Ripple
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- Joined
- Sep 4, 2006
- Messages
- 9,633
what? nair comes out frame 5, and uair is frame 6with ganon's neutral, it's less about him lacking quick options (you have nair and uair at frame 10 and 11, respectively; .
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what? nair comes out frame 5, and uair is frame 6with ganon's neutral, it's less about him lacking quick options (you have nair and uair at frame 10 and 11, respectively; .
what? nair comes out frame 5, and uair is frame 6
yeah, i was going with the assumption you'd be doing the attack off the ground.I think he was adding jumpsquat to the equation.
I'd say his biggest issue is his neutral, and he definitely has weaknesses to complement his strengths. Maybe he's a little too balanced LOL.To me at the moment he feels really amazing against bad players, and really mediocre against good players. I'm not a great Kirby, but he just seems to get zoned/outranged really hard in a lot of MUs.
Probably better than I'm giving him credit for, but eh.
explainif people played kirby's neutral like I play mine, you would have a good character
jumpexplain
Jump. Constantly force mixups on your opponent, particularly with Kirby's good command grab. Play very defensively until an opening appears and then tear into the other guy without mercy.explain
don't take this as a personal attack, but your views on fox are flagrantly wrong and too absurd for anyone that understands the game to even mildly process them without having an aneurysm. let's go over this one more time for the sake of posterity-also wavedashes can be read.
if you jump against me, i will kill you for it.Jump. Constantly force mixups on your opponent, particularly with Kirby's good command grab. Play very defensively until an opening appears and then tear into the other guy without mercy.
Couldnt have said it better myself.if you jump against me, i will kill you for it.
better to think twice about forfeiting most of your defensive options in the name of mediocre/risky pressure imo
what? nair comes out frame 5, and uair is frame 6
Right? These characters have so much depth and un optimized aspects that ballance will be so hard. I keep detailed notes for myself on every MU, and I find that going back to my notes after I realize how to apply one or two of my tools better completely changes how I see the mu and it's ratio. At least for diddy, I only have a handful of characters that I know for certain body him/he wins vs. Then for like ~25 characters in the cast my opinions change all the time as I play/read/study more about those characters. Doesn't help that a lot of characters are critically under played, how do we learn the luigi/diddy mu or diddy/ics when there's only a few great players of each and thry rarely play? (Texas has a good luigi but last I checked I couldn't find a video of luck vs him)Actually ironic. The advice I give most often to new players is "jump less".
Kirby should basically never jump in neutral, but in those punishes hnnnnnnnnnnnnnnngggggggggggg.
Anyway yeah, Jesus you guys this is a deep game. It's sorta terrifying that I know far more about bowser than anybody, and I know nothing about Bowser. How in the hell is the PMDT supposed to balance this mess
Because I contribute far more than enough meaningful essays on characters that I get awesome free passes for being 2legit.This thread would be fine if people stopped memeposting or posting one-liners that contribute nothing like DMG. How do these people make such useless posts in here without getting a warning is beyond me.
MhmmSince I get confused by this term in lgy still: is breverse the one where you swap horizontal momentum?
It definitely happens more times than it shouldHad to correct someone on le reddit again.
He mistook a Wavebounce for a B-Reversal and got 8 upvotes.. 8 UPVOTES
OH THE HUMANITY
Run away wavebounce bairs might also be good.@ CORY I recommend experimenting with using the B-reverse float as a neutral bait option. You get to jump in and threaten something big, then retreat and possibly throw out a very safe bair.
EDIT: looks like you can just baaaaaarely autocancel it if you time the float perfectly out of your shorthop.
we puff now
Please elaborate.I thought we were speculating tier lists. nevermind!
however if we are then i think the best charcters in the game are ganon and ike.
how does it cover forward/behind at the same time? or am i misunderstanding your statement? (not that that's necessarily that important of an option, since there aren't too many ambiguous crossups in smash, especially non-aerial, which is what you were focusing on there).The risk of missing doesn't apply if using it as a punish though. It's Marth's grab reach on both sides of the shield if you maximize the drift during startup. It's not useful for aerials other than when they hit high/cross up, but most ground moves can be grabbed by it, including stuff like spaced/back of shield Foxco's u-tilts and Sheik's f-tilt. There's a fair amount of stuff that characters can't WD OoS for but he can up-b. It's useful in melee where it has significantly more startup since it still serves that purpose.
b-reverse upBhow does it cover forward/behind at the same time? or am i misunderstanding your statement? (not that that's necessarily that important of an option, since there aren't too many ambiguous crossups in smash, especially non-aerial, which is what you were focusing on there).
My roommate mains Olimar, and i main Ganon. While we are far from top tier players, i can say with absolute confidence that Olimar beats Ganon. Also i think that if they gave Oli a new recovery, and nothing else, that he would instantly shoot to upper-mid tier.i recall you saying its bowsers best matchup, my b
anyway yea ganon is ****ing easy lmao
perfect combo weight, approach options get stuffed by pivot grab, has super slow options of getting pikmin off him etc
i just cant see ganon winning all that many matchups