Ramen Tengoku
Meiniac
Miitopia Stage Vote: Greenhorne
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Pokémon Ultra Sun/Moon
Ultra Warp Ride
Pokémon Ultra Sun and Moon were 3DS games released in 2017, and were enhanced versions of 2016's Sun and Moon. One of the new features was the Ultra Warp Ride, a mini game that let you visit alternate dimensions to catch Legendaries, easily find Shines, and the focus of the stage: Encounter Ultra Beasts on their home turf. The stage starts out on a basic Final Destination-esque platform in the minigame portion of the stage. You might even see Cosmog, Solgaleo, or Lunala fly by, but they have no effect on gameplay. Very quickly (About 10 seconds) into the match the stage swaps to 1 of 4 options. The first I'll talk about is the home of UB-02, the Ultra Jungle.
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The Ultra Jungle is about twice the size of battlefield and takes place on a tree that looks like it's flexing. Occasionally during a fight, Buzzwole appears. He's not here to attack players, his only intrest is to show his muscles by pushing the tree's "arms" around, altering the angle. You may also see Pheramosa running around in the background. 45 seconds into the fight the location changes again, this time swapping to UB-03's homeworld, the Ultra Plant!
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The Ultra Plant is a large arena, similar to 3DS Gerudo Valley in proportions. There's a "bridge" of sort that connects the two areas, but it can't be destroyed or anything. Occasionally, a Xurkitree appears in the background and electrocutes the bridge, making it damage anyone who touches it. It deals large damage, but can't kill. A harmless Blacephalon may also appear. The next layout and the last one for the Ultra Beasts exclusively is the Ultra Crater, home to UB-04!
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Yes, this isn't a mistake, on the Ultra Crater you actually fight on the Arm of a Celesteele (You wouldn't think it, but the thing's absolutely massive.). It's quite large and you can see other Celesteela, and maybe even a Kartana in the background. This portion's gimmick is that the Celasteelas may start rising upwards, increasing gravity 1.2x. The stage's final portion isn't home to any Ultra Beast in particular, but it's still worth having. Welcome to Ultra Megatropolis!
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Ultra Metropolis is the home of the Ultra Recon Squad and presumably Necrozma. The stage is less likely to appear than the others and takes place on the top of Megalo Tower and has somewhat dim light already, but just you wait. Necrozma appears in it's regular form and starts charging an attack. If it receives 35% or more it'll go away, but if it fully charges for 10 seconds the stage goes pitch black, except for some that comes from Necrozma, who is now a being made of light,White DiamondUltra Necrozma. It creepily floats around changing the lighting angle. You may see Poipole or Naganadel flying by in the background.
Notes: This was a rush job, hence why most of the layouts lack fighters. I'm a horrible procrastinator, and School isn't even back.
We are only including one stage, however the pool of regions from which stages can be submitted from include all 4 regions listed.Just to be clear, are we submitting a stage from all 4 and then voting in one from all 4 or is it just submit one and vote one in?
Honestly same. My first 2 ideas were the first 2 submittedHonestly, there's nothing I want to submit that hasn't been submitted already. I personally like the idea of the Dynamax stage.
1. Galar Wild AreaAlright, it’s time to vote for our second Pokémon stage! These are from the gens not yet represented by a stage in Smash. Please vote for your top 3, ranked voting is on, and you can vote for your own for the second and last choices. It seems we have a lot of Gen 7 but hopefully we get some good results!!
Dynamax Stadium Wario Wario Wario (Gen 8)
Galar Wild Area cashregister9 (Gen 8)
Ultra Warp Ride PeridotGX (Gen 7)
Altar of Sunne & Moone Paraster (Gen 7)
Alola Tour BowserKing (Gen 7)
Bell Tower Venus of the Desert Bloom
Idle Pose: For his idle animation he will do what he does best, groove. He dances from left to right, referencing his idle stance from Real Bout Fatal Fury! As for P-chan, the little chicken will just be nodding along. |
KO Animation: Once someone on the stage is KO'd, Duck King will perform a very rad breakdance move as seen below. This very short dance will then be followed up with P-chan flying on his hand and both companions giving a thumbs up to each other. Referencing their win screen from KOF XI. |
Idle Animation While her standard animation is based on, well her idle animation in KoF XIV she will have 2 idle poses:
| KO Animation Special for her she will have a special animation specifically for Terry everytime he took a stock The standard one is where she pumped up her hand up in the air which is based on her pose when you win a match with her The special one is where she hops up and flexes her arm while she shouts "Go, Terry!" In broken english. While the part where she shouts is unique to her and is a direct reference to her shouting her special moves just like Terry the pose however is based on her animation when she wins a round. |
Idle pose: Chizuru stands still, adjusting her hair every so often. This is based on her taunt in KOF '97. |
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Win pose: Chizuru does her entrance animation against any members of the Hakkeshu. |
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Isn't Gen V in the same boat?It's got no mon representng it, but has a stage in Unova Pokemon League.we also have our first stage, Galar Wild Area that represents Pokémon but doesn’t have a representative fighter! That’s a pretty big break in tradition but perhaps that’s for the better.