Honestly, we can oppose it all we want, but in reality, there's very little we can do about it.
Nintendo wants to make more money. The easiest way to do that is to attract more people, and most of the people (resources of money) that lie untapped are first time gamers, or those who aren't as "skilled" as us, per se. Of course Nintendo is going to tailor Brawl to satisfy the larger majority of consumers, be they hardcore gamers or not. All we can do is to hope for the best. However, most people that I talk to who are "noob" at this game are perfectly fine with the currecnt speed of SSBM, and the majority don't like going back to playing SSB64 because it's too slow.
And as someone said earlier, there's not much Nintendo can do to the game and still keep everyone happy; in fact, there probably isn't anything Nintendo can do to satisfy that requirement.
I've noticed a sort of thrend in this forum and in many other forums as well. The trend seems to be "Smash Bros. Brawl is getting 'slowed down' a little, so now it's not going to be good". People are complaining that, just because Nooby McNewguy can't Wavedash or hold his own against certain players, that doesn't mean the game should be changed in any way. They complain that the "slower aerial battles" are going to make the game too much like a DBZ fighter, and that it would ruin the unique aspect that Smash Bros. has.
I'd like to say that looking at the gameplay changes like this is starting to show that the Smash community is a bunch of elitist hypocrites.
The game is going to be slowed down to allow more players to play it. Why don't you people think this is a good idea? By not letting new members join the community, you'll slowly start killing it. Video games thrive on new players joining the fray constantly. If the game is slightly tweaked to remove Wavedashing, a glitch that shouldn't exist (even if the programmers noticed it and left it in, it doesn't mean they saw the full ramifications of leaving it there), then fine, so be it. I can't Wavedash around my group of friends because none of them can do it; they don't bother to practice it, and refuse to play against me if I actively use it, and as such, I find no need to practice it either. So Wavedashing gets removed? Good. Explain to me why it should be left it.
Yes, more people will play it. However, by slowing the game down, it detracts from the tournament scene, and that's what most people in SWF are really interested about. Remember, you should almost be prepared for biased results since you are asking people that know how to WD, and many have been actively involved with pro smashing for quite a few years now. I have to say that your friends don't take this game seriously; they use it and treat it as some party game, and not a true fighter. And there's really nothing wrong with not WDing when playing some people, but people that can actually take a loss and not blanket everything they don't understand as "cheating" whould be fine with it. Wavedashing adds another level to the game, and this level is completely optional; you don't have to take your game up to that level since nobody's forcing you to do it.
The new aerial battle system doesn't sound at all like it's being made to sound like. I fairly certain just having more interesting aerial battles will make the game more fun, and I sure didn't see it as a bad thing when watching Pit and MetaKnight do it in the trailer. What's your problem with this change? It honestly sounds like it might matches more fun, and it gives a whole new area for characters to excel/fail in, creating a new way to determine the tiers. Explain to me why this is a bad thing.
Interesting? All you have to do, based on my observations, is just press a single button and directional input to initiate a whole string and sequence of attacks, especially with Meta Knight. It takes away from the so called "skill" factor of the game. What's the point if all you have to do is just press forward A on the ground to do 20%, and that attack serves as an easly launcher so you can just rack up an additional 30% in the air? It would make the depth of this game pretty **** shallow.
I remember during the initial preparation for this game, that everyone was complaining about Melee turning into "just another fighter". One such argument: If they added Supers into it, that's a bad thing. Well, they sure as heck added Supers to it, didn't they? And they did a fine job at it too, by making it 'optional' for all you 'pros' who don't like fighting with items and only play on certain levels. This is where your hypocrisy comes in: If you don't want this game to be just like any other fighter, why are you trying so hard to make it like one? You remove items. Why? Because they take away from the skill required to play? No, you take them out because they're "random" and it makes the game "unfair". Bull. Items make the game more frantic, and add the chaos factor that regular fighters don't have. You play only on a small selection of levels, and you ALWAYS get rid of the moving levels, such as Poke Floats. Why? Because they're "random" and it's makes the game "unfair". Bull. The moving levels make the game more fun by making the players have to concentrate on more than just their opponent, something that regular fighters don't have.
What. No. Most people refer to the physics and fighting style of this game, and not the "uncertainty" factor that you're talking about. When you play a match, you want the outcome to be the result of each player's respective skill, and not have it decided just because a bomb-omb dropped on someone while they were charging a smash on the last stock.
By cutting certain levels and removing items, you completely destroy certain characters' only good qualities. You can bet that Mewtwo would be a better character if items were allowed, because the moment he picked up a Paper Fan his opponent would be afraid to put up his shield. Pichu is Bottom Tier because you removed the only thing that gave him an advantage: items. Because PokeFloats and Big Blue are turned off, it's impossible for, say, Kirby to gain an advantage by using the environment as a weapon. By turning off the "unfair" levels and items, you make this game exactly like all the other fighters out there, only lo and behold, you have to do your own combos. But in removing levels and items, you also remove several combo opportunities.
What? Characters aren't made better by Items. Mewtwo still sucks; if anything, he'd be made worse with items on since all the fast characters would outspeed him to said item. Mewtwo and Pichu are relegated to Bottom Tier because they're just bad characters; items would only magnify their weaknesses.
Also, you claim that by changing the gameplay and certain characters, that people will have to learn the game all over again. Guess what? Did you play the original Smash Bros.? THen, did you play Melee? Well, answer me this: Didn't you have to relearn certain aspects of the game? yes? Good, then stop complaining. If they don't change anything going into Brawl, they're basically making Smash Bros. Melee 2, and that's not a good thing. You see, because then, Smash Bros. would become like other fighters, because all that's chaning is a few new characters, some new levels, and improved graphics and combos. By changing the gameplay slightly, they create a completely new experience. That's wherein you'll find fun: a new gaming experience for everyone, pro or newb. So you have to relearn Sheik because they toned her down? Good, maybe you'll find someone else you like. So Wavedashing got removed? Good, now everyone's on the same basic skill level, and taking advantage of a glitch won't make the difference between a pro and a newb: it will be actual skill with their character of choice.
So honestly, I'd like an intelligent discussion with this. Someone tell me the bad part about Sakurai-san's changes, in response to my own points. What's wrong with changing the game?
I somewhat agree with this. But the fact that you're using unverified info, such as the removal of wavedashing, substantially weakens your argument, since nobody knows if wavedashing has been removed or not. And in reality, there's nothing wrong with changing the game much, but as I stated earlier, if Nintendo changes SSBM too much, they're bound to piss a whole lot of people off.
I agree with this 100%
I am hoping Wavedashing is taken out as it seems to take away from other actions. Hopfully, everyone can learn to use the Character, not the glitch.
And as shown by this poster above, this becomes and issues of ethics, morals, and in the end, what is "right" and what is "wrong." Do you wavedash because it's the only way you're able to move up in tournament play unless you're extremely, and I mean
EXTREMELY skilled? Most people would say yes, and a small minority would say no, and venture out onto their own path. But in the end, you can't really expect to impose your value system on others and expect them to follow it, especially since this is a game, and the sole purpose of playing it is really to have fun, for most. If not, then it's not really a "game."
To those that want to remove L-Cancelling and wavedashing, I have one very simple question for you. Why? You aren't required to use any of the advanced techs to have fun with SSBM. I loved playing both SSB64 and SSBM with bom-ombs, pokeballs, and motion sensor mines, way before I learned about advance techs. Advanced techs are just there for those seeking an extra challenge; those who want to take their gameplay to the next level. But that's not free; you have to work at it if you want to be better at this game.