cameos, but make no mistake-Signas truly appreciated that awesome play you just made.
Sigma
Sigma was once the leader of the Maverick Hunters, but once the Maverick Virus manifested itself inside his body, Sigma felt the need to eradicate humans to make a perfect world for reploids. He now leads the Mavericks and fights with X and Zeroevery Tuesdaywhenever he's up to no good. Sigma will cross his arms around his chest, looking stern. When a KO is made, he throws back his head and laughs, as if to say "lol should've teched"
Vile
Vile is a maverick who works directly with Sigma, who has a lust for destruction and a kink for reincarnation. Vile will stand in place with determination, very much ready for action, with his knee blaster and shoulder canon locked and loaded. When a KO is made, he actually stomps the ground with his feet-Vile lives for destruction, but he'd rather take part in it himself than watch others have all the fun.
When teleportation in, the hero characters (anyone but Vile and Sigma) will teleport in classic Mega Man fashion. However, Vile and Sigma will have two after-images of their character model warp in, combining to form one image, before they themselves appear where that image is.
The Battlefield form of the stage will feature green concrete platforms like the ones seen in the highway of the normal stage. The ground is also made up of the same material as that. Both versions place the stage higher above the ground, to give you an incredible view of the destruction that Sigma's army has caused.
Cameos will appear no matter what version of the stage you're playing on.
Why a Mega Man X stage?
Mega Man is one of the most influential gaming series of all time, and the classic games are just the tip of the iceberg. The X series, especially the first game, is remembered fondly by just about anyone who had a Super Nintendo back in the day. Not just remembered fondly, either-Mega Man X still holds up as one of the greatest sidescrolling 2D platformers of all time.
Why Central Highway?
Central Highway marks the very first level of the franchise, and with its unforgettable soundtrack, incredible tutorial to X's abilities, and great story setup, Central Highway is just the most iconic and arguably most important location in the Mega Man X series. Heck, they even brought it back in X7 because people loved it so dang much.
Why didn't you use the modern designs of Alia and Iris?
No but seriously, those designs are fine but I feel the original designs represent them much better.
----No prob!
View attachment 317189Shopping District, Taiping Road
Or simply Shopping District
Yet another iconic Street Fighter stage to accompany Suzaku Castle. This one belongs to the Chinese martial artist, Chun-Li. While Battle Harbor would make sense for Ken Masters, Shopping District is the more iconic stage but also brings an unique flair: a oriental Chinese aspect that is missing in Smash. We don’t have many stages like this but Battle Harbor would be a bit like Delfino Plaza in some regards. Air Force Base or a Shadoloo Base...or even Sagat’s base (forgot the name but the reclining statue stage) would be potential picks.
The stage would take a similar aspect from King of Fighter’s Stadium minus the sidewalls so it would have walk-off blast zones. There would be a secondary platform composed of the awnings found in the district’s shops.
Certain items found in the stage, like Suzaku Castle, can be destroyed. This includes signs, lampposts, the barbershop sign, and laundry line. Cameos would be limited to the characters found in the original stage. The stage would replicate the entire feeling of the SFII stage but remakes it in the typical Smash fashion so it wouldn’t be a Mute City/Balloon Fight situation.
The Battlefield/Final Destination versions consists of an earthen floating platform with the buildings in the background set against the far background. (Sunset sky and mountains)
Now, the elephant in the room...will Smash include the chicken strangle? No, it won’t. It will Include the caged chicken but hitting the cage will free the lucky chicken so it can escape. Replacing the man who is strangling the chicken would be a man who is checking the cage. Releasing the chicken surprises the man.
Could you give us a general idea so we can make a better judgement call? If Super Mario Party is the focus point it should be okVenus of the Desert Bloom Could I submit a Mario Party stage that's a composite of the entire series including Super?
I've disregarded the Party submission I had in mind in favour of the Golf stage.One extra thing: you can make multiple separate submissions and split them into different posts.
Could you give us a general idea so we can make a better judgement call? If Super Mario Party is the focus point it should be ok
Nintendo Labo:Job 17 (Kirby stage)
Gigabyte Ruins
Based on the arena where Mecha Knight is fought at the end of Gigabyte Grounds, the fourth world of Kirby: Planet Robobot.
View attachment 299017
It resembles an ancient desert temple at sunset, but overrun by mechanization--everything is metallic, and there are artificial lights all over.
While the original arena resembles a walkoff, this version would have ledges, looking like you're at the narrow top of a mechanical pyramid. This would make it somewhat resemble Great Plateau Tower, though the main platform would be slightly larger. It also has a series of smaller platforms: specifically, a sort of inverse Battlefield where the single middle platform is below the two side platforms.
Occasionally, Susie will fly through the background on her Transporter. If hazards are on, she will fire laser blasts towards the opponents. Similarly, Mecha Knight can also appear in the background, flying past the opponents to slash at them if hazards are on.
Are the lists of series examples of games we can make stages for, or the only ones? It seems needlesslyy limiting and arbitrary to ban stages from, say, Kirby Triple Deluxe or Nintendo Badge Arcade.Job #113: Submit a Stage for the following Franchises that comes from a Modern Game
This will be our last stage submission round and will cap off our stage roster segment for the April Smash Direct but we will still be submitting stages during development later on. Traditionally, Smash included stages that comes from newer games for Smash franchises. This included Great Bay for Melee, Smashville and Delfino Plaza for Brawl, Skyloft, Windy Hill Zone, and Forest of Hope for Smash 4, and finally New Donk City and Moray Towers. Infinite is no exception as we included stages from Splatoon 2: Octo Expansion, Miitopia, and Galar Wild Area. We will be submitting stages from past games on a later date but for now, the focus in new games and to expand our current roster.
How to Submit
You may submit up to 3 stages but each submissions must be from a different franchise category. You can't make three Mario submissions. Finally, we will also be submitting a first/third-party Wii U/Switch stage as a fourth submission. You must at least have to submit one stage from the first party franchise (Part 1) and the first/third party non-franchise (Part 2) thus totaling to 2 submissions total. If you intend to submit the whole gambit, that is fourth submissions total (3 for Part 1, and one for part 2)
PART 1: First-PARTY Franchise STAGES
Submit a Mario Stage
There has been a slew of Mario games released over the past years and so we will be adding a new stage from one of these games. These are:
- Super Mario 3D World + Bowser's Fury
- Paper Mario: Origami King
- Mario Tennis Axes
- Mario Golf: Super Rush
- Captain Toad Treasure Tracker
- Super Mario Party
Submit a Donkey Kong StageDillon's Rolling Western (either 1 or 2)
We will be accepting submissions for stages based on the Wii U/Switch port game, Tropical Freeze
Submit a Kirby Stage
We will be accepting stages from Kirby: Planet Robobot and Kirby Fighter's 2
Submit a Yoshi Stage
We will be accepting stages based on Yoshi's Crafted World
Submit a Metroid Stage
We will be accepting stages based on Metroid: Samus Returns
Submit a Legend of Zelda Stage
We will be accepting stages based on the Link's Awakening Remake and Age of Calamity
Submit a Star Fox Stage
We will be accepting stages based on Star Fox Zero
Submit a Fire Emblem Stage
We will be accepting stages based on Shadows of Valentia, Fire Emblem Fates, and Fire Emblem Warriors
Submit a Pikmin Stage
We will be accepting stages from Hey! Pikmin!
Submit a Xenoblade Stage
We will be accepting stages from Xenoblade Chronicles X and Xenoblade Chronicles Definitive Edition.
Part 2: Wii U/3DS/Switch Games that's not Repped by a Fighter
We will be including submissions from first/third party games that's currently not repped by a fighter. This submission is not only to deconfirm fighters but to also expand our roster. Here are the list of qualifiable games:. Please only submit one:
Fatal Frame: Maioden of Black Water
Pushmo World
Mario + Rabbids Kingdom Battle
Art Academy: Lessons for Everyone
Bloodstained: Curse of the Moon or Ritual of the Night
BoxBoy! + Box-Girl!
Chibi-Robo
Etrian Odyssey Nexus
Ever Oasis
Chibi-Robo! Zip Lash
Astral Chain
Ring Fit Adventure
Nintendo Labo
Borderlands: Game of the Year Edition
Braverly Defauly 2
OCTOPATH TRAVELER
Dead by Daylight
Daemon x Machina
The Wonderful 1010: Remastered
Shin Megami Tensei III: Nocturne HD Remaster
Shantae and the Seven Sirens
If we don't get submissions for certain franchises from PART 1 and/or PART 2, we will ignore them and proceed forward.