To everyone: (I'm tire, so I'll write what I think instead of telling, ok)
1-Virtua Fighter = pure competively fighting game (if you know VF then you know what am I writing about), it is 30%-Rock, 30%-Sissor, 30%-Paper and 10%-Luck, which equals... perfect game for competitions. (the 10% of luck is base on the outcome of the player's actions and reactions), HardCore's only
2-Everything Namco offers = Cutely-pretty fashionly bad programed random games (I will not explain why, because there's too much S**T to talk about it), proved not to be good for competition, Casual's only
3-SSB = A very rarely great 2D(with 3D graphics) Fighting game, that boost up players more on reflexes and speed intead of mind-games or mix-ups (like the above), and it really turn out to be a great game (for a "one-GuardPoint-fighting-game").
4-WDing and other In-Depth stuff (if you the meaning of that word):
Fighting games should never go over the default-level, and WDashing is just the same as using Samus's bomb to make her "Short-Jump"(ETC.), is In-Depth gameplay, there's no other way to put it, is a built-in factor, is just air evading to the ground fowardly from a jump, and its universal, to say that such thing should be removed is for Scrubs only. Is in-game-play for Miyamoto's sake!!!.
5-Items:
Let's say mmmmmmmm MarioKart, "SSB + Items = MarioKart:DD", "MarioKart = RandomGame", "MarioKart:DD = Unbalance-RandomGame". The big difference in this math is that SSB can be played (by Default) at a Highly level of skill, in a way MarioKart can't be played which means: "MarioKart:DD = Unbalance-RamdomGame", while "SSB + Items = Skilless-Unbalced-RandomGame". Now, "SSB without Items = Virtua Fighter".
6-Fun factor:
(I'll be simple and clean on this) Fun for The-Casual = been saved by luck at the last moment, Not-Fun for the Casual = been hopelessly beat up by Pros(Dedicated ppl that really appriciates the game, that's a Pro). Fun for The-Pros = overcome challanges as they come(Adaptation), Not-Fun for The-Pros = all efforts lost to a unchangeable Fact that decides for them no matter there Skills(Luck).
Summary:
"If it ain't broken, don't fix it", "Our industry is about Inclution, not Exclution", Nintendo is all about gameplay, and it is more gameplay that will be added to our new games!
And Gameplay, is for HardCores only, cause casuals oly care about graphics and fashion and stories blah, blah, blah. And thanks to them the industries have lost the mst inportant thing in creativity.... Gameplay.