DrinkingFood
Smash Hero
Just checked using debug, Kirby's aerial mobility is (effectively) higher than ROBs. There's multiple numbers that determine drifting ability, but what I checked is kinda qualitative determining whose is better. Fell through warioware platforms (the outer edge) and immediately started drifting in. ROB landed 21 frames and didn't even to the end of second square in. Kirby, at 21 frames drifting time, reached the end of the second square in, though he landed in 22 frames and got even farther. Measured from center point to center point (dunno what that bone is called that determines the character's center but w/e), with the starting point being while they teetered. Neither fast fell, neither had momentum already going into their drift. So if you started drifting out of a raw fall, Kirby's would be better. And Kirby's really isn't that good, but he can change it suddenly using his double jumps, and his double jumps aren't so high that they are much of a commitment. ROB's only way to shift momentum in a meaningful manner is using his boosts- his double jump is kinda high to be used for that by itself though you can get some degree of small scale positioning from double jumping into another boost.
But either way my point is really that Kirby can weave, less because of raw drifting speed and more because of his double jumps, ROB's boosts aren't at all good for weaving, if you see him retreating with a boost it's not really a threat at all to take the space he just stopped threatening because there's a fair chunk of time where he can't turn around at all.
But either way my point is really that Kirby can weave, less because of raw drifting speed and more because of his double jumps, ROB's boosts aren't at all good for weaving, if you see him retreating with a boost it's not really a threat at all to take the space he just stopped threatening because there's a fair chunk of time where he can't turn around at all.
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