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I could be wrong (and it certainly wouldn't be the first, second, or last time, even in this thread) but that's precisely what I suspect. There's a ton of things that just aren't really used by ganons at all, much less to a polished degree.but with [Ganon's] weaknesses there's simply no way the potential extends all the way up to top tier. Unless there's something so crazy that nobody has figured out yet except you, but I highly doubt that.
None of these address his weaknesses asides from mobility somewhat. People who run circles around him will still be about to do so even with perfected wavelands.I could be wrong (and it certainly wouldn't be the first, second, or last time, even in this thread) but that's precisely what I suspect. There's a ton of things that just aren't really used by ganons at all, much less to a polished degree.
- IASA frames in PM being interruptible by special moves and wavelands as well as attacks and DJ (ie. wavelands/side B after SH instant uair and stuff)
- Much Easier wavelands, especially those without requiring the DJ animation -> Ganon's waveland movement in PM can be a lot slicker than even Bizzarro Flame's melee movement
- The ridiculous nair
- Float as a movement option, particularly float -> delayed aerials as a landing mixup, and b-reversed floats
- Easy rapid jab using CSA
- Down B as a guaranteed kill in many tech chase situations. Hell, down b in general.
- AC bairs
the list sort of goes on, but you get the idea. I'm already doing things with Bowser that nobody began to suspect was really possible, and my Bowser is still extremely sloppy and unpolished. Ganon is capable of many of the same things (and same sorts of things) that my Bowser does (and many, many more), but better, more easily, with better payoffs and fewer risks. If someone actually hits the lab really hard with Ganon and works hard to actually maximize his tech and play a solid neutral game, I'd be willing to put money on him consistently making people place Ganon in top tier.
hahahah I accidentally a whole sentence pre-edit
Headcrab pretty well incorporates all of this, barring rapid jabs(which I keep telling him to do).I could be wrong (and it certainly wouldn't be the first, second, or last time, even in this thread) but that's precisely what I suspect. There's a ton of things that just aren't really used by ganons at all, much less to a polished degree.
- IASA frames in PM being interruptible by special moves and wavelands as well as attacks and DJ (ie. wavelands/side B after SH instant uair and stuff)
- Much Easier wavelands, especially those without requiring the DJ animation -> Ganon's waveland movement in PM can be a lot slicker than even Bizzarro Flame's melee movement
- The ridiculous nair
- Float as a movement option, particularly float -> delayed aerials as a landing mixup, and b-reversed floats
- Easy rapid jab using CSA
- Down B as a guaranteed kill in many tech chase situations. Hell, down b in general.
- AC bairs
the list sort of goes on, but you get the idea. I'm already doing things with Bowser that nobody began to suspect was really possible, and my Bowser is still extremely sloppy and unpolished. Ganon is capable of many of the same things (and same sorts of things) that my Bowser does (and many, many more), but better, more easily, with better payoffs and fewer risks. If someone actually hits the lab really hard with Ganon and works hard to actually maximize his tech and play a solid neutral game, I'd be willing to put money on him consistently making people place Ganon in top tier.
hahahah I accidentally a whole sentence pre-edit
i agree with odds. the float isnt that huge. sideB is great but personally i think that ganon is so much better because of the small changes like having a shorter knee bend animation and auto cancel nair and much better dodge animations.Ganon, really? I know he now has a float and a better side B but are these really enough to push him from barely a high tier at best in Melee to a top tier in PM?
I mean would these things really help in matchups he struggled in the past? Doesn't he have many of the same major weaknesses as before?
No disrespect to headcrab, but his game still needs an awful lot of polish, especially in terms of punish game and regular fundamentals. He's a super talented player (and did very well against me in friendlies!), but doesn't yet appear to have the experience necessary to take Ganon to the next level.Headcrab pretty well incorporates all of this, barring rapid jabs(which I keep telling him to do).
I think she needs a small shield buff or maybe fair to be 1 or 2 frames faster.What do y'all think about Ivy? After picking her up I keep flip flopping on whether she's perfect or maybe a tiny bit on the weak side. Definitely a design jewel at this point, in either case.
Falcon's nair is a combo ender? Don't think so. Falcon nair is mostly used against grounded opponents and it works really well for that. The first hit even links really well to grab. It also has a LOT bigger hitboxes. I'm not saying multihit aerials shouldn't exist, I'm saying it's really lame to have as your combo finisher.coughCaptainFalcon'sNAircough.
No, I literally tested it on characters on platforms in versus mode with no inputs from the target. Without even SDIng, they can fall out if you do it out of run really easily. The best way to use it is while standing still, but the problem is zss never really stands still. I'd MUCH MUCH MUCH rather have marth upsmash.why do I keep seeing people say that ZSS' up-smash doesn't work properly? people fall out due to SDI, not because of the move
So you are saying that I have to be smart and never use the move? Sounds about right to me. If you tech chase on platforms with it, they'll almost always fall out if they understand the concept of SDI because they'll only have to get like two inputs because your sliding makes them fall out almost all the way. Look at upsmashes like roy, zelda, and samus. They have vacuum hitboxes to suck you in. I'm not saying zss upsmash needs to be literally impossible to sdi out of, but I really want them to at least have to sdi to get out of it. Atm the only use for it is hard read (because you have to be standing still when you use it) platform tech chases on spacies and falcon who don't know how to (regular) DI it.Or you could...use the move intelligibly. They aren't going to punish you if you catch them landing on a platform with it for example. Multi-hit moves by nature can be punished if SDI'd out of, this is true of many characters with them. It's an inherent weakness of having one, the plus side being damage and hitbox disruption(or active frames), as well as versatility for ones you can cut short. ZSS upsmash is not a great move..that doesn't mean it's broken.
That's what uptilt does. Uptilt is a completely fine multhit move, as is up-b and (for the most part) side b (the hitbox closer to you doesn't link to the sweetspot on some characters even if they don't sdi or cc, but I bet it's impossible to make it work for every character.)Landing a move to land it aside, I like the idea of trying to keep an opponent airborn 1-2 times to throw Up B instead and have them get caught off guard being instantly thrown onto the ground in front of me vs being in the air trying to get away.
I wouldn't say that at all. Fair doesn't really work as a multihit and would never have been made one but brawl. Upsmash is just kinda non-functional. I would love if it were a relatively low lag, thin hitbox (think marth upsmash) that sent vertically with high base and low scaling knockback so that it would be useful for getting some comboing done on fast fallers. For the knockback, think, not able to chain to itself past low %s on fast fallers and less useful the floatier the characters are (the opposite of nair). It'd be kinda like the first hit of up-b.I feel like ZSS' kit is not well put together. Like some of her moves are pretty cool by themselves, but don't mesh right at all with her other moves.
Well I said the rows are tied...Atlas, didujustputzardas3rdwirstwtf
Oh, you can't technology. I thought you were just trolling me.On my phone, zard/popo/booze were their own row lol.
Still, I'd say lizardon is at least on dks lvl
I could see Squirtle being really good if a really dedicated player picked him up. I wouldn't say he's exactly top 5, but I definitely think he's one of the most untapped characters in the game. He already has a lot of movement options, and I'm willing to bet there are more that haven't been discovered, and some that aren't being utilized as well as they could be. He does struggle with a few MUs against strong/popular characters though, so he might be difficult to solo main.Anyway new question, which Brawl characters do you guys think have enormous potential that's yet to be seen?
He's also much harder to hit, and has an armored Sheik Fair as his Nair.Also @ 941 : I agree Squirtle has potential, but I don't ever see him going high tier because he's basically Captain Falcon with even worse tech options, no knee and more telegraphed and commital movement.
And he has a non-garbo recovery.He's also much harder to hit, and has an armored Sheik Fair as his Nair.
That's not even getting into how crazy Dsmash and USmash can be. Nor the YOLO Aquajet kill option on floaties.
Zard has raw mobility to cover his fatty weakness. The other fatties wish they had his mobility.Oh, you can't technology. I thought you were just trolling me.
I put him beneath DK because I can think of few things Zard can do that DK can't (kill floaties SUPER easily, I suppose) but DK's grab game helps to mitigate his fatty weakness (huge hitbox, easy to pressure) by increasing the risk 10-fold. And I think that's a pretty good reason for DK to be a mostly better Zard.
But the tiers in this game are all super close so meh. Both are fine.
All of them.Anyway new question, which Brawl characters do you guys think have enormous potential that's yet to be seen?
Mewtwo isn't a Brawl character.A scrub's uneducated opinion: Mewtwo as he is is incredible and someday someone will prove it to everyone. He can basically do so many of the things that make Fox so good if played properly: pick his battles, non-interact, combo all day and edgeguard better than Bowser. He can stay safe extremely easily and it's so very easy for him to gtfo when he wants to. A competent Mewtwo main has to get significantly outplayed so he can lose.
I agree 100%. Also Squirtle's d-tilt and d-smash are annoying moves to deal with considering how they can shield poke and pop you up at a perfect angle to get juggled or for a followup of some kind with Squirtle. His recovery is also really good, and his n-air is a combo breaker with it's armor. Also his b-air is an amazing move and he even has a decently reliable kill throw. My roommate plays Squirtle and from like 200+ matches of playing against him with Fox, Marth and DK I'd definitely say Squirtle is vastly under rated.nobody has realized how stupid squirtle really is
he has the airspeed of falcon and luigi's wavedash its like he is a ****ing magic scrumpy mod or some ****
on top of that, he has armor and one of his armored moves sends you at the most bull**** angle ever
Lol welcome to the fun of squirtle our pm version of mvc2 servebot. The difference is he actually has some good offensive tools as well. As far as grabbing him though, unless it's a pivot grab your better off trying to grab 3.02 Kirby after a dash attack.I think Squirtle would be less underrated if you could actually grab him half the time or if he was the same size as say... Pikachu.
Between his crouch, dsmash, crawl tilt, dtilt and etc he is very difficult to interact with in a smash normative sense.
That's not even to speak about how Squirtle can platform camp you on larger stages if he feels like it.
Except high-pressure water is used in industrial applications to cut steel. I'm fairly sure that would screw you up pretty hard if you were blasted with it.I think you're actually OVERRATING Squirtle a little bit.
I mean, he doesn't have a real dash dance. All he does is that ******** shell shift thing that doesn't help you at all and just gives you a slow af turnaround.
Additionally, he's a water Pokémon. Water. Have you ever used water IRL? Like, tap water? It doesn't hurt. Like, at all. Try to pour it onto your hands, you'll be perfectly fine. Squirtle's attacks don't do any damage. It's physics, look it up.
Could you please ignore this character again. And don't even bother learning the matchup or sth, 100% waste of time.
Now imagine having the same techroll, and also a hurtbox that's literally aboutcan we just have a real techroll in 3.6
seriously, the techroll is a huge issue for Squirtle, characters like Falcon and Sheik and Ganondorf and Wario can abuse it incredibly hard. there are very few reasons why Squirtle is still held back and this is one of them.