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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
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Venus of the Desert Bloom

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Job #140: Submit a Sonic the Hedgehog Mii Costume + a Sega Mii Costume

We will be adding two Mii Costumes, one from Sonic the Hedgehog series plus another Mii Costume from Sega itself. We will also be deciding on whether we will be adding in Tails or Knuckles as a returning Mii Costume. Please note this will deconfirm that fighter. Many people have asked how we will handle deconfirmations for certain content, such as Assist Trophies or Mii Costumes.

Basically,

We are assuming all previous content will indeed be returning in Infinite but, as we saw with Isaac, Waluigi, and Ashley, content can be promoted prior to launch. If this sort of content does not get included by launch, we will render it as returning content. We will also decide on a number of the Infinite DLC Mii Costumes prior to launch; setting a few aside for launch and setting others aside for DLC. The rest that didn't get voted in may have a chance of appering in playable form as DLC...or not.

So these two jobs plus our above Tails and Knuckles poll will deconfirm these characters so please keep that in mind when submitting. Technically speaking though, Sonic is currently out of the running for an unique newcomer but this rule also applies to Echo fighter content. Including a Mii Costume that is potential Echo Fighter material will render them ineligible if they win.

Sonic the Hedgehog Mii Costume
Please submit a Sonic the Hedgehog character. The character can be from any time frame in the franchise's history from any mainline or spin-off game. We are still disallowing the mobile games. We do ask that if you submit a character, there has to be evidence that this character is important to the franchise and has cause to be included in Infinite as a Mii Costume alongside Knuckles or Tails. Also, for the sake of including varied content, Big the Cat is ineligible as he is an Assist Trophy.

SEGA Mii Costume
Much like above, any game is open - even if the character or game didn't appear on a Nintendo console. The game and franchise MUST be owned wholly by SEGA. Much like above, please provide good cause for the character to be included. I hope the thread can make the right choices in which costumes we submit and vote for. Bayonetta and Persona are out as is Shin Megami Tensei.

When submitting for both, please provide the following info:
  • Image
  • Name
  • Franchise
  • Mii Fighter Class
  • How would it look? (Does the Mii Costume change the weapon like Goemon/Sans? Does it alter the appearance entirely like Vaultboy? Does it have unique color schemes like Bomberman?)
  • Why should it be voted for/included in Infinite? (Please explain why this Mii Costume deserves to be included with the rest of the Mii Costumes.)
 
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Wario Wario Wario

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Would it be OK if I submitted two seperate costumes, albeit ones that are borderline identical? For reference, these are the characters I intend to submit. I am willing to submit just Robo (tall, red, light skin) alone if not.


Edit: just remembered that Off the Hook were submitted together. The Bros. should be fine.
 
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GolisoPower

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Job 140
1626229080245.png

We're here to kill Chaos (Mii Brawler)
Debut: Sonic Adventure
Chaos was the first-ever 3D Sonic villain in the franchise's history, and one of, if not THE most popular villain, to boot. The costume comes in 2 parts: the Chaos Helmet, where the watery monster's head showcases the brain inside, and the Chaos Body, in all its liquid-y glory.

1626229344383.png

Goro Majima (Mii Swordfighter)
Debut: Yakuza
One of the most popular characters in the entire Yakuza series, Goro Majima is known for his gleeful insanity and his ability to pop up ANYWHERE in Tokyo. In Smash, Goro Majima 's headpiece consists of his hair and eyepatch, while the body portion of the costume consists of his open button-up shirt, black gloves, black leather pants, steel-tipped shoes, and a metal baseball bat in place of the sword. The bat in which to make stupid mother****ers laugh.
 

Wario Wario Wario

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Robo and Mobo Bonanza (Gunners)
Series: Bonanza Bros/Puzzle & Action

The Bonanza Bros. are two bumbling burglars (or defficiant detectives depending on your home country and time period) who rob a bank, pyramid, casino, and other such places. They are armed with tranquiliser guns and have a famous snort of "nyeh heh heh!"

Similar to the Off the Hook outfits that were previously submitted, I am submitting the Bros. as two seperate costumes that are borderline identical. They come with full masks like Sans/Cuphead/Vault Boy/Pig before them. They do not have visible legs. Mobo (blue, tan) is made taller to fit Gunner's proportions, but still has a wider head and body. Both brothers will use their stun guns as their Mii guns.

Bonanza Bros. is a classic Sega game and one of the most beloved pre-Sonic Sega offerings. It was one of the earliest true stealth games and is a frequent staple of Sega's retro compilations.
 
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Venus of the Desert Bloom

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I do want reiterate that further Sega franchises are ineligible for appearing on the launch roster. This doesn't include DLC so please keep this in mind as well when submitting
 

Adrianette Bromide

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Job 140: Arle Nadja from Puyo Puyo

Arle.png


Arle is cool, the costume would include her wig and her dress, cape, arm cuffs and boots made to fit proportions. Puyo Puyo cool, go vote for her.
 
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Venus of the Desert Bloom

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Sonic the Hedgehog Mii Costume


Name: E-102 Gamma
Mii Fighter Class: Mii Gunner
Appearance: Mii's retain the mask and helmet of the robot with the best piece and arm armor as well. The chestpiece would also take up the bottom portion of the Mii; making it look kind of clunky.
Changes: The Mii Guner's arm cannon is replaced by the arm cannon of E-102 Gamma
Why: This character, while not as iconic as Shadow, Amy, or even Silver, it is still an unique character. Plus, we do need more Mii Gunners.

SEGA Mii Costume


Name: Axel Stone
Franchise: Streets of Rage
Mii Class: Mii Brawler
Appearances: The costume gives the Mii Alex's hair and head band as well as his white tank top, red gloves, blue jeans with belt, and white shoes.
Changes: None
Why: Streets of Rage is an iconic Beat-Em-Up game which sadly is only represented via a handful of content. I personally never played this game and have very little history with Sega but even I know this series and character. I feel a Mii Costume is a perfect fit for him.
 
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airConditioner

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Sega Mii Costume

Name: Leanne (Reanbell)
Franchise: Resonance of Fate
Mii Class: Mii Gunner
Appearance: Leanne Wig, gives you her hair + headband, Leanne Outfit, gives you her dress, gloves, shoes and her B-N84 handgun.
Why: The gameplay of Resonance of Fate is cool :) I doubt that this Sega franchise would get representation in Smash over several other ones like Yakuza, Streets of Rage, Sakura Wars, Puyo Puyo, Virtua Fighter, etc. but a Mii Costume would be a neat way to include the characters in Smash. I would've gone with Zephyr as the Mii Costume but it's visually a bit too similar to the Biker Outfit

(after doing further research i'm not sure if this is even owned by sega, it's published by sega and the characters appear in games as sega representatives so i assumed it was viable. if it's not sega this will become a fighting vipers post) U.S. copyright information (image link)
 
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Yiptap

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(I’m writing this on mobile, so it’ll be much less organized than usual, so I apologize in advance)

Sega Mii Costume: Nahobino (SMT V)
FBE69090-1C28-4925-8B90-AC74D0118C0E.png

This ones obvious. The Nahobino from the Megaten series would be a swordfighter. I guess you could call it a change, so the sword would be a lightsaber-esque light sword coming from the Nahobino’s hand. The rest is self explanatory, with the hair being the headpiece and the “armor” being the outfit. I chose the Nahobino because Nintendo has a decent relationship with Atlus, as Nintendo was keen on advertising this game. (Also, the game looks really good, I recommend it despite never playing a Megaten game before)
Edit: Just realized SMT is ineligible, sorry bois.
 
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cashregister9

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job 140

Sonic Mii Costume

Blaze the Cat



This would be a brawler outfit in the style of Knuckles or Tails. Blaze herself is a very popular character from the games

SEGA Mii Costume

Sakura Shinguji

Since she can't get in, might as well have her appear as a costume eh.



Sakura would be a Swordfighter costume, Her robes and sword and her hair as a wig. Sakura wars is a large Multimedia franchise from SEGA.
 
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Golden Icarus

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Golden Icarus Golden Icarus do you have the character banner that you posted on Discord?
I’ll post a new one soon. I need to update it with Eggman.

Edit: Done

Note: If anyone is curious as to why I used grey as Eggman's color, it's because that's the color that's associated with him and his missions in Sonic Adventure 2.
2021-07-14 (2).png
 
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Janx_uwu

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Sonic Costume: Shadow The Hedgehog (Mii Brawler/Gunner)

Shadow is the ever-popular rival-turned-friend of Sonic who first appeared in 2001's Sonic Adventrue 2. He's mainly popular for his edgelord-type appearance, but he's genuinely a pretty sweet guy underneath that mid-2000's emo skin. He remains one of the most popular Sonic characters to this day.
Shadow is perhaps most popular for his 2005 solo outing, aptly titled Shadow The Hedgehog. In it, using guns to attack foes is a central gameplay mechanic, as silly as it may be for a Sonic game.

The weapon he uses for the Gunner costume would be the Shadow Rifle, the weapon recieved upon fully completing Shadow The Hedgehog (which is quite the task, given how many endings you need to beat for the true one). It's the most powerful weapon in the game and the one most associated with the title character.
Shadow is also very skilled in hand-to-hand combat, which is why he's a Mii Brawler costume as well.

Sega Costume: Princess Kurumi (Ninja Princess/Sega Ninja) (Mii Swordfighter)

Ninja Princess (Localized to the west as "Sega Ninja" for fear of driving away young male consumers with a female protagonist) is a run and gun game from 1985 starring Princess Kurumi, who is tasked with reclaiming her kingdom from the evil tyrant known as Zaemon Gyokuro. It was one of the earliest run and gun games and while she isn't exactly one of Sega's many mascots, Kurumi is a very important female character in gaming history. As a swordfighter, she would use a katana (she doesn't use one in-game to my knowledge, but throwing knives and shurikens wouldn't make much sense on a gunner).
 

Wario Wario Wario

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Sonic Costume: Shadow The Hedgehog (Mii Brawler/Gunner)

Shadow is the ever-popular rival-turned-friend of Sonic who first appeared in 2001's Sonic Adventrue 2. He's mainly popular for his edgelord-type appearance, but he's genuinely a pretty sweet guy underneath that mid-2000's emo skin. He remains one of the most popular Sonic characters to this day.
Shadow is perhaps most popular for his 2005 solo outing, aptly titled Shadow The Hedgehog. In it, using guns to attack foes is a central gameplay mechanic, as silly as it may be for a Sonic game.

The weapon he uses for the Gunner costume would be the Shadow Rifle, the weapon recieved upon fully completing Shadow The Hedgehog (which is quite the task, given how many endings you need to beat for the true one). It's the most powerful weapon in the game and the one most associated with the title character.
Shadow is also very skilled in hand-to-hand combat, which is why he's a Mii Brawler costume as well.

Sega Costume: Princess Kurumi (Ninja Princess/Sega Ninja) (Mii Swordfighter)

Ninja Princess (Localized to the west as "Sega Ninja" for fear of driving away young male consumers with a female protagonist) is a run and gun game from 1985 starring Princess Kurumi, who is tasked with reclaiming her kingdom from the evil tyrant known as Zaemon Gyokuro. It was one of the earliest run and gun games and while she isn't exactly one of Sega's many mascots, Kurumi is a very important female character in gaming history. As a swordfighter, she would use a katana (she doesn't use one in-game to my knowledge, but throwing knives and shurikens wouldn't make much sense on a gunner).
I think having Shadow as both a Brawler and a Gunner is great given how divisive his use of guns is.
 

Wario Wario Wario

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Sonic costume: Sanic (Universal)
Debut: HOW 2 DRAW SANIC HEGEHOG
Canon debut: Sonic Forces
Most recent canon appearance: Sonic the Hedgehog (Movie)

This will more likely than not be rejected, but I'm still going to make my case.

The Sanic costume would be a "deluxe", complete with Sanic's iconic mobius strip shaped eyes as well as a thin, wonky outline and ball hands. The accidentally-paint-bucketed gap is represented by a sort of translucent "wing" connecting his left arm and torso. Sanic would be rendered in a very choppy 3D with a lot of bumps and dents, resembling a first-timer's attempt at a 3D model. His sword is a giant chilli dog, and his gun would be a hand puppet of "Taelz" with an open mouth.

Sanic is indeed a fan character, however Sega have sold merch of him and implimented him into official games. I think Sanic would be a great way to represent the power of gaming fandom and draw a very big reaction. While Sanic did start out as a YouTube video, his first appearance in a professional product was the shirt in Forces, so I therefore believe him to be elegible, combined with the fact he is based on a game character - we previously established Witcher content to be fine through a StrawPoll so I think Sanic should also be elegible on virtue of being closely tied to a game series and an official part of its canon.

I can understand, but not agree with, concerns about this being a "slippery slope" to characters like 7 Grand Dad, Woah Crash, and Weegee, but Sanic is an officially sanctioned character so I believe he deserves a fair shot. Additionally, Sanic is way more popular than those three and although Woah Crash has appeared in Crash 4, he has never been singled out as a unique character like Sega have with Sanic.
 
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SharkLord

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Job 140 - Opa-Opa Hat
1626282955862.png

Opa-Opa is a sentient spaceship and player character of Fantasy Zone, considered to be one of the codifiers of the "cute-em-up" genre. Opa-Opa themselves have been called Sega's first mascot, before Alex Kidd and Sonic, and they act as a retro arcade mascot for the company as well (Though Fantasy Zone has been ported to a lot of systems and aren't only an arcade character).

Unfortunately, it doesn't seem like Opa-Opa would gain much traction as a fighter here, so I'm making him a hat. As in, Opa-Opa themselves just stands on your head while you fight. Don't question how he holds on, just roll with it.
 

Ramen Tengoku

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Sonic costume: Sanic (Universal)
Debut: HOW 2 DRAW SANIC HEGEHOG
Canon debut: Sonic Forces
Most recent canon appearance: Sonic the Hedgehog (Movie)

This will more likely than not be rejected, but I'm still going to make my case.

The Sanic costume would be a "deluxe", complete with Sanic's iconic mobius strip shaped eyes as well as a thin, wonky outline and ball hands. The accidentally-paint-bucketed gap is represented by a sort of translucent "wing" connecting his left arm and torso. Sanic would be rendered in a very choppy 3D with a lot of bumps and dents, resembling a first-timer's attempt at a 3D model. His sword is a giant chilli dog, and his gun would be a hand puppet of "Taelz" with an open mouth.

Sanic is indeed a fan character, however Sega have sold merch of him and implimented him into official games. I think Sanic would be a great way to represent the power of gaming fandom and draw a very big reaction. While Sanic did start out as a YouTube video, his first appearance in a professional product was the shirt in Forces, so I therefore believe him to be elegible, combined with the fact he is based on a game character - we previously established Witcher content to be fine through a StrawPoll so I think Sanic should also be elegible on virtue of being closely tied to a game series and an official part of its canon.

I can understand, but not agree with, concerns about this being a "slippery slope" to characters like 7 Grand Dad, Woah Crash, and Weegee, but Sanic is an officially sanctioned character so I believe he deserves a fair shot. Additionally, Sanic is way more popular than those three and although Woah Crash has appeared in Crash 4, he has never been singled out as a unique character like Sega have with Sanic.
Hello, unfortunately, the dev team has decided that Sanic is ineligible for this submission.

If you want, feel free to swap it out with something else.
 

Wario Wario Wario

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Hello, unfortunately, the dev team has decided that Sanic is ineligible for this submission.

If you want, feel free to swap it out with something else.
I had a backup planned, so don't worry

Hyper Form (Hat)

Art by Survivalstep on DeviantArt.

This isn't really a hat so to speak, instead it applies an effect to your Mii's hair, facial hair, and eyebrows that makes it cycle through multiple colours, as well as hot pink eyes. It's a smooth and slow transition, similar to a mood light, so it's more aesthetically pleasing and epilepsy-friendly. It will also apply a magical aura around your Mii's entire body, not just the head. The aura and hair have a shiny effect that is particularly noticable on dark stages like Dracula's Castle and Luigi's Mansion. The Hyper Aura disappears when the Smash Ball is obtained to make room for the Final Smash aura.
 
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pupNapoleon

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I think one of two things:

1- It will be a complete reboot, though perhaps not called such. We are not going to get a better character roster, I think that is a very safe statement at this point, but I am happy to defend it. The best we could get is a 'different' roster, which is stagnant, thus... backward. About 30 characters but with much more indepth movesets.

2- A deluxe port, on the actual pro switch at year 6 of its lifecycle. Sakurai will have taken time off, and decided on more characters. It will include a few more modes, but primarily he will have been reached by many of the companies that have wanted their character to get in (a la Snake and Sonic). Many more characters, to the point of having 100+ unique fighters, as a selling point.
 
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Wario Wario Wario

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I think one of two things:

1- It will be a complete reboot, though perhaps not called such. We are not going to get a better character roster, I think that is a very safe statement at this point, but I am happy to defend it. The best we could get is a 'different' roster, which is stagnant, thus... backward. About 30 characters but with much more indepth movesets.

2- A deluxe port, on the actual pro switch at year 6 of its lifecycle. Sakurai will have taken time off, and decided on more characters. It will include a few more modes, but primarily he will have been reached by many of the companies that have wanted their character to get in (a la Snake and Sonic). Many more characters, to the point of having 100+ unique fighters, as a selling point.
Honey, get the copypasta.
 

Speed Weed

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Job #140

SEGA Mii Costume: Ryo Hazuki from Shenmue
:ultbrawler:
Shenmue-3-Ryo-Hazuki-Jacket-1.jpg

Ryo Hazuki is the main protagonist of the Shenmue series by SEGA - an ongoing tale consisting of two games on the Dreamcast, a third game released pretty recently on modern consoles, and however many more games it'll take for the story to end.

The overarching plot of the series consists of Ryo's father being killed by the main villain, Lan Di, prompting Ryo to go on a long journey to face Lan Di and avenge his dad - a journey that takes him through various places, meeting various people, with all sorts of twists and turns happening throughout. And he gets to play some Space Harrier along the way.

Why add a Mii of him? Shenmue is a very ambitious and innovative game. It helped plant the seeds for the average triple-ayyyyyyyy sandbox game - it was the most expensive game ever made at the time of its release, it had an incredibly detailed open world for the time, it popularized QTEs (keep in mind, however, that it didn't invent them: Dragon's Lair did it first) and it pushed the envelope for cinematic storytelling in games. Notable, also, is the fact that the series is essentially the magnum opus of Yu Suzuki - one of, if not the most influential figure in SEGA history. And this shows - the original Dreamcast games are littered with all sorts of references to SEGA's history up to that point, with special emphasis on Suzuki himself's work. It's thanks to this that the original games felt like the ultimate tribute to the legacy of SEGA's classic output - further emphasized by the fact that they released on the company's last console. While intitially the games weren't a commercial success, over the years they've gained a significant following that recognizes their influence on the gaming industry, so much so that when Shenmue 3 was finally announced to be coming after all these years, it broke the record for the most funded Kickstarter project at the time. That's nuts. So the overall influence it's had in the gaming industry, the homage it pays to the legacy of such an important video game company, and its huge cult following are all factors that come together to make Shenmue, in my opinion, absolutely deserving of some form of representation in Smash. Hell, I'd even make a case for Ryo as an outright playable character, but we ain't doing that right now.

Oh, and it's getting an anime!

So Ryo would be a Mii Brawler costume: you'd get a wig based on his hair, plus his usual outfit, shown off in the artwork above. Considering he's a martial artist, it fits perfectly! As for why include him as a Mii and not a fighter, aside from the fact that we're doing Miis rn, there's also the fact that while I do think he warrants a playable spot, there's a lot of other very much noteworthy SEGA picks that I imagine would be more popular with this thread, so might as well have him somewhere

And now, the ultimate point in his favor: if we add him, we can recreate this
 
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pupNapoleon

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This thread isn't a speculation thread, it is a forum game where we democratically vote on new content to add to a hypothetical Smash Ultimate sequel.
My bad.

Suggestion to thread title: Add 'game' to the title.
 
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Krookodilian

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I think one of two things:

1- It will be a complete reboot, though perhaps not called such. We are not going to get a better character roster, I think that is a very safe statement at this point, but I am happy to defend it. The best we could get is a 'different' roster, which is stagnant, thus... backward. About 30 characters but with much more indepth movesets.

2- A deluxe port, on the actual pro switch at year 6 of its lifecycle. Sakurai will have taken time off, and decided on more characters. It will include a few more modes, but primarily he will have been reached by many of the companies that have wanted their character to get in (a la Snake and Sonic). Many more characters, to the point of having 100+ unique fighters, as a selling point.
as others have said this is not a speculation thread, but rather a collaborative community effort to plan out a hypothetical smash sequel. We just voted to add Dr. Eggman, and you can join at anytime if you like! We're currently submitting Sega and Sonic Mii costume's which will be voted on, so feel free to submit a concept if something comes to mind!
 

pupNapoleon

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I cannot seem to find a list of Characters who have been voted in.... but here is a suggestion for Lara Croft.

LARA CROFT

STYLE: Action Survival

OVERVIEW:

Standard Special:
Dual Pistols. Lara holds B and rapidly fires her pistols. Once she hits a target, it locks on. When locked onto a target, she cannot Shield or Dodge without releasing B. However, if she does use the Shield button, this gives her the ability to lock onto a second target if they are near the first target, and each of the two targets gets hit at half speed (as they each only have one pistol locked on). Lara has full mobility while shooting.

Side Special: Bow and Arrow. Lara can press the combination multiple times to switch arrow types, indicated by a meter on the bottom. The options are
  • Standard Arrow (slightly faster than others)
  • Fire Arrow (slightly more damage)
  • Poison Arrow (Damage that lngers)
  • Explosive Arrow (Slightly More Radius of Damage
  • Piercing Arrow (can go through opponent and hit multiple)

Up Special: Skilled Climber. Lara throws out a grappling hook. It is longer than the average tether grab, and Is able to be aimed. If it lands, Lara climbs up the rope, and then can continue to climb up the stage with her pickaxe, by another half of the rope’s length- regardless of the angle. The hook will also cause average damage if it lands on an opponent, and will push them out of the way to securely attach to a ledge if Lara is in the air.

Down Special: Endure. Lara is known to survive, and this move helps her in multiple ways. For several frames once pressed, Lara will enter an invincible mode. This will mean she can survive a couple of hits without taking damage or knockback, break a counter used on her, move through rapid fire attacks. It is also used passively to help her survive for slighter longer when swimming, and passively keeps her from taking damage or effect from stage hazards.

In stark contrast to other characters, and to emphasize that Lara is a human thrown into other worldy adventures- her Smash attacks, not her specials, will use animations of the items in her more magical explorations- though they will not be as versatile as her specials.
 
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Krookodilian

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I cannot seem to find a list of Characters who have been voted in.... but here is a suggestion for Lara Croft.

LARA CROFT

STYLE: Action Survival

OVERVIEW:

Standard Special:
Dual Pistols. Lara holds B and rapidly fires her pistols. Once she hits a target, it locks on. When locked onto a target, she cannot Shield or Dodge without releasing B. However, if she does use the Shield button, this gives her the ability to lock onto a second target if they are near the first target, and each of the two targets gets hit at half speed (as they each only have one pistol locked on). Lara has full mobility while shooting.

Side Special: Bow and Arrow. Lara can press the combination multiple times to switch arrow types, indicated by a meter on the bottom. The options are
  • Standard Arrow (slightly faster than others)
  • Fire Arrow (slightly more damage)
  • Poison Arrow (Damage that lngers)
  • Explosive Arrow (Slightly More Radius of Damage
  • Piercing Arrow (can go through opponent and hit multiple)

Up Special: Skilled Climber. Lara throws out a grappling hook. It is longer than the average tether grab, and Is able to be aimed. If it lands, Lara climbs up the rope, and then can continue to climb up the stage with her pickaxe, by another half of the rope’s length- regardless of the angle. The hook will also cause average damage if it lands on an opponent, and will push them out of the way to securely attach to a ledge if Lara is in the air.

Down Special: Endure. Lara is known to survive, and this move helps her in multiple ways. For several frames once pressed, Lara will enter an invincible mode. This will mean she can survive a couple of hits without taking damage or knockback, break a counter used on her, move through rapid fire attacks. It is also used passively to help her survive for slighter longer when swimming, and passively keeps her from taking damage or effect from stage hazards.

In stark contrast to other characters, and to emphasize that Lara is a human thrown into other worldy adventures- her Smash attacks, not her specials, will use animations of the items in her more magical explorations- though they will not be as versatile as her specials.
We're in the process of rehauling the front page so apologies for the fighters not being there, but here is our current roster and undecided slots on a banner made by Golden Icarus Golden Icarus

We're doing mii submissions right now, but Lara can be submitted at the next fighter job if she is eligible. For example the last job was third party from an already existing series so she wouldnt have qualified for that, so she may not qualify for the very next fighter job, but will eventually be eligible.
 
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pupNapoleon

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We're in the process of rehauling the front page so apologies for the fighters not being there, but here is our current roster and undecided slots on a banner made by Golden Icarus Golden Icarus

We're doing mii submissions right now, but Lara can be submitted at the next fighter job if she is eligible. For example the last job was third party from an already existing series so she wouldnt have qualified for that, so she may not qualify for the very next fighter job, but will eventually be eligible.
Gotcha, thanks. Well she is there for when she is eligible.
....what's the deal with the combo of Sceptile and Celebi?????????????????
 

Venus of the Desert Bloom

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The front post should explain the entirety of the thread but, like Krook said, myself and other leaders will post jobs that are relevant to Smash development like “submit a multiplayer mode” or “submit alternate costumes for Jill”. People then submit content for a full 24 hours and we then close the submissions and utilize Google Forms to vote which content to include. Sometimes, adding content can have a negative impact such as deconfirming characters or even companies and franchises. Newcomers in particulary can bar the way for future launch additions (ie adding Dr Eggman came at the cost of sacrificing a future Sonic or Sega newcomer (echoes not included) for Launch). We also do periods where we submit movesets for newcomers, revamp movesets for veterans, and include additional content like taunts and such.

While we do accept submissions almost daily, submitting one that doesn’t follow the prompt is not grounds for having it added later. You would have to resubmit Lara if or when there is a prompt where she is eligible. It’s not to be mean but there’s a lot to keep track of in the thread but it’s really hard to track who submits what and when; especially when our next third party newcomer prompt could be a good deal of time from now. So it’s best to watch this thread and keep track of its progression.

The system and rules may seem rigid and strict but it’s to keep it organized, well-maintained, balanced, and, above all, fun and fair.

Our current prompt is adding one Sega and one Sonic Mii Costumes for a grand total of two. We are also currently voting for Sonic stages via Google Forms. Submissions and voting will close in two or so hours.
 

Mr. Robotto

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Hopefully you didn't wait too long, but at last the Leadership Team has put together the moveset. So without further ado...

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Eggman Scrambles the Competition in Super Smash Bros. Infinite!
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Design: The E-Mech

Dr. Eggman fights in his trusty E-Mech, hailing from Sonic the Fighters. This approach in Eggman’s design makes it so he can still be of similar height to other fighters and not have Eggman look disproportionally tiny in the Mech. Said mech also helps him look distinct to his fellow mech users, while simultaneously granting him the ability to pick up items and the likes with his robotic arms. The E-Mech allows him more room for expression overall as well. It would only make sense he'd use the Mech he uses for brawling in Smash! It would naturally have an updated design to fit Smash's aesthetics of course.

Moveset
General Overview
Albeit being quite the tanky fighter, Eggman’s primary game plan is to overwhelm his enemy. He achieves this mostly by relying not only on his visually huge and strong attacks that deal quite a lot of damage, but on his summons as well which is his main gimmick. Most of his moves have a “big boss” air to them in some way, as the underside of his E-Mech contains Super Armor on all Smash Attacks. Though this is not to say that he doesn’t have any weaknesses, most of his attacks are slow with a lot of his moves containing some hefty startup or/and recovery frames. He also takes increased damage from his head, similarly to Bowser Jr, as well as not having any Super Armor himself. This is mostly his primary weakness, and lends to his “big boss” status among the roster as well, just like Bowser, Ganondorf, and Sephiroth, as it references his weakness in the Sonic games.

Eggman and his E-Mech have a weight of 124, decent walk (0.73) and run speed (1.6), mediocre fall speed, and good air speed. He would have two jumps and cannot walljump or crawl.

Neutrals
MovesDescription
Jab: Bullet
A short-ranged bullet attack. The E-Mech’s claw swiftly turns into a gun and Eggman fires his bullet. This is quite similar to Mega Man’s jab (without the ability to walk while attacking), though a bit slower, and is somewhat based on the Eggwalker’s bullet attack from Sonic Adventure 2. This unorthodox jab would be quite unique among the roster. It does around 3% damage, with little knockback. (Move by Glubbfubb Glubbfubb )
Forward Tilt: Hand Twist
Eggman outstretches one of the E-Mech's arms. The mechanical hand twists around with great speed, and has decent range and is quick. In fact, it is one of Eggman’s quickest options in general! It deals 11% damage if all the hits connect, though with low knockback, killing around 150% at the ledge. (Move by Janx_uwu Janx_uwu )
Up Tilt: Uppercut
The E-Mech performs his uppercut from Sonic the Fighters, the claw barely increases in size at the climax of the move, unlike in the gif. Quite a slow move as Eggman initiates the attack from his belly and performs an upwards motion from there. It does 14% damage and has high knockback. (Move proposed by the Leadership Team, Krookodilian Krookodilian specifically)
Down Tilt:
Boxing Glove
From the middle of the E-Mech a boxing glove gets sent out attached to a spring at a downwards angle that sends opponents flying. It is quite average in terms of speed and does 11% damage with medium knockback. (Move by Perkilator Perkilator )
Dash Attack:
Egg Breaker Arm
When performing the Dash Attack, the E-Mech leaps forward (though, much longer horizontally and not nearly as high as in the spoilered gif). The jump itself resembles something akin to Super Mario's iconic legs out, punching upward pose. During the jump, the E-mech's lego-like hand transforms into a menacing spikeball that resembles the Egg Breaker's weapon from Shadow The Hedgehog. This move does around 16% damage and has incredible knockback, but has about the same startup and endlag as Dedede's dash attack. What's different about this move, though, is that it will break anything but a full shield-hence the name, "Egg Breaker". (Move by Janx_uwu Janx_uwu )
Edge Attack: Laser
While going up the ledge, Eggman shoots an energy laser from the middle of the E-Mech. This does 7% damage with little knockback. (Move by Perkilator Perkilator )
Floor Attack:
Arm Spin
Eggman spins around one of the E-Mech's arms all around the vehicle before quickly jumping back up. (To coincide with other fighters' getup attacks, there will only be two hits-front and back-though it will appear as if there are many). Like most Floor Attacks, this does 5% damage. (Move by Janx_uwu Janx_uwu )

Smashes
A quick reminder that all of Eggman's Smash Attacks contain Super Armor from the underside of the E-Mech. Eggman’s vulnerability is at his head!
MovesDescriptions
Forward Smash: Hammer Eggman
Referencing a boss from Sonic 2, this move consists of the E-Mech bringing out a large hammer from its middle and whacking the opponent on the head with it. This does 25% damage and buries the opponent. Though compared to other Smash Attacks it is fairly slow. (Move by SharkLord SharkLord )
Up Smash:
Casino Claws
The E-Mech’s arms turn into the two claws from the Casino Night Zone boss, he then proceeds to clamp above him (when looking at the spoilered sprite, it's reversed). This deals 22% damage with medium knockback. The speed is comparable to your typical Smash Attacks. (Move by Perkilator Perkilator )
Down Smash:
Mean Bean Machine
Two multicolored jelly-like spheres, known as Mean Beans, appear over Eggman's head as he raises his arms and hands, as if commanding them. Holding down the A button will not increase the power, but instead cause another Mean Bean to appear beside the previous one-up to four on each side, making this a pretty large move horizontally. When the button is released, they lose their color and fall down as grey, expressionless mean beans, dealing hefty damage to anyone around them. It's encouraged to charge up just a little bit, because if not, Eggman will only hit opponents right next to him. This move does 16% damage and has quite heavy knockback. (Move by Janx_uwu Janx_uwu )

Aerials
MovesDescriptions
Neutral Aerial: Metallic Madness
Eggman’s E-Mech deploys flippers at its sides, while spinning, similar to Ivysaur and Plant’s Nair’s. This is an allusion to the final boss of Sonic CD. Does 9% damage and light knockback, making it easy to combo into itself if the timing is right. (Move by Perkilator Perkilator )
Forward Aerial: Dragoon Drill
For his forward air, the right arm of E-Mech transforms into the Egg Dragoon's drill arm and thrusts forward. This move is almost the same size as Sephiroth's fair, though much slower as the E-Mech needs time to deploy said drill, and almost entirely horizontal, with a sweet spot at the tipper. If successfully hit though, it does 15% damage with high knockback. (Move by Janx_uwu Janx_uwu )
Back Aerial: Dragoon Gun
And for his back air, the left arm transforms into the gun arm from the aforementioned Dragoon, which fires several bullets, almost like a much weaker version of Mii Gunner's forward smash. This attack does move Eggman forward quite a bit, even more than Corrin's back air-making it a great movement option in competitive play. (Eggman will drag his opponent with him if they were caught in the multihit). It deals around 16% of damage. Though again, quite slow to take the deployment into account. (Move by Janx_uwu Janx_uwu )
Up Aerial: Helicopter Blades
The E-Mech sends out helicopter blades from the mech, referencing the propellers used before the Drill Eggman fight. It causes the E-Mech to float slightly, giving it more reach. It launches the opponent high, it’s Eggman’s second fastest aerial after his Neutral Air, and if jumped again it can juggle into itself. Does 8% damage. (Move by SharkLord SharkLord )
Down Aerial: Checker Wrecker
References the Egg Mobile-H. The E-Mech drops a wrecking ball from its back and its legs disappear, and it will swing back and forth. This is the reason why the wrecking ball drops from the back instead of the bottom, as it would need to create momentum. It has a sizable maximum length but it is still a bit closer to the mech than its Sonic 1 counterpart. Once tapping on the A button again, it will fall off, Although if it hits a ground or a wall before it, it will just unlock from the Mech automatically and either falls away or just sits there on the battlefield and cannot be deployed again before it fades away in either 30 seconds or when Eggman loses a stock. Touching the Wrecking Ball ensures 15% damage and a ton of knockback with the high possibility of killing very early, but it is laggy beyond belief. Most likely the slowest Aerial of the game. (a combination and variant of SharkLord SharkLord and Glubbfubb Glubbfubb ’s submissions)

Throws
MovesDescription
Grab:
Metal Sonic Grab
Metal Sonic flies in from behind the E-Mech and reaches out with its hands. If its grab is successful, Eggman himself leans back in a comfortable position in his E-Mech with a big smug grin on his face. (Revised Move by Thread)
Pummel: Metal Pummel
Just like Sonic, Metal Sonic performs hard knee strikes to the opponent. Eggman laughs per knee strike. 1.4% damage per strike. (Revised Move by Thread)
Forward Throw:
Metal Sonic Boost
The opponent gets run over by Metal Sonic as it flies forward with his iconic air boost attack from Sonic CD, where he is surrounded by electricity and leans forward through the air. As the opponent gets run over by Metal Sonic, Eggman claps for his greatest creation. This is Eggman's one and only kill throw. Does 6% damage. (Move by Janx_uwu Janx_uwu )
Back Throw: Mech Throw
Based on a throw from Eggman in Sonic the Fighters. Metal Sonic quickly leaves as the E-Mech picks up the opponent by its neck, turns around and slams them overhead. It has the same property as Snake’s down-throw, as in the opponent will remain on the ground. Does 8% damage. (Move by Janx_uwu Janx_uwu )
Up Throw:
Big Arm Slam
Metal Sonic leaves as the E-Mech rises up and slams the opponent to the ground, mimicking the boss' standard attack pattern. Does 16% damage with medium knockback. KOs very late. (Move by SharkLord SharkLord )
Down Throw:
Metal Sonic Spin
Metal Sonic turns into a very spiky ball and slam down on the opponent, pinning them to the ground, before Spin Dashing on them. This throw is much more brutal than Sonic's down throw. While the throw occurs, Eggman slams his closed fist into his open palm, mimicking how Metal Sonic is crushing the opponent. This is mostly used for combo'ing into quick attacks at low percentages. Does 5% damage. (Move by Janx_uwu Janx_uwu )

Specials
MovesDescriptions
Neutral Special: Badnik
Releasing his hand from his trusty mech, and briefly taking out a comical-looking hand radio, Eggman yells "Attack!" or "Deploy here NOW!", before one of six Badniks arrive to fight alongside him. One of the following may be summoned in a cycle, and only one of each Badnik can be out at a time. There is no time limit to these grunts, as they stay on the field till they are defeated. This is Eggman’s main gimmick, which he uses to overwhelm his opponents. Say hello to Eggman's lovely cycle of Badniks! (Move by GolisoPower GolisoPower )
  • Motobug: A speedy little robot who's all about taking the ground side of things. Dude's as fast as Fox's dash and deals 8% damage per every time he hits an opponent.
  • Caterkiller: These little guys are slow, but every part of its body is an active hitbox, hitting anyone for 5% damage. They can only be hit on the head portion of the robot. Otherwise, it will damage any opponents.
  • Buzz Bomber: A bee-shaped Badnik who flies across the skies and occasionally fires a single projectile at a downwards 45 degree angle. They deal 6.5% damage and some medium knockback, but they're helpless while flying.
  • Orbinaut: A stationary enemy that causes spiked metal balls to orbit around it, alternating between close to the body and far. You can try to kill them, but you'll have to wait until there's a big enough gap in between the spikes. Running into a spike deals 7% damage.​
  • Eggrobo: For the first time since Smash 3DS, the Eggrobo makes a return! He works partially like a cross between Orbinaut and Buzz Bomber, being stationary and firing at anyone in range, just like what it does sometimes in Smash Run! What makes the Eggrobo different is that it takes 3 hits to kill, unlike the previous four.​
  • Egg Pawn: The final robot to summon, the Egg Pawn is armed with a spear and a shield. The shield defends any projectiles passively like Link and Hero, while he jabs with the spear at anyone who gets close enough to the Egg Pawn. Much like the Eggrobo, the Egg Pawn takes three hits to destroy.​
Side Special: Egg Hornet
The E-Mech starts to transform, until it becomes a miniature version of the Egg Hornet from Sonic Adventure. Afterwards, Eggman will fly forward in the Hornet in an arc somewhat similar to Shiek's Bouncing Fish. The Hornet gains a fire outline like in the clip, dealing chip damage to those who touch it, with the Hornet being the main hitbox. While the move has an abysmal startup, it pays off, dealing a hefty amount of damage to opponents hit by it. When they are hit by the move, they will either be launched diagonally upwards, forwards, or diagonally downwards (spike), depending on which part of the move they were hit by. This move kills around 80% and is a good burst option to catch your opponents off guard. But just like in Sonic Adventure, if Eggman hits the ground at the end of the move, he'll become lodged into it for about as long as Luigi would be stuck in the side of the stage from a Misfire. This is your chance to strike!
This move can also be used as a recovery option as it does snap the ledge. However, it will not stop for a while if it doesn't hit the ground, so be wary of that. (Move by Janx_uwu Janx_uwu )
Up Special:
Egg Mobile
His up special, Egg Mobile, folds the legs of the Egg Walker E-Mech in and allows players to make Eggman fly - more like controlling a spaceship in a shmup than a platformer character. During Egg Mobile mode, Eggman can perform aerial attacks and specials without leaving the mode, and can disengage it with the shield button. However, there's a catch - the Egg Mobile has limited fuel, pictured next to Eggman's damage meter. It's modelled after his health meter from Sonic Adventure 2. Egg Mobile mode drains fuel. It's a little similar to R.O.B.'s Up Special that way. However, unlike Robo Burner, it recharges based on proximity to an opponent. The closer to an opponent, the more of those squares on the top of the gauge will light up yellow, and the faster the gauge will recharge. This applies while active, too - normally, the drain is pretty quick, but the proximity recharge rate cancels out some of the drain. In fact: at close distances, you won't use any fuel at all. Heck, depending on balance, you might even get a little bit back. The importance of this whole fuel mechanic is that Eggman can't just park himself too high to hit, but can still be in this flight mode for a majority of the time good while, as long as he uses it to approach his opponent instead of running away. After all, Eggman is usually in a flying machine. (Move by ahemtoday ahemtoday )

Eggman's Fuel Meter:
Down Special:
Giant Laser
An allusion to the Giant Eggman Robo Boss Fight in Sonic & Knuckles. The E-Mech’s belly opens up and by using the powers of the Master Emerald, it fires a huge one-hit laser that goes offscreen. This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right with before he actually fires the laser. This move deals 35% damage with huge knockback. (Move by Perkilator Perkilator )

Final Smash
MovesDescription
Final Smash:
Death Egg Robot
The iconic boss of Sonic 2, Eggman leaves the stage and enters the Death Egg Robot. It functions much like the Sonic Generations iteration - Or Giga Bowser - Where Eggman aims at an opponent and delivers a mighty punch from the background. This deals 45% damage and has the knockback you expect from a strong Final Smash. (Move by SharkLord SharkLord )


Final Words
And that's Dr. Eggman's moveset in Smash Infinite for you! Not going to lie, the man has warmed up to me during the making of this moveset! What do you think? The Leadership Team chose moves based on quality, moveset variety and coherence.

And also, before I forget, what do you think of this new approach of creating movesets? Would you rather go back to the old way of full movesets competing against each other or do you prefer this community-built approach more? We would love to garner feedback.
 
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SharkLord

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While I don't have a problem with Eggman himself, while reading through the compiled moveset I've realized the "Big slow boss" archetype is beginning to feel a little stale. Between veterans like Bowser and Sephiroth and newcomers like Eggman and Octavio (Who also can quite close together, which probably plays a role in the perceived oversaturation), it seems like everyone has those slow, long-reaching hits. I feel like going forward, we should either focus on dialing down on the villains or add a speedy villain for once.
 

ahemtoday

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What video game villains are particularly fast and not particularly big? Nobody's really coming to mind on this one.
 

SharkLord

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What video game villains are particularly fast and not particularly big? Nobody's really coming to mind on this one.
I'm pretty sure Vergil from DMC fits this bill?
Unfortunately I don't think we'd get Vergil before Dante, and either way Capcom's out for the time being. I suppose they're also Metal Sonic, but given what we did with Eggman... Yeah.

Mainly I just feel like having bad guys with big, heavy hits are getting a bit samey. A fighting game boss could at least avoid being too big and slow, as seen with Kazuya.
 

Adrianette Bromide

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So I guess this new moveset method panned out well and got to include lots of people working on it together but do you think this might make a character a little more incohesive?

Additionally I was thinking maybe when we choose a character, we can figure out who has played games from the chcharacter's origin and might be able to have some stronger say in how the character is formed with mod discretion.
 
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