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You're just salty that Flappy Bird created your playstyle before you didDid someone mention lame optimal playstyles that aren't fun?
Short of PMDT stepping in for a response I don't think anyone that has played the build is technically allowed to directly answer this.I'm pretty sure everyone is expecting a not-so-significant patch in terms of changes to most character's, or at least not 3.02 --> 3.5 types of changes. There are probably exceptions, but is that the general case, if anyone who has tried the build so far is allowed to answer?
That's the problem. Squirtle's approach game is more interesting, but Squirtle's camp game is better suited for actually winning.Squirtle needs to approach?
I'm not as sure how he can outcamp a lot of characters outside of playing a bait and punish game.That's the problem. Squirtle's approach game is more interesting, but Squirtle's camp game is better suited for actually winning.
By approach, do you mean approach w/o being severely punished on block?How many characters can actually approach in this game? Just curious.
Lol, yes.By approach, do you mean approach w/o being severely punished on block?
Off the top of my head:Lol, yes.
Squirtle doesnt have a problem approaching campy characters other than Fox. Water Gun can deal with pretty much every projectile with proper useage.(Something came up in the middle of writing this post so sorry if it's a bit non-sequitur.)
Incidentally, Squirtle suffers from a similar issue to the Bowser/DK thing where because he is so fast but has little reach, the best thing to do with him a lot of the times amounts to camping with Water Gun and Bubble until your opponent does something dumb. At a level of play where people can't wall him out, Squirtle is insanely fun. Once people learn the matchup you have to play him lame, though.
A lot of people have suggested removing armor so Squirtle has an excuse to receive buffs. I think this would only exacerbate the problem, though. Squirtle has that armor on nair in particular so that he has an approach option that he can't simply be swatted out of. What Squirtle needs is a more reliable way to approach a campy opponent. I think buffs to Withdraw's safety could be the key (and no, that won't make it a crutch like it was in 3.02, look at Shoulder Bash).
I can see that, but as is, do you think Squirtle is a problem if ever good with this kind of playstyle? If it shifted to what he is now without needing to buff the other?You have to view the problem through the lens of that existing capability. Squirtle has some of the best horizontal mobility in the game on a very small frame. He can already fling himself at opponents in a way that is very dangerous when executed with proper timing, yet he's incredibly difficult to pin down in return. Improving his approach options while retaining his passive play options would be kind of busted and likely doesn't solve any of the character's actual issues. I'm not sure how doable a balanced version of that combination actually is without significant alterations to his fundamental design.
luigi also has a massive deadzone in that though because wavedash lagIt bothers me that Luigi's smashes arent balanced to the fact that he can move himself from the edge of ps2 to past the center with his wavedash, yet Squirtle has all these laggy *** smashes (except maybe Usmash) cause hydroplaning
Pmdt pls
Luigi doesnt have to go through most of a telegraphed turnaround animation on top of smashes already being slowluigi also has a massive deadzone in that though because wavedash lag
but yeah it's funny sometimes, upsmash on shield often has enough pushback to push me all the way across yoshi's from one ledge to the other
but also squirtle has much better overall mobilty than luigi so don't be so mad
squirtle has armored approaches and doesn't have to travel in gridlinesLuigi doesnt have to go through most of a telegraphed turnaround animation on top of smashes already being slow
Squirtle has no armored approach, and hydroplanes only let you travel in one direction at a timesquirtle has armored approaches and doesn't have to travel in gridlines
BasicallyLuigi is from melee
/argument
I was like kinda talking about nairSquirtle has no armored approach, and hydroplanes only let you travel in one direction at a time
If you think withdraw/ hydroplane fsmash is an approach you should stop playing this game
I don't know all of the characters that have a dedicated dev, but of the ones I do know, the only ones I think are in a good place are M2 and Roy. I also think Big Ds only job is to find ICs infinitesno one devs DDD. even though Big D is DT, I don't think he does anything for him.
pretty sad really since DDD still has problems
Uh, think I'm gonna need you to restate the question.I can see that, but as is, do you think Squirtle is a problem if ever good with this kind of playstyle? If it shifted to what he is now without needing to buff the other?
Or is the rework to make is the other necessary?
Is there a list of who changes which characters? Just curious to see who's actually behind character changeshe's got some very good people working on him, but also has a lot of exposure via some of the same people. It's fun watching public perceptions shift over time.
I asked Big D at NWM what he did, and he said all he did was actively try to block anyone else from making any major changes to DDD.no one devs DDD. even though Big D is DT, I don't think he does anything for him.
pretty sad really since DDD still has problems
Isn't Bair pretty safe on shield? I feel like you could Bair -> spot dodge / UpB / run back / Roll / Bair againGnW can approach with panslam, that's about it. Even max range bair can be shield DI'd in enough to grab him. GnW is also too slow to approach. You kinda want to force/wait for people to mess up then try to go in balls deep. When I'm sick of getting shield-grabbed I go play Fox or Sheik.