"entitlement" assumes I'm somehow begging for you to do something or I can't play again. I'm pointing out a very, very obvious flaw in your metagame, and how you deal with that is up to you.
I hope you don't view most critique with your mindset, otherwise you'd live a pretty poor life
That...isn't what entitlement means at all or anywhere close to the context I intended it to be used in.
It's not "my" or "our" metagame. We don't make the metagame, we make the game. There is a huge, stark difference. The metagame is developed by the players. Is it influenced by changes? Obviously. It is not sculpted out to fit some picture we have in our head of exactly how match-ups should play out..that sort of thing isn't even really possible. People just feel entitled to changes to whatever characters they like or dislike and like talking about that more than actually figuring the game out. I think a lot of people if randomly put into the PMDT who are opinionated about things like this would end up feeling pretty silly about how little they actually know and how hard this sort of thing is.
Pointing out obvious flaws and double standards for a game is entitlement now? I think you've missed the point completely.
We are saying as of now there is little reason for newcomers to pick up Brawl characters because history are shown they are prone to drastic nerfs and changes whereas the Melee top tiers are mostly left alone.
Things that would be considered broken if the PMDT introduced them are given free reign on Melee characters.
No, you've missed the point completely. There is nothing wrong with providing feedback, we get feedback all the time and it is a valuable source of information and testing for our game. My post wasn't even in correlation with the previous posts on this page...I hardly read them. It was more of a general statement about the community based on my interactions with them over time..which has been quite a long time. I understand exactly what has been said on this page even just skimming through it, as I've seen this conversation about twenty times now spanning over like three years.
as a player, I have no need to. why bother learning a character, if he might then become "too good" and changed up as a result? I have a slot here on the character select screen that reads "fox", and historically, I am guaranteed that if I place my cursor on him, my intended playstyle and strengths will budge very rarely, and in small increments. if I intend to play for long-term gain, what reason do I have to not pick him? certainly, even in the worst case scenario, I still end up like I would if I picked any other good character.
you blame the community for this, as if this is not a solid metagame decision, as if people are not rewarded for sticking as close as possible to melee's veteran characters, while others breaking new ground are punished if it's not breaking new ground in the right way. people play to win, as it turns out.
You, as a player, have the right to express your free will when picking a character. If you feel the need to play the best character simply because he is the best and not because you enjoy him then that is your choice, not a result of the game. There are plenty of games that have constant changes where people analyze and push the metagame of everything. They do this because they love the game, and want to be as good at it and understand it as much as possible. They realize there isn't this magical metagame mecha where everything is balanced and there exists nothing dumb. I mean ****, I played fox in melee since 2003. Do I use him in PM?...no. I played link..because I found link fun. After I explored and pushed links metagame I switched to lucario..because I found him fun. I then switched to IC's..because I love the character dynamic and uniqueness, and want to explore their options more since they are underused. These things all bring me great enjoyment playing PM. I don't feel compelled to just go fox even though I am very good with him and have more experience with the character than a lot of people..because I care about more than just winning or always picking something optimal. I'm not even hating about caring about winning, I think it's great if you have that drive. Generally though players who show passion/enjoyment in the characters they play are more successful than those who just pick a top tier instantly. Ultra street fighter is a great example of this.
I blame the community for nothing. Please point out me blaming anyone for anything. I said I don't enjoy the community's approach to discussion on the game as much as I do melee's community. As someone who has been a long time member of almost every smash community I don't feel bad or biased in the slightest saying that. I enjoy seeing people passionately improving themselves and their characters(shoutouts to odds and similar posters). I don't hold any authority or right over someone complaining about characters, I just find it...childish almost. Like bickering rather than finding a solution to a problem. People act like the PMDT has no idea what they do or don't like about the game even though the PMDT is built from the community itself.
^Should point out this guy's training partner is a pretty decent Sonic main, you should probably listen to him.
That's because when the game is still in flux, people who are already emotionally invested in the game want to make it as good as possible. PM is AWESOME. I picked up Pit back in like 2.1, and just glided everywhere like an idiot, and started giggling because it was so fun.
I intend to play PM for a long time. I feel that that time would be even more enjoyable if a handful of characters (mostly Fox and Sheik) were slightly weaker. Why would I not say as much?
There is nothing wrong with you saying as much. Again, not my point. It's the fact that you(or others, not specifically you) feel compelled to talk about other characters being nerfed more than trying to the advance the metagame of your own. It's the tier list speculation thread...not the balance changes thread.