Job 114:
Lottery Smash(Or the Smash Lottery if you prefer)
My inspiration for this mode is, as you can see above, the Royal Rumble match from WWE. Its a match that happens at only 1 event every year and is one of the most popular in all of wrestling. Here's how the mode would work:
2 fighters start on the stage(all stages are legal). This can be
New fighters enter at set intervals. These can be edited by the player but the default would be 30 seconds. Obviously, once we hit 8 fighters the entrances will stop until we get an elimination. All entrance placements are random, although the player can set the order if they wish.
All fighters will have 1 stock. Losing that stock results in an elimination.
The amount of fighters can be changed at will. The minimum number of fighters in one is 4 with the maximum being the entire roster.
Items are preset as turned off, although they can be toggled and set as normal
Once you click to start the fight, instead of the normal vs screen that pops up you instead see a lottery machine pop up on the screen. No matter if you decided to pick your entrance number or not you will see a lottery ball role out of the machine and open up, revealing the number you enter at. If you do not start the match on the stage then you have the option to fast forward until your entry, quickly seeing the entrances and eliminations that happen before you.
There will also be difficulty settings obviously, which decide how the game plays out. On the easiest setting the AI will be as simple as Multiman Smash, easily pushed around and KO'd. On it's hardest it's a grueling challenge to win, with AI's targeting players who would be easier to eliminate and sometimes even ganging up on players or other AI's who are on a roll eliminating people. If possible, I'd even like to take this a bit further and say that AIs will work together or against each other based on their relationships to other characters in the game. For example, Mario and Bowser would focus on trying to eliminate each other more than a pairing of like, Jill and Ike. And a pairing of Lucina and Chrom would be fairly likely to work together against another player.
At the end of the fight you'll see a stat log of the battle. Stats tracked are the entrance and elimination orders, time spent in the match, most eliminations, and then of course the normal data such as damage given or received.
This mode fits with the buzzwords given above in the following ways:
"Quirky" - This mode would be fairly quirky as there really isn't much else like it in Smash or in gaming that I'm aware of. In Smash the closest thing is multiman smash. Even then though, it's not very challenging at times. This mode would take the fun parts of that mode and make it more challenging. And with the ally and enemy system I mentioned above, that would add an even more major quirk to the gameplay not seen before in Smash.
"chaotic", - I think Lottery Smash would absolutely be a chaotic way to play the game. Having a random entry order means you never know who is going to show up next. It could be you or another player in the game. When you're in it could be a friend coming to help you fight for a little or a foe coming in who wants to take you out.
"flexible", & "creative" - These 2 feel pretty close to the same so I'll address them together. In Lottery Smash you have full control to edit whatever you want in the mode. Items, stages, number of characters, and entrance times are all able to be edited, making it flexible for the player to do it how they want to. The creativity side of it is also shown here by letting the player control their experience, but also because a mode like this isn't something that a ton of other games have. With the ability to mix and match rules players can invent different and challenging ways to play and survive until the end. I feel like there's a ton of room for players to mess with and see how they want to use this mode, no matter if it's just another way to play with friends or to come up with the hardest ways to win possible and try their best to over come the odds.