Okay @
Frost | Odds
frankly this is getting absurd. You've now claimed several times that Ganon is somehow one of the best characters in the game yet you've provided exactly nothing to back that up.
PM Ganon is essentially Melee Ganon + Float + Flame Choke + polish. Now that's definitely a very healthy serving of polish, but things such as improved ftilt/upB/downB/spotdodge, faster jumpsquat, usable utilt, semi kill throw f-throw etc. are nice and make him a more solid character overall, but aren't exactly redefining his metagame. There isn't much improvement to be had with the usage of these.
Dthrow is ****ing bonkers, but it's massively mitigated by the fact that Ganon doesn't really have the ability to get grabs. Still think it's badly designed though, as I've stated in the past I believe dthrow should be nerfed and his grab range increased.
Recovery covers more distance and there's a couple more options/mixups here but still edgeguarding him is more or less the same. It's not particularly difficult to cover all the options, I don't think there's anyone in the cast that struggles with this.
There is more than just the float and flame choke for potential of course, outside of Vex last version nobody's getting a ton of use out of dacus, and it's definitely a potent punish tool. Autocancel nair has applications as safe on shield/low-committal pokes that we're aware of but haven't quite implemented fully yet.
So we've got 4 things with untapped potential, a handful of new options and a variety of improved options. But we also still have all the exploitable weaknesses he's always had, he's slow, high commitment, easy to combo, not particularly hard to edgeguard, has no answer to rushdown/pressure/projectiles. These haven't been mitigated much. I don't see how this is possibly a recipe for top/high tier. Solid mid-tier? Definitely. But no way above that. Ganon also still gets destroyed by Fox. Isn't at least not losing too badly to Fox a prerequisite for being top tier? He also struggles with most of the agreed upon top/high tier as well.
I do agree that Ganon mains have a lot to improve on...as players in general. We need to stop going for flashy stuff and instead work on playing a more strong fundamental game. Basically, play less like Bizzarro and more like Kage lol.
I feel like I've kinda gone into incoherent rambling on a bunch of loosely related things so tl;dr: yeah Ganon mains need to step up our game, and yeah there's definitely room for more optimal play, but with his weaknesses there's simply no way the potential extends all the way up to top tier. Unless there's something so crazy that nobody has figured out yet except you, but I highly doubt that.